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Re: Goblins IX: For that, you shall DIE!
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Maybe he's going to dive off the cliff. Check. With his HP restored, he could take it. Find the blood orb. Get his leg back. Kill the BBEG.Check. Save the girl. Soon to be check I'm a firm believer biscuit can still have it all.
OH YEAH!!! I think I may have called it.
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Re: Goblins IX: For that, you shall DIE!
I'm pretty sure that falling damage is a 2-way street. You fall, you take damage. Something falls on you, you take damage. You fall on someone, you both take damage.
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Re: Goblins IX: For that, you shall DIE!
By strict RAW, this is true...and weirdly, they use different falling damage rules; the faller caps at 20d6 dependent on distance fell, while the fallee is uncapped and dependent on the weight of the faller. That wouldn't matter here even if D&D rules were being used, but it's an interesting oddity.
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Re: Goblins IX: For that, you shall DIE!
I just came up with an interesting theory. What if Duv is not the White Terror, but rather Grem is? While Grem and Duv had different interests, I could see Duv's death turning Grem into a fanatic, where he takes up her cause in honor of her.
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Re: Goblins IX: For that, you shall DIE!
Grem was at -7 with the axe hit. Someone would have to get to him REALLY fast to save him.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Ping Pong Along
I just came up with an interesting theory. What if Duv is not the White Terror, but rather Grem is? While Grem and Duv had different interests, I could see Duv's death turning Grem into a fanatic, where he takes up her cause in honor of her.
He would have to grow wings first. Thats a part of the prophecy. Someone quick! Go grab Grem a Red Bull!
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Cen
I don't think there is any specific rule for it, it looks like it's more 'Orcs fall, everybody dies'
Well "orcs" IS an anagram of "rocs", after all. The k is silent, of course... :P
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
HandofShadows
Grem was at -7 with the axe hit. Someone would have to get to him REALLY fast to save him.
Eh, Grem's up there with nothing but allies now. I'm expecting they'll be able to come over and bind his wounds now -- there's a few healing potions scattered around where Biscuit just was. Or it's possible the trauma of removing the giant axe taking residence in his torso will be too much. It's up to the plot.
As for the cra-sploosh... I'm hoping Duv's not dead. That'd probably be lame. But I'll have to see how it's handled.
The image I'm seeing in the future of Biscuit noticing Fox bleeding out and giving her a healing potion with a 'ptoo' is great, though.
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Re: Goblins IX: For that, you shall DIE!
They dont need to remove the axe, the healing potion effects will do it for them, just as it removed the arrows from Biscuit.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
TheSummoner
I sorta get the impression Biscuit didn't put much thought into that. :smallbiggrin:
I don't know, it was a great plan up until his momentum carried him off the ledge. Gets him away from the baddies, and isn't far enough a fall to really hurt.
I wonder if Cole will be able to use those few discarded potions to save Grem. He might be hurt bad enough that they won't work.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Marnath
I don't know, it was a great plan up until his momentum carried him off the ledge. Gets him away from the baddies, and isn't far enough a fall to really hurt.
Stupid inferior quality trees. Why, in his day trees didn't break just because a Large-sized orc jumped on them. What's the THuntverse come to?
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Re: Goblins IX: For that, you shall DIE!
And now Biscuit has killed the Big Bad of the comic. Yes I know he probably didn't.
There is nothing this guy can't do.
Also as an aside about Fox maybe dying. Heal is based off of Wisdom.
Just throwing that out there.
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Re: Goblins IX: For that, you shall DIE!
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Also as an aside about Fox maybe dying. Heal is based off of Wisdom.
Heal is for people who doesnt have the mouth full of healing potions :smalltongue:
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Morquard
Does anyone know the damage you take from a Orc falling 100 ft on your head? :)
487D6! 35d6. 35D6!
Anyway, say that it is 100 feet. Orcs are medium-sized so they fall into a range of between 80-500 pounds. Let's say that Biscuit weighs about 200 pounds. This is the minimum amount necessary to deal as much damage to Duv as he does to himself, which is 1D6 per ten feet.
He should do about 10d6 damage if he weighs between 200 and 399 pounds. If he weighs 400 pounds, then it'd double to 20d6 since the damages increases 1d6 per ten feet for each additional 200 pounds.
The total damage to Biscuit would also be 10d6 but 1D6 would be nonlethal damage since he jumped to start with.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Marnath
I don't know, it was a great plan up until his momentum carried him off the ledge. Gets him away from the baddies, and isn't far enough a fall to really hurt.
I wonder if Cole will be able to use those few discarded potions to save Grem. He might be hurt bad enough that they won't work.
There is this awkward bit where Thunt is trying to model injuries that require a regeneration spell while also using the 'hit points as actual injuries' system, which may put Grem in the positives while still being in the awkward position of having no lungs.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Lord_Gareth
There is this awkward bit where Thunt is trying to model injuries that require a regeneration spell while also using the 'hit points as actual injuries' system, which may put Grem in the positives while still being in the awkward position of having no lungs.
or almost cutting his spine in half...
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Ubiq
487D6! 35d6. 35D6!
Anyway, say that it is 100 feet. Orcs are medium-sized so they fall into a range of between 80-500 pounds. Let's say that Biscuit weighs about 200 pounds. This is the minimum amount necessary to deal as much damage to Duv as he does to himself, which is 1D6 per ten feet.
He should do about 10d6 damage if he weighs between 200 and 399 pounds. If he weighs 400 pounds, then it'd double to 20d6 since the damages increases 1d6 per ten feet for each additional 200 pounds.
The total damage to Biscuit would also be 10d6 but 1D6 would be nonlethal damage since he jumped to start with.
Those calculations may be a little off, considering that Biscuit is Large-sized, not Medium-sized (thus likely putting his weight above 500 pounds). Interesting information, otherwise. :smallsmile:
And count me in the group who thinks that Biscuit landed near to or in between Duv and Fox (and thus that the white spots are flecks of foam), and didn't kill or significantly injure her as a result.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Lord_Gareth
If Biscuit wasn't in negatives, then he doesn't actually suffer them. The problem is this:
1. Assuming Biscuit wasn't in negatives, he made two Standard actions (attacked self, then Grem) OR spent a full-round action for a full attack. That first part is Not Allowed, that second is.
2. However, no matter what part of 1. is true, that means he shouldn't have had a move action to drink a potion.
3. Drinking one (1) potion is an entire move action. The rules pretty explicitly forbid drinking more than one per move action. If you spend your whole turn drinking potions, you can down two and still use your Swift, but that's it.
Belt of battle. Fixed. :smalltongue:
And the multiple potions clearly represent a single, stronger potion. :smallwink:
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Emperordaniel
And count me in the group who thinks that Biscuit landed near to or in between Duv and Fox (and thus that the white spots are flecks of foam)
Wait, people thought those white spots were bits of Duv? Ewwwww.
Anyway, the thing that makes me think he landed on her is that the sound effect is 'cra-splash', rather than just a splash. This implies some sort of cracking sound.
Though it's possible those are Biscuit's bones breaking from hitting water at 100 feet because Thunt's avoiding the Soft Water trope.
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Re: Goblins IX: For that, you shall DIE!
The problem is that Duv would still be visible given the angle if Biscuit had merely landed between them.
Otherwise you're suggesting that Thunt managed to really screw up his perspective because that splash just looks kind of piddly for something tall enough to obscure even the tip of Duv's wing.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Dienekes
And now Biscuit has killed the Big Bad of the comic.
Kore is the BB of the comic. Duv is the villain-of-the-week.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
sihnfahl
Kore is the BB of the comic. Duv is the villain-of-the-week.
Eh, given the time-frame, more like arc-villain or villain of the weeks.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Coidzor
Eh, given the time-frame, more like arc-villain or villain of the weeks.
If the arc doesn't gets paused there for a revisit on Ears and the rest, maybe we'll finally be rid of Duv and Grem...
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Emperordaniel
Those calculations may be a little off, considering that Biscuit is Large-sized, not Medium-sized (thus likely putting his weight above 500 pounds). Interesting information, otherwise. :smallsmile:
I just went by the standard for orcs, but fair enough.
Since Biscuit passes the 400 pound threshold, he dealt 20d6 damage to Duv at minimum if he fell one hundred feet and hit her, which I think is the definite implication of the sound effect. His 1d6 nonlethal and 9d6 lethal damage remain the same though.
Water has to be ten feet deep to reduce falling damage so there's no benefit from that either.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Emperordaniel
Those calculations may be a little off, considering that Biscuit is Large-sized, not Medium-sized (thus likely putting his weight above 500 pounds). Interesting information, otherwise. :smallsmile:
Actually Orcs are medium-sized ( http://www.d20srd.org/srd/monsters/orc.htm ), while Goblins are small-sized ( http://www.d20srd.org/srd/monsters/goblin.htm )
Look at this fight between Complains and Minmax to see the difference in their size: http://goblinscomic.com/11252005/
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Morquard
Biscuit isn't a normal orc though. He is specifically large sized, I heard it from Thunt himself one time. Also, he's a lot bigger than the goblins than Minmax is.
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Re: Goblins IX: For that, you shall DIE!
I dunno. Complains seem to go up roughly to Minmax' waist.
The goblins go up roughly to Biscuit's waist.
So he might be a larger medium-sized orc, or maybe a very small large-sized one.
Here's a graphic with the different sizes:
http://www.d20pfsrd.com/_/rsrc/13244...omparisons.png
Black is the minimum size for a size category and grey the average one. Small size is not on there but it's even smaller than medium obviously.
So unless the goblins are all really tall for small size and Biscuit is really small for large size, I don't see it.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Morquard
I dunno. Complains seem to go up roughly to Minmax' waist.
The goblins go up roughly to Biscuit's waist.
So he might be a larger medium-sized orc, or maybe a very small large-sized one.
Here's a graphic with the different sizes:
http://www.d20pfsrd.com/_/rsrc/13244...omparisons.png
Black is the minimum size for a size category and grey the average one. Small size is not on there but it's even smaller than medium obviously.
So unless the goblins are all really tall for small size and Biscuit is really small for large size, I don't see it.
That looks like a really poorly made graphic to me, considering that the maximum for medium and the minimum for large are both 8 feet, not 8 feet and like 12 feet or whatever that's supposed to be. If you want to see the real rules for size, they're here.
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Re: Goblins IX: For that, you shall DIE!
Looking at the two examples provided, I'd say that Minmax is much closer to Complains' size than Biscuit is to Saves-A-Fox and Dies Horribly. It's easier to see in the next few pages when the image is from farther away, but Complains is almost chest high while the two goblins are between Biscuit's knees and waist.
Biscuit is a lot more massive to boot. Complains and Minmax have heads that are roughly the same size, but Biscuit's head is roughly the same size as Fox/Dies' heads and torso combined.
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Re: Goblins IX: For that, you shall DIE!
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Originally Posted by
Ubiq
Looking at the two examples provided, I'd say that Minmax is much closer to Complains' size than Biscuit is to Saves-A-Fox and Dies Horribly. It's easier to see in the next few pages when the image is from farther away, but Complains is almost chest high while the two goblins are between Biscuit's knees and waist.
Biscuit is a lot more massive to boot. Complains and Minmax have heads that are roughly the same size, but Biscuit's head is roughly the same size as Fox/Dies' heads and torso combined.
I actually commented in the live feed around the time that Biscuit was introduced that it was strange to see how short Dies and Saves are compared to a normal medium sized orc since normally you only see goblins on a page together and they're roughly the same height so you don't get perspective on them. He responded to me that Biscuit is large so that's part of why there's such a big size difference there. I realize I don't have any proof to back that statement up but I don't feel like trawling their forums to see if it was recorded. :smalltongue: