:smallfrown:
Well in that case I'll use Rule Zero. I hate pulling the rule, especially when I am using it to alter existing abilities, but saving the campaign comes first.
Thanks for the help.
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I must say I am looking forward to the update. I will probably run a campaign with some friends once it's out.
As mentioned in the PM, you're definitely going to have to rule-zero it. Sorry 'bout that, and hope things work out.
hm....killer bee
*Stinger, 2 ACC, 8+2d6 damage, Inflicts poison, user takes
32+2d6 damage
Da hell. Instakill.....wait. NVM. I miss read it. Hehe suicide poison.
I know. It commits suicide to poison YOU.
Does being inflicted with Seal cancel your epic (if you have an epic that lasts multiple turns such as the Dark Knight, Dragoon, Paladin, or Entertainer)?
I ran a game using this system over the weekend and I must say it was the most fun I've ever had GMing a game and all of my players loved it!
FFd6 is now my favorite system and I definitely can't wait to see the updated version. I'll be a follower of this system for now on and if it ever becomes a system that costs money I will make sure to buy it!
Even if I could sell a game book without copyright issues, I'm not the type to. There's homebrew D&D classes out there better than anything Wizards could pump out, and the gaming community really is based heavily off creative give-and-take. This is just me giving something back. Heck, being told people PLAY with this thing I made is more than I was expecting. :smallbiggrin:
Seal doesn't shut down Epic Abilities (page 17), but I'll make sure I specify that in the status condition section, too.
you know I enjoyed it so much I forgot it was based on something entirely! ha ha ha anyway great job I love the game.
So an android blue mages assimilates parts of monsters to learn blue magic?
Half Machine, Half Monster monstrosity GO!
For some reason the outdated thead is ahead of this one. Let me remedy that...
......well my android has had his back story expanded. His synth flesh might not be fake. Hell the only reason he isn't a monster just slaughtering things around him is the humans and other things he has absorbed(don't ask) and just kinda gained a true intelligence from said peoples minds.
God damn it hes turned into a robot Alex Mercer.
when is the new system going to be up or did i miss the post for it?
Dust, you have an amazing system here. Can't wait to try it out.
By the way, if I may give my opinion on your later ideas, I don't see the problem with the names. Taking into account the large number of jobs in FFV and all the Tactics game, you could easily name some of the trees as jobs, depending on their main focus. It may not work for all clases (for example, it may not work in the case of Black Mage or White Mage), but it may work for others (for example, the Red Mage could have a Sage tree; a Fighter could have a Knight tree, a Soldier tree and a Gladiator tree). Or things like that. Just a small suggestion. Really, don't worry too much for names. Even if there weren't plenty of them, a good playability is better than fancy canon names.
As mentioned in a few PMs already, been swamped with college recently - after 8 hours a day of doing flash animation, the last thing I manage to get done is more typing. Won't be many updates anytime soon.
Hm....does a blue mages claws and teeth from mutation beast give counter attack like a normal brawl weapon.
Yes - an unarmed punch or claw attack always counts as a 'Brawl' weapon, and thus you can counterattack when barehanded. This still doesn't mean a Blue Mage can counterattack with a staff or whatnot, though.
Does it actually say anywhere how much extra damage you take from being Weak or Vulnerable to an element, or how much you resist with Resistant? Immunity is self-explanatory, but I can't find the others (everything is just "has a Weakness to Lightning," "grants Resistance to Fire," without mentioning how that affects damage).
Nevermind, found it.
say, I thought of something interesting... since you got traits taken off because they were basically Enhance-a-rolls you could add them back but make them instead traits where you could roll an extra dice without destiny (possibly x times per session)
Question! Is the link on the OP the latest version?
It's the latest official beta release. It'll still be another month or two before I manage to get anything else out, though the rules are already substantially different than the link, there.
One complaint: There are several abilities where the duration is not at all defined.
Something better than 'several turns' is needed.
The duration of effects is definitely getting established in the next update, and I definitely appreciate you pointing it out. :smallsmile: The abstract distances isn't going anywhere.