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Re: (3.5 Base Class, PEACH) The Ghostblade
actually if i played a guy like this i'd not actually want to jump in the middle of melee, considering that most my skills use my own hp...
so what about if:
a) you make it a ranged fighter
b) you get him a skill that encourages him to go into melee? like more damage in melee if you sacrifice hp...
'cause really, if i just sacrificed 3/4 of my hp to blow a wizard i don't really want to face the big bad barbarian and his axe...
and btw, you should change Spirit Share in something more like "lose x hp => ally gets x hp".
it's weaker, but you avoid situations like a virtually unbeatable team of only Ghostblades...
p.s. i'm not expert of D&D... how much HP and Cha can a level 20 Ghostblade get to have? (to calculate True Spiritbolt damage)
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Re: (3.5 Base Class, PEACH) The Ghostblade
I'd rather keep him as a melee combatant. Bear in mind the high hit die, the armour proficiency, AC bonus and DR at fifth, and weaponry boosting at 7th.
Notice the limit on total daily hit points healed. Which should probably go up with the improvements of Spiritshare...
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Re: (3.5 Base Class, PEACH) The Ghostblade
Quote:
Originally Posted by
Lix Lorn
I'd rather keep him as a melee combatant. Bear in mind the high hit die, the armour proficiency, AC bonus and DR at fifth, and weaponry boosting at 7th.
Notice the limit on total daily hit points healed. Which should probably go up with the improvements of Spiritshare...
ok, i suppose it's gonna be the player's job to decide how much energy to spend on blasts before going to melee...
Improved Spiritbolt (Su): Starting at 6th level, a Ghostblade can deal more damage with his spiritual bolts. He may now deal a total of (3d8 plus Cha modifier) force damage for each sacrifice of 5 hit points. It is otherwise identical to the Spiritbolt class feature.
Note that you can combine this ability with the Spiritbolt ability. (Pay 3 points for 1d8 + Cha Modifier and 5 for 368 + Cha Modifier for 4d8 + 2(Cha Modifier) total damage)
(EG: A Ghostblade sacrifices 5Hp and fires three rays for 1d8 damage each. Alternatively, they sacrifice 10Hp and fire one ray for 6d8 damage.)
so spending 5 hp you can fire
a) a ray for 3d8+Cha = 13,5+3 = 16,5
b) 3 rays each for 1d8+Cha = (4,5+3) x3 = 8,5 x 3= 25,5
?!?!?
B deals much more damage than A (because you count Cha bonus 3 times)...
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Re: (3.5 Base Class, PEACH) The Ghostblade
I must say, I really like this class. A supernatural fighter who can go incorporeal is just bursting with awesome.
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Re: (3.5 Base Class, PEACH) The Ghostblade
This is certainly an interesting concept Lix. I like it.
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Re: (3.5 Base Class, PEACH) The Ghostblade
Thanks, Sereg, YoungKing. :smallredface:
Not quite, Gandariel.
Quote:
Improved Spiritbolt (Su): Starting at 6th level, a Ghostblade can deal more damage with his spiritual bolts. He may now deal a total of (3d8 plus Cha modifier) force damage for each sacrifice of 5 hit points. It is otherwise identical to the Spiritbolt class feature.
Notice the emphasis. Each 5 hit points gives you 3d8 + Cha. Assuming a +4 Cha, you could deal 3d8+4 with one bolt, or 1d8+1, 1d8+1 and 1d8+2, or any other combination.
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Re: (3.5 Base Class, PEACH) The Ghostblade
Quote:
Originally Posted by
Lix Lorn
Thanks, Sereg, YoungKing. :smallredface:
Not quite, Gandariel.
Notice the emphasis. Each 5 hit points gives you 3d8 + Cha. Assuming a +4 Cha, you could deal 3d8+4 with one bolt, or 1d8+1, 1d8+1 and 168+2, or any other combination.
I think that'd be the best choice.
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Re: (3.5 Base Class, PEACH) The Ghostblade
What exactly do you mean? :smallconfused:
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Re: (3.5 Base Class, PEACH) The Ghostblade
Quote:
Originally Posted by
Lix Lorn
What exactly do you mean? :smallconfused:
Just pointing out a typo.... unless spirit bolt can do 170 damage at the player's choice.
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Re: (3.5 Base Class, PEACH) The Ghostblade
Oooh. DXD
I misread that even bolded as 1d8. Thank you very berry much. <3
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Re: (3.5 Base Class, PEACH) The Ghostblade
First of all: Awesome class. It's original and well planned out, both flavorwise and crunchwise.
I do have a couple of questions/comments. Is there a duration for Greater Ghost Weapons or does the Ghostblade just spend his 10 hp when he wakes up and walk around with a vorpal weapon all day? And I agree with the earlier poster that this class looks like it should have medium BAB. I know he's a melee fighter, but with the ability to basically ignore AC, this class will never miss except on a 1 as is.
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Re: (3.5 Base Class, PEACH) The Ghostblade
Yep. The ability to constantly make touch attacks is so worth it. Overpowered, but hey. :smallcool:
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Re: (3.5 Base Class, PEACH) The Ghostblade
Quote:
Greater Ghost Weapon(Su):Starting at 7th level, a Ghostblade gains the ability to enhance the abilities of their weapon. As a standard action, they may count their weapon as having any magical or psionic quality that they could wield without penalty. These abilities last for a number of rounds equal to the Ghostblade’s class level plus their charisma modifier. This ability is highly draining: For each point of enhancement bonus an ability is worth, it costs two hit points to apply to their weapon. This ability may not raise a weapon to a total bonus higher than half their class level.
There's your answer.
Okay, I'll change the BAB. Have to find the exact progression...
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Re: (3.5 Base Class, PEACH) The Ghostblade
Ah. I'll try reading the text next time.
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Re: (3.5 Base Class, PEACH) The Ghostblade
It's fine, the text isn't very well done. :smallfrown:
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Re: (3.5 Base Class, PEACH) The Ghostblade
Wow, I read through it and I think its pretty awesome. It allows a mystical fighter without overpowering him, but gives enough cool stuff to keep him competitive. Sadly, no real criticism since you seemed to have fixed most of the problems earlier, so all this is a word of encouragement.
Awesomeness +1
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Re: (3.5 Base Class, PEACH) The Ghostblade
Okay thank you I'm going to hide under my desk now.
:smallredface:
(Blush + 256)