"Well aren't you just adorable? Why don't we talk your request over with some drinks at my place."
Theme Song: S&M by Rihanna (Warning: Lyrics may be unsuitable for the workplace)
Appearance: Envy knows she's beautiful and doesn't bother hiding that fact; long blond hair, delicately pointed ears, and deep green eyes are her most striking and memorable features on first blush, until one notices her fey-like grace, goblin smile and bell-like laugh. She favors studded leathers in various shades of magenta, pink, purple and red, and a single teardrop tattoo marks her face just beneath her left eye. If she's prepared for a fight, Envy is always found with her twin blades, Agony and Ecstasy, but even if she isn't she always has a weapon of
some kind in plain view.
When Envy dresses up formally she changes her fashions, hanging up her leathers in favor of lacy black skirts, fishnet stockings, long, fingerless gloves and blouses. She haunts the parties, balls and galleries of the various cities she calls home with tasteful gold jewelry (never silver) and can usually be seen with her latest prize in some stage of bewilderment.
Personality: Envy has always been someone that uses people. Even as a youth in her city home, raised mostly amongst other elves, the woman now known as Miss Envy had a certain covetous streak, a magpie-like tendency to hoard that which belonged to others. When her powers blossomed, Envy took up a mercenary lifestyle, looking to win fame, riches, and glory. She found all three.
Now Envy is living up the high life, and things couldn't be better as far as she's concerned. She takes regular contracts from various kingdoms to put down this threat or that insurrection (the exact nature of the cause doesn't matter to her as much as how popular the cause is) and takes in more than enough money to maintain several fully staffed homes and at least one brothel (and likely more besides in illegal holdings). Envy laughs, loves, and lives passionately, and that passion is her most attractive feature, a vibrant
joie-de-verve that hypnotizes those around her into ignoring the fact that she is
also selfish, greedy and unconcerned with the well-being of her fellows.
Envy's nickname, the Heart-Break Queen, comes from her carefree attitude towards sexuality; Envy leaves a string of disgraced nobles, shattered marriages, swindled virgins and heartbroken paramours of both genders wherever she goes, including and especially if she can manage to break the law in a spectacularly public fashion by doing so. In some cases this has brought her into conflict with the authorities of the various city-states and nations she moves through or dwells within, but for the most part Envy is simply too economically entrenched to really touch over so objectively minor an issue, so often they must grit their teeth and let her pass. Watching the enforcers of the law strain not to act against her gives Envy a perverse pleasure.
Envy is selfish, greedy and casually hurtful but not malicious or harmful to the innocent. She disregards laws for the thrill it gives her and refuses to be tied down to any one lover, city, or law; she is chaotic neutral.
Plot Hooks
- An famous paladin has been stripped of his rank, title, and powers and refuses to say why - the third such holy warrior within as many years. His orders asks the party to investigate before they grant the knight an
atonement. Envy is the cause; she takes a special joy in seducing paladins, knights, and other "honorable" people into betraying vows of love.
- The party is hired by Envy to help put down a particularly troublesome threat, such as a brood of dragons or a marauding lich, and promised a share of the spoils and glory.
- Envy has taken a shining to one of the party members and isn't taking no for an answer; her gestures are extravagant and romantic, and she professes love at first sight. Others that know her warn otherwise, but Envy is going to increasing lengths to woo the object of her desire and isn't afraid to resort to skullduggery to do it.
- While exploring some ruins, the party encounters Envy and a band of her latest "companions" seeking the self-same item they're after. Envy proposes a race to retrieve it, with one small catch: the losing team offers one of their members up as a prize.
- A local priest has noticed that homeless girls are vanishing off the streets - usually human or half-elven, almost always thirteen or older. He asks the party to investigate, and the trail leads to one of Envy's brothels, where the girls insist they are being treated well - but won't talk about what goes on inside.
Spoiler
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Miss Envy, the Heart-Break Queen CR 11
CN female elf malefactor 11
Medium humanoid (elf)
Init. +4; Senses sense malice, low-light vision; Listen +9, Spot +9
Languages Common, Elven, Sylvan _____________________________________
AC 19 (+4 Dex, +5 armor); touch 14, flat-footed 15
hp 66 (11 HD)
Immune sleep
Fort +6, Ref +12, Will +8; +2 vs. enchantments___________________
Speed 40 ft. (8 squares)
Melee Agony +12/+7 (1d6+4/19-20 plus 2d6 plus 1 Con damage; user 1d6) and Ecstasy +11/+6 (1d6+4/19-20 plus 2d6 plus 1d6 electricity damage; user 1d6) with Improved Two-Weapon Fighting
Base Atk +8, Grp +7 __________________________________
Atk Options Throw Anything, alacrity (+6 against flanked, flat-footed enemies), cheap shots (+6 against flanked enemies), ripper's gift, torment the weak +6d4
Special Actions stolen luck 2/day (20% miss chance), vicious rebuttal
Combat Gear 2 dusts of disappearance, 5 elixirs of love _______________________
Maledictions Known (7/encounter, DC 18)
Banes -- false perceptions
Taboos -- censure: succor, embargo: alacrity, interdiction: magic
Spites -- glued boots, sand in the eyes, tongue tie
Maleficent Auras (40 ft. radius, DC 18)
Banes -- creeping strangulation
Taboos -- sanction: magic
Spites -- aura of spite ____________________________________
Abilities Str 8, Dex 18, Con 14, Int 12, Wis 10, Cha 16
SQ evasion, sense malice, trapfinding
Feats Combat Reflexes, Improved Two-Weapon Fighting, Throw AnythingCW, Two-Weapon Fighting
CW: available in the Complete Warrior supplement
Skills Bluff +17, Diplomacy +5, Disable Device +15, Disguise +3 (+2 when acting in character, +10 with hat of disguise), Gather Information +5, Intimidate +5, Jump +3, Listen +9, Knowledge (local) +15, Open Lock +17, Profession (escort) +7, Profession (shopkeeper) +7, Search +17, Spot +9
Possessions combat gear plus Agony (+2 wounding shortsword), Ecstasy (+1 shocking shortsword), +2 glamered studded leather armor of light fortification, hat of disguise, cloak of resistance (+1), ring of feather falling, backpack, belt pouch, bedroll, flint & steel, 50 ft. of hempen rope, 2 sunrods, 10 days trail rations, waterskin, 3 flasks of acid, flask of alchemist fire, tanglefoot bag, 60 pp, 40 gp.
Alacrity (Ex): Envy gains a +10 competence bonus to her land speed. She deals an extra 6 points of damage to flat-footed or flanked enemies.
Cheap Shots (Ex): Envy and any ally within 30 ft. deals an extra 6 points of damage against flanked enemies.
Evasion (Ex): If Envy succeeds on a Reflex save against a spell or effect that deals half damage, she instead takes no damage.
Maleficent Aura (Su): Envy can project an aura as a free action that affects all enemies within 40 ft. of her. The Difficulty Class for these abilities is equal to 18; the DC is Charisma-based. She may change the aura she projects as a swift action, but she may only project one aura at a time.
Ripper's Gift (Su): When using a light or one-handed melee weapon (or a natural weapon), she may use her Dexterity modifier instead of her Strength modifier for attack and damage rolls. Any weapon she carries automatically gains the ghost touch and vicious enhancements, always deals lethal damage unless not intended, and all damage dealt cannot be healed by natural means (not even fast healing or regeneration)
Sense Malice (Su): Envy gains blindsense up to 60 ft. regarding any construct, inanimate object and/or intelligent being that is hostile to her (including enemies and people who simply dislike her).
Stolen Luck (Su): Twice per day as a move-equivalent action as long as she projects her maleficent aura, Envy may enter a state wherein all attacks dealt to her have a 20% miss chance. This state lasts for 3 rounds.
Torment the Weak (Su): Envy deals 6d4 points of damage to any creature that is currently suffering the effect of one of her maledictions or her maleficent aura.
Trapfinding (Ex): Envy may use the Search skill to locate traps when the task has a Difficulty Class higher than 20. If she beats the trap's DC by 10, she may study the trap, figure how it works and bypass it (alongside her party) without disarming it.
Vicious Rebuttal (Su): Whenever Envy is the target of an attack or spell that requires an attack roll, she may make an attack of opportunity against the attacker, regardless of the distance between the two. This special attack behaves exactly as an attack of opportunity except it happens after the first attack is resolved. This ability does not allow Envy to make more than one attack of opportunity per round (though other feats or abilities might) and she may trigger this ability only once per round with any given victim.