Arena Tournament, Round 17: Dunkin vs. Kale
Map
XP Award: 300 XP
GP Award: 300 GP
All combatants, please roll initiative.
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Arena Tournament, Round 17: Dunkin vs. Kale
Map
XP Award: 300 XP
GP Award: 300 GP
All combatants, please roll initiative.
Posting here to say I posted - I'll have items soon.
Same here.
it's Rl D&D night so I gotta get out of here. I'll post Initiative and round 1 tomorrow (Sun) morning.
Alright, I'm about as ready as I can be.
Round - 0 Rolling Initiative
Initiative: [roll0]
Opening Status & Position:
Spoiler
Current Action/Location: / N1
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / M2
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / N2
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:
Round 0-
Purchases:
SpoilerPotion of Hide from Animals (50 gp) and into my potion bracer it goes, replacing one of my repair light damage
Initiative:
[roll0]
I guess I'm up then. =)
Round 1 - Kale:
Spoiler
Starting in M25, I move at half speed (due to blindness) due north, moving silently as I do (take 10). I end up in I25.
Your go.
What's the time limit on the match? :)
Round - 1 Rolling Initiative
Spoiler
I cast light on the stone in my loaded sling. Then with my hand on the reigns of my riding dog I move on down to R2. Dog ends in R3. Phynxkin in Q3.
Opening Status & Position:
Spoiler
Current Action/Location: / R2
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / Q3
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / R3
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:
Round 2 - Kale:
SpoilerI move to E25 silently, taking 10 (3)
I don't know where you are, but I am assuming you've already come out form behind the wall around the starting positions. if so you'll be able to see this as I've lit up part of the arena.
Round - 2
Currently standing with my pets in R2. I cast light last round. This round I use my sling to launch the Lit stoneto H18. I'm tossing it blind so there's a scatter effect. With 1 being north if I miss my square.
Attack Roll Against AC5 to hit the square: [roll0] Took off for range increments.
Miss Chance 50% need over to make it. [roll1]
Ignore the scatter dice it hit the square.
Scatter die on a miss:[roll2] 1 is north, goign clockwise.
Scatter distance:[roll3] squares.
There is a light spell in H18
This should light up everything between wherever this lands and where I "was" as it travelled, if only briefly.
Now that I'm back in the darkness I'll wait for LOS before finishing my turn.
Remaining Actions:
Edited based Off LOs reports.
Spoiler
I stay where I am.
Spot:[roll4]
Opening Status & Position:
Spoiler
Current Action/Location: / R2
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / Q3
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / R3
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:
Awaiting a ref response yes?
Not nessesarily.
I just gave you my co-ordinates. And we now know where the light is. If you're in the light then say so and it will be your turn. Or if you were in the light during it's travel then once again you can say so. If you're not in the light then say so and it's your turn.
:)
I am only waiting to see how the refs will handle the rest of the tournament if we're the only competitors left.
You can see me in the very edge of dim light at E25
Thank youi. I added the rest of my turn to the previous post. Go ahead.
Red eyes blazing in the darkness, Kale moves forward to H20, quaffing a potion as I move.
SpoilerHide from Animals
Your animals stop responding to me.
Uh, your go?
yeah yeah I know.
Round - 3
Actions before the light comes on.
Spoiler
I draw another stone form my pocket and cast light on it.
Spot:[roll0]
I've cast another light spell. I am still at my previous position well close to my... hmm looking at this there doesn't seem to be LOS betweeen H20 and R2. I can't see the squares on this map though so it's close enough for government work. I cast light in R2. You can see my mount in R3.
Opening Status & Position:
Spoiler
Current Action/Location: / R2
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / Q3
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / R3
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:
Kale: Round 4
The mechanical monstrosity moves to H18, reaches down and scoops up the stone, popping it into his mouth.
The light goes out.
I'm going to be out of town until Sunday.
Round - 4
I toss my light stone to R16.
Remaining actions.
Spoiler
I then move my little group 5 feet to the east.
Done
Opening Status & Position:
Spoiler
Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / Q4
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:
Kale: Round 5 -
All is dark again.
SpoilerMoves double to H14, moving silently [3]
Round - 5
Actions.
Spoiler
Stay Put
Done
Opening Status & Position:
Spoiler
Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / Q4
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:
Kale: Round 6 -
SpoilerMoves double to I10, moving silently [3]
Round - 6
Actions.
Spoiler
Stay Put
Done
Status & Position:
Spoiler
Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / Q4
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:
Kale: Round 7 -
SpoilerMoves double to J6, moving silently [3]
Can I see you in the light? I don't think so, right?
[QUOTE=Damionte;3684880]Round - 7
Actions.
Spoiler
Stay Put
Standard action I dismiss my first light spell, in case he's just carrying it around in his mouth.
Done
Status & Position:
Spoiler
Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / Q4
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:
Round 8: Kale
SpoilerI move to J4 (silently) and draw out a Sunrod
Go. =)
Round - 8
Actions.
Spoiler
Stay Put
Done
Status & Position:
Spoiler
Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / Q4
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions:
Ref Morbius
Qworg
Spoiler
You can't take 10 on checks while in the arena, so please roll for MS from now on. No LoS
Damionte
Spoiler
No LoS
Kale - Round 9:
SpoilerI crack a Sunrod
Light floods from around J3 or 4.
I'm holding my round for this question - Do I see you?
Not yet, I'm still in R3 but you can't see me yet.
Round - 9
Actions.
Spoiler
Stay Put Move animals behind me to R2 & R4
Done
Status & Position:
Spoiler
Current Action/Location: / R3
Vital Statistics:
HP: 8/8
AC: 12, Touch: 12, FF: 10 (Dex +2, Size +1, Base=9)
Saves: Fort +3, Ref +2, Will +5
Special Abilities::
Conditions:
Current Creatures
Spoiler
Chevy: Animal Companion:
Current Action/Location: / R2
Vital Statistics:
HP: 6/6
AC: 13, Touch: 11, FF: 12 (Dex +1, Nat +2)
Saves: Fort +4, Ref +3, Will +0 / +2 vs Spells
Special Abilities:: Pounce, Low Light, Scent
Conditions:
Robin: Mount
Current Action/Location: / R4
Vital Statistics:
HP: 13/13
AC: 16, Touch: 12, FF: 14 (Dex +2, Nat +4)
Saves: Fort +5, Ref +5, Will +1 / +2 vs Spells
Special Abilities:: Trip +3, Low Light, Scent
Conditions: