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Re: A Thorn In The Hand IC
**The map is in post #646 on the previous page. Marlowe: No, you're not in flanking position.**
The large Orc turns his head as he notices Verossa's movement only to recieve the blade of her glaive to the stomach, causing him to bellow in pain and rage.
The crossbowman staggers a little when the beads of force impact his shoulder.
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Re: A Thorn In The Hand IC
The Orc that's being grappled by the first Elf struggles, trying to shake him off.
Opposed Grapple Check:
Orc: [roll0]
Elf: [roll1]
After a few moments the Orc manages to dislodge the Elf, throwing him off his back, turning and drawing his weapon.
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Re: A Thorn In The Hand IC
**Map and Initiative for the second round**
Still reeling from the blow to the stomach, the large Orc with the hammer starts bellowing again, his voice getting louder and louder as he starts shaking the hammer and slapping his chest with his other hand.
Looking closely you can see his eyes glaze over.
When he finally stops shaking he grips his hammer in two hands, raising it over his head and brings it down in the direction of the mounted warrior.
Roll to see who he attacks:
1 = Valor, 2 & 3 = Eleanora
[roll0]
Maul + Power Attack (sacrificing 2 points of BAB): [roll1]
Damage: [roll2]
Crit Confirm (if required): [roll3]
Crit Damage (if required): [roll4]
Luckily for the brave equine the hammer comes down mare inches from his body, slamming into the ground with such force that the head of the maul buries itself half it's length into the dirt.
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Re: A Thorn In The Hand IC
Now armed with twin swords, one of the elves runs to save the one that just failed to grapple one of the orcs. One of his slim blades goes straight for his heart.
Spoiler
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Moving through E9, F9, H8 to I7. Charge is impossible, correct me (+2 attack, -2 AC) if I am wrong.
Single attack after move action or charge: [roll0]
damage: [roll1]
crit confirm on 18-20: [roll2]
crit damage: [roll3]
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Re: A Thorn In The Hand IC
**Nope, it wasn't a charge, you had to make a couple of slight turns. Also, you stuffed up your crit damage, you only rolled 1d8 when it should have been 2d8. Wouldn't be a problem, but you just so happened to crit him :smalltongue:. Just roll it again when ever before next turn, nothing to hold combat up over**
As the Orc lines himself up to attack the Elf that had just tried to choke him to death, one of the others jumps out beside him, and with a quick flick of the wrist, slices the Orc's thigh open, causing him to drop to one knee, crying out in agony as a surge of blood pours out of the wound.
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Re: A Thorn In The Hand IC
The very singed looking Orc crossbowman struggles to lift his weapon.
When he finally had it lined up at the young looking figure that hurled the blast of energy at him, he grimaces as he pulls the trigger,
Heavy Crossbow Attack: [roll0]
Damage: [roll1]
Crit Confirm (if required): [roll2]
Crit Damage (if required): [roll3]
The bolt flies straight and true, striking the mounted enemy in the lower abdomen, burying itself in the victims innards.
**Ouch..... D_Man, I'm gunna ask for a Ride Check to see if you stay in the saddle. Normally it'd be a DC 5, but I'm gunna make it DC 8 because of the force of the hit
Oops... My mistake. I thought the crit confirm said 17. Show's that I should not make major actions when half asleep :smallredface:. Still need the Ride Check, but only at DC 5.**
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Re: A Thorn In The Hand IC
The arrow burrowing itself in Drayners stomach causes him to grunt in pain, almost losing his positioning he throws an eldritch spear at the last possible moment.
Spoiler
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Ride: [roll0]
Attack: [roll1]
Damage: [roll2]
The force of the spear leaving Drayners hand seems to reassure his position in his saddle, breathing a sigh of releif Drayner peruses the battlefield for signs of other danger.
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Re: A Thorn In The Hand IC
The crossbowman blinks as his target wobbles a little, grinning until he see's the bolt of dark energy leave the enemies hand, streaking straight towards him.
Before he has a chance to move, the blast catches him in the face, boiling his eyes instantly, searing his vocal cords so he cant scream. Collapsing to the ground, twitching for a few moments until he lays still.
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Re: A Thorn In The Hand IC
The Elf that had been grappling with the Orc rope holder, takes a quick look around, seeing that his companions are free, and able to take advantage of the momentary confusion as the Orc in front of him drops to one knee due to the Elf's friends attack, he jumps backwards.
Tumble Check to move out of AoO range: [roll0]
He arches over in the air, landing on his hands, his feet rolling over top of him until they touch back to the ground. Standing he makes the rest of the way to the bag that is not sitting on the ground, looking for something to cut his bonds.
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Re: A Thorn In The Hand IC
Eleanora grit her teeth, enraged by the futility of her first attack. Reeling back, she lashed out again with her lance.
Spoiler
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Ride (Guide with knees): [roll0]
Ride: (Fight with warhorse): [roll1]
Attack: [roll2]
Crit Confirm (if required): [roll3]
Damage: [roll4]
Damage (if crit): [roll5]
If more than 10 damage is dealt, Trip attack as a free action.
Trip Attempt: [roll6]
Trip Strength Check: [roll7]
Spoiler
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If rolling for Valor:
Attack: [roll8]
Crit Confirm (if required): [roll9]
Damage: [roll10]
Damage (if crit): [roll11]
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Re: A Thorn In The Hand IC
The Raging Orc starts laughing as the point of Eleanora's lance pierces his upper arm and Valor's hoof catches him in the side.
Giving another bellow of fury he raises his hammer above his head again, preparing to strike again.
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Re: A Thorn In The Hand IC
The Orc with the great axe struggles to position himself in a place where he can strike cleanly at the annoy furred beast that keeps trying to attack his feet.
Great Axe Attack: [roll0]
Damage: [roll1]
Crit Confirm (if required): [roll2]
Crit Damage (if required): [roll3]
With a sweeping blow he catches the badger in the rear leg, the blade of the axe digging right down into the bone.
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Re: A Thorn In The Hand IC
The remaining crossbowman takes aim at the tall warrior across the field again, hoping this shot turns out better than the last.
Heavy Crossbow Attack: [roll0]
Damage: [roll1]
Crit Confirm (if required): [roll2]
Crit Damage (if required): [roll3]
Unfortunately for him, this shot flies too high, arching over her head and landing in the ground at the edge of it's range.
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Re: A Thorn In The Hand IC
The Elf that originally recovered the bag, now armed with two thin bladed swords, like Mialali, rushes forwards to E7, striking fast at the Orc with the crossbow.
Thinblade Attack: [roll0]
Damage: [roll1]
Crit Confirm (if required): [roll2]
Crit Damage (if required): [roll3]
The strike connects, but the blade slides along the leather of the Orc's armour harmlessly.
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Re: A Thorn In The Hand IC
The Badger is maddened, foamy spittle drips from its mouth as it tries to maul the Axe Orc once more.
Spoiler
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Badger uses a Full attack action:
Attack 1 [roll0]
Attack 2 [roll1]
Attack 3 [roll2]
Claw 1[roll3]
Claw 2[roll4]
Bite [roll5]
Meanwhile, Raif tries to recover his position on Filofax, and strike at the orc wielding the Great Axe once more.
'Repent!'
Spoiler
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Ride (control horse in combat) [roll6]
Ride (guide with knees) [roll7]
Still aiming to move to G7 and attack Great Axe Orc
Attack [roll8]
Damage [roll9]
Crit confirm [roll10]
Crit Damage [roll11]
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Re: A Thorn In The Hand IC
The backs away a little as the furry little beast starts growling and snapping at him, it's claws and teeth finding his flesh through gaps in his armour.
Filofax rolls his eyes and whinnies as the badger starts going feral and backs up, ignoring Raif's commands to enter the battle.
**Raif and Filofax are now located in G10**
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Re: A Thorn In The Hand IC
((Guess the crossboworcs did blow a feat on Rapid Reload then))
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Re: A Thorn In The Hand IC
The third Elf knocks two arrows, aiming at the Orc struggling with the furious animal and lets them fly.
Comp Longbow & Rapid Shot (arrow 1): [roll0]
Comp Longbow & Rapid Shot (arrow 2): [roll1]
Damage (arrow 1): [roll2]
Damage (arrow 2): [roll3]
Crit Confirm arrow 1 (if required): [roll4]
Crit Confirm arrow 2 (if required): [roll5]
Crit Damage arrow 1 (if required): [roll6]
Crit Damage arrow 2 (if required): [roll7]
Both arrows streak towards the Orc, one piercing his shoulder.
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Re: A Thorn In The Hand IC
The second arrow however is was not as well aimed.
Comp Longbow & Rapid Shot to hit the badger: [roll0]
Damage: [roll1]
Crit Confirm (if required): [roll2]
Crit Damage (if required): [ROLL]3d8+3[ROLL]
And flies off into the distance, missing it's target or anything that could have gotten in the way.
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Re: A Thorn In The Hand IC
Verossa shouts "He is yours to make suffer, Hive sister. Others need this one more!" She moves to K4 and strikes at Greataxe Orc with her glaive.
((No charge bonus but she does get a flank. Putting that bonus, again, into power attack for +4 damage))
[roll0]Damage[roll1]CCR[roll2]
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Re: A Thorn In The Hand IC
Verossa's glaive flashes out, slicing the air next to the Orc's head.
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Re: A Thorn In The Hand IC
Golabur deftly dodges around Eleanora and yells out, "Hey ugly, feel the rainbow! Taste the rainbow. as a blast of color sprays from his hands.
Spoiler
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Move to T2
Use Color Spray against the Orc at I6.. He needs to beat an 18 Will
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Re: A Thorn In The Hand IC
Orc's Will Save: [roll0]
As the burst of syntilating colours blasts his eyes, the Orc blinks, shakes his head and then growls at the little snot that cast it at him.
**Actually... Colour Spray only has a range of 15' so you'd have to move closer than T2**
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Re: A Thorn In The Hand IC
:smallfurious:
Okay... I need to cool off and eat a Halfling. I'll be in my willow tree. :smalltongue:
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Re: A Thorn In The Hand IC
Quote:
Originally Posted by
Arranis Thelmos
:smallfurious:
**Marlowe did warn you about spells with Will Saves :smalleek:... Please don't hurt me**
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Re: A Thorn In The Hand IC
That's alright. It's all part of the game.
Maybe it's the dice gods biting back at me for not checking the range on that first. :smalltongue:
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Re: A Thorn In The Hand IC
**We all make mistakes :smallsmile:**
The Orc that was leading the prisoners gets back up to both feet, grimacing as his leg throbs in agony. Raising his shortsword he lashes out at the Elf that struck him.
Short Sword Attack: [roll0]
Damage: [roll1]
Crit Confirm (if required): [roll2]
Crit Damage (if required): [roll3]
The blade of the sword striking the armour on the Elf's chest and bouncing off.
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Re: A Thorn In The Hand IC
((It's the Blenheim curse! Well, the specific Blenheim curse that doesn't walk around on two legs anyway.:smallsmile:))
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Re: A Thorn In The Hand IC
The Raging Orc lets out another bellowing roar.
Intimidate Check: [roll0]
Following with another powerful swing from his maul.
Roll to see who he attacks:
1 = Valor, 2 & 3 = Eleanora
[roll1]
Maul & Power Attack: [roll2]
Damage: [roll3]
Crit Confirm (if required): [roll4]
Crit Damage (if required): [roll5]
Though his fury seems to be causing his attacks to go wild, the maul thundering past Eleanora's face with a rush of wind and a grunt of effort.
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Re: A Thorn In The Hand IC
((How can he intimidate and attack in the same round? Does he have Fearsome armour? Highly unlikely given a -1 modifier. He'd literally have to have a Chr in the negatives))