Ranking System
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At this point, the ranking system is pretty simple, and I hope to keep it that way. With this in Mind, here's the hierarchy
Main Account/Alt- The distinction is here solely for organizational purposes. This is the default rank. These people can recruit new members and edit member notes (If I find anyone has been vandalising these... Look, just don't). Member notes should be used to indicate your Forum name and your crafting skill, if any. Alts should list who they are an alt of instead of their forum name. Organiztion wise, Alt is technically higher on the totem pole than main account, because I'm operating on the assumption that most of the existing members have made their alts at the moment.
Officer- At this point, we have none. Officers are people who want to take a leadership position in the guild. Just PM Squark if you're interested (although at this point, we don't really need any, because I can manage the guild at this point with the help of the founders). These people are the kind of people who organize events. Should we ever (sad day if it ever happens) have a troublemaker, these people should do whatever they can to figure out what's going on. I think we should leave disciplinary matters up to a joint decision. But look, I hope that never happens, and it probably never will.
Founder- Technically higher on the totem pole than the Officers, but with fewer garunteed responsibilities, on the grounds that they didn't sign up for this. Basically, the Founder title is reserved for four people, who represent the original founding characters of the guild. These people can also change the Guild Message of the Day as a perk, and in case I'm having a creative block and can't think of a good quote. This rank consists of Hessar (If I ever step down from being a Guildmaster), Muci, Salur, and Dao-Ren.
Other Honorific Ranks- At this point, these don't exist. However, if at some point, I and/or the majority of the officers feel someone has done something meriting recognition (like made a lot of awesome banners or something), I may create a special rank equivalent to that of Founder for them. Please don't go out and try to get one of these. Again, these are just a way of saying thank you to people who go above and beyond the call of duty (not that there is much around here)
Guildmaster Alt- Alternate Accounts of the current Guildmaster. This rank exists in case I need to do administrative stuff but don't want to switch characters.
Guildmaster- The Grand Poobah. Currently Squark. Yes, I find it amusing to call myself that.
The Usually Lawful Evil Loot Policy
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Is really not very lawful or evil at all. Let's just go over when you can use Need as opposed to Greed.
a) The item itself is a direct upgrade to what you are currently wearing; You can use Need, no questions asked.
b) You cannot use the item itself, but the mods inside it could upgrade and item you use; Ask before needing. Unless someone qualifies for a), there's no reason this should be a problem.
c) You have no use for the mods, but you want the orange item for it's looks; Ask before you need. Again, unless someone falls into the above two categories, no real problem here.
d) You want the item for a companion (Typically because it looks cool); If no one else has a use for it that falls in the above categories, just ask. The obvious example here are the orange chespieces from Black Talon.
e) You will just end up selling the item anyway. Just greed it.
f) You really do not need or want the item. Pass on it. This is just a personal decision.
Also, let's be clear. I'm making this complicated because I can be OCD when it comes to making rules. But these aren't rules; They're guidelines. If a particular group wants to change them for that Flashpoint/Operation/Heroic/World Boss, GO RIGHT AHEAD! Just do it before it comes time to roll on loot, please.
Special Cases
-Exotic Crafting Materials: Biometric Crystal Alloys are the most obvious ones, but other exotic crafting materials exist. The rule as far as these go is Need them if you have an immediate use for them (You have yet to craft your rakata-quality items from your crafting skill), Greed them if it'd be nice to have them (You want to work on getting an augment slot in your aforementioned rakata quality items, or want to sell/use the level 50 oranges), and Pass if you don't want them (since they're Bind on pickup). Not complicated. If you feel you really need some, just ask the group. Unless someone else has a pressing need for them, most of the people will bow out.
-Schematics; Operations, World Bosses, and Hard Mode flashpoints often drop Schematics. For these, Need if you have the crew skill and know you don't know the schematic, otherwise, feel free to greed it or pass it as you choose.
-Other weird items, like speeders from Operations: Need if you want it, Pass if you don't want it. Keep in mind a lot of this stuff is in Bind on Pickup, though.
Crafting Skills Guidelines
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There really is no hard and fast rule here. Beyond putting up which crafting skill, if any, you took in the member notes, There's no requirement to do anything for other people. That being said, you are encouraged to help other people out if they ask for it. You don't need to go out of your way to do it, but here are a few possible ways you could do it;
1) Give the item to them for free. If you don't care about money, you can of course just give items away to people who ask for them.
2) Sell the item to them at materials cost: This works best if you already know the schematic they want. That being said, it's hard to work out a precise production cost for purple mission skill materials.
3) Sell the item to them at a discounted price. The GTN price can often be a bit... crazy. Cutting down a portion of this price is always nice, although some items actually sell for less than their materials costs, like (at present) ship upgrades)
4) You scratch my back, I'll scratch yours: Trade! You have color crystals, they have badass looking robes. This is an excellent way to do this.
Roleplaying
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At this point, we don't do any roleplaying. I'd like to set a system up, if people are interested, though.
Guild Bank guidelines
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1) At present, everyone has pretty much full access to the bank. I would really like to keep it that way. So don't abuse it. I can see what you deposit and withdraw, for the record. Please, please don't make me actually restrict usage of the bank.
2) To minimize the chances of the bank becoming the "Vault of Misfit materials*," please do not create a stack of more than 99 of an object. If you really want to contribute those items to the bank, please put them up on the GTN and put your profit from them into the repair funds. The only exception to this is a hypothetical surplus of High grade medpacs and stims. Those we can stockpile. But I don't really see that happening, either,
3) Crafting materials should be taken as you need them, whether for crafting orange [augmented] gear for yourself or a guildmate, or just leveling up a skill. However, please use your own materials for profiteering.
4) I would prefer the bank not be used to transfer items from one person to another. Trade the item or mail it to the person instead, please.
5) Repair funds: I'm not going to set a hard and fast rule on when you can and can't use these. You're always welcome to use them during guild events, of course, and it's fine to use them for the occasional death while leveling. But the line should probably be drawn at deaths incurred while doing a daily quest or the like, particularly if said death was strategy related. But I probably won't know exactly why you died. This whole thing is on the honor system. Please respect that.
*I like to amuse myself with titles.
Disclaimer about the Gun Runners:
The Gun Runners are our sister guild over on the Republic side. I do not run the Gun Runners; that's Calemyr (aka Bridan). As such, he may (and at this point, has) make different rules than I do. I make no judgement about which policy is better or worse. If you feel that I would be wise to implement a decision Calemyr has made, PM me about it. Please (unless Calemyr is clear he's open to these) don't do the reverse, those.