Re: Psychocian (D&D 3.5 Base Class)
Alright I updated most of the abilities. What do you guys think?
Re: Psychocian (D&D 3.5 Base Class)
Re: Psychocian (D&D 3.5 Base Class)
Quote:
Originally Posted by
Wavelab
Weapon and Armor Proficiency:
The Psychocian is not proficient with any weapons or armor except for one simple weapon of his choice.
Might as well leave it as all simple. Proficiencies only matter to melee anyway.
Quote:
Originally Posted by
Wavelab
Power Points/day:
A Pychocian’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on the table above. In addition, he receives bonus power points per day if he has a high Intelligence score. His race may also provide bonus power points per day, as may certain feats and items.
Prepared Powers:
A Psychocian is a being born through superior cerebral powers. He gains 1 power at every level from the psion/wilder power list. He may also learn new powers(see below).
He can prepare a number of powers as shown in the table above. To prepare new powers he has to rest for 10 minutes and then spend a full round action immediately after. This can be done multiple times a day.
This effectively makes you an erudite, only you can swap out your powers during the day. In my opinion, this makes you close to Tier 0, like the Beholder Mage or a full-casting Rainbow Warsnake. If Tier 2 has access to a chosen sample of a full power list, Tier 1 has access to any power on that list each day. This class has access to all powers each day, since getting ten minutes to swap is not very cumbersome. In comparison, Pathfinder psion generalist gets to swap a single power as a 20th-level capstone once per day, a two-level Chameleon dip gives you the same. There is a Dreamscarred prestige class that lets you swap out a power at the cost of your level in PPs, but that loses two manifester levels and a number of PPs to balance. If you wanted to balance against existing classes, I would say you could swap out a single power in ten minutes. This effectively means you could also manifest any power you have learned by meditating for ten minutes, which is a mechanic I personally like.
Quote:
Originally Posted by
Wavelab
Psionic Body (Ex):
The Psychocian's bodily functions are replaced by psionic powers.
Communication
At 1st level he gains telepathy out to 10 ft./level.
Health
At 5th level the Psychocian's wisdom modifier replaces his constitution modifier for everything that requires the latter(Hit points, Fortitude Saves, etc.).
Speed
At 7th level the Psychocian's wisdom modifier replaces his dexterity modifier for everything that requires the latter.
Senses
At 10th level the Psychocian gains the mindsight feat as well as a permanent Touchsight effect as the power, except that it's range is equal to 10 ft./level.
Movement
At 15th level the Psychocian no longer needs to move with his body. He gains a flight speed equal to 30 ft. with perfect maneuverability, or he can move at 60 ft. if he hovers 1 ft. over the ground.
He also gains the ability to use Telekinetic Force at will.
All in all, these are about as powerful as though you had Gestalted something with Warlock. Much of it can also be replicated through powers already, so in my opinion this power set will outshine any other psionic class unless you would do something drastic like reduce manifesting to PsyWar levels. I like the flavor, though. Maybe you could make these "tie up" power points equal to manifester level for each you use? Kind of like reserve feats? Or just give you the closest power equivalent as always-prepared bonus powers known that you can manifest at a reduced cost?
Quote:
Originally Posted by
Wavelab
Bonus Feat:
The Psychocian gains a bonus psionic feat at levels 3, 9 and 18. He needs to meet the prerequisites.
Devouring Mind (Su):
Whenever a Psychocian of 8th level kills an enemy with a psionic power he gains power points equal to the creature's HD. This cannot make the Psychocian have more power points than his total.
I would limit this to mind-affecting powers.
Quote:
Originally Posted by
Wavelab
Halt (Psi):
At 6th level a Psychocian gains the ability to activate the psychic energies in an opponent to make him forget what he is doing for a small while. A number of times per day equal to his Int modifier(Minimum 1) he can expend an immediate action to affect an opponent within range of his telepathy. The target is allowed a will save(equal to 10 + Half the Psychocian's + The Psychocian's wisdom modifier) to negate this effect. If he fails on his save the opponent is paralyzed for 2 rounds. After these 2 rounds he does what he wanted to do before the ability was activated, so an opponent who was stopped in the middle of a charge will continue to charge after the effect wears of.
I would just make this into another power you can learn.
Quote:
Originally Posted by
Wavelab
Permanent Power (Ex):
At 13th level the Psychocian is never defenseless. He has 5 power points that can never go away. He may only expend them through manifesting a power.
I don't really see how this work. You have 5 PP that cannot be lost except if you use them to manifest a power? Or do you mean you get to manifest powers for free if they cost less than 5PP? If the latter, I can't see how that could be balanced - it would be the equivalent of letting wizards cast every level 3 and lower spells at will.
Quote:
Originally Posted by
Wavelab
Everyone dies! (Psi):
Whenever a Psychocian of 17th level manifests a power that affects only one creature within 30 ft. he may spend double the power points to affect all enemies(if there are more) within 30 ft.
Maybe formulate this as a metapsionic feat you could take as one of your bonus feats?
Quote:
Originally Posted by
Wavelab
Steal Power (Psi):
Whenever a Psychocian of 19th level kills another psionic character with a power, he adds one of the target's powers to his list of powers known.
Again, perhaps make it mind-affecting only, or make it work as long as you touch the targets mind while it dies, whatever the cause of death. Balance-wise, I would make this cost XP, as the Erudite needs to pay XP to learn new powers.
Quote:
Originally Posted by
Wavelab
Art of the Schism (Ex):
At 20th level your mind becomes too powerful to be a single thing. Your mind splits in two. This acts as a permanent schism power that can't be dispelled.
Why not make it dispellable? Just say it can be resumed as a full-round action.
Quote:
Originally Posted by
Wavelab
Learning new Powers:
A Psychocian can learn powers from other psionic characters or any item that contains a psionic power. To do this he has to spend a full round action to connect to the object or person. The psychocian then knows of every power in the character's repertoire. When this is done the character can learn any amount of powers, each power requiring 10 minutes of meditation. He also has to make a psicraft check equal to 15 + the highest power learned, if this is failed the entire process is interrupted.
Again, probably sensible to give this an XP cost, like for the Erudite, unless you want it to be significantly more powerful than existing classes.
Re: Psychocian (D&D 3.5 Base Class)
Quote:
Originally Posted by
Wavelab
Learning new Powers:
A Psychocian can learn powers from other psionic characters or any item that contains a psionic power. To do this he has to spend a full round action to connect to the object or person. The psychocian then knows of every power in the character's repertoire. When this is done the character can learn any amount of powers, each power requiring 10 minutes of meditation. He also has to make a psicraft check equal to 15 + the highest power learned, if this is failed the entire process is interrupted.
This, combined with full manifesting, is more than enough to blow you firmly into Tier 1. You can do everything the psion can do, and you can learn every power. And you have a bunch of really powerful class abilities.
If you took out the ability to learn new powers, it might be tier 2. If you limited the manifesting, it might be tier 2. As is, you're pushing Batman wizard level power-- and the only reason you don't surge past it is that there are so many more spells than powers.
It's an interesting idea, but, as everyone else has been saying, it needs major nerfage.
Re: Psychocian (D&D 3.5 Base Class)