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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
IthilanorStPete
3 rounds is the minimum to be sanctioned; otherwise, it's at the TO's discretion, although the MTR recommends more rounds based on the number of players. If you want to know, the formula is ceiling (log base 2 (number of players))
Well I knew there were recommendations, I got to learn about those when I was just a little tyke, but thank you for the formula.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
After some pondering, I did take out the Oblivion Rings from the maindeck. They're still going into the sideboard though.
Tough part is figuring out what to replace them with. One I replaced with Divine Deflection (I think it works as a 1-of). The other I currently have a Mana Leak in, though I'm not sure it's worth it as a 4-of maindeck when Cavern of Souls is around. Maybe a third Runechanter's Pike?
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
I guess it depends. What permanents did you tend to Oblivion Ring most often? If they were Planeswalkers, then Mana Leak is a pretty good choice. Sure, you won't counter creatures often, but you'll counter more Planeswalkers.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Binks
Why didn't he block with the faithmender? Even if the other token got through for 5 lifelink isn't a triggered ability anymore, so he'd be at 2 post-block (3 starting, -5 from one token, +2 doubled to 4 from rhox's lifelink). I've got to be missing something, and you've got me curious now.
He did block, i guess the Rhox wasn't enchanted and that was just how i remembered it.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
it turns out there is not a card that deals damage when an enchantment enters the battlefield, this makes me sad.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
9mm
it turns out there is not a card that deals damage when an enchantment enters the battlefield, this makes me sad.
You could use Opalescence and something that deals damage when creatures enter. This is a totally optimal thing to do.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Androgeus
You could use Opalescence and something that deals damage when creatures enter. This is a totally optimal thing to do.
I don't think that would work, if I'm not mistaken, the enchantment would enter the battlefield, and after it was on the field, it would become a creature, not before it enters, and as such, the effect would not take place.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Litewarior
I don't think that would work, if I'm not mistaken, the enchantment would enter the battlefield, and after it was on the field, it would become a creature, not before it enters, and as such, the effect would not take place.
No, it works. As soon as it enters the battlefield, it's an Enchantment Creature; with static continuous abilities like Opalescence's, or stuff like Curse of Death's Hold, there's no point at which the affected object is on the battlefield but not objected.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Androgeus
You could use Opalescence and something that deals damage when creatures enter. This is a totally optimal thing to do.
so legacy/vintage only = deck idea to slow to begin with. I'd never have the chance to combo out.
Quote:
Originally Posted by
IcemanJRC
pandemonium is a whole mana cheaper. but again, this take a would be 4 card combo to 5 cards that require a minimum of 4 open mana over 3 turns to lay the ground work. now there's enough draw power around that you can almost always combo out on turn 6-7: but you'd be dead by then.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
So I was playing Duels of the Planeswalkers 2013, specifically the challenges and having quite a bit of fun with them until I got to the second to last one.
Its a long story(mainly because I need to explain the challenge) so I'll spoiler tag it:
Spoiler
Show
So this is the challenge:
You have 26 Islands(all untapped) in play and an
Archaeomancer.
Your hand is:
Spectral Flight
Rite of Replication
Talrand, Sky Summoner
Volition Reigns
Aether Adept
Your Graveyard:
2
Rite of Replication
Hysterical Blindness
Unsummon
Reality Spasm
Diminish
Inundate
Downpour
Your Opponent is at 6 and has:
24 Forests(all untapped) a
Acidic Slime tapped, a
Ursapine tapped, and
Nature's Revolt in play with no hand.
The solution I thought of:
Cast Spectral Flight on one of your Islands(you have 23 lands untapped(well 24 but the spectral flighted one needs to attack). Cast Volition Reigns on one of your opponents Forests(17). Cast Aether Adept returning Archaeomancer to your hand(13). Cast Archaeomancer targetting Reality Spasm(9). Cast Rite of Replication targeting the opponents Ursapine(5). Activate the Ursapine's ability with your Forest, making your spectral flighted Island a 5/5. Cast Reality Spasm for 1(2) untapping your forest. Activate Ursapine's ability one more time making your land a 6/6. Kill your opponent.
However if you Volition Reigns a forest, it has a summoning sickness and cannot tap. Which would be fine if you could not clearly see(as Duels shows whether or not something has summoning sickness by animating a little whirlpool above it) that none of your opponents 24 forests have summoning sickness.
I was thoroughly annoyed by this as hear I was, thinking I had solved the challenge, and the game just said NOPE. Can't do that. Try something else. I've been frustrated by the challenges before, but that has always been because I tried something and it didn't quite get there. But this... this was annoying.
Anyway the real solution
Spoiler
Show
involves casting a bunch of rite of replications to eventually give yourself an Ursapine, 5 forests, and an acidic slime. You slime the Nature's Revolt and pump your non-summoning sick archaeomancer 5 times for lethal.
Which in my totally unbiased opinion is not nearly as cool as my solution. :smalltongue:
Anyway, figured I would share this with you. Duels 2013 is surprisingly good and I'm still having fun, but its a bit unpolished in places(this is the only time that's actually come out in gameplay though). Simply replacing the Reality Spasm with say,
Gigadrowse, would keep the "trap" card of the X-Tapper there without leading to another solution.
tl;dr I thought I solved the challenge but was stopped by something that was untrue about the game state.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
The game state was fine. A creature can't attack unless you controlled it continuously since the beginning of your last upkeep. If you steal something, it gets summoning sickness again.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Gauntlet
The game state was fine. A creature can't attack unless you controlled it continuously since the beginning of your last upkeep. If you steal something, it gets summoning sickness again.
I was about to say he took a land and thus shouldn't be subject to summoning sickness, but then thought I should read more, and yhea the lands are creatures due to Nature's Revolt and thus are summoning sick.
In other news, I just got back from a m13 draft which I came in joint 1st :smallbiggrin:
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Androgeus
In other news, I just got back from a m13 draft which I came in joint 1st :smallbiggrin:
What did you draft? I have had the best results with evasive aggro cards + auras (Tormented soul is bonkers if you can give him a bit of power, like the Lifelink enchant, or the black ring, and Harbor Bandit is good on his own) but I still want to try green (Serra Spider and Rancor are really really strong cards).
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Gauntlet
What did you draft? I have had the best results with evasive aggro cards + auras (Tormented soul is bonkers if you can give him a bit of power, like the Lifelink enchant, or the black ring, and Harbor Bandit is good on his own) but I still want to try green (Serra Spider and Rancor are really really strong cards).
Roaring Primadox has been doing all kinds of heavy lifting even without looking at splashes.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Gauntlet
What did you draft? I have had the best results with evasive aggro cards + auras (Tormented soul is bonkers if you can give him a bit of power, like the Lifelink enchant, or the black ring, and Harbor Bandit is good on his own) but I still want to try green (Serra Spider and Rancor are really really strong cards).
I played GW erm midrange(?) I guess. I won by turning guys sideways. This was my deck:
Spoiler
Show
1xBond Beetle
2x Prey Upon
1x Rancor (definitely awesome)
1x Deadly Recluse
1x Farseek
1x Flinthoof Boar (it came down to this or a 2nd plument, thought a bear was better. Never drew it thought)
1x Quiriron Dryad (should proabbly have been in a less green heavy deck, but otherwise seemed cool)
1x Plumet
1x Ring of Kalonia
1x Ring of Thune (Both rings were cool)
1x Attended Knight
1x Oblivion Ring
1x Centaur Courser
1x Divine Verdict
1x Pillarfield Ox
1x Prized Elephant (definitely a prize, I think most my winds came from this)
1x Primal Huntbeast
1x Roaring Primadox
1x Battleflight Eagle (Fun with primadox)
1x Serra Angel
1x Acidic Slime
1x Garruk's Packleader
1x Sunpetal Grove
9x Forest
7x Plains
I would say that I got away with any bad choices in my deck because the other players were less skilled than me, and I'd only say I'm a bad to moderate player.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Spoilers from San Diego Comicon panel:
FTV: Realms
Spoiler
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Glacial Chasm (new art)
Forbidden Orchard (new art)
Grove of the Burnwillows
Urborg, Tomb of Yawgmoth
Dryad Arbor (new art)
Murmuring Bosk
Duel Decks: Izzet vs. Golgari
Spoiler
Show
Niv-Mizzet, the Firemind (the old legend)
Jarad, Golgari Lich Lord (RTR preview, GGBB Mythic Legendary Creature- Zombie Elf Wizard)
5 other RTR cards
Return to Ravnica
Spoiler
Show
5 Guilds: Azorius, Izzet, Golgari, Selesnya, Rakdos
Mythic Legendary creature for each guild
Jarad
new Niv-Mizzet
new Isperia
new Rakdos
new legend for Selesnya- '3 as one' trinity of dryads
Large set
'Line'
Spoiler
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Name: Gatecrash
Location: Ravnica again
other 5 guilds: Dimir, Simic, Gruul, Boros, Orzhov
More mythic legends:
new Borborygmos
new Ghost Council
new legend for Boros- angel (not Feather or Razia)
new legend for Simic- merfolk (female, merfolk are on ravnica now, there is a reason but we don't know it yet)
new legend for Dimir- shapeshifter
Large set (!)
Will be drafted Gatecrash-Gatecrash-Gatecrash until Sinker comes out
Shocklands hinted at EVEN MORE but not actually confirmed
'Sinker'
Spoiler
Show
Location: Ravnica
All 10 guilds
Will be drafted Sinker- Gatecrash- RTR
Prereleases
Spoiler
Show
At release- choose a guild, then receive a pack containing:
5 RTR or Gatecrash packs
1 pack containing ONLY your guild's cards
1 Promo for your guild- which you CAN play in your sealed deck
Sticker
Letter from guild leader
Guild-specific achievement card
Other releases
Spoiler
Show
No New Premium Deck Series
Commander Armory: new commander oversized cards/foils/reprints/other fun CMD stuff
I think that's it. Some interesting stuff.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Gauntlet
The game state was fine. A creature can't attack unless you controlled it continuously since the beginning of your last upkeep. If you steal something, it gets summoning sickness again.
Well... That is a rather obscure rule that I am glad I now know. And that clears that up. Thank you. I am much less annoyed now.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Gauntlet
Spoilers from San Diego Comicon panel:
FTV: Realms
Spoiler
Show
Glacial Chasm (new art)
Forbidden Orchard (new art)
Grove of the Burnwillows
Urborg, Tomb of Yawgmoth
Dryad Arbor (new art)
Murmuring Bosk
Duel Decks: Izzet vs. Golgari
Spoiler
Show
Niv-Mizzet, the Firemind (the old legend)
Jarad, Golgari Lich Lord (RTR preview, GGBB Mythic Legendary Creature- Zombie Elf Wizard)
5 other RTR cards
Return to Ravnica
Spoiler
Show
5 Guilds: Azorius, Izzet, Golgari, Selesnya, Rakdos
Mythic Legendary creature for each guild
Jarad
new Niv-Mizzet
new Isperia
new Rakdos
new legend for Selesnya- '3 as one' trinity of dryads
Large set
'Line'
Spoiler
Show
Name: Gatecrash
Location: Ravnica again
other 5 guilds: Dimir, Simic, Gruul, Boros, Orzhov
More mythic legends:
new Borborygmos
new Ghost Council
new legend for Boros- angel (not Feather or Razia)
new legend for Simic- merfolk (female, merfolk are on ravnica now, there is a reason but we don't know it yet)
new legend for Dimir- shapeshifter
Large set (!)
Will be drafted Gatecrash-Gatecrash-Gatecrash until Sinker comes out
Shocklands hinted at EVEN MORE but not actually confirmed
'Sinker'
Spoiler
Show
Location: Ravnica
All 10 guilds
Will be drafted Sinker- Gatecrash- RTR
Prereleases
Spoiler
Show
At release- choose a guild, then receive a pack containing:
5 RTR or Gatecrash packs
1 pack containing ONLY your guild's cards
1 Promo for your guild- which you CAN play in your sealed deck
Sticker
Letter from guild leader
Guild-specific achievement card
Other releases
Spoiler
Show
No New Premium Deck Series
Commander Armory: new commander oversized cards/foils/reprints/other fun CMD stuff
I think that's it. Some interesting stuff.
Spoiler
Show
FtV: Realms is looking slightly dissapointing so far...
A bunch of cards that stink, I already have, or have subpar new art. Urborg is cool but meh. Where's my foil Maze, damnit? :smallannoyed:
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
On the Return to Ravnica spoilers
Spoiler
Show
Pretty sure the "3 Dryads as 1" is actually just
Chorus of the Conclave, except maybe a new card.
In other news, I was wrong about enemy color-block (though I really wish they'd do it sometime), draft format looks awesome.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
So continuing the theme of first times from my last post I did my first Draft last night and did alright.... I think. I had to leave a round early as we didn't start drafting until an hour after we should have and I need to get a train back from events so I only played 3 rounds and got 1 draw, 1 win 2-1 and 1 loss 1-2. All the players there had drafted before which put me at a slight disadvantage though from what I heard people talking about before drafting started not many people wanted to play red so I decided I'd try and nab the cards for an aggressive red deck. I ended up going Red with a tiny splash of green, getting Krenko early secured the idea that I'd be playing red and trying to get extra goblins.
Due to luckily picking one of the same colours as I did in the pre-release I had some insight to what's good in that colour for limited format but still felt really overwhelmed by the whole drafting process and what's good in limited. Ah well I suppose with practice I'll get better and I enjoyed the whole affair with my planning on building a standard constructed goblin deck going ahead and the player that I think went on to come first saying if I needed specific cards for it he'd get hold of them for me. :smallsmile:
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
You may find this a helpful guide to getting a handle of drafting.
http://www.starcitygames.com/magic/f..._To_Draft.html
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Just a couple things gauntlet missed
RTR
Spoiler
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New Jace! (well duh, he is on some of the art work). There will be 2 planeswalkers in RTR
'Line' (is it spoilers to call a set by it's actual name once it has been announced?)
Spoiler
Show
There is going to be a new Gideon as well. There will be 2 planeswalkers in Gatecrash
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
tgva8889
On the Return to Ravnica spoilers
Spoiler
Show
Pretty sure the "3 Dryads as 1" is actually just
Chorus of the Conclave, except maybe a new card.
In other news, I was wrong about enemy color-block (though I really wish they'd do it sometime), draft format looks awesome.
Spoiler
Show
The three dryads very very specifically described as 'not the Chorus of the Conclave, who are no longer with us'.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Return To Ravnica:
Spoiler
Show
The Magic: The Gathering Facebook page has 18 photos listed Return to Ravnica Block Art Previews.
The first is Jace standing with Niv Mizzet, which we've already seen.
Then, there's a door or gate or something with the 10 guild symbols on it, followed by 5 beautiful landscapes, and 11 depictions of creatures and characters. One of which is Gideon standing with an angel and sporting a Boros symbol on his belt. You should be able to see them
here.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
9mm
it turns out there is not a card that deals damage when an enchantment enters the battlefield, this makes me sad.
Enchantress uses Words of War combined with the usual Enchantresses. It's the closest you can get.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
I'm judging at TCG Orlando! I'll be judging feature matches for rounds 6 and 9, so look for me!
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Quote:
Originally Posted by
Binks
Faith's Reward + Archaeomancer + Bloodthrone Vampire + 2 Torch Fiends + 2 Gilded Lotus? Is that insanely complicated enough to quality? Archaeomancer + Faith's reward can probably enable dozens of infinite combos.
Yeah. You can replace the Gilded Lotus and Torch Fiends with Omniscience to bring it down to 4 cards.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
Dryad arbor is beautiful. I might actually buy a FtV this time around.
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Re: Magic: The Gathering Thread XIV: Instant Annoying, Just Add Hexproof
So does anyone have any idea when FtV: Realms is going to go on preorder for most places? I really want to get one, but I get the feeling it'll sell out really fast and I don't want to miss the date.