take a 5ft. step away from Brezier and casts Kelgore's Firebolt as a standard action.
[roll0]
reflex half DC 15
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take a 5ft. step away from Brezier and casts Kelgore's Firebolt as a standard action.
[roll0]
reflex half DC 15
John moves with fluid grace to S21 and swings his fist at Vaarth.
Attack [roll0]
Damage [roll1]
Which direction you would go. You are in R21.
If you go to Q21, you step away from brazier and you right next to bourbon, directly between him and colt.
If you go to Q20 or R20, you are adjacent to Colt.
If you go to S20, you are adjacent to no one but have moved closer to Garel, who will likely charge.
This needs to be answered, and depending on what you say, John may need to move to a different square.
Edit: My apologies jojo, I see you already presented the same question
{table=head]Player|Character|Class|Race|Initiative
King-Strawberry|Daerius Shadowsong|Daring Outlaw|Whisper Gnome|33
Cowmastertrojan|Bourbon Shimazu|Warmage|Lesser Aasimar|29
Starbuck_II|Braizier Hattersley|Botanimorphist|Dwarf|24
Blade Artist|Vaarth|Duskblade|Half-elf|14
jojolagger|Colt|Chozo Warrior|Warforged|10(+7 mod)
stanleyindraven|John|Monk|Human|10(+6 mod)
Twilight Muse|Vanth|Psychic Warrior|Human|9
Honjuden|Garel|Crusader|Dragonborn|8
[/table]
Got sick of looking back and forth
Garel will move to V18 and initiate Leading the Attack on Daerius.
SpoilerAttack [roll0]
Damage [roll1]
Maneuver Roll [roll2]
Edit: Charging Minotaur is now available.
If the attack hits then all allies of mine get a +4 to attacks against Daerius till my next turn.
Hail of stone goes off in R19. It has a 5 ft radius so colt and john take damage. No save.
[roll0]
Bourbon then returns the favor of being shot at to Colt, casting Lesser orb of acid.
"Behold my might arcane power!!!"
Touch Attack [roll1]
Damage if it hits [roll2]
Bourbon then retreats backwards.
rolling to confirm crit
[roll0]
Baizier did not like his enemies being pelted with stones.
Out of my Way!
Use Greataxe on Vanth assuming he is knocked unconscious, I'll move to Q-26. Otherwise stay here.
Spoiler
I know he has DR2/-, but maybe I'll Crit or roll high for damage.
[roll0]
[roll1]
Edit: I missed...
FOR DEATH AND GLORY! Vaarth shouts as his most likely final attempt to fight. He swiftly moves toward Colt and swinging the sword in one motion, trying to surprise his adversary.
Spoiler5ft. step toward Colt (putting me in Q21 believe?) and use a standard action to attack
[roll0]
[roll1] damage if it hits
[roll2] if critical chance (not gonna happen)
end turn
Having been pummeled by the Warmage, Colt easily dodges the Half-Elf's Attack. Stepping back, he retorts at the Warmage "Behold my shiny metal ass!" While sending another beam of plasma his way.
Spoiler5ft step to P18, Then Plasma Beam on The warmage.
Attack [roll0] Damage [roll1] And DC 20 reflex save vs. catching fire.
Garel rushes over to the duskblade and attempts to slash him with his longsword.
SpoilerMoving to Q19 and attempting to hit Vaarth with Crusader's Strike.
Attack [roll0]
Damage [roll1]
Healing [roll2]
The 2 points of healing from Martial Spirit goes to John.
The Crusader's Strike healing goes to Colt.
All maneuvers are now available, they reset next round.
*ahem* I am at -12 hp, no use bothering with me because I'm dead
Going for Vanth
Attack on Brazier
[roll0]
If it hits,
[roll1]
Nice hit! He moves up two squares, ready to clash with garel.
bourbon retreats further and pelts colt with a magic missle
[roll0]
Is colt still up?
Alright, it's john's turn since he is at 0.
We are letting blade control Vanth, so he would be up after John.
Then Garel's turn.
SpoilerJohn is at -2 unless I missed someone healing him.
SpoilerOh, lol. Well then. Where is Vanth?
John moves to attack Vanth.
Attack: [roll0]
Damage: [roll1]
Sorry, Damage [roll0]
pretty sure you missed, but you were prone from being knocked out, so he does get a AoO on you when you stand up. Because he was adjacent to you.
SpoilerWish I had a coordinate for him, last time he moved he didnt state where to.
Garel charges the psychic warrior with his shield raised.
SpoilerInitiating Charging Minotaur on Vanth.
Moving into Vanth's square at R21. This movement does not provoke attacks of opportunity and if I move him he does not provoke attacks of opportunity either. If I win the strength check then he will be knocked back 5 feet for every 5 by which I win and I will stay in his space.
Opposed strength check. [roll0]
Damage if succesful [roll1]
Maneuvers for next round
[roll2]
[roll3]
[roll4]
Edit: Maneuvers available are Charging Minotaur, Stone Bones, and Leading the Attack.
Cow said I could take over Vanth seeing as I'm dead. I'll start here.
Str roll
[roll0]
Vanth swings heavily at the groggy man attempting to stand up before him, "These guys just don't die!" he thinks to himself.
SpoilerAoO [roll0]
[roll1] crit confirm
[roll2] damage on hit
(does it still count as him being prone during the attack? if so, I would get more of a bonus, right?)
SpoilerWhen he provokes he is considered prone.
Thus;
he has a -4 to his AC.
Additionally I think you count as having higher ground and gain a +1 to attacks. Not 100% on that one however.
SpoilerDoesnt matter if my ac is full 16 or prone 12, you still hit.
Vaanth circumvents the two adjacent warriors to get a better position and strikes at the one holding a cannon.
Spoilermove to Q 18 with the path of: diagnal up-right, up, diagnal up-left, and diagnal down-left. This will get Vaanth to Q 18 without passing through any threatened squares, I think.
attack vs. colt [roll0]
crit confirm [roll1d20+8[/roll]
damage [roll1]
Spoilercolt is unconscious, i took him down with a magic missile