Yeah, I somehow got myself stuck on RE-downloading the damn thing and I'll just have to wait it out.
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It lags and crashes when I quit. Wonderful. It does have a Polish language version though, which is pretty neat, if not something I'll use.
Well, I guess it could be something with my computer, but I have no idea what. Other games run fine.
So, in case I decide to get EE, anyone up for multiplayer?
(This is what I'd get it for, mainly.)
Then some mod has robbed me of a much more competent Dynaheir in a past BGT playthrough, apparently.
And I guess this means Invokers are the best specialists.
As for Morale and Bard songs: the way Morale works is that all creatures in the game have two stats, Morale and Morale break. Morale is the default value, Morale break the Morale value at which they panic. For example, Keldorn has Morale 10/Morale break 5, so if by whatever means his Morale goes down to 5, he runs. Those values vary between NPCs, although almost all of them start at Morale 10 and most have 10/5.
Minsc has 10/2, Kivan 10/4. Sarevok apparently has 20/1 even in his recruitable form, which is crazy. The main character has 20/0, meaning he/she will only panic due to spells.
Khalid, Garrick and Quayle have 10/6.
Bard songs are apparently meant to boost morale by a point and later set it like Resist Fear, but I don't know if they work since I use mods to change the songs to IWD's ones if I want a Bard in the party.
I have no idea what Luck even does. I remember looking it up online at some point because I wanted to find out if it helps with Wild Surges, but I found nothing conclusive.
Almost finishing the patch... damn slow servers!!
Alright, so apparently BG:EE is among the games that have some issues with Intel hardware. I think it's likely to be responsible for my problems. Of course, if that's the case, there's no known solution. This is just peachy.
Ah, but of course there is. Give yourself over and be redeemed by the power of the AMD...
Try running it in WINE?
Uhhh, I believe there's a spell or something that gives Luck and that's supposed to give a +1 to a bunch of stats, but I never see that working either.
I haven't found a crashed whale or a Federation spaceship when I was travelling with Luck on, either.
So Bard's song is pretty useless unless you are a Skald (where it's lukewarm) or you are a Jester (where it's hilarious) or you've the ToB feats. Zzz.
Methinks you've confused BG with Fallout 2 there Winthur.
Essentially luck is an add to the saves. From the Spell List for Baldur's Gate II: by JBolton
Quote:
Luck (Enchantment/Charm)
Level: 2
Range: 10 yards
Duration: 3 rounds
Casting Time: 2
Area of Effect: 1 creature
Saving Throw: None
The recipient of this spell is lucky in everything that he does for the
next 3 rounds. He receives a 5% bonus to any of his actions. This
includes saving throws, to hit chances, thieving skills, etc.
Summary - The bonus is too small for this to be needed, although it
does affect every action which gives it some minor credit. 3/10
Reading the new EE manual and reputationbribingTithing is changed.
It used to be in BG you ned like 160 to raise rep when 6 -11 (I know because that was amount I needed).
Now it appears (400, 200, 300, 400, 500 gold) to raise it to 11.
Did Reputation stat higher with LG alignment (it does now)
Rep above 18 makes evil leave now.
Good leave at Rep 2 now.
Neutral leave at Rep 1.
I'm hoping they fix stacking to be like BG 2 (BG 1 didn't stack arrows as good in number)
The EE manuals says Bard song removes fear, protection from fear, restores morale to 10.
So Bards cancel fear effects with their song (Now or did it work that way in original?).
I wonder if any mods are compatible with EE.
Wait, what? Which other games have this, because I haven't heard of this issue - and given that Intel has a huge chunk of the CPU marketshare, releasing games that don't work with their stuff is really kinda shooting yourself in the foot o.O
EDIT: Was it always left click to open doors, right click to move? Coulda sworn it used to be the same button (right). Took me a good three minutes or so to open the first door >.<
I am not playing the enhanced version right now, but rather the Baldur's Gate Trilogy version, which is similar to BGTutu.
I'm configuring my party for the long term, and I'm playing with some mods, the most significant ones being the fixpacks, the Unfinished Business mods for both games, and the Sword Coast Stratagem mods.
When should Imoen be dual classed to a mage? In BGT, I will be able to 'import' my companions to BG2. Previously, I dual classed her to a mage when she became a level 6 thief due to experience cap issues, according to the guide by Haeravon/Nathan Garvin. However, there will not be an experience cap this time around, so should I dual her to a mage when she has 100% find traps?
P.S.
Is this the right thread to also ask about some late game BG2 ToB questions?
Ahh 1.4 of 1.8 gigs. Looking forward to this tomorrow.
I think I'll play it vanilla the first time, wait until people get their mods nice and tweaked.
I dualed her at 3rd level thief due to I'm a thief as well so I only need her at like 60 and I can do rest. Plus, I want to get her casting.
Sure, I think you can adk any Buldar's Gate question (sincre EE includes the second game).
I'm trying out the new adventure Black Pits: it seems to be optimize or you die.
Spoiler
I keep losing someone on 4th battle with hobgoblins.
Lightning bolt keeps ricocheting into my dudes 2-3 times.
They don't give much money either, I used 5 of them pregens and 1 of my own.
So I have a Cleric, a Illusionist, a Fighter, a Barbarian, a mage, and my guy (Mage/Fighter)
Just a heads-up. Apparently there's a bug on Radeon cards that causes the mouse cursor to vanish sometimes when you're in the inventory screen.
It is...bothersome. (It doesn't happen in windowed mode, but in windowed mode it's harder to scroll the screen.)
So after a few hiccoughs getting the game to run (grumblegrumble Intel grumblegrumble), I've just hit Nashkel mines with:
1) Myself, a neutral human assassin (might dual to fighter) Lock duty
2) Imoen, because Imoen (probably dual her to mage as usual) Trap duty
3) Branwen! By Tempus' strapping buttocks! (could swap fo Viconia later)
4) Neera, who has already successfully wild surged me some tasty gems!
5) Rasaad, who is surviving pretty well, all things considered
6) Dorn Il-Khan, butt-kicking for evil!
Neera seems like she might get on my nerves. If she does, I'll definitely make Imoen my mage.
In other news, it felt so good to ditch Khalid and Jaheira as soon as I got to Nashkel. Thanks for the escort guys, see you later!
Well, it is sort of its own adventure.
Like BG 1 isn't same as BG ToB.
You start normally 1st level (unless you imported I guess). You make new characters (six or use pregens)
I'm just saying make a good starting party of six (well you can use some of the pregens, the Barbarian guy pregen is pretty sweet).
My two illusionist used mostly mind affecting spells then we had to fight undead and my illusionists was unable to contribute magicall outside of singing rocks.
Luckily, my guy had a fighter side so he could beat them to death (after enemy stinking cloud ended, was a rough fight)
BTW, is it a bug if you rage as a Barbarian before you level up so you get more Con thus keeping your level up health higher after rage ends (Barb got 18 hp after a level up when I tried it)? I mean, I remember it working with Draw upon Holy Might Bhall power in Shadows of A but I didn't think it worked with rage (never tried it in non-EE version though).
Apparently, the issue also cropped up in Minecraft. This is the thread on their forums about it.
No, the original BG games all used left click. Right click was reserved for rotating the movement formations.
Well, I got it to work. That's good. Also, upon some investigation, I found out that a new version of WeiDU will be required for the Enchanced Edition, but I don't think it's done yet.
Well, the game finished downloading while I was at work. I just got home. Aaand it won't start. I click "Play" and the panel vanishes, and nothing at all happens.
Ugh. Just once I wish a game I've waited for would be released in a playable state.
My game will play, but apparently Intel Integrated graphics are absolutely horrible for running OpenGL (or something) games, so it has completely unplayable lag.
I suppose it's my fault for not meeting the system requirement... I just never thought to look since Baldur's Gate isn't exactly graphics intensive. Oh well.
It's a known issue. I managed to solve it - more or less - by downloading the latest drivers for my card and running Baldur.exe (in the Data/00766 directory in the game folder) in Windows 95 compatibility mode. The devs claim they're hard at work trying to fix it, but I'd rather not wait.
It's working great for me. My only complaint is that the new portraits are just lifted from Icewind Dale and clash with the art style.