Harfil roars running up the road. Yelling in orcish.
Face me if you dare cowards. Or will you run, you sniveling little rabbits.
SpoilerHarfil continues up the path using a double move. 40' up towards the western path
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Harfil roars running up the road. Yelling in orcish.
Face me if you dare cowards. Or will you run, you sniveling little rabbits.
SpoilerHarfil continues up the path using a double move. 40' up towards the western path
Invisible post? :smallconfused:
NPC'ed into action...: Volskan steps 20' SW toward the nearest conscious Goblin and loses an arrow.
SpoilerAttack: [roll0]
Confirm: [roll1]
Damage: [roll2]
The lone Hobgoblin hurls his javelin at the rushing Harfil before stepping 5' southward and pulling free his longsword, bellowing back things which sound none too nice in what must be Goblin.
SpoilerAttack: [roll3]
Confirm: [roll4]
Damage: [roll5]
Volskan's arrow flies true a second time, skewering the creature. The Hobgoblin is not so skilled, his javelin landing far behind Harfil.
SpoilerShanar's up! lmk if anything's funny with the map
Shanar takes her shortbow and fires an arrow at the closest goblin to her (6, I believe).
SpoilerAttack: [roll0]
Check: [roll1]
Damage: [roll2]
Critical: [roll3]
Shanar's arrow again barely misses its mark.
The surviving western Goblin, #4, returns fire against Volskan and then places another bolt in its crossbow.
SpoilerAttack: [roll0]
Confirm: [roll1]
Damage: [roll2]
The southeastern Goblin, #2, shoots at the plated Voldur.
SpoilerAttack: [roll3]
Confirm: [roll4]
Damage: [roll5]
Turn order again:
SpoilerJust so that we don't have to go back to page 5. Bad dudes are numbered clockwise from top right.
Volskan
Harfil
#3
Shanar
#4
#2
Borkan
Klar'ith
#5 (unconscious)
#6 (unconscious)
#1
Volskan dodges by a fair margin while Harfil's armor deflects the second's bolt.
SpoilerSo we're to Borkan and Klar'ith.
Borkan moves ten feet to get a straight line of fire at the goblin closest to them (aka move me 2 squares down from my marker so I'm in the same row as #1) and aims his crossbow at the creature. Once he feels his aim is good, Borkan lets the bolt loose.
SpoilerAttack: [roll0]
Threat if applicable: [roll1]
Damage: [roll2]
Crit if applicable: [roll3]
Klar'ith moves south and slightly west so that he is as near to parallel to the second creature on the east slope and within 35 feet. He then unleashes a spell on goblin 2.
Borkan's bolt rips through the poor creature's pinky, making it screech in excruciating pain as blood sprays the air. For an instant it looks like it'll faint from the grievous wound, but the Goblin gathers itself, hands on its crossbow.
Goblin #2 eyes widen in fear upon the completion of Klar'ith's spell.
SpoilerWill save: [roll0]
Thirst for revenge in its dull yellow eyes, Goblin #1 returns fire upon Borkan, then reloads its crossbow.
SpoilerAttack: [roll1]
Confirm: [roll2]
Damage: [roll3]
Goblin #2 soils itself as Klar'ith becomes the thing of nightmares. Goblin #1's wounded pinky seems to give it a disadvantage, missing by a fair margin.
Round 3:
SpoilerHmm, that went pretty quickly. Back to Harfil and Volskan.
Map:
SpoilerAgain lmk if anyone wants to be somewhere different.
http://i1139.photobucket.com/albums/.../battle005.png
He had moved ten feet and then aimed his bow at goblin four making sure that he did not get caught in a close range combat as it was not his thing. He would then release the arrow and fired at it hoping to kill it as his last shot was rather close and almost got him.
Spoiler
attack
[roll0]
damage
[roll1]
SpoilerSince round 3 began, I need to do mystery rolls... *dun dun dun*. Actually I should've done it in the last post. Shouldn't be much of a difference.
[roll0]
[roll1]
[roll2]
Volskan steps ten feet southward and fires, arrow barely striking the prone Goblin, but striking it nonetheless. The creature appears grievously wounded, barely clinging onto consciousness.
Harfil makes a double move, bringing himself right next to the Hobgoblin.
Harfil within reach, the Hobgoblin swings his unusually high quality longsword at the Voldur.
SpoilerAttack: [roll3]
Confirm: [roll4]
Damage: [roll5]
Harfil's plated armor easily absorbs the blow.
SpoilerAlso, I hit the post button before I was finished with the first spoilered rolls... there were supposed to be 3 with +1 and the final with a +2.
[roll0]
Shanar fired another arrow at the goblin she's been shooting at, and then moved thirty feet south.
SpoilerAttack: [roll0]
Attack: [roll1]
Damage: [roll2] (Crit, x3)
OOC:
SpoilerAssuming your OOC topic's comment meant we can go on ahead with our actions...
Borkan took another bolt out as he loaded it into the light crossbow (move action) before looking back to goblin #1. He then aimed the crossbow before letting it loose. (standard)
SpoilerAttack: [roll0]
Threat (if applicable) : [roll1]
Damage: [roll2]
Klar'ith cranks his heavy crossbow, fits a bolt to it and prepares to fire at goblin 1 or 2 next round.
Events of turn 3:
Shanar's arrow grazes Goblin #1, adding a second injury above its pinky wound.
Looking incredibly disoriented, Goblin #4 shakily stands.
Terror gleaming in its dull eyes, Goblin #2 stands and bolts 30' southeast.
(fluff) There's the sound of a door banging open in the distance. One Hobgoblin and three Goblins flood out, two looking much like the others who have been assaulting the party with crossbows, the third wearing no armor and wielding no visible weapon, clutching only a stick in its hand. Its eyes have a more intelligent quality to them.
(crunch) Goblin #10 moves and opens the shack door.
Goblin #7 exits the house and, seeing Harfil, conjures a simple spell, projecting it in his direction.
SpoilerHarfil's will save: [roll0]
Goblin #9 steps near its spell-wielding comrade but doesn't quite have a clear shot on Harfil, deciding to take another step for a better position.
The new Hobgoblin, #8, steps out adjacent to Harfil.
Borkan's bolt digs into the small creature's flesh, making it slump over.
Klar'ith gets ready to fire his crossbow.
New turn order:
SpoilerVolskan
Harfil
#3
Shanar
#4 (disabled)
#2 (feared)
#10
#7
#9
#8
Borkan
Klar'ith
#5 (unconscious)
#6 (unconscious)
#1 (unconscious)
New map:
The magic is too strong for Harfil to resist, his mind suddenly blanking.
SpoilerDazed for one round.
Round 4
SpoilerEveryone feel free to post your actions. Except Harfil, sorry :(
Borkan pulls yet another bolt out of his case and loads it into his crossbow, before looking around. Unable to really get a good feel from his position, he decided to move directly next to where Klar'ith was currently standing.
OOC
SpoilerBasically, on the new map, move me to the immediate left square of where Klar'ith is. AKA, one square to the left and then down five squares
Shanar makes her way to Goblin #8, however she can. (Using 2 move actions)
Unless the goblin gets in range after a single one, then Shanar attacks him after 1 move actions.
Attack: [roll0]
Check: [roll1]
Damage: [roll2]
Klar'ith moves 20' south and a 10' west and casts Bless. It's a 50' burst and should catch everyone.
Volskan would had felt magic of a blessing and shrug thank full for it before moving to to next goblin closer to him and fire his arrow at it
Spoiler
attack roll
[roll0]
damage if hits
[roll1]
Volskan moves 10' south and fires upon Hobgoblin #3, unfortunately missing, though fortunately not hitting his friend Harfil.
Harfil regains his senses, shrugging off the effects of the daze.
Hobgoblin steps behind Harfil and swings its exquisite longsword at the plated Voldur.
SpoilerAttack: [roll0]
Confirm: [roll1]
Damage: [roll2]
Shanar moves twice, drawing near Hobgoblin #8.
Still looking disoriented, Goblin #4 shuffles a bit to the southwest.
Goblin #2 continues running for its life to the east.
Goblin #10 runs out to join its comrades, then fires upon Shanar with its crossbow.
SpoilerAttack: [roll3]
Confirm: [roll4]
Damage: [roll5]
The unarmored Goblin #7 sits tight and conjures a spell, making a golden burst of particles explode beside Shanar and covering everything within 10' in sparkling dust.
SpoilerWill save for Harfil: [roll6]
Will save for Shanar: [roll7]
Goblin #9 also fires upon Shanar before reloading.
SpoilerAttack: [roll8]
Confirm: [roll9]
Damage: [roll10]
Hobgoblin #8 swings its average longsword at Harfil.
SpoilerAttack: [roll11]
Confirm: [roll12]
Damage: [roll13]
Borkan makes his move beside Klar'ith and reloads his crossbow.
Klar'ith also makes his move, then conjures holy magic, imbuing everyone with courage.
Harfil takes a serious wound from Hobgoblin #3's weapon as it just barely overcomes his defenses, receiving 12 damage.
Shanar just manages to dodge Goblin #10's crossbow bolt.
Harfil and Shanar are both blinded by the sparkling particles.
Goblin #9's bolt sinks into Shanar's leg, dealing 4 damage.
Even blinded, Harfil shrugs off the weaker Hobgoblin #8's blow.
Turn 5:
SpoilerWell, that was rough. Feel free to post whenever. As for the map, Goblin #2 is way off to the east.
http://i1139.photobucket.com/albums/.../battle008.png
Shanar felt the wall and went backwards, heading away from the fight.
Spoiler2 squares east.
3 squares north.
1 square west.
That should put me out of sight of the enemies, no?
Seemingly having a clear shot at goblin #3, Borkan took up his crossbow and aimed it at the creature. Having received a blessing of sorts, his aim felt slightly improved, as he then loosed the bolt. Afterwards, he pulled yet another bolt out and loaded it into his crossbow.
SpoilerAttack: [roll0]
Threat: [roll1]
Damage: [roll2]
Klar'ith moves to the path and forward so as to catch as many goblins in his spell arc as possible then he unleashes a colour spray against them.
Spoiler15' cone shaped burst but I'm assuming that the goblins will move a bit closer to me. If they don't move I can catch goblin 3 and 8, if they do move then I want to catch goblins 7 through 10 if possible.
Happily sightless creatures are not affected by colour spray so I have no qualms against hitting my own party with an area of effect spell.
Concentration check if anyone attacks me [roll0]
Volskan sits tight and shoots at Hobgoblin #3.
SpoilerAttack: [roll0]
Confirm: [roll1]
Damage: [roll2]
Knowing the creatures stands before him, Harfil swings his masterwork battle axe in conjunction with the Steel Wind maneuver at Hobgoblins #3 and #8.
Spoiler'Cause he's just that cool.
Roll for concealment against #3: [roll3] (one miss, two hit)
Attack: [roll4]
Confirm: [roll5]
Damage: [roll6]
Roll for concealment against #8: [roll7] (one miss, two hit)
Attack: [roll8]
Confirm: [roll9]
Damage: [roll10]
(if it's still alive), Hobgoblin #3 swings back at Harfil.
SpoilerAttack: [roll11]
Confirm: [roll12]
Damage: [roll13]
Shanar makes her move away from combat.
Goblin #4 curls up into a little ball (consider it prone).
Goblin #2 continues running east for its life.
Feeling its Hobgoblin brethren can handle the blinded Voldur, Goblin #10 steps down and past Hobgoblin #8 and fires upon Klar'ith.
SpoilerAttack: [roll14]
Confirm: [roll15]
Damage: [roll16]
Goblin #7 steps a few feet behind Goblin #10 and conjures a spell, guiding a sizzling green arrow toward Klar'ith.
Spoiler(Ranged touch) attack: [roll17]
Confirm: [roll18]
Damage (acid): [roll19]
Goblin #9 moves up between Goblins #7 and 10 and fires its crossbow at Klar'ith.
SpoilerAttack: [roll20]
Confirm: [roll21]
Damage: [roll22]
Hobgoblin #8 strikes at Harfil.
SpoilerAttack: [roll23]
Confirm: [roll24]
Damage: [roll25]
Borkan releases hell upon Hobgoblin #3. His bolt pierces the creature's vitals, dealing 14 points of damage, dropping it to the ground.
Klar'ith moves and casts Color Spray.
Volskan's arrow whizzes by Hobgoblin #3.
Harfil masterfully swings his masterwork battle axe, barely missing his foes. Had he not been unable to see, surely they'd be feeling the pain.
Slightly shaken, Hobgoblin #3 reprises against Harfil, though is unable to hit his blinded foe.
Goblin #10 fumbles with his weapon, missing terribly.
The seemingly unarmored Goblin #7's spell hits home, dealing 4 points of acid damage to Klar'ith, the substance burning his flesh.
Goblin #8's bolt also hits home, barely overcoming Klar'ith's defenses, dealing 3 damage to the mystic Voldur.
Like its comrade, Hobgoblin #8 can't get past Harfil's armor.
An array of dazzling colors spring forth in a cone from Klar'ith's hands.
SpoilerOriginally I was going to let you move, but... this seems like the right place to move ya. Just let me know if you want to be elsewhere.
Goblin #7's will save: [roll0]
Goblin #9's will save: [roll1]
Goblin #10's will save: [roll2]
No AoO as the dude's holding a crossbow.
Turn 6 now: