So Adept or Ranger with ACF?
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So Adept or Ranger with ACF?
Fair enough, never mind. The 50gp Solvent still requires Disintegrate, which means you'll probably be at least 13th level before you can craft it. And still gives off a Strong aura of Transmutation. Which is really funky for throwing off Detect Magic results. Shove it in a treasure hoard and watch the players go crazy until they can get an Identify... I need to do that sometime.
On topic, Geomancer has some really awful prereqs. Second level casting in both arcane and divine, but it only advances one of the two.:smallsigh: The class abilities are cool, but not so cool that I'd actually take the class without early entry shenanigans. Unfortunately, that's easier to do on the arcane side, which benefits more from the class than the divine side does. So you still lose several levels of casting, at which point you may just skip early entry. Or, easier, just skip the PrC completely.
Edit:Dragon Disciple? Technically I think you can qualify as a Bard, even in Core. Go outside of Core and it opens up a fair bit. The prereq that's screwy there is "Race: Any nondragon". Combined with it's capstone, it means that either you need only meet prereqs when you enter the class (and can lose them afterwards at no penalty, making Rings of Evasion really helpful for things like Fochlucan Lyrist) or it keeps disqualifying itself, losing the half-dragon template, re-qualifying and disqualifying itself all over again.
Hierophant.
Requires a metamagic feat and the ability to cast 7th level spells. And then it steals your ice and leaves you in a bathtub full of kidneys.
Oh yeah, certainly, but I don't know Divine early-entry nearly as well as Arcane. I couldn't give you an approximate description of a Divine early-entry trick from memory, for example. If you have any appropriate links, that'd be great (thank you in advance, just in case).
I like a SotAO Mystic Ranger entry for Geomancers.
Actually, there *is* a way to do it, but your DM has to be nice (it's a fuzzy equivalency thing). Divine Oracle's Prescient Sense is basically Evasion, and lets you get in at level 10 instead of 11. Yeah, not a lot better. Ugh, I love Magelord SO DAMN MUCH but the designers really didn't. :smallsigh:
Thanks, I remember three of those, and know that I lack the book Southern Magician is in (don't know what book it is, just know that I don't have it and won't for a rather considerable length of time). Mitigating Heighten spell is probably something I should just look up and revise for general purposes.
Actually, "Far Shot" is pretty useless for archers given that few encounters start beyond a couple hundred feet... but it's tremendously useful for throwers, who can reasonably expect to be biting range penalties regularly.
Daggers can be thrown. Dagger Sneak Attack applies at ranges of up to 30 feet. And throwing 30 feet gives a significant penalty without Far Shot.
So.... not at all useless for them. Still out of place I'll admit, but Far Shot is a reasonable choice for a dagger-focused character
Wow, it's like they looked at Dwarven Defender and thought their prerequisites weren't bad enough.
Speaking of which: Mobility. How many prestige classes require mobility, or could be good with the feat, except for the completely worthless feat tax associated with it?
I think combat expertise and anything that has it as a Pre-req is really bad. It is yet another finger to melee.
Actually I forgot about Shape Soulmeld (Impulse Boots) + Open Lesser Chakra (Feet) giving you actual Evasion. What a massive feat sinkhole for Magelord, though... and it still doesn't really answer the question of who they expected to use the class at the time of writing.
Yup, you explicitly need evasion as a class or racial feature.
Oh dang, that level requirement...
The feat is giving you a class feature though. It's not your class feature, but it lets you grab an ability from another class's features, and that feature provides evasion.
The entry requirements for Spelldancer are pretty rough. Considering its main use is in metamagic, requiring four non-metamagic feats is fairly punishing for any leveling build.
you are very close.
the feat "blessed of tem-et-nu" requires that you worship tem et nu as your patron (with you so far) and I think have a compatible alignment and that you defeat a hippopotamus in single combat. after this, you are allowed to rebuke hippopotami as an evil cleric rebukes undead and hippopotami will never attack you unless compelled magically. also cleric's always a favoured class for you if your DM is horrible and actually uses that rule.
if you ever dump tem et nu as your patron deity or switch to the wrong alignment, then you take damage as though bitten by a hippopotamus
one of the oddest prereqs and feats in general overall
How many campaigns really feature hippos enough to make that a worthwhile investment? Some prestige classes fit in many settings. Others (the majority, I feel) require a reasonable amount of collaboration between DM and player in order to make them useful. And a few require the DM to bend over backwards and include contrived scenarios to get them to work.
I would also argue the previously mentioned feat could qualify as one of the worst feats for that other thread, as it has the potential to actually kill you.
While crazy, I think that's actually a fairly common prereq. Let's see...Risen Martyr has it, I do believe(and kills you again as the capstone for good measure). Always worthy of a mention.
Also, there's a FEAT that requires you to die to get it. Can't recall the name offhand, but it lets you talk to the recently dead for cha mod minutes. Interesting and kind of useful for some sorts, but that's a harsh prereq just to pick up a feat.
I think the most insulting aspect of that class is that you can never leave it. It's the prestige-class equivalent of being welded to the tracks in the path of an oncoming train. You know what's coming, you know it's going to be godawful, and there's nothing you can do about it but sit back and enjoy the ride.Quote:
While crazy, I think that's actually a fairly common prereq. Let's see...Risen Martyr has it, I do believe(and kills you again as the capstone for good measure). Always worthy of a mention.
It's like being on death row. But exalted.
It doesn't give you caster levels because you can now semi-break the game in lolzy ways.
Select between:
free reach spell
Now your whole party can turn undead
Now your party barbarian can wildshape as well as you... while also retaining all his other class features such as rage
spell power your holy words into wiping out foes with more HD than you
spell power + spell-like-ability + quicken spell like ability (feat) to quicken higher level spells earlier
You may choose multiple with enough PrC levels.
Endurance can be gotten as a bonus feat from some races and classes, and it qualifies you for steadfast endurance which is cool. Toughness can at least be replaced with azure toughness for an extra point of essentia for incarnum classes. Self Sufficient is hard to justify as useful at all though. Maybe if your DM sets really high survival checks wherever you are and you have to make lots of stabilization checks? Woe-betide if you want to take this class without Incarnum though as toughness is the epitome of uselessness. Though at least it's not the worst feat you could possibly take as the previous thread on terrible feats showed us. It comes close though. Reeeeaaalll close.:smallannoyed: