To Grimsage Matt (GM PM)
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The "Verdan Contact" mentioned in the end-of-turn post is just a fluff way of showing that the Wardens now have connections in Verdan and don't have to wait for a turn to receive replies from out-of-city factions based on that particular island. To use another faction's Contacts trait, you have to spend ESP mid turn for every neighborhood you are away from the location of the Contact.
Basically, if you want to send a message to someone who would be able to be contacted by the Verdan Contacts trait, you'll have to wait until after EoT for a reply. On the other hand, contacting Gerald Neilson would usually require the Contacts trait, but he happens to be in the city at the moment...
Gerald Neilson to Technists Guild (5)
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That would depend entirely on what you wish to purchase. My employer offers a wide variety of stock devices manufactured in Veras, and also accepts commissions for custom designs and items of a more unique, and occasionally controversial, nature. If you wish, I can also serve as a go-between to acquire devices created by the Monks of the Ascension, though if you wish to purchase items created by other direct competitors to my employer I would advise you look elsewhere.
Fat Tippest: Technists Guild (5)
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The managers are none too happy with the Guild men hanging around handing out books--they tend to compare them unfavorably to Blackfist pamphleteers and try to drive them off the street--but the workers themselves seem receptive to your message.
Peacocks to Blackfist Brotherhood (6)
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Well, we were planning on working to draw in a bit of larger crowd, maybe having some discreet gentlemen hanging around afterwards directing tired folks to places they can relax, maybe even have a few pretty things picking up a few clients, but right now it looks like we're going to be using as a stage to publicly execute whatever poor dumb animal decided it was a good idea to pass our mail along to someone else.
Don't eavesdrop on us, friend. You give us respect, we'll do you the same, aight?
Peacocks to Doctor Vassari (6)
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Looks like Blackfist has been reading our mail. We seem to have a bit of a security problem, one which we intend to make vanish. Helping out with and taking advantage of the games is all well and good, but we aren't about to start tolerating disrespect of this kind while doing so.
Market Guard to Blackfist Brotherhood (6)
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...Right. The Doctor told you what he was planning, then?
Blackthorne, Exodus Carriage Houses to Mercantile's Guild (PM)
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What the ****. What the actual ****. You got evidence of this? You know who the bastards are?
On a completely unrelated subject, just out of curiosity, do you mind if we nail some people to your bridge? Like, off the side? We'll keep it tasteful.
Shipwright's Guild to Mercantile's Guild (4)
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You'll be wanting this one, then. It's based on Imperial navy cutters, but with a flatter bottom so it won't get stuck on the bottom of the Tethyn. That also gives it a little more cargo space, right along here, see? Swivel-gun mounts here, here and here, though you'll have to supply those yourself--or you could stick arbalests or something on them, the mounts don't care. Mast for high-seas and upstream work, but there's room for oar and pole as well. Good, well-rounded merchant marine ship, this.
oblivion6 (GM PM)
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Hmm. I could see that working, yeah.
Craftsman assassin removing a single target: 30 WEL. Doesn't matter what target, doesn't matter what conditions you put on the killing, they don't care and it won't change the price. For 30 WEL they will remove one individual from the mortal world. People can't even be resurrected by divine intervention or raised from the dead with necromancy after the Craftsmen are through with them.
And of course you can arm your merchant vessels.
Fat Tippest to EBSA (5)
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Don't see any problems with that, milord. We'd be right grateful for legal assistance in drawing up some contracts, truth be told.
Ambassadorial Guard to EBSA (5)
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An intriguing proposal. What sort of partnership did you have in mind?
Merdallan Knight (EBSA PM)
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This would be an EoT action, I'm afraid.
Dreuger Grounds (EBSA PM)
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This, however, would not be an EoT action, because it's stuff you can pick up from rumors and your own records.
Drueger Grounds: The various factions in this neighborhood are, for the most part, religious in nature. Telen Kosh is a cult leader who lived three-hundred years ago; the current head of the Righteous Army claims to be his reincarnation, though the veracity of this claim cannot be proven. The Brotherhood of the Flowering Rose are probably the closest to practical as you'll get in the Grounds, being an order of assassins who worship the symbol of an open rose (not roses themselves--they believe the image itself is holy). They don't really make a big deal out of their beliefs, unlike the others. The Defeated are associated with one of the dark and bloody gods from up in Elsinier (ice elf deities are infamous for being brutal, barbaric and cruel, and are widely regarded as a stain on an otherwise civilized culture). This particular group claims allegiance to Drowning-in-Snow, though a small, feared subfaction of them worships Blood-in-Black-Water.
Dreumont to EBSA (4)
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That would be wonderful, of course! If possible, we would very much like assistance in dealing with the Worldbreaker thugs in Old Jack's Run. The Worldbreaker destroyed the greatest empire and greatest culture that this world has ever seen; he should not be glorified like this. Frankly, it's disgusting.
Blackthorne, Exodus Carriage Houses to EBSA (4)
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Well well well, what have we here...seems a lot of people are taking an interest in the Turnaround lately. We've both got a bit of housekeeping to take care of, but once that's done you can be sure we'll devote our full attention to providing you with the best damn courier service you've ever seen.