Malthos examines the cylinder, and then attempts to detect any magical auras present.
Spoiler
Appraise Check: [roll0]
I also cast Detect Magic, concentrating for all three rounds needed.
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Malthos examines the cylinder, and then attempts to detect any magical auras present.
Spoiler
Appraise Check: [roll0]
I also cast Detect Magic, concentrating for all three rounds needed.
The cylinder is a little larger than a loaf of bread, made of lead, and corked and sealed with wax. A faint magical aura eminates from it.
Curious, Malthos attempts to open the cylinder.
Spoiler
Stength check: [roll0]
Curious, Malthos attempts to open the cylinder.
Spoiler
Stength check: [roll0]
Curious, Malthos attempts to open the cylinder.
Spoiler
Stength check: [roll0]
SpoilerWow, that was quite a glitch.
The raw power of your massive arms proves insufficient to break the wax seal.
Fredric hands you the dagger from his boot.
Spoiler
Yeah, sorry, that glitched. I was also logged into the wrong account. XD
Malthos tries again, and will give the jar to Kulkav should he fail.
Spoiler
[roll0] (Adding whatever the bonus may be for using the dagger)
You chip away the wax seal, and cut a decent gouge in the cork before handing it off to Kulkov, who finishes the job easily.
Within are two rolled scrolls covered in arcane notations and formulae. Both are clearly magical.
SpoilerI assume someone uses read magic... Fredric has it prepared if noone else wants to spend the spell-slot on it.
I will need to know specifically who does the reading, however.
Malthos thanks Kulkav, taking the scrawlings and analyzing them carefully, muttering an incantation (read magic) as he does so.
For Malthos:
SpoilerThe formulae inscribed on both the scrolls is done in a frantic, sloppy hand. They are still clear enough to be understood, and functional, however.
Muttering the spell to decode the magical writing, you are suddenly overwhelmed by a fearful, hunted feeling... Words sputter and gibber in your mind and a horrid terror knots itself in your stomach... You feel yourself fleeing, running maddly through the halls of this place, scribbling franticly at a parchment, you mustn't let Him find you, you mustn't let Him SEE you... But there's nowhere to run... nowhere to hide...
The scroll falls numbly from your fingertips... You haven't fled, you haven't moved, your friends still surround you. Fragments of the mind of the mage who wrote the scroll still linger with you, chilling you to the core...
The second scroll holds a powerful, accurate arcane spell that should sheild an area from Divinations and other interferences.SpoilerScroll of 'Mage's Private Sanctum'
Kulkav observes the writing, unable as he is to determine magical auras.
"...I'm no expert, but it's obvious that whoever wrote this was pretty frantic. Why would they take the time to write this, instead of running?"
The man was clearly insane. Says Malthos, his mind still ringing with the ravings of the madman. Here, Fredric, this spell may be of use to us. Malthos briefly explains the effect of the spell. Shall we continue?
Kulkav shrugs, and heads back down south, aiming to check out the rest of the passage, starting with the nearest unexplored door.
"We should minimize the number of directions an enemy may come at us from. Hopefully, we're made of sterner stuff than whoever wrote that scroll."
The party turns south. The western wall of the passage is dominated by an enourmous, intricatly detailed carving of a coiled dragon... The moving shadows almost seem to make it move in the flickering light. As you press on the scrabling of rats grows more persistant, when one pops out of the hole marking the dragon's eye...
Followed by another, and another... Soon the vile creatures are issuing forth by the hundreds from every crack and fissure, swarming towards you like a flood.
Please roll initiative.
SpoilerFor the purposes of simplicity, the rat's shall be rolled as a single entity. They shall take up an area of space. Anyone caught within that area, shall suffer 1d6 damage as the rat's attack, and be required to make a Fortitude Save agains the diseases the rat's carry.
Any attack you make against the rats shall likely kill many of them, dealing damage to the mass as a whole, rather than to each individual rat. For that reason, damage from Slashing and Peircing attacks, shall be halved.
You will all get one action before the rat's first action, as you have time to see them pouring out of the walls before they can attack you.
Rat's Initiative: [roll0]
The Map:
Kulkav whirls around, and sends his glaive crashing down, past Malthos, to cut into the teeming horde.
Spoiler
Spending Kulkav's one action on attacking with his glaive.
[roll0]
[roll1]
[roll2](slashing damage)
"Well, at least that brought some light into who previously wandered in that dungeon before." he comments on the scroll, before the rats pour out.
Spoiler
[roll0]
Do we get one full-round action (= Standard+Movement) before the rats first action or just a Standard? And if just a standard... can we take a 5-ft step with that?
If I can, I'll move next to Frederic (5 ft.-step) and cast color spray (save DC 17), affecting the first 5/8 squares of rats.
My AC is 10, if I get hit due to provoking an Aoo: [roll1]
SpoilerOne standard Action, not a full round. (sorry) but yes, you may take a 5ft step with it.
No Aoo for them.
Rat's Willpower Save vs. Color Spray:[roll0]
Fredric's Initiative: [roll1]
Wind buffets Malthos as The crushing force of the dragonborn's blow smashes passed him, splitting the swarm like a block of wood and killing many and more of them... Only to have the masses swarm back into the void as Taribo steps forward, Light and sound exploding from his palms in a blast that illuminates the dark tunnel bright as day. Eyes which have never seen the light shine pale in the colorful spray, many struck dumb in awe... As more and more flood from the walls.
Fredric backs several steps from the onslaught, only to turn to find another mass of rodents pouring around the far corner like water rushing down a drain...
The Map:
Spoiler
Fredric moves 3 steps south, just behind Kulkov(forgot to move him on the map.)
http://i1176.photobucket.com/albums/...d-marked-5.png
Spoiler2nd Rats' initiative: [roll0]
SpoilerDouble post
SpoilerDouble Post
Malthos stares calmly at the incoming rats, letting loose his snakes as he recites a short prayer for him and his comrades.
Spoiler
Standard action used to cast Bless.
Snake attacks:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
[roll6]
[roll7]
Poison:
[roll8]
[roll9]
[roll10]
[roll11]
[roll12]
[roll13]
[roll14]
[roll15]
SpoilerObviously, con damage doesn't stack for the entire creature, so no more than one rat can die at a time from a single poisonous bite,
Initiative: [roll16]
Snakes' Initiative:
[roll17]
[roll18]
[roll19]
[roll20]
[roll21]
[roll22]
[roll23]
[roll24]
SpoilerGah! I need to stop double-posting. I'm having computer issues, soz.
SpoilerI'm am posting this preemptively.
Malthos cries an oath as he brings his warhammer down upon the masses of rats.
Spoiler
Attack roll: [roll0] (+1 bonus is from bless)
Damage: [roll1]
Spoilerlol @ MasterofFates :smalltongue:
Taribo smiles as the rats lay unconscious from his color spray. "See, thats what I mean when I talk about bringing light into the darkness!" Then he twists around, noticing yet another swarm of rats.
He quickly steps away from the first swarm and once he has a team member between him and the first swarm, he casts another spell... suddenly a uncountable mass of snakes, bodys twisting wildly, hungry mouths with deadly venom teeth appear in front of the second group of rats.
Spoiler
Casting silent image (save DC 16) on the 5 squares in front of the second group of rats.
I even got some free sound effects for this silent image from the real snakes from Malthos! Perfect, eh? :smallbiggrin:
Dunno how many snakes exactly... if Malthos can fit 8 snakes in his sleeves, then I can't even imagine how many fit in 5 squares packed full of them.
Perhaps it'll be enough to discourage them... unless they have a death wish. :smallamused:
Combat Order:
Spoiler
1st group of Rats: 20 (Damage reduced to 1d4, and movement reduced by 5ft, due to several being stunned from color spray.)
Taribo: 17
Malthos:17
Malthos' Snakes:16 (I'm running your snakes as a single unit for simplicity, their median average initiative was 16.5. In the future, just roll once for all of them, unless splitting them up is of tactical advantage, in which case we'll do them individually. Also, I'm putting the minimum damage for any successful attack at 1.)
2nd Group of Rats: 8
Kulkov: 6
Fredric: 5
[1st group of Rats, at 20.]
The rats flood forward over the party, climbing, biting, scratching and gnawing, slipping under clothes and armor, and acting as one to bring down the greater creatures... A sickening experiance for all effected...
Spoiler
All effected may make Attacks of Opportunity against the swarm.
Damage:
[roll0]
[roll1]
[roll2]
All roll Fortitude Save DC: 12 vs. Disease.
All roll Fortitude Save DC: 12 vs. Nausea.
(Nauseated victims cannot attack, cast, or concentrate. They may only take a single move action per round.)
SpoilerRemember, everyone gets +1 to their saves because of my bless.
Spoiler
Nausea: [roll0]
Disease: [roll1]
Also, those rats pretty much completely failed damage-wise.
Malthos resists the urge to hurl as the rats nibble on the legs of his comrades and him. I am SO tired of these things!
Kulkav growls and continues to strike with his glaive even as the horde engulfs him, seeking to end rodentine lives until the remainder will disperse.
Spoiler[roll0]
[roll1]
[roll2]
[roll3]
SpoilerOh, also damage to Mathos' snakes: [roll0] to each snake.
Under the continual onslaught from Kulkov and Malthos, the rat's begin to dissapate, as the southern flood pours onwards, quickly overrunning, and unmindful of Taribo's snakes.
SpoilerWe're down to Init: 8. Kukov, you're up again.
Here's the map:
http://i1176.photobucket.com/albums/...d-marked-6.png
Kulkav realizes that his weapon is perhaps less effective than a less discriminate one, so as he approaches the second horde, he draws out an equally oversized morningstar that had been swinging at his hip. Dropping his glaive and grasping the weapon in two hands, he smashes down on the creatures with his characteristic excessive force.
SpoilerSwitch glaive to one hand, draw morningstar as part of movement down to meet the second mob, drop glaive, wield morningstar two-handed, attack.
[roll0]
[roll1]
Presuming that they provoke an AoO, as the previous one did...
[roll2]
[roll3]