Things are about to get crazy…. Vampires, Zombies, Liches… it's a regular armageddon and every power-craving lich for himself!
The basic theme is that there is this eternal war between the undead and the living.
The Undead will be trying to slay all the Living
The Living will be trying to … live.
The longer you maintain a role in the game, the more powerful your role becomes.
Game play concludes when there is only the living or only the undead (not counting ghosts or players destroyed).
The Living:
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Villager: Ordinary in every respect. Villagers may vote each day to stake and burn one player. Any villager who survives for three days may choose to become a Rogue, an Apprentice, or an Accolyte.
Woodcutter: a living player and current owner of the axe. if attacked by zombies, those zombies that voted for the attack are slain and the woodcutter survives. Each day he selects a kill target for his axe. Only the living and zombies can be slain with the axe. A woodcutter who both remains alive and in possession of the axe for three days becomes a Heroic Slayer. If his axe is stolen, he loses the Woodcutter abilities. If a Woodcutter is slain, his slayer gains possession of the axe.
Heroic Slayer: In addition to the abilities of the Woodcutter, the Heroic Slayer's axe attack now kills Vampires and destroys unprotected Liches. If his axe is stolen he loses both the Heroic Slayer and Woodcutter abilities.
Thrall: still technically counted among the living, although on his way to becoming undead. He may not reveal the vampire who is turning him and as long as he lives the vampire he is enthralled to cannot be staked and burned by vote of the villagers. After three days of being a thrall, a thrall becomes a vampire.
Vampire Hunter: Each night a Vampire Hunter may target a player and determine whether he is living or undead. The Vampire Hunter also learns if the target is a Thrall, Ghoul, Ghast, Vampire, or Master Vampire.
Accolyte: immune to zombie attacks. If he survives for three days, he becomes a Cleric.
Cleric: Immune to zombie attacks, ghoul attacks, and vampire attacks. A vampire who targets a cleric has its identity revealed to the cleric. Each night, a cleric may raise one of the slain from the dead. That player, should he accept, becomes an ordinary villager. (The Cleric must reveal his identity to the player to use this ability.) A cleric is able to destroy a Lich's Phylactery. After three days, a cleric becomes a High-Cleric..
High-Cleric: In addition to the abilities of a cleric, a High-Cleric is immune to Ghast attacks, Master Vampire attacks, Wraith attacks and Lich attacks. Moreover, any attack from an undead creature the High-cleric is immune to slays the undead creature (exception Lich). A High-Cleric can raise an additional player from the dead each day.
Rogue: each night a rogue steals the possessions of one target. If he steals the axe, he gains the abilities of the Woodcutter in addition to being a Rogue. If he steals the Phylactery, he knows it; this is referred to as 'finding the phylactery'. He may give the Phylactery to another player. After three days, a rogue becomes a Master Rogue.
Master Rogue: In addition to the abilities of the Rogue, the Master Rogue gains the ability to learn the current role of his selected night target.
Apprentice: the apprentice gains the ability to redirect information that would be revealed about him. Each day, the apprentice may select or change his target. The apprentice appears to be as that target appears to be whenever information is revealed. After three days an Apprentice becomes a Mage.
Mage: In addition to the abilities of an Apprentice, a Mage gains a night kill attack. A mage is able to destroy a Lich's Phylactery. After nine days, a Mage may become an Arch-Mage. After slaying three targets, a Mage may become a Lich. When becoming a Lich, a Mage loses his night kill attack but the gains the night attack of the Lich. A Mage that qualifies for both may become an Arch-Lich.
Arch-Mage: In addition to the abilities of a Mage, an Arch-Mage may locate a Lich's Phylactery each day. To do so, he targets the player whose Phylactery he wishes to locate. Locating the Phylactery does not enable him to destroy the Phylactery until he gains possession of it...
The Undead:
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Zombie: Each night the Zombies vote to assault and devour one player.
Ghoul: Each night a ghoul may attack a target. If the target is living, the target becomes paralyzed and unable to take actions for the duration of the next day. If the target in undead, he learns the type and this information is automatically given to the vampire that created him. After three nights, a ghoul becomes a ghast.
Ghast: In addition to the abilities of a ghoul, a ghast delays the ability of a living target to upgrade his role by one day.
Vampire: Each night a vampire may target one player. If the target is living, he becomes a Thrall under the control of the vampire. If the target is undead, the vampire learns the type of undead creature. If the undead creature is a zombie, the vampire may choose to transform it into a ghoul during the next day cycle. A vampire who successfully turns a Thrall into a vampire becomes a Master Vampire.
Master Vampire: whenever a player becomes a master vampire, a random living Villager becomes a Vampire Hunter (if a Villager is available).
Lich: When becoming a Lich, the Lich must choose a player to carry his phylactery. The player selected need not know that he carries the phylactery. A Lich cannot be destroyed as long as his phylactery is intact. Each night, the Lich may target one player. If the target is living, he becomes a Zombie. If the target is undead, he learns the type of undead. After nine days a Lich becomes a Demi-Lich.
Demi-Lich: In addition to the abilities of a Lich, a Demi-Lich cannot be destroyed except by the consecutive vote of the Woodcutter's axe attack and a Cleric's raise ability; or by the combined vote of the Woodcutter's axe attack and the Mage's night attack; or by the night attack of an Arch-Mage.
Arch-Lich: In addition to the abilities of a Lich and an Apprentice, if an Arch-Lich's night target is a ghost, the ghost becomes a Wraith.
Wraith: a wraith has a night attack. A living target slain by a wraith's night attack becomes a wraith!
The Slain:
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Ghosts: dead people lose al the roles and abilities they had in life and become ghosts, each night ghosts may vote to protect one player from all attacks for the duration of the current night and the next day.
The Destroyed:
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Liches that are slain are destroyed and removed from the game. They do not have souls to return as ghosts!
The Game ends when there with only undead surviving (not counting ghosts) or only the living surviving (not counting ghosts). The player with the highest score achieved in game wins. Scores are not revealed until the game ends.