Celiss ...
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Please see the .pdf on the Dawn Council and the Witchwardens. Honestly, it will be amazing to advance in the Dawn Council for you, BUT just being a member is a big deal if they accept the sponsorship of Lady Lavinia Vanderboren and the honorable Rabbi Eliezer Cohen.
You will not be "spending" anything beyond upkeep. Indeed, you have to do a lot of hob-nobbing and palm greasing and start acting the part of a noble .... even if you just happen to be an adventuress. Those actions, however, also bring credit upon your burgeoning skills and potential as a wizard.
It's up to you if you want to join the Dawn Council, though I'll need a decision.
You are inducted into the Witchwardens, and due to your services and proven ability (both in combat in the field and in a test in front of senior members) you are immediately promoted to "Initiate." You are given a masterwork dagger at the end of the monthly arcane symposium, which is your badge of office. You are now able to use tower services at any time, which will include training (though that is extra expense).
The initial fee for review, the monthly fee, and extra expenses incurred for training (NOT including purchase of materials, new spells to copy beyond your normal by-level allotment, etc.) are part of your stipend and need not be figured.
Notice that your cash gained sizeable bonus to account for the loss of information on your sheet. Tell me what you want to spend it on .... on the OOC thread ... and I'll update your sheet.
Also, I sent you an E-mail with your TGS attached. Please respond to those in E-mail, not via PM since it fills up my PM buffer ... or post it in the OOC thread.
Ka'Xet ...
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Please send me what information - via E-mail or posted in OOC, not via PM - regarding advancement, since I also sent you an E-mail with your TGS attached.
Darrius ...
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As with Celiss, your initiation fee (non-refundable) to Zelkarune's Horns is part of your monthly stipend from Lady Lavinia. Korian introduces you, and says that you were also instrumental in capturing the rust monster. Your exotic looks and background would make you a good draw, Zasker (the head of the mercenary group) mentions. Your overall combat savvy is not as great as he was lead to believe, but you make up with interesting tricks. Though you might not mention it (probably not, since it's good to have an ace-in-the-whole), you realize that since all Arena matches are fought in daylight, you'd never be able to use your ability to slip in and out of shadows.
It is important to note that without actually joining Zelkarune's Horns .... they won't give you the time of day for training. Since you training similar to Korian's .... but most of the maneuvers and stances he knows don't suit your temperament and skil set .... this is the only game in town that could teach you. Things that will go a long way to earning credit with the company are winning matches, donating trophies from monsters that were tough for you to take down, and procuring interesting monsters for gladiators to fight. (They usually are not fought to the death, if possible, since such creatures are rare and incredibly expensive.) Losing arena fights, or not showing up for a match often, will usually mean demotion. Speaking of which ...
To be inducted, you have to fight one match in the arena. Given the Horns' love of irony ... you are scheduled to fight Korian (non-lethal, of course). The "Monster Men" - one dragon-man, one animal-man. It's a great draw.
It's practially no-contest, however. You and he are matched for strength, but he is faster, hardier, insanely hard to hit with his swordsage intuition, and his weaponry (axe and bite) are signifcantly more capable than yours. The result was never a surprise to you .... he is a dedicated combatant where you are not. You have some interesting abilities (incarnate) that make the fight more interesting, but he has much more of a sense for the arena than do you (for now). What did surprise you is that Korian has progressed physically as quickly as he has, and his bite is that of what might be full-grown for his kind. Despite his limited swordsage abilities before, as an overall focused combatant he is really coming into his own.
As for you, you not only are accepted but you are instantly advanced to "Pit Boy" as is Korian. Congratulations, someone of your station does dirty, nasty chores during the day .... and play noble's representative and high society at night.
I have often sent you your TGS sheet. You have a predilection for filling out the sheet and sending it back to me as a file. Please don't. Just tell me - regarding highlighted entries - what you want to add or update for next level. Post that in OOC or send me an E-mail (with changes in the body, not on an attachment) please. Thanks.
Given your desired maneuvers, I recommend at least a skill rank each in Acrobatics, Mental Focus, and Stealth, and maybe Martial Lore to show you are a scholar in your given new profession.
Korian ...
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Not long after his win against his own friend, Korian becomes increasingly erratic and irritable. He is in no way able to maintain the lifestyle Lady Vanderboren thrust on him. He seems to try to want to do well, but more and more he starts to act on impulse.
It is Ka'Xet, given his background, rather than Doctor Cohen, that manages to reach Korian somewhat. His heart aches to quit the city. He learned a great deal while he was here .... and that was that he hates cities. The intrigue, the bizarre plots. He is quite clever, though his mind seems to fog over nowadays. He longs to live a simpler existence, to embrace the animal within fully, and go into the deepest wilderness to hunt. He will contact the Crystal Wardens in case the party really needs to contact him, but it better be important.
He doesn't even say goodbye. One day he's there, and the next he's gone. No one quites understand, not fully, not even Ka'Xet (though he does sympathize, I'm sure). But everyone saw his growing anguish and it is no surprise when he leaves.