-
Re: [4E] Keep on the Shadowfell - IC
Reeve steps forward into the room and just manages to catch a glimpse of a rotting body standing in the room to the south.
Crunch:
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Ok, and away we go.
Initiave :
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Round : 1
Weeping Crane: 21 <-----------Active Player
Draziw: 18
Verin: 11
R: 11
Reeve: 3
Roderick: 2
Sgian-dubh: 1
G: 1
Monsters status :
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AD30 | Verin| 25/25 | 0 | 1/2 | 0 |
AC31 | Reeve | 25/26 | 0 | 5/9 | 0 |
V33 | Draziw | 22/22 | 0 | 7/7 | 1 |
U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
AF32 | Weeping Crane | 27/27 | 0 | 5/10 | 1 |
AB30 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
R: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
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Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
The monk reacts swiftly as the group senses danger, and moves forward to get a better idea of the area.
Partial Move Action: To AI18
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Rest of turn depends on what I can see and where from here. Still have 1 move left before I use my standard action.
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Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
The monk rushes forward, cartwheeling past the light source and stopping to kick the nearest zombie in the face.
Standard Action: Charge @ ZR2
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Attack Roll: [roll]1d20+7[/roll (+1 charge, -2 cover)
Hit: [roll0] damage.
Effect: marked uemnt.
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Re: [4E] Keep on the Shadowfell - IC
Crane rushes forward and neatly drops the zombie he strikes with his foot into a heap of rotting flesh.
Crunch:
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Crane kills ZR2.
The map in this post is post light spell movement.
Initiave :
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Round : 1
Weeping Crane: 21
Draziw: 18<-----------Active Player
Verin: 11
ZR: 11
Reeve: 3
Roderick: 2
Sgian-dubh: 1
Z: 1
Monsters status :
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(AM18) ZR1:
(AM15) ZR2: DEAD
(AO19) ZR3:
(AO14) ZR4:
(AP16) ZR5:
(AR17) Z1:
(AR16) Z2:
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AD30 | Verin| 25/25 | 0 | 1/2 | 0 |
AC31 | Reeve | 25/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
AL16 | Weeping Crane | 27/27 | 0 | 5/10 | 1 |
AB30 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
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Re: [4E] Keep on the Shadowfell - IC
Draziw does not waste time, and follows Crane as fast as he can. With a gesture he moves the light farther south, into the room.
When he sees the creatures he spokes an arcane word and a small spark is created on the surface of his orb. Draziw brings it to his head and blows it away with a smile.
When the spark reaches the undead it explodes in a burst of fire, pushing them from their feet.
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Move action: to AI17
Minor action: Cast Light on AN17
Standard action: Orbmaster's incendiary detonation on AQ17
[roll0] vs Reflex AP16
[roll1] vs Reflex AR16
[roll2] vs Reflex AR17
[roll3] force damage and knocked prone, creates a zone where anyone who enters or starts its turn in suffers additional 2 fire damage.
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Re: [4E] Keep on the Shadowfell - IC
Hearing the sounds of battle, Verin rushed to his allies' aid. As soon as he turned the corner into the hallway, it was clear that the creatures ahead were undead (and who would know better than one who was undead himself?) He groaned under his breath, knowing full well that his life-draining attacks would have little effect on those who were already dead.
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Move action - move to AK16
Standard action - Dark Beckoning on Z1
Attack - [roll0] vs. Will
Damage - [roll1] Psychic damage and I pull Z1 to AQ16
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Re: [4E] Keep on the Shadowfell - IC
Draziw moves out into the opening to the room containing the zombies and moves his light spell in amongst them before creating a blast of fire that drops three of the creatures to the ground, one of which ceases to move.
Verin then rushes forward as well but his attack is unable to penetrate the mind of the animated dead.
Three of the corpses rush forward and slam into Crane, drawing blood from his body.
Crunch:
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Draziw kills ZR5, hits and knocks prone both Z1 and Z2.
Verin misses.
ZR1:
Move: to AM17
Standard: Slam vs Crane @ 20 vs AC, 5 damage
ZR3:
Move: to AM16
Standard: Slam vs Crane @ 17 vs AC, 5 damage
ZR4:
Standard: Charge to AM15 and Slam vs Crane @ 19 vs AC, 5 damage
It is now Reeve's turn.
Initiave :
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Round : 1
Weeping Crane: 21
Draziw: 18
Verin: 11
ZR: 11
Reeve: 3<-----------Active Player
Roderick: 2
Sgian-dubh: 1
Z: 1
Monsters status :
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(AM17) ZR1:
(AM15) ZR2: DEAD
(AM16) ZR3:
(AM15) ZR4:
(AP16) ZR5: DEAD
(AR17) Z1:Prone
(AR16) Z2:Prone
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
AC31 | Reeve | 25/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
AL16 | Weeping Crane | 12/27 | 0 | 5/10 | 1 | BLOODIED
AB30 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
-
Re: [4E] Keep on the Shadowfell - IC
Following his allies into the entryway in which they ran, Reeve takes a moment to peer down some of the walkways.
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Looking down the hallways near me and if I need a perception: [roll0]
Rounding the corner he saw a few fallen shambled corpses at the feet of his allies and a very bloodied monk. What have you gotten yourself into!? he exclaims as he thrusts divine waves of energy against his ally, washing him in a healing-infused presence. He then took a stab at one of the undead encroaching upon his friends in the hopes that striking true would bolster them further.
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Move: AK17
Minor: Ardent Surge: Spend a surge + [roll1] HP.
Standard: Energizing Strike against ZR1, why not. [roll2] vs AC (reach 2) for [roll3] damage. If I hit, Crane gets 4THP.
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Re: [4E] Keep on the Shadowfell - IC
Reeve moves forward and bolsters Crane but misses with his attack.
Crunch:
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Crane is no longer bloodied, the attack misses
It is now Sgian-Dubh's turn. (Raus can go but I am not holding it for him as I had to roll his initiative and he has been MIA for awhile)
Initiave :
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Round : 1
Weeping Crane: 21
Draziw: 18
Verin: 11
ZR: 11
Reeve: 3
Roderick: 2
Sgian-dubh: 1<-----------Active Player
Z: 1
Monsters status :
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(AM17) ZR1:
(AM15) ZR2: DEAD
(AM16) ZR3:
(AM15) ZR4:
(AP16) ZR5: DEAD
(AR17) Z1:Prone
(AR16) Z2:Prone
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
AK17 | Reeve | 25/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
AL16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
AB30 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
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Re: [4E] Keep on the Shadowfell - IC
Sgian sneaks along the walls edge and peers around the corner, seeing the zombies everywhere. He shakes his head at the sight of the rest of the party, They get in so much trouble, and we have barely stepped into this place. Pointing his rod at a zombie, he starts to fire.
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Actions
Move - AJ17
Minor - Curse ZR3
Standard - Eldritch Blast on ZR3 VS Ref [roll0]
Damage - [roll1]
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Re: [4E] Keep on the Shadowfell - IC
Sgian-dubh moves ahead before striking down another of the shambling bodies.
The two zombies from the back rise to their feet and begin advancing on the heroes.
Crunch:
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Sgian-dubh hits and kills ZR3. Both Z1 and Z2 take the 2 damage for starting in the zone.
Z1:
Move: Stand Up
Standard: Move to AO19
Z2:
Move: Stand Up
Standard: Move to AP15
It is now Crane's turn.
Initiave :
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Round : 2
Weeping Crane: 21 <-----------Active Player
Draziw: 18
Verin: 11
ZR: 11
Reeve: 3
Roderick: 2 DELAY
Sgian-dubh: 1
Z: 1
Monsters status :
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(AM17) ZR1:
(AM15) ZR2: DEAD
(AM16) ZR3: DEAD
(AM15) ZR4:
(AP16) ZR5: DEAD
(AO19) Z1:
(AP15) Z2:
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
AK17 | Reeve | 25/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
AL16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
AJ17 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
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Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
The monk nimbly shifts forward, placing himself squarely between the two weaker zombies. He lashes out at both of them with fist and foot.
Move Action: Shift 1 square south
Standard Action: 1A - Dual Attack, vs. the minions flanking me
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Vs. ZR1: [roll0] vs. AC
Hit: [roll1] damage.
Effect: Marked UEMNT
Vs. ZR4: [roll2] vs. AC
Hit: [roll3] damage.
Effect: Marked UEMNT
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Re: [4E] Keep on the Shadowfell - IC
Crane steps between the two zombies before nimbly striking out at both of them. The two zombies collapse to the ground, ceasing to move.
Crunch:
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Crane hits and kills both ZR1 and ZR4
It is now Draziw's turn.
Initiave :
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Round : 2
Weeping Crane: 21
Draziw: 18<-----------Active Player
Verin: 11
ZR: 11
Reeve: 3
Roderick: 2 DELAY
Sgian-dubh: 1
Z: 1
Monsters status :
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(AM17) ZR1: DEAD
(AM15) ZR2: DEAD
(AM16) ZR3: DEAD
(AM15) ZR4: DEAD
(AP16) ZR5: DEAD
(AO19) Z1:
(AP15) Z2:
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
AK17 | Reeve | 25/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
AJ17 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
-
Re: [4E] Keep on the Shadowfell - IC
Draziw extends the flames, makes them grab again for the undead monsters. A magic missile follows the attack, flying sharp over the head of crane into one of the zombies.
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orb of imposition to extend the zone to a burst3 (party friendly), therefore both take again 2 damage.
Magic missile against z1, 6 damage.
-
Re: [4E] Keep on the Shadowfell - IC
At a gesture from Draziw, the flames flare up again, singeing both zombies before a missile of power strikes one of them.
Crunch:
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It is now Verin's turn.
Initiave :
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Round : 2
Weeping Crane: 21
Draziw: 18
Verin: 11 <-----------Active Player
ZR: 11
Reeve: 3
Roderick: 2 DELAY
Sgian-dubh: 1
Z: 1
Monsters status :
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(AM17) ZR1: DEAD
(AM15) ZR2: DEAD
(AM16) ZR3: DEAD
(AM15) ZR4: DEAD
(AP16) ZR5: DEAD
(AO19) Z1:
(AP15) Z2:
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
AK17 | Reeve | 25/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
AJ17 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
-
Re: [4E] Keep on the Shadowfell - IC
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No fluff because I am in a bit of a hurry...
Move action - move to AM17
Standard action - Dark Beckoning on Z2
Attack - [roll0] vs. Will
Damage - [roll1] psychic and I pull Z2 to AN17
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Re: [4E] Keep on the Shadowfell - IC
Moving into the room, Reeve intends to block the entrance, preventing the shambling bodies from reaching his allies. Crane, Verin -- we will form the front here. Inward!
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Move to AM18
Standard Demoralizing Strike (fear) against Z1: [roll0] vs AC for [roll1] damage. If hit, Z1 takes a -2 penalty to all defenses, EONT.
Minor: Can I make checks on these monsters if I'm not trained in Religion/Arcana?
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Re: [4E] Keep on the Shadowfell - IC
Sgian, getting filled with what little essence the zombie had left, turns his attention to his next target.....yet another zombie.
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Actions
Move - AL16
Minor - curse Z2
Standard - Chains of Levistus [roll0] VS fort on Z1
Damage - [roll1], cold damage. If the target moves before the end of your next turn, it takes [roll2] extra cold damage. And, If the target moves before the end of your next turn, you also gain a +2 power bonus to your next attack roll against the target before the end of your next turn.
Sorry for the very long delay. Got caught up at work yesterday, and had a long day today.
-
Re: [4E] Keep on the Shadowfell - IC
Verin steps forward into the room but is unable to draw the zombie to him. Reeve follows him into the room but is able to strike the undead creature causing bits of its decaying flesh to slough off. Sgian-dubh advances as well, but remains behind the others to attack, missing as well.
The two zombies are finally able to close with the heros. The first slams into Reeve, managing to stagger him slightly. The second reaches out with its arms to enfold Crane within its grasp.
Crunch:
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Verin Misses, Reeve Hits and bloodies Z1, Sgian-dubh misses.
Z1:
Move: to AN19
Standard: Slam vs Reeve @ 22 vs AC, 4 damage
Z2:
Move: to AN15
Standard: Zombie Grasp vs Crane @ 17 vs Ref, you are now grabbed
It is Crane's turn, you are grabbed.
Initiave :
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Round : 3
Weeping Crane: 21 <-----------Active Player
Draziw: 18
Verin: 11
ZR: 11
Reeve: 3
Roderick: 2 DELAY
Sgian-dubh: 1
Z: 1
Monsters status :
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(AM17) ZR1: DEAD
(AM15) ZR2: DEAD
(AM16) ZR3: DEAD
(AM15) ZR4: DEAD
(AP16) ZR5: DEAD
(AN19) Z1: BLOODIED, -2 to Def UENT (Reeve)
(AN15) Z2:
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
AK17 | Reeve | 21/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 | Grabbed by Z2
AJ17 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
-
Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
Crane twist to the side, forcing the zombie's arm into an untenable position; he spins further and drops, bringing the zombie's hand behind it. As the monk's elbow strikes back of the beast's skull, the hold is suddenly reversed, and Crane as the zombie in a grab rather than the other way around.
Move Action: Escape Attempt Acrobatics vs. Reflex
Standard Action: Grappling Strike vs. Z2
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Acrobatics: [roll0] vs. Reflex
Success: Grab Ends
Attack Roll: [roll1] vs. AC
Hit: [roll2] damage + grabbed UEMNT.
Effect: Marked UEMNT.
-
Re: [4E] Keep on the Shadowfell - IC
Crane not only manages to break free of the zombies hold, but to place the zombie in one of his own. As the zombie writhes in Crane's grasp, bits of its decaying flesh begin to fall to the floor.
Crunch:
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Crane Escapes and hits. Z2 is now bloodied.
It is Draziw's turn.
Initiave :
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Round : 3
Weeping Crane: 21
Draziw: 18<-----------Active Player
Verin: 11
ZR: 11
Reeve: 3
Roderick: 2 DELAY
Sgian-dubh: 1
Z: 1
Monsters status :
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(AM17) ZR1: DEAD
(AM15) ZR2: DEAD
(AM16) ZR3: DEAD
(AM15) ZR4: DEAD
(AP16) ZR5: DEAD
(AN19) Z1: BLOODIED, -2 to Def UENT (Reeve)
(AN15) Z2: BLOODIED, Grabbed UENT(Crane), Marked UENT (Crane)
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AK16 | Verin| 25/25 | 0 | 1/2 | 0 |
AK17 | Reeve | 21/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
U31 | Roderick | 25/25 | 0 | 8/8 | 1 |
AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 | Grabbed by Z2
AJ17 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
Spoiler
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
-
Re: [4E] Keep on the Shadowfell - IC
Verin circled around behind the zombie nearest Reeve, attempting to lure it into a position that his allies might take advantage of.
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Move action - Move to AP18
Standard action - Dark Beckoning on Z1
Attack - [roll0]
Damage - [roll1] psychic damage, and I pull the zombie to AO18
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Re: [4E] Keep on the Shadowfell - IC
Reeve frowns a bit as his allies' attempts to harm the weakened zombie fall short. I haven't done so well today either... he reminds himself as he readies his spear, striking forth at the zombie once again, hoping to prolong the enemy's vulnerabilities.
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Shift to AM19
Standard: Demoralizing Strike against Z1, [roll0] vs AC (enemy is at a -2 to all defenses) for [roll1] damage. If I hit, the -2 to defenses lasts EONT.
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Re: [4E] Keep on the Shadowfell - IC
Verin and Reeve move about the battlefield but only Reeve manages to strike one of the zombies, nearly destroying the rotting creature. From the entrance to the room another missile of arcane power strikes forth and blasts into the other zombie.
Crunch:
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Verin misses. Reeve hits. Draziw hits.
It is Sgian-dubh's turn.
Initiave :
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Round : 3
Weeping Crane: 21
Verin: 11
ZR: 11
Reeve: 3
Draziw: 18
Roderick: 2 DELAY
Sgian-dubh: 1<-----------Active Player
Z: 1
Monsters status :
Spoiler
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(AM17) ZR1: DEAD
(AM15) ZR2: DEAD
(AM16) ZR3: DEAD
(AM15) ZR4: DEAD
(AP16) ZR5: DEAD
(AN19) Z1: BLOODIED, -2 to Def UENT (Reeve)
(AN15) Z2: BLOODIED, Grabbed UENT(Crane), Marked UENT (Crane)
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AP18 | Verin| 25/25 | 0 | 1/2 | 0 |
AM19 | Reeve | 21/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
AI22 | Roderick | 25/25 | 0 | 8/8 | 1 |
AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
AL16 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
-
Re: [4E] Keep on the Shadowfell - IC
Sgian, frustrated at these zombies seemingly wonderful reflexes, shoot at them again, hoping to end at least one of them.
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Actions
Minor - Curse Z1
Standard - Eldritch Blast vs Ref [roll0]
Damage - [roll1], curse [roll2]
-
Re: [4E] Keep on the Shadowfell - IC
Sgian-dubh strikes out at one of the zombies but his power fizzles harmlessly.
The two zombies both slam in futility against their closest foes.
Crunch:
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Sgian-dubh misses.
Z1: Standard: Slam vs Reeve @ 15 vs AC, miss
Z2: Standard: Slam vs Crane @ 15 vs AC, miss
It is Crane's turn.
Initiave :
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Round : 4
Weeping Crane: 21 <-----------Active Player
Verin: 11
ZR: 11
Reeve: 3
Draziw: 18
Roderick: 2 DELAY
Sgian-dubh: 1
Z: 1
Monsters status :
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(AM17) ZR1: DEAD
(AM15) ZR2: DEAD
(AM16) ZR3: DEAD
(AM15) ZR4: DEAD
(AP16) ZR5: DEAD
(AN19) Z1: BLOODIED, -2 to Def UENT (Reeve), cursed (Sgian-dubh)
(AN15) Z2: BLOODIED, Grabbed UENT(Crane), Marked UENT (Crane), cursed (Sgian-dubh)
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AP18 | Verin| 25/25 | 0 | 1/2 | 0 |
AM19 | Reeve | 21/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
AI22 | Roderick | 25/25 | 0 | 8/8 | 1 |
AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
AL16 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
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Re: [4E] Keep on the Shadowfell - IC
Weeping Crane
Crane tries to tighten his hold on the undead, constricting it.
Standard Action: Grappling Strike
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Attack: [roll0] vs. AC
Hit: [roll1] damage + grabbed UEMNT.
Effect: Marked UEMNT.
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Re: [4E] Keep on the Shadowfell - IC
Crane quickly seperates the head from the shoulders of the zombie in his grasp before lunging across to drop the other into a heap of rotted flesh.
With the zombies defeated, the heroes look back to the entrance to check on Roderick only to see that he is gone. It appears that during the confusion of the fight, he fled back up the stairs.
Crunch:
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I dropped the ball, Crane's last crit should have killed Z2 so I have applied this attack to Z2, this ends comabt. 88 EXP each.
It is Verin's turn. Due to where in the complex you are, I would like to explore in initiative for a bit here.
Initiave :
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Round : 4
Weeping Crane: 21
Verin: 11 <-----------Active Player
ZR: 11
Reeve: 3
Draziw: 18
Roderick: 2 DELAY
Sgian-dubh: 1
Z: 1
Monsters status :
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(AM17) ZR1: DEAD
Players Status
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{table] Square | Character | Hit Points | Temp HP | Surges | AP | Effects
AP18 | Verin| 25/25 | 0 | 1/2 | 0 |
AM19 | Reeve | 21/26 | 0 | 5/9 | 0 |
AI17 | Draziw | 22/22 | 0 | 7/7 | 1 |
AM16 | Weeping Crane | 23/27 | 0 | 4/10 | 1 |
AL16 | Sgian-dubh | 30/30 | 0 | 5/9 | 1 | [/table]
Combat Map :
Spoiler
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Darkvision Map
Non-Darkvision Map
Illumination: Darkness
ZR: Pieces of rotting flesh hang from these shambling forms. Tears in their flesh reveal exposed bone.
Z: Although these creatures are obviously dead, they shamble forward with supernatural strength and purpose. Their bulky forms lumber with menace, and ravenous hunger glints in their vacant eyes.
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Re: [4E] Keep on the Shadowfell - IC
Crane, those fists are lethal! jokes Reeve as he wipes the zombie-goo from the blade of his greatspear.
Everyone, let's stick close and explore. My ears suggest we'll be walking for a while -- the clamor of battle still echoes through the hallways. Those that can see in this infernal darkness are out front. Crane and I will be right behind you. If you spot something, fall back!
Take nothing for granted here -- we've seen the goblins spring traps on us already. There's no telling what else we'll find.
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Re: [4E] Keep on the Shadowfell - IC
Verin volunteered to scout ahead slightly, taking advantage of his sharp senses, his ability to see in total darkness, and his natural stealth.
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Roll stealth ([roll0]) then move to AV17 and roll perception ([roll1]).