SpoilerBut now the crusader can't bring me back.
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Rolling Baizier not dying roll (for turn after I got ganked, not much else I can do)
[roll0]
I need a 10 or lower.
Garel will double move to M 29.
Fear fills the eyes of the old man. Scrambling to take the creature down, he mutters he arcane words and throws a electrical hissing and popping orb at the menacing figure.
Spoiler
Touch attack [roll0]
Roll to confirm [roll1]
Damage [roll2]
Seeing the lack of stopping power that he needed, he lets loose a mild scream while backpedaling as far as he can go into the wall. Slightly shaking he grips his spear and swallows hard, mentally preparing for the oncoming attack.
SpoilerBourbon moves to G35. Bourbon then readies a free action.
If I remember correctly, a charge includes a double move.
Vanth valiantly charges for his foe in an attempt to save his new comrade in arms.
Spoilercharge attack vs. garel
attack [roll0]
crit confirm [roll1]
damage [roll2]
SpoilerI'm hoping Vanth as well, it's easier to dogde a sword than magic.
Garel moves to attack Bourbon.
Vanth and Bourbon get their AoO's which will drop him. After that, it would be whoever is nexts turn.
Let's try to finish this combat!
attack [roll0]
damage [roll1]
The dice... they mock me. Its up to you Blade
attack [roll0]
damage (hopefully) [roll1]
For fear of deleting the rolls in the previous post, I post again.
I don't think he lives.
Yeah... he's dead...
Yup... that's the plan...
In fact, the instructor walks into the middle of the fighting and says Ha ha... you all are an interesting group. That is enough fighting for today. If you will carry your dead, I shall show you to your rooms, you'll need your rest for tomorrow... we've quite the group for you all to fight.
You all lvl up... also, anyone who died is alive again... unless they dropped out in which case there is no hope of revival. Post your morning actions once you've finished lvling.
Colt spends a good portion of the night repairing himself, though he also spends some time doing "target practice". By morning, he is looking shiny and new, ready for whatever they are planning next.
Spoiler[roll0] hp
Chozo warrior level to two.
John will spend the night meditating on his loss.
Spoilerlevel +1 monk [roll0]
+1 wamage (Such a bad idea, it will only get worse till level 16)
Hp roll [roll0]
Bourbon spends the night meditating and drinking Saki. It is an odd site, because he holds his longspear in one hand as he drinks.
Vaarth gets a good night sleep to be ready for his new training regimine in the morning.
+1 duskblade lvl (get back to you on the hp)
On the assumption that everyone else dropped interest... I shall try to continue this.
The Instructor from the previous day comes in, I hope you all are ready for the fight that is lined up for today... as it could put you in the infirmary for quite some time or even kill you... and please try to remember, no free true resurrections to day! He seems cheery... almost too cheery, especially for working in an arena such as this.
did we get fully healed?
Doesn't seem like we have much choice.
"Seems reasonable," John says plainly.
You are all lead into the same arena you were in yesterday. 30ft in front of you are 6 hyena like humanoids. A man steps up onto the wall Ladies and Gentlemen, The first fight of the day... The Gnoll Savages verses... The man sends a messenger over to you What's your groups name?
The messenger runs back to the announcer. They say they're The Middlemen... The announcer smirks. Very well then... it is The Gnoll Savages vs. The Middlemen.
INITIATIVE:
stanleyindraven: 16
jojolagger: 12
CowMasterTrojan: 18
blade artist: 25
Gnolls:
[roll0]
[roll1]
[roll2]
[roll3]
[roll4]
[roll5]
fight!!!!!
Strolling to the middle of the arena, Vaarth greets the new warriors. Welcome friends, let me give you a hand. He then proceeds to say few things in a different language while waving his hand around. At the end, he lets out an explosion of flames from his hand at the gnolls.
Spoilermove to y24 and cast "burning hands" at gnolls 18, 15, and 10
reflex DC 16 for half
[roll0] fire damage
Almost scurrying, the old man with the big spear follows right behind Vaarth, at his side. Taking a position next to him he holds up a spread out hand, muttering arcane words with a fierce passion. Flames burst from his hand, tying into his comrade's fire.
Spoilerhe casts burning hands, dc 18
[roll0]
would someone move me next to Vaarth, i am afc for the weekend and cannot see the map
Reflex:
[roll0]
The Gnoll's aren't stupid... they manage to avoid most of the damage.
Attack 1: directed at Vaarth
[roll1]
Damage:
[roll2]
Attack 2: directed at Boubon
[roll3]
Damage:
[roll4]
Attack 3: directed at Vaarth
[roll5]
Damage:
[roll6]
The Gnoll's swing their colossal morning stars in unison... smashing down upon Vaarth and Bourbon.