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Re: Starcraft 2: 8 Medivac drop
Learn the stephano's max at 11 minute roach build :P
I dunno, I never have trouble vs toss. It is always those dirty terrans (and inexhaustible amount of ZvZ match ups)
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
BobVosh
Learn the stephano's max at 11 minute roach build :P
I dunno, I never have trouble vs toss. It is always those dirty terrans (and inexhaustible amount of ZvZ match ups)
I actually win the majority of my games against terran and zerg. Its just those darn toss that give me trouble.
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Re: Starcraft 2: 8 Medivac drop
I don't know what league or server you're in, but I'm a mid-plat protoss player who relies heavily on gateway pressure in PvZ. I would be willing to practice with you and help you refine your play against gateway pressure. Add fiendish.807.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
imperialspectre
I don't know what league or server you're in, but I'm a mid-plat protoss player who relies heavily on gateway pressure in PvZ. I would be willing to practice with you and help you refine your play against gateway pressure. Add fiendish.807.
Added. Welcome aboard.
Make sure to register in with the group ranking.
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Re: Starcraft 2: 8 Medivac drop
New Funday Monday Topic:
Only units that You can have that attack are flying units. 1v1s only. *Exception*: 1 Queen per hatch
Go get them everyone!:smallbiggrin:
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
imperialspectre
I don't know what league or server you're in, but I'm a mid-plat protoss player who relies heavily on gateway pressure in PvZ. I would be willing to practice with you and help you refine your play against gateway pressure. Add fiendish.807.
Im on the NA server. help would be appreciated because protoss is making me really sad atm. I wont be on this week due to it being finals. So next week would be the best.
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Re: Starcraft 2: 8 Medivac drop
Alright, with the Funday Monday I am finding a variety of interesting problems.
First, Broodlords are normally really slow, but Zerg has a variety of options to compensate, like huge ling swarms or infestors. Without those entrapping options, how does one go about using Brood Lords to kill anything?
Next, Terrans make their first tank push before you can get any appreciable size of muta flock up. How do you kill tanks and marines with 6 mutas and up to 10 spines without losing to the next push after that?
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Kyeudo
Alright, with the Funday Monday I am finding a variety of interesting problems.
First, Broodlords are normally really slow, but Zerg has a variety of options to compensate, like huge ling swarms or infestors. Without those entrapping options, how does one go about using Brood Lords to kill anything?
Keep them trapped in spines. More spines than you can shake a stick at.
Quote:
Originally Posted by
Kyeudo
Next, Terrans make their first tank push before you can get any appreciable size of muta flock up. How do you kill tanks and marines with 6 mutas and up to 10 spines without losing to the next push after that?
Prayer.
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Re: Starcraft 2: 8 Medivac drop
Brood Lords?
Snipe things. When they move into range to deal with it, the Brood Lords retreat. The enemy gives chase.
And then the advancing army walks right into some Banelings. :smallcool:
Heck, Broodlings + Zerglings = excellent opportunity for Baneling damage.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Karoht
Brood Lords?
Snipe things. When they move into range to deal with it, the Brood Lords retreat. The enemy gives chase.
And then the advancing army walks right into some Banelings. :smallcool:
Heck, Broodlings + Zerglings = excellent opportunity for Baneling damage.
Problem. He can't use banelings or zerglings. Funday monday constraint prevents ground units from being made.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Silverraptor
Problem. He can't use banelings or zerglings. Funday monday constraint prevents ground units from being made.
Ah. Due to phrasing I thought he was asking a general question, not a specific one.
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Re: Starcraft 2: 8 Medivac drop
I kind of think some kind of mass muta rush is probably your best shot at winning the Funday Monday.
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Re: Starcraft 2: 8 Medivac drop
Just be glad hellions have replaced 2 rax pressure. Otherwise you would have no chance. Even so, unless they go mech, marines would demolish you. Maybe you should only try this vs toss?
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
BobVosh
Just be glad hellions have replaced 2 rax pressure. Otherwise you would have no chance. Even so, unless they go mech, marines would demolish you. Maybe you should only try this vs toss?
How fast can a zerg 1 base up to mutas? Also, how fast can you mass early spines? (Both as 2 separate builds)
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Re: Starcraft 2: 8 Medivac drop
Earliest is 7:30 or so. Well, thats when you are in their base with like 6 mutas attacking.
As for massing spines you can do that fairly early. I don't know the timing though.
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Re: Starcraft 2: 8 Medivac drop
7:30 is fast enough to have a decent chance if a Protoss goes blind one-base robo and that's about it. But it fails hardcore against standard PvZ builds. 3-gate expand (for the not-so-smart Protoss players who still haven't downvoted Metalopolis for some reason) with sentry/zealot pressure hits around 6:00, at which point you just lose. FFE is even sillier, because you're attacking someone who can have 50% more workers than you, produce them twice as fast, and thus has plenty of time to build cannons or stalkers.
Anyway, I think two-base muta with a ton of spines would probably be better just because you'll have more larvae and will have some chance against PvZ builds that don't involve blink stalkers.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Silverraptor
How fast can a zerg 1 base up to mutas? Also, how fast can you mass early spines? (Both as 2 separate builds)
Here is a guide on how once can muta rush on 1 base.
http://gaming.stackexchange.com/ques...r-to-get-there
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Re: Starcraft 2: 8 Medivac drop
Yeah, so I timed it out against AI and a protoss going FFE can have a void done, a phoenix almost done, and a couple of stalkers done by 7:30 without really cutting probes. I don't think 1-base muta is viable against standard protoss play.
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Re: Starcraft 2: 8 Medivac drop
I know for certain that Zerg can get up two bases against ANY toss opening.
Go 13 Hatch, 15 pool, put at least two spines at the front, and you're good against any early pokes until they decide to seriously push. Then you'll need more spines to hold, but since you haven't been making any lings with the funday you should have a stupid number at the front. You just have to watch out for a blink stalker play going around the spines.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Kyeudo
I know for certain that Zerg can get up two bases against ANY toss opening.
Go 13 Hatch, 15 pool, put at least two spines at the front, and you're good against any early pokes until they decide to seriously push. Then you'll need more spines to hold, but since you haven't been making any lings with the funday you should have a stupid number at the front. You just have to watch out for a blink stalker play going around the spines.
Well then, get at it!:smalltongue:
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Re: Starcraft 2: 8 Medivac drop
I wasn't worried about Toss. I was worried about Terran and Zerg.
My biggest worry about Toss is that they go air, because if they open air, they just win. Mutas run into super-range pheonix, Corrupters run into void rays, and then zealot swarms march all over the map killing everything on the ground.
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Kyeudo
I wasn't worried about Toss. I was worried about Terran and Zerg.
My biggest worry about Toss is that they go air, because if they open air, they just win. Mutas run into super-range pheonix, Corrupters run into void rays, and then zealot swarms march all over the map killing everything on the ground.
Wait. Infestors technically don't attack from the ground. They just have fungal growth.:smalltongue:
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Silverraptor
Wait. Infestors technically don't attack from the ground. They just have fungal growth.:smalltongue:
That is...actually a really good point. Certainly not in the spirit of FM, but a hilarious point regardless.
-is now imagining someone going infestor-muta, making fungal drops for harass and attacking armies with mutas because it's silly, that's why-
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Re: Starcraft 2: 8 Medivac drop
They also have infested terran which do attack from the ground. Furthermore the infestor itself gets the kills for this so that should count. :P
/rain on parade
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
BobVosh
/rain on parade
Ooooooffff...Course you do.
:smalltongue:
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
BobVosh
They also have infested terran which do attack from the ground. Furthermore the infestor itself gets the kills for this so that should count. :P
/rain on parade
Then I guess we'll have to stick with toss, using air and templar.
I wonder if you could swing making ghosts and leaving them on hold-fire mode, just using EMP and nukes (because snipe is a smidge too attack-y)?
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Silverraptor
Ooooooffff...Course you do.
:smalltongue:
You jelly bro? :D
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Re: Starcraft 2: 8 Medivac drop
Soo... anyone have any good replays they'd like to share? It's been something like a week since the last one was posted...
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Re: Starcraft 2: 8 Medivac drop
Anyone here going to watch the Idra vs Morrow grudgematch in 2 hours?
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Re: Starcraft 2: 8 Medivac drop
Quote:
Originally Posted by
Othesemo
Soo... anyone have any good replays they'd like to share? It's been something like a week since the last one was posted...
I have a few.
Quote:
Originally Posted by
Silverraptor
Anyone here going to watch the Idra vs Morrow grudgematch in 2 hours?
Where do you go to watch it?