I think that would be a called shot, and only appliciable with a beamklaive or a REALLY big, REALLY heavy weapon.
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I think that would be a called shot, and only appliciable with a beamklaive or a REALLY big, REALLY heavy weapon.
Most weapons in Exalted are invulnerable to anything not specifically capable of destroying then. Earth Dragon Style and a few Terrestrial Charms are all that come to mind for dismantaling artifact weapons.
Now, mortal weapons can be destroyed by an Abyssal Charm or two and by beam weapons plus anything that can destroy artifacts. None are particularly useful.
There's also an Infernal charm, Rebuking Impudent Arms, which works like a disarm attempt, but instead of disarming the weapon, it melts it into worthless bits of scrap. If the weapon is an artifact, it instead superheats it, dealing damage to the wielder if he continues to hold it and making it easier to knock it out of his hand later.
Yet more homebrew ideas. Now, it's a martial arts style (Either Infernal or Lunar, but frowned upon in the latter) that can basically cause people's flesh to boil and their skeletons to explode. Nasty, gory stuff. Almost certainly Infernal now.
Right, sorry I wasn't clear. I meant attacking normal, non-artifact weapons. But thanks for the info.
hey I got an idea.
a sweater. knitted from the Loom itself, threads of fate knitted into a sweater- what happens? would it be some legendary artifact or something? or what if a loom-weaved scarf? yea what happens clothing is weaved from the Loom itself? and what would happen if you wore them?
I can definitely see a Realm army lead by some disgruntled Dragonbloods riding out to rid the world of the invading communists who are almost certainly just here to steal our women and our capitalism and, in the distance, there is a Soulsteel Caste watching the superior force close in around his small contingent of Alchemicals.
He speaks but a single grim phrase, "Form the ball."
I also can't help but think the 3rd Matrix film could have learned a bit from this in incorporating more of the Smiths together for their climactic battle. :smallconfused:
If anyone's interested, this game I'm wanting to play is recruiting for Players and an ST.
So, making a new character, and I'm finding out that making a Lunar crafter is a process full of enough pitfalls and grief to make one downright cry. Blah.
Without any further ado, I present to you Chryikan, the Blade of Death Beyond Death. PEACHat your own peril.
Making Martial Arts styles is fun! Just need to keep telling myself that.
Also gonna brew up an artifact weapon that can change between a Serpent Sting Staff and a Wrackstaff.
Just as planned.That is the intended effect, yes.
I hope we get to see it soon then.
So, on the topic of Artifact N/As I've just done something crazy. I'd appreciate feedback.
So just curious. Does yall storyteller allow magic (circle casting?) Mine doesn't. He says its too complicated to figure on a wide scale and too over powered compared to the melee types (although I've seen insane melee types).
I assume you mean Sorcery? 'Cause otherwise a game without magic means Mortals only. Also using Sorcery(aside from a handful of spells) in combat is not a good idea unless you have people to do Defend Other actions on you. An Emerald Circle spell takes five ticks to shape, which admittedly isn't terrible, but it gives pretty much every enemy a chance to hit you and disrupt the spell. Sapphire takes ten ticks, every enemy will get a chance to disrupt you, most will get two, and some might get three or more. Solar will take fifteen ticks, if you pull that off in combat with no-one doing Defend Other on you that's some mighty impressive luck you have.
So no Sorcery isn't really that over powered, it is powerful but that is made up for in the huge Mote Cost and Shaping time. As for complicated, I never saw it as all that complicated; of course the same thing is true of the Combo rules...
Edit: Reading your post again, I realized you could be talking about Necromancy or Protocols, however the same principles apply.
I think Slayer Katars are custom made for this.
Ah, Death of Obsidian Butterflies, you seem like you would be useful, but you never are.:smallamused:
On a different note, has anyone else had a character wind up performing a wholly different role than they intended? I built a high-compassion doctor with only a single dot of martial arts, and yet I somehow turned every fight I got into into RIDER KICK, and now I'm planning on having a Guts-style freakout upon reencountering a certain villain. Now, as the GM, I'm considering having a midnight I only introduced to have a Marilyn Manson reference be gay for the party.
I think the point is we all agree sorcery is sub-par for combat. Though it can be bleeping awesome for non-combat purposes.
Is Crypt Bolt insufficient?
Speaking of which, since improvised weapons are form weapons for Dark Messiah Style, could you use Martial Arts with thrown improvised weapons if you use DMS? If so, there seems to be some lovely synergy between Abyssal Throwing and DMS, and maybe some with Night Breeze Style.
I'd say so. Solars get to throw people at other people as part of Solar Hero style, so why shouldn't an abyssal get to throw a yeddim?
Just wondering; what possibilities are there for time travel in Exalted? I suppose the Loom would be amongst the most promising methods, but would that be actual time travel, or more like the Pensive of Harry Potter?
There are none. Time-Travel is one of the Things You Cannot Do.
Right. Anyway, any ideas on when (or if) you're gonna get those other schoolground homebrews up, Xefas?