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Kitsune
Kitsune (One Tailed) CR 3
XP 800
Medium outsider (shapechanger, spirit)
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +7
AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural)
hp 17 (2d10+6)
Fort +3, Ref +7, Will +5
Immune petrification, polymorph; Resist cold 5, electricity 5, fire 5; SR 14
Speed 40 ft.
Melee bite +3 (1d6+1)
Spell-Like Abilities (CL 2nd; concentration +5)
At will — charm animal (canines only, DC 14)
Spells Known (CL 2nd; concentration +5)
1st (5/day) — charm person (DC 14), sleep (DC 14)
0 — dancing lights, detect magic, mage hand, message, resistance
Abilities Str 12, Dex 19, Con 17, Int 15, Wis 14, Cha 17
Base Atk +2; CMB +3; CMD 17
Feats Improved Initiative
Skills Acrobatics +9 (+14 if jumping), Bluff +7, Knolwedge (arcana) +7, Knowledge (spirits) +7, Perception +7, Sense Motive +6, Stealth +9, Survival +7, Swim +6; Racial Modifiers +5 Acrobatics when jumping, +4 Survival when tracking by scent
Languages Sylvan; speak with animals (canines only)
SQ change shape (fox, shapechange)
Environment Temperate forests, Spiritworld
Organization solitary
Treasure double
Leap (Ex) A kitsune adds a bonus of +4 plus half its Hit Dice to all Acrobatics checks made to jump, and is always treated as if it had a running start when jumping.
Kitsune (Five Tailed) CR 10
XP 9,600
Medium outsider (shapechanger, spirit)
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +13
AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural)
hp 76 (9d10+27)
Fort +5, Ref +10, Will +8
Immune petrification, polymorph; Resist cold 10, electricity 10, fire 10; DR 5/cold iron; SR 21
Speed 40 ft.
Melee bite +10 (1d6+1)
Spell-Like Abilities (CL 9th; concentration +13)
At will — charm animal (canines only, DC 15)
Spells Known (CL 9th; concentration +13)
4th (5/day) — bestow curse (DC 18), dimension door
3rd (7/day) — dispel magic, haste, hold person (DC 17), fly, suggestion (DC 17)
2nd (7/day) — bull's strength, darkness, minor image (DC 16), scorching ray
1st (8/day) — charm person (DC 15), disguise self (DC 15), expeditious retreat, shocking grasp, sleep (DC 15)
0 — dancing lights, daze (DC 14), detect poison, detect magic, mage hand, message, read magic, resistance
Abilities Str 12, Dex 19, Con 17, Int 15, Wis 15, Cha 18
Base Atk +9; CMB +10; CMD 24
Feats Empower Spell, Expanded Arcana, Improved Initiative, Silent Spell, Spell Penetration
Skills Acrobatics +15 (+20 if jumping), Bluff +13, Diplomacy +8, Knolwedge (arcana) +11, Knowledge (nature) +6, Knowledge (spirits) +11, Perception +13, Sense Motive +13, Spellcraft +10, Stealth +13, Survival +9, Swim +8; Racial Modifiers +8 Acrobatics when jumping, +4 Survival when tracking by scent
Languages Sylvan; speak with animals (canines only)
SQ change shape (fox, shapechange)
Environment Temperate forests, Spiritworld
Organization solitary
Treasure double
Leap (Ex) A kitsune adds a bonus of +4 plus half its Hit Dice to all Acrobatics checks made to jump, and is always treated as if it had a running start when jumping.
Kitsune (Nine Tailed) CR 18
XP 153,600
Medium outsider (shapechanger, spirit)
Init +8; Senses darkvision 60 ft., low-light vision, scent; Perception +18
AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural)
hp 144 (17d10+51)
Fort +10, Ref +14, Will +12
Immune petrification, polymorph; Resist cold 15, electricity 15, fire 15; DR 10/cold iron; SR 29
Speed 40 ft.
Melee bite +18 (1d6+1)
Spell-Like Abilities (CL 17th; concentration +21)
At will — charm animal (canines only, DC 15)
Spells Known (CL 17th; concentration +21)
8th (4/day) — mind blank, polymorph any object (DC 22)
7th(6/day) — limited wish, plane shift, spell turning
6th (6/day) — chain lightning (DC 20), contingency, eyebite (DC 20), globe of invulnerability, mislead
5th (6/day) — cone of cold (DC 19), dominate person (DC 20), hold monster (DC 20), persistent image (DC 19)
4th (5/day) — bestow curse (DC 18), charm monster (DC 19), dimension door, greater invisibility,
3rd (7/day) — dispel magic, haste, fly, lightning bolt (DC 17), protection from energy, suggestion (DC 18)
2nd (7/day) — bull's strength, darkness, fog cloud, minor image (DC 16), scorching ray
1st (8/day) — charm person (DC 16), disguise self (DC 15), expeditious retreat, shocking grasp, sleep (DC 16)
0 — dancing lights, daze (DC 15), detect poison, detect magic, mage hand, message, read magic, resistance, touch of fatigue (DC 14)
Abilities Str 12, Dex 19, Con 17, Int 16, Wis 16, Cha 18
Base Atk +17; CMB +19; CMD 23
Feats Arcane Strike, Empower Spell, Expanded Arcana, Great Fortitude, Heighten Spell, Improved Initiative, Silent Spell, Spell Focus (enchantment), Spell Penetration,
Skills Acrobatics +23 (+35 when jumping), Bluff +23, Diplomacy +16, Knowledge (arcana) +20, Knowledge (nature) +15, Knowledge (spirits) +17, Perception +18, Sense Motive +18, Spellcraft +19, Stealth +18, Survival +17, Swim +15; Racial Modifiers +12 Acrobatics when jumping, +4 Survival when tracking by scent
Languages Sylvan; speak with animals (canines only)
SQ change shape (fox, shapechange)
Environment Temperate forests, Spiritworld
Organization solitary
Treasure double
Leap (Ex) A kitsune adds a bonus of +4 plus half its Hit Dice to all Acrobatics checks made to jump, and is always treated as if it had a running start when jumping.