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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by
Murska
To be frank, Dogs can and will save our life at one point.
I haven't seen/played this game before, but the vibe I'm getting is that 'X can and will save our life at one point' is rather the idea- no matter what we study, there is some event where it will be critical (although whether we take a path that leads to us making use of the things we chose to study is a rather different question, as it does us no good at all if we study poisons and then get offed by a pack of dogs in a 'hunting accident'.. as a theoretical situation that I have no idea actually happens in this game.)
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Chapter 8: Week 6: Mood: Depressed
Spoiler
Show
http://i810.photobucket.com/albums/z...ps49f706d5.png
That's the spirit, Elodie! We want pretty shinies!
Anyway, for the weekend, we decide the attend court!
http://i810.photobucket.com/albums/z...ps327fced9.png
And things that are good for our future are not fun.
http://i810.photobucket.com/albums/z...psea8c7ecd.png
Anyway, here are our current skills.
And man. The vote for dogs was huge. But first, more math.
http://i810.photobucket.com/albums/z...ps694967c5.png
Well, that's good. A country is basically like a business, right?
And now...
http://i810.photobucket.com/albums/z...psce70aa45.png
PUPPIES. Man, I wish we could visit the kennels in this game.
http://i810.photobucket.com/albums/z...psb0884082.png
Ooh, what's this? A person... I mean, actually, we can't spot her. Because we only ever see the background.
But Elodie does. Care to fill us in?
http://i810.photobucket.com/albums/z...ps7b1b5366.png
It's our dear teacher Julianna!
http://i810.photobucket.com/albums/z...ps8d3e30f5.png
And she's holding hands with some lady.
Well, that's cute.
http://i810.photobucket.com/albums/z...ps8f04b629.png
...Get a clue, Elodie.
This scene is actually kind of filler -- had we made different choices regarding Julianna, we'd be getting a different scene regarding her or her priestess special friend here.
As it stands, this at least says the priestess exists, and foreshadows some possible stuff. If Julianna wasn't our mentor, the priestess would be. Or something like that.
http://i810.photobucket.com/albums/z...ps82388528.png
Anyway, our current mood...
What shall we do this weekend?
Talk To Our Father: ???
Talk to Julianna: ???
Attend Court: +2 Yielding, +1 Depressed, +1 Pressured
Attend Service*: -1 Depressed
Explore Castle: +1 Lonely, +1 Afraid
Play with Toys: +1 Yielding, +1 Lonely, +1 Cheeful.
Visit Dungeons* +1 Willful, +1 Angry
Visit Tomb: +1 Depressed, +1 Afraid
Walk in the Gardens: +1 Lonely, +1 Cheerful.
Sneak Out: +1 Lonely, +2 Willfull
Play Sports*: +1 angry
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Play with toys, we need to cheer up.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Agreed for toys. That'll also balance us out for pressured and get wilful back in line.
EDIT: Dogs and accounting for classes again, which should get us to 50 for accounting, whence I suggest we grab a new class.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
On the one hoof, I wanna say play with toys. But on the other hoof, I kinda want the Depressed bonus to Dogs so we can get that up to 30. Hmmm ... choices....
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
If we do Accounting again this week we will be wasting some points, so I say Trade and Production.
Edit: :smallredface: Wrong Thing. Let's Play Sports, then do what I said.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Play with Toys.
Dogs and Reflexes.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Hmmm, we don't really need to be depressed at the moment. So play with toys for now, which will leave us angry.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Right, afraid.
Also, I won for the third time just now getting what I'd say is a rather good end. Julianna and Selene married, Nova became a center of innovation and I ended lumen persecution, just to name a few bits of the outcome. In general, it's pretty impressive how many different paths the game can take depending on your decisions and what skills you train, though there is one point which kinda annoys me in how it seems to make you rely on one of three skills to survive. I will, however, not spoil what the point is, where it is or which skills are the ones in question.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Well then, we're screwed. I vote we all vote for whatever Terra votes for.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Won't work. Like Deme I'm trying to see where this takes us. Also, we're likely to head down a strange, weird path where completely different options and events happen compared to what I've had.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Elodie should play with toys this weekend.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by
Terraoblivion
In general, it's pretty impressive how many different paths the game can take depending on your decisions and what skills you train, though there is one point which kinda annoys me in how it seems to make you rely on one of three skills to survive. I will, however, not spoil what the point is, where it is or which skills are the ones in question.
If you're referring to what I think you're referring to, there's at least five ways to avoid it that I've found. It's still gotten me more than once, though...
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by
Terraoblivion
Right, afraid.
Also, I won for the third time just now getting what I'd say is a rather good end. Julianna and Selene married, Nova became a center of innovation and I ended lumen persecution, just to name a few bits of the outcome. In general, it's pretty impressive how many different paths the game can take depending on your decisions and what skills you train, though there is one point which kinda annoys me in how it seems to make you rely on one of three skills to survive. I will, however, not spoil what the point is, where it is or which skills are the ones in question.
That is my favorite ending of the ones I've gotten, though "Saving the Day Through The Power of Music" produced a cute ending, too. Still. I have a few goals for my next couple playthroughs, but I don't want those to start before we're done here; I wonder if we'll be able to meet any of them...
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Okay, I vote play with toys, then dogs and reflexes.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
I'm gonna promote trade and production for this study session. If we want to get the crystal we need to get both of those above 25.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Technically you can get the crystal using Presence or Drastic Action as well.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Quote:
Originally Posted by
Murska
If you're referring to what I think you're referring to, there's at least five ways to avoid it that I've found. It's still gotten me more than once, though...
I've found four ways to avoid what I'm referring to, but two of them are based on the same set of skills. Still, I wouldn't be surprised if there are other ways around it that just doesn't come up without having the relevant skills at high enough level or based on choices you made earlier that I didn't make.
And I unfortunately haven't gotten the ending, you mentioned yet, Deme. It kinda came out of nowhere the first time I learned about it and since then I've mostly focused on a different solution.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Ok, so we're playing with toys! Now, I'll let it go for a bit with any last-minute votes for what we should do for classes given that we'll likely be afraid again.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Okay I just took a peek at another LP (jsut a sall one, promess) and snerk.. we have to get more intrigue, it's *cough* vital, it's *snerk* ... oh who am I kidding, i just want us to get the intrigue costume, it's just so bwahahha ....perfect.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Lots of costumes are fun. I mean, if we study the right things we can get a fox hunt outfit or a tweed suit.
Also, I'll abstain from voting from now on and join the peanut gallery in just commenting whenever.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
WANT. O.O
Seriously, that'd be so cool. XD
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
You know how when you get better at something you most likely end up doing more of it (easier positive feedback + feeling of mastery)? Yeah, I'm voting for reflexes and accounting production (edited based on Deme's feedback). It's not min-maxing if it's justified by armchair psychology 101.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
I would like to point out that Accounting will end up with wasted points -- you can't gain more than 50 points in a skill without getting the other two skills in the field to 25 or more...So I think I may just add any accounting votes to Production or Trade. Probably Production.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
Chapter 9: Week 7: Mood: Afraid
Spoiler
Show
http://i810.photobucket.com/albums/z...ps5aea1486.png
It's called being young at heart, Elodie! Or else I'd feel odd playing pretty princess.
Anyway, onto our classes. While the votes were slightly tricky to count, I think... The winning vote is Production and Reflexes. It was sort of a tie once I shunted the accounting votes between Reflexes, Dogs, and Production.
http://i810.photobucket.com/albums/z...ps1a5840d8.png
Oookkkay. I'm sure you understand that better than I do, Lodie.
http://i810.photobucket.com/albums/z...ps7438836c.png
So we just ran around. Good, wholesome stuff!
This is about as far as we can go with reflexes without going into...What, Dance and whatever? Darn that 50-point cap.
http://i810.photobucket.com/albums/z...ps1ec43ae6.png
Oh noes!
http://i810.photobucket.com/albums/z...ps46219d10.png
Oh yes!
We are victorious over the forces of random maids!
Look at us, passing all these tiny skillchecks.
This is also a good example of something I mentioned earlier: the game will give you multiple, redundant checks in several skills sometimes, and only care that you can pass one of them. We fail our elegance check and that's OK because we also have reflex, for example. And that's...Really a rather nice feature, and adds a lot of room for variety in your gameplay.
http://i810.photobucket.com/albums/z...psaf115cf8.png
But...It sadly makes this week kinda dull. So here's our mood, let's do some stuff.
Anyway, usual weekend stuff:
Talk To Our Father: ???
Talk to Julianna: ???
Attend Court: +2 Yielding, +1 Depressed, +1 Pressured
Attend Service*: -1 Afraid
Explore Castle: +1 Lonely, +1 Afraid
Play with Toys: +1 Yielding, +1 Lonely, +1 Cheeful.
Visit Dungeons* +1 Willful, +1 Angry
Visit Tomb: +1 Depressed, +1 Afraid
Walk in the Gardens: +1 Lonely, +1 Cheerful.
Sneak Out: +1 Lonely, +2 Willfull
Play Sports*: +1 angry
Same as usual, weekend activities debate until I go to bed, or until I wake up if there's a lot of debate.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
I say we Visit the Dungeon. That change our mood to Depressed, but it will also make it an easy jump to Willful once we are ready to get our crystal.
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!
We're already willful. Maybe walk in gardens?
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Re: God Save the Queen, Indeed: Let's Play Long Live the Queen!