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I like requirements like yours. It isn't mechanically difficult to get into, but it is thematically difficult to get into. Unlike even some WotC products (*cough*bloodmagus*cough* That said, there aren't really rules for decapitation, so it might require a little more DM fiat than most.
There are two places which have decapitation rules: vorpal swords & hydras. But yes, it's more fiat-y than normal... of course, it's also likely that this class will be an NPC, simply from the flavor, which means DM fiat is fine ;)
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I like the level 0 concept, it works well to make entry less mechanically weird. Grasping Vines is fun, but 10+ Cha mod is... not a lot of strength for grappling. That might be intentional, but I thought I'd note it. Still, it's a fun 1st level ability.
No it isn't, though (a) with a fear build you'll want a good Cha, and (b) it gets all of your grapple modifiers, and if you want to make best use of the class, you'll have some of those.
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The rest of the abilities seem well put together, IMO, and fit the theme very well. I don't notice anything overly offensive balance-wise (especially considering you have to spend two move actions to get to the real power here) and they're as thematic as they are functional.
Good! I'm glad.
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The main concern I have here is who would take the class. It has a mix of abilities, but the meat of the abilities need you to be in the fray thrashing away with vines, but you have a fairly low HD and poor BAB. The strength bonuses certainly help that, but it's still an issue. Casty classes won't bother (other than thematically) and if I had a major problem with the class it's that it doesn't really *fit* in most standard DnD games. This is entirely a personal issue, I'll admit, and the class has it's role, and fills them well, but those roles don't mesh well in most games. It's esoteric, IMO, but that's not a REAL problem so much as a personal nit I pick off of things.
Yeah... I'm still trying to figure that out. I may bump BAB and/or HD...
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Overall, I like it. Nice work.
Thanks!