Mark(PC): Half-Dragon, poorly-built sorceror/fighter-dude
Gurr(PC): Goliath Barbarian
Ana(PC): Cleric of Alcina, a N/E goddess of Death
Bill(NPC): Elf Ranger tracker for hire
Ancho(NPC): Elf Ranger tracker for hire
Note: This is the first campaign for Ana, one of a few for Gurr, and one of many for Mark. He
should have known better.
Long plot cut short, the PCs were hiking up a mountain to a necromancer's lair. They see a house further up the trail, about a half-mile away.
- They fight a trench full of zombies
- They encounter the necromancer himself outside
- The necromancer used Blindness on Bill and Ancho
- The necromancer used ray of enfeeblement on Mark, rolling a 6, paralyzing him. (I didn't know about the minimum of 1 STR clause at the time.)
- The necromancer used a poisoned dagger to damage Gurr's DEX, paralyzing him as well.
- Reduced to 0 hitpoints, rather than trying to retreat, the necromancer decides to be evil and cast a spell on Ana, eventually dying as a result.
What more convincing does one need that this guy was a tricky and evil dude?
blah blah blah, people get restored before approaching his house again.
So I tell them that they get to the place where the battle took place, and I tell them they see the house:
Me: What do you do now?
Mark: We go into the house.
Me: How? The house is way up the hill.
Mark: Well, then we go up to the house.
Me: Make a spot check.
Mark: /fails
Me: You step on a cleverly-hidden caltrop and take *rolls* damage.
Ana: /healz
Mark: Okay, now we go into the house.
Ana: /facepalm
Me: You're still not at the house yet.
Ana: We walk really slowly, keeping an eye out for traps.
Me: Great. They're easy to see once you know what you're looking for, and you make it up to the house just fine.
Mark: We go into the house.
Ana: /facepalm
Me: Through the closed door?
Mark: I open the door.
Me: Are you wearing gloves?
Mark: No.
Me: Roll a fortitude save.