I think I've only given them to those models. When I say 'four power weapons' I mean 'two on the Commissar, two on the Sergeant', since it says 'may exchange his pistol and/or close combat weapon'... :smallwink:
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So what're we left with? Orks, Necrons, Tau, Witchhunters, Daemonhunters, Tyranids and Dark Eldar I think. The last one or Daemonhunters, I am anticipating will have the lowest points cost for a full-sized army, but need we worry about the Chapter Codices - Blood Angela and Dark Angels?
I call Daemonhunters! :smalltongue:
I'll do Tyranids. Hope nobody ninja's me. :smallredface:
Who would have thought this could be fun. Go typo induced inspiration!
Fun fact, replacing the maxed tacticals with maxed biker squads in a marine list actualy makes it cheaper due to the transport. and you would need to get a captain with comand squad as wel.
Still talking about Guard...
If I added Commander Chenkof, Captain Al'rahem, gave all the Conscripts Send In The Next Wave, and added Knight Commander Pask to a Leman Russ, I could increase my total by 550 points (as I'd lose the grenades and power fists that I'd otherwise get).
I also neglected to take Regimental Advisors, so I should add 240 points onto the previous total.
Replacing two Bodyguards with Nork Deddog would add another 80 points.
Dropping a Veteran with a Plasma Gun to replace him with Colour Sergeant Kell would add 70 points. Replacing the two Company Commanders with Lord Castellan Creed and Colonel 'Iron Hand' Straken would add 115 points.
Therefore my total with special characters included is 23794+985=24779.
Guard max points: 24686.5±92.5 :smallwink:
Daemonhunters
Spoiler
HQ
Grey Knight Grand Master, Banishment, 100 points of wargear, 9 Grey Knight Terminators,2 Psycannon, Holocaust,749
Inquisitor Lord, Psycannon, Force Weapon, Scourging, Sanctuary, Banishment, Holocaust 100 points of Wargear, 3 Gun Servitors(2Multi Melta, 1 Plasma Gun), 3 Familiars, 3 Acolytes with Plasma Pistol, 1 Sage, Land Raider Transport, 749
Elite
Grey Knight Brother Captain, Banishment, 100 points of wargear, 9 Grey Knight Terminators, 2 psycannon Holocaust, 665
Grey Knight Brother Captain, Banishment, 100 points of wargear, 9 Grey Knight Terminators, 2 psycannon Holocaust, 665
Grey Knight Brother Captain, Banishment, 100 points of wargear, 9 Grey Knight Terminators, 2 psycannon Holocaust, 665
Troop
9 Grey Knights, 2 psycannon, Justicar, 75 points of wargear, 400
9 Grey Knights, 2 psycannon, Justicar, 75 points of wargear, 400
9 Grey Knights, 2 psycannon, Justicar, 75 points of wargear, 400
9 Grey Knights, 2 psycannon, Justicar, 75 points of wargear, 400
9 Grey Knights, 2 psycannon, Justicar, 75 points of wargear, 400
9 Grey Knights, 2 psycannon, Justicar, 75 points of wargear, 400
Fast Attack
9 Grey Knights, 2 psycannon, Justicar, 75 points of wargear, 400
9 Grey Knights, 2 psycannon, Justicar, 75 points of wargear, 400
9 Grey Knights, 2 psycannon, Justicar, 75 points of wargear, 400
Heavy Support
9 Grey Knight Purgation, 4 psycannon, Justicar, 75 points of wargear, 460
9 Grey Knight Purgation, 4 psycannon, Justicar, 75 points of wargear, 460
9 Grey Knight Purgation, 4 psycannon, Justicar, 75 points of wargear, 460
8473 points in total.
Okay, here are the Tyranids. Sorry for not writing all of the biomorphs down, but it would have been simply too much work. And yes, I've calculated the maximum costs for each Tyranid species to figure out which ones can be the most expensive. It's not my fault it invariably end up to be the Warriors. :smallcool:
SpoilerHQ:
* 9 Tyranid Warriors, fully pimped out - 564 pts.
* 9 Tyranid Warriors, fully pimped out - 564 pts.
Elites:
* 9 Tyranid Warriors, fully pimped out - 564 pts.
* 9 Tyranid Warriors, fully pimped out - 564 pts.
* 9 Tyranid Warriors, fully pimped out - 564 pts.
Troops:
* 32 Gaunts, fully pimped out - 512 pts.
* 32 Gaunts, fully pimped out - 512 pts.
* 32 Gaunts, fully pimped out - 512 pts.
* 32 Hormagaunts, fully pimped out - 512 pts.
* 32 Hormagaunts, fully pimped out - 512 pts.
* 32 Hormagaunts, fully pimped out - 512 pts.
Fast Attack:
* 9 Tyranid Warriors, fully pimped out, with Wings - 675 pts.
* 9 Tyranid Warriors, fully pimped out, with Wings - 675 pts.
* 9 Tyranid Warriors, fully pimped out, with Wings - 675 pts.
Heavy Support:
* Carnifex, fully pimped out - 337 pts.
* Carnifex, fully pimped out - 337 pts.
* Carnifex, fully pimped out - 337 pts.
Total: 8928 pts.
Or, for those too lazy to open the spoiler, 8928 points. :smallcool:
Here is the Necron thing I did earlier...
Spoiler
HQ
Nightbringer 360
Necron Lord, 100 points of wargear, warscythe. 210
Elite
10 Pariah's. 360
10 Immortals, Disruption Field. 300
10 Immortals, Disruption Field. 300
Troops
20 Necrons, Disruption Field 400
20 Necrons, Disruption Field 400
20 Necrons, Disruption Field 400
20 Necrons, Disruption Field 400
20 Necrons, Disruption Field 400
20 Necrons, Disruption Field 400
Fast Attack
5 Destroyers 250
5 Destroyers 250
5 Destroyers 250
Heavy Support
Monolith 235
Monolith 235
Monolith 235
It is an unbelievably dull army list when it comes to this sort of thing. And in general come to think of it..
For a total of 5385. I'm betting it will be lowest, with Daemons in second.
I'll do Tau...Just give me a bit to write it up.Done (total = 8626)
Spoiler
- HQ
- Crisis Commander & Retinue - 603
Shas'o Commander w/ Airbursting fragmentation launcher, plasma rifle, shield generator, bonding knife, ejection system, failsafe detonator, iridium armor, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones, stimulant injector - 273
2 Bodyguards w/ Plasma rifles, missile pods, shield generators, bonding knives, HW blacksun filters, HW multi-trackers, HW target locks, HW drone controllers, 2 marker drones (each) - 330- Crisis Commander & Retinue - 535
Shas'o Commander w/ Missile Pod, plasma rifle, shield generator, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones - 205
2 Bodyguards w/ Plasma rifles, missile pods, shield generators, bonding knives, HW blacksun filters, HW multi-trackers, HW target locks, HW drone controllers, 2 marker drones (each) - 330
Elites
Stealth Team - 582- Stealth Shas'vre w/ Markerlight, burst cannon, shield generator, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones - 128
5 Stealth Suits w/ Burst cannons (2 with fusion blasters), drone controllers, 2 marker drones (each) - 454
Stealth Team - 582- Stealth Shas'vre w/ Markerlight, burst cannon, shield generator, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones - 128
5 Stealth Suits w/ Burst cannons (2 with fusion blasters), drone controllers, 2 marker drones (each) - 454
Stealth Team - 582- Stealth Shas'vre w/ Markerlight, burst cannon, shield generator, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones - 128
5 Stealth Suits w/ Burst cannons (2 with fusion blasters), drone controllers, 2 marker drones (each) - 454
Troops- Fire Warrior Team - 403
Fire Warrior Shas'ui w/ Markerlight, pulse rifle, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones, EMP grenades, photon grenades - 102
9 Fire Warriors w/ Pulse rifles, EMP grenades, photon grenades - 126
Devilfish w/ Smart missile system, sensor spines, targeting array, multi-tracker, blacksun filter, target lock, flechette discharger, disruption pod, decoy launchers, 2 seeker missiles - 175- Fire Warrior Team - 403
Fire Warrior Shas'ui w/ Markerlight, pulse rifle, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones, EMP grenades, photon grenades - 102
9 Fire Warriors w/ Pulse rifles, EMP grenades, photon grenades - 126
Devilfish w/ Smart missile system, sensor spines, targeting array, multi-tracker, blacksun filter, target lock, flechette discharger, disruption pod, decoy launchers, 2 seeker missiles - 175- Fire Warrior Team - 403
Fire Warrior Shas'ui w/ Markerlight, pulse rifle, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones, EMP grenades, photon grenades - 102
9 Fire Warriors w/ Pulse rifles, EMP grenades, photon grenades - 126
Devilfish w/ Smart missile system, sensor spines, targeting array, multi-tracker, blacksun filter, target lock, flechette discharger, disruption pod, decoy launchers, 2 seeker missiles - 175- Fire Warrior Team - 403
Fire Warrior Shas'ui w/ Markerlight, pulse rifle, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones, EMP grenades, photon grenades - 102
9 Fire Warriors w/ Pulse rifles, EMP grenades, photon grenades - 126
Devilfish w/ Smart missile system, sensor spines, targeting array, multi-tracker, blacksun filter, target lock, flechette discharger, disruption pod, decoy launchers, 2 seeker missiles - 175- Fire Warrior Team - 403
Fire Warrior Shas'ui w/ Markerlight, pulse rifle, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones, EMP grenades, photon grenades - 102
9 Fire Warriors w/ Pulse rifles, EMP grenades, photon grenades - 126
Devilfish w/ Smart missile system, sensor spines, targeting array, multi-tracker, blacksun filter, target lock, flechette discharger, disruption pod, decoy launchers, 2 seeker missiles - 175- Fire Warrior Team - 403
Fire Warrior Shas'ui w/ Markerlight, pulse rifle, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones, EMP grenades, photon grenades - 102
9 Fire Warriors w/ Pulse rifles, EMP grenades, photon grenades - 126
Devilfish w/ Smart missile system, sensor spines, targeting array, multi-tracker, blacksun filter, target lock, flechette discharger, disruption pod, decoy launchers, 2 seeker missiles - 175
Fast Attack- Piranha Light Skimmer Team - 640
5 Piranhas w/ Fusion blasters, sensor spines, targeting arrays, blacksun filters, flechette dischargers, decoy launchers, disruption pods, target locks, 2 seeker missiles (each) - 640- Piranha Light Skimmer Team - 640
5 Piranhas w/ Fusion blasters, sensor spines, targeting arrays, blacksun filters, flechette dischargers, decoy launchers, disruption pods, target locks, 2 seeker missiles (each) - 640- Piranha Light Skimmer Team - 640
5 Piranhas w/ Fusion blasters, sensor spines, targeting arrays, blacksun filters, flechette dischargers, decoy launchers, disruption pods, target locks, 2 seeker missiles (each) - 640
Heavy Support- Broadside Team - 468
Broadside Shas'vre w/ TL railgun, TL plasma rifle, shield generator, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones - 188
2 Broadside Suits w/ TL railguns, TL plasma rifles, drone controllers, 2 marker drones (each) - 280- Broadside Team - 468
Broadside Shas'vre w/ TL railgun, TL plasma rifle, shield generator, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones - 188
2 Broadside Suits w/ TL railguns, TL plasma rifles, drone controllers, 2 marker drones (each) - 280- Broadside Team - 468
Broadside Shas'vre w/ TL railgun, TL plasma rifle, shield generator, bonding knife, HW blacksun filter, HW multi-tracker, HW target lock, HW drone controller, 2 marker drones - 188
2 Broadside Suits w/ TL railguns, TL plasma rifles, drone controllers, 2 marker drones (each) - 280
Army Total: 8626
Thank you, Serlahc, for beating me to it.
I was very nearly finished with my write-up after much head-scratching and rewriting, and then discovered that the Wargear page of my Codex is missing and I had no idea how much I was allowed to spend :smallyuk:
You could be right - unless Orks go horribly, horribly wrong, there's no way that Witchhunters will be less than 6,000 (They might make up half of that with Land Raiders alone....)Quote:
I'm betting it will be lowest, with Daemons in second.
If Forrestfire is doing Tau, that leaves Orks, Witchhunters and Dark Eldar to go!
[Edit:]
Spoiler
- Dark Eldar Archon, 100pts Wargear - 160
- 9x Incubi w/Incubi Master & 100pts Wargear, 2x Dark lance & 2x Shredder, Raider - 448
- Dark Eldar Archon, 100pts Wargear - 160
- 9x Incubi w/Incubi Master & 100pts Wargear, 2x Dark lance & 2x Shredder, Raider - 448
- 20 Wyches w/ Succubus & Weapons, 2x Shredder, Plasma Grenades, Haywire Grenades - 458
- 20 Wyches w/ Succubus & Weapons, 2x Shredder, Plasma Grenades, Haywire Grenades - 458
- 20 Wyches w/ Succubus & Weapons, 2x Shredder, Plasma Grenades, Haywire Grenades - 458
- 20 Warriors w/2x Shredders & 2x Dark Lances, Sybarite & 100pts of wargear - 306
- 20 Warriors w/2x Shredders & 2x Dark Lances, Sybarite & 100pts of wargear - 306
- 20 Warriors w/2x Shredders & 2x Dark Lances, Sybarite & 100pts of wargear - 306
- 20 Warriors w/2x Shredders & 2x Dark Lances, Sybarite & 100pts of wargear - 306
- 20 Warriors w/2x Shredders & 2x Dark Lances, Sybarite & 100pts of wargear - 306
- 20 Warriors w/2x Shredders & 2x Dark Lances, Sybarite & 100pts of wargear - 306
- 10 Reaver Jetbikes w/Succubus & Wargear,2x Shredder - 446
- 10 Reaver Jetbikes w/Succubus & Wargear,2x Shredder - 446
- 10 Reaver Jetbikes w/Succubus & Wargear,2x Shredder - 446
- 10 Dark Eldar Scourges w/4x Dark Lances & Sybarite w/Wargear - 366
- 10 Dark Eldar Scourges w/4x Dark Lances & Sybarite w/Wargear - 366
- 10 Dark Eldar Scourges w/4x Dark Lances & Sybarite w/Wargear - 366
Total: 6862 points, which also beats Daemons despite being 7 years old.
Edit: Orks and Witchhunters to go. This is turning out to be more interesting than I had expected, least of all because a full Regiment of Imperial Guard will cost more than their next two nearest competitiors combined:
Imperial Guard - 24,594
Space Marines - 11,100
Chaos Space Marines - 10,935
Tyranids - 8,928
Tau - 8,626
Daemonhunters - 8,473
Eldar - 7,364
Dark Eldar - 6,862
Chaos Daemons - 6,485
Necrons - 5,385
Witchhunters - ????
Orks - ????
Orks will probably cost most with grotsnik in it as every model can then take a 5points equipment and orks have a lot of models. And ofcourse ghazghkull since he is the most expansive and allows for a unit of meganobs to count as troops.
EDIT: then again with wazdakka bikers become troops...
I dont know much about orks, but i think this is prety much it.
Spoiler
grotsnik 160
ghazghkull 228
elite:
10 meganobz + transport battlewagon 725
10 meganobz + transport battlewagon 725
10 meganobz + transport battlewagon 725
troop
fully pimped boyz 435
fully pimped boyz 435
fully pimped boyz 435
fully pimped boyz 435
fully pimped ‘ard boyz 550
10 meganobz + transport battlewagon 725
Fast:
12 cybork bikers fully pimped 400
12 cybork bikers fully pimped 400
20 cybork stormboyz +zagstruk 425
Heavy:
9 cybork flashgits +painboy fully pimped 500
9 cybork flashgits +painboy fully pimped 500
9 cybork flashgits +painboy fully pimped 500
One with badrukk 135
7713 if I haven’t miscounted there.
Orks
Spoiler
HQ
Mad Dok Grotsnik 160
Wazdakka Gutsmek 180
Elite
10 Meganobz, Cybork Bodies, Custom Shootas, 500
-Battle Wagon Transport, full upgrades 225
10 Meganobz, Cybork Bodies, Custom Shootas, 500
-Battle Wagon Transport, full upgrades 225
10 Meganobz, Cybork Bodies, Custom Shootas, 500
-Battle Wagon Transport, full upgrades 225
Troops
12 Warbikes, Cybork Bodies, Nob with full upgrades, 405
12 Warbikes, Cybork Bodies, Nob with full upgrades, 405
12 Warbikes, Cybork Bodies, Nob with full upgrades, 405
12 Warbikes, Cybork Bodies, Nob with full upgrades, 405
12 Warbikes, Cybork Bodies, Nob with full upgrades, 405
12 Warbikes, Cybork Bodies, Nob with full upgrades, 405
Fast Attack
12 Warbikes, Cybork Bodies, Nob with full upgrades, 405
12 Warbikes, Cybork Bodies, Nob with full upgrades, 405
20 Stormboyz, Cybork Bodies, Boss Zagstruk, 425
Heavy Support
Flash Gitz, Cybork Bodies, More Dakka, Shootier, Blasta's, Painboy, Grot Orderly, 3 Grot Ammo Runts, Kaptin Badrukk 635
Flash Gitz, Cybork Bodies, More Dakka, Shootier, Blasta's, Painboy, Grot Orderly, 3 Grot Ammo Runts, 500
Flash Gitz, Cybork Bodies, More Dakka, Shootier, Blasta's, Painboy, Grot Orderly, 3 Grot Ammo Runts, 500
Total is 7655. Fairly low actually.
EDIT: Above list is better. Still pretty low though...
eh, one of us must have miscalculated, my list is more points on troops and HQ, the rest is the same.
Use more Nob Bikers. Instead. Use Warbosses to get two as Troops.
1070 Points
9x Nob Bikers; Stikkbombs, Power Klaws Twin-Linked Shootas, 'Eavy Armour, Bosspoles, Waaagh Banners and Ammo Runts.
Painboy; Bike, Stikkbombs, Grot Orderly, 'Eavy Armour, Bosspole, Waaagh! Banner and Ammo Runt
Cybork Bodies
Every army should have five of these bad boys; Makes 5350 points just from Nobs. Get more.
I ordered about 1000pts of BFG chaos some months ago. Among them four plastic cruisers. One of them was a miscast so I emailed them about it and was send a new one, in fact they are boxed per two cruisers so I was send a replacement and one extra. All is good so far right?
Today in the mail, a box with two chaos cruiser boxes, that’s four chaos cruisers and the invoice puts them as free, so I amuse they are replacements… wtf?
Me and a friend decided to split the cost for the "Assault on Black Reach" package thing, he plays orks and i've yet to begin. So here is what i found out i could have. Please correct me if i'm wrong.
Spacemarine Captain 100p
+ Terminator armour and combi blaster and digital weapons= 55+=155
10 tactical spacemarines 160p
+ plasma gun and lascanon for one marine each, and replace seargents bolt pistol with plasma pistol. =35+ = 195
5 terminators with one assault cannon ( + 30 ) = 230p
1 Dreadnought ( 105p ) replace storm bolter for heavy flamer. ( 10+ ) = 115
Total = 695.
Now I haven't read all the rules through yet. But how good does that look?
Considering buying one pack of something else, for around 40$ maybe. But don't know what to get. Another tactical squad?
Yes, you need another unit of Troops (Tacticals or Scouts) for a legal list. Also, what's a "combi blaster?". And isn't the base cost of 10 tactical marines 170 points?
You basically need another tac squad. A base army needs 1 HQ unit and 2 Troop units. I know that came like that in the set, but you only have 1 HQ, 2 Elites, and 1 Troop.
edit: goddamn ninja'd
Do keep in mind that the set doesn’t include a terminator captain. Nor a assault cannon for the terminators. The tactical squad in it comes equipped with a flamer and a missile launcher so you would need to buy a tactical squad to get a plasma gun and lascanon.
The dreadnought comes equipped with a stormbolter rather then a heavy flamer.
Pretty much all of that is WYSYWIG (what you see is what you get) a rule in 40k that says a model needs to be equipped with something to use it. Tough among friends that rule could be waved.
I suspect that Black Templars would be also very expensive, being able to take Land Raider Crusaders as transports for every HQ, Elite and Troop unit.
I did not know what the various units came equiped with.. But I need to buy a terminator captain or what? And another tactical one. What's the good about scouts ( I know I should just read the main rule book but don't have time around now. )
Black Reach comes with a Power Armored Captain, 4 Terminators (1 sergeant with power sword), 10 Tactial Marines (flamer, missle launcher, sergeant), and a dreadnought (multi-melta, dreadnought close combat weapon, storm bolter)
If you wanted a Terminator Captain, you'd have to buy one.
Scouts can Infiltrate, giving them a much better deployment on occasion, and they can be equipped with sniper rifles, which can be a big pain for the enemy.
Also, it should be said that the main rule book will not tell you the advantages of Scouts (nor the beneficial special rules of your other troops). You need the Space Marine Codex for that.
Sorry for jumping on the topic late, had to dig out the blood angel download
HQ: Dante 200pts
Honor Guard squad (jump packs, 2x P Pistol, 2x P.Fist, 2x P.gun, Sanguinary Priest, Tech Adept, melta bombs, chapter standard, company champion) 375 pts
Captain (P.pistol, T.Hammer, M.bomb, Jump pack) 170pts
Honor guard squad (as above, but company standard) 370pts
Elites:
Death Company (10 jet packs) 50pts
3X Veteran Assault Squads (5 additional members, 6 T.hammers, 2x P.guns, M.bombs) 510 pts <1530>
Troops: 6 Tactile Squads, (additional members, P.pistol, P.fist, M.bomb, P.gun, Lascanon) 270pts <1620>
6 Razorback's (storm bolter, Hunter killer Missile, dozer blade, extra armor, T.linked Lascannons) 120pts <720>
Fast Attack:
3 Bikes Squadrons (additional members, maxed out sergeant, 2xp.guns) 245pts <735>
Heavy support: 3 Devastator squads, (additional members, Maxed out Sergent, 4 Lascannon's) 375pts, <1125>
3 maxed out razorbacks 120pts <360>
Total 7255pts
Well, if you were playing that attacking side in a Planetstrike match having your lord able to assault the turn he deep strikes in wouldn't be something to just dismiss.
Other than that, though, I pretty much agree (even though I'm really a heretic anyway :smalltongue:)
Space Wolves (soon to be very very obsolete list)
Had to build backwards, as Space Wolves get an HQ per 750pts, so building the army first.
Heavy Support:
3 Long Fang Packs:Pack Leader+4 fangs's, (4xP.cannons, p.fist) 263x3 (789)
3 Land raiders +extras 289x3 (867)
Fast Attack:
3 Blood Claw Bike Pack (2xP.fists, P.gun) 274ptsx3 (822)
Troops
6 Grey Hunter packs (10 members, grenades, p.gun, 2xp.fists, 2xP.pistols, 7 Bolt guns, one standard bearer) 269x6+20 (1634)
6 Razor backs with extra's 109x6 (654)
Elites
Iron Priest, 4 thralls, 4P.weapons (160)
Venerable Dreadnought T.linked Lascannons, H.flamer, missle launcher, extra's
(204)
13 Wolfguard Bodyguards (auspex, bionics, runic charm, Terminator armor, wolf pelt, wolf tail talisman, wolf tooth necklace, Master crafted T.hammer, Master Crafted Chainfist) 116=13 (1508)
6 Wolfguard Bodyguards (auspex, bionics, runic charm, Terminator armor, wolf pelt, wolf tail talisman, wolf tooth necklace, Master crafted T.hammer, Master Crafted Chainfist, Master crafted cyclone missle launcher) 156x6 (936)
1 Wolfguard Bodyguard (auspex, bionics, runic charm, Terminator armor, wolf pelt, wolf tail talisman, wolf tooth necklace, Master crafted T.hammer, Master Crafted Chainfist, Great Company Banner, Mark of the Wulfen) (186)
5 landraiders + extra's 289x5 (1445)
subtotal:9205
12 HQ units
Logan Grimnar: 250pts
Ulrik the Slayer +4 wolves: 240pts
Wolf Priest +4 wolves +wargear: 243 pts
Wolf Lord +4 wolves + wargear: 223pts
8 Wolf Guard Battle Leaders +4 wolves + wargear: 208 x 8 (1664)
Total: 11,825pts
Still Waiting for, Witch hunters apparently. Its interesting how some of the armies are at roughly 10,00, but most are roughly 6,000-8,000.