"I don't believe I've heard of these... Vegepygmies...They are peaceful?" Amalody scans about as they proceed along the road.
[roll0] Perception Check
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"I don't believe I've heard of these... Vegepygmies...They are peaceful?" Amalody scans about as they proceed along the road.
[roll0] Perception Check
Gorm shrugged his shoulders a bit. The ride had taken a good bit of the six hours which brought you back to where the Hobgoblin was found. Gorm slipped down from his horse, and set about hitching his horse to a nearby stand of trees. The horses would be out of sight, and Gorm put a marker on the trunk of the tree.
Amalody
SpoilerYou don't see anything out of the ordinary on your travel down the road
"We can leave our mounts here, the swamp is no good for them anyway. The mark will keep them calm, ward off anyone too nosy. Old Hunters Guild trick, a bit of know how and a bit of magic."
After the horses were looked after, Gorm began to lead into the swamp. It was dry for the most part, then patches of standing water and muddy areas dotted the small stands of trees.
"As for the vegies...they're peaceful lot most of the time. They sometimes like to trade a bit, information or goods. They are self sufficient so they often only want things done for them or what have you. Who knows what they'll have to say."
Soon enough, you come around a small hillock and Gorm kneels down. He bids you stay where you are, and a small creature appears. It looks as if it is humanoid, but only about eighteen inches tall. It looks as if it is clothed, but closer inspection shows that it merely has higher concentrations of fungus growing on it in its pelvic region, and along its chest and arms. It carries a small spear with a sharp stone tip.
Gorm begins to converse with the thing in a guttural, growl filled language that seems to be rather hard on the ear.
Jasper
SpoilerYou recognize the language as Terran. Gorm asks the Vegepygmy if he has seen any Hobgoblins, and the Vegepygmy informs him that they saw some "Greenies" being chased a day or so ago. He tells Gorm to follow him, a friend of his at their village knows more."
Gorm rises and bids for the party to follow, the small creature leading the way.
As the group progresses through the swamp, Amalody is careful not to step into too much mud, and is trying her best to stay as clean as possible. Obviously, this is a futile effort, but she feels she must try anyways.
Mud and grime are unavoidable on any true adventure, and Heather knows this. Being in the wilderness, meeting mysterious creatures, not knowing where the trail leads... This was starting to feel like one the adventure stories she loved as a child. She begins to stare off into space and remember fireside tales as she listens to the rhythmic squelching of her feet as she trudges through the muck.
SpoilerFor the Vegepygmy; Knowledge (Nature): [roll0]
Heather
Spoiler
The Vegepygmy are commonly called "Mold Men". They live in small tribal groups but there can be many tribes in one area. They are territorial, but generally not aggressive, given their small size.
As you follow the little figure through the swamps, Gorm keeps his eyes sharp and seems to be scanning the area, almost as if he is a little worried. He turns his head, seeing the little Moldman having turned, and the creature stood staring back at the party. Gorm spoke softly.
"That isn't a good sign."
He begins to scan his eyes around the area, and then his gaze fixes on the mound in the middle of the small muddy clearing.
"I think...that mass of plant life over there is...moving."
As he says it, the Moldman scurries into a nearby tree. The mound of plantlife in the middle of the clearing heaves upwards and comes to life, two huge green moss covered tentacles swinging about as it's maw opsn in a silent roar.
Positions
Ilmarinen
Ilmarinen moves to H13 and draws his Chakram.
Jasper
Jasper begins his inspiring oratory while drawing his crossbow and continuing to stand behind the party.
Inspire courage: +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls.
Current Positions
The plant monster shuffles forward, and it rears one huge tendril towards Gorm.
Attack!
Spoiler
Slam against Gorm.
[roll0]
[roll1]
If hit, Grab. Taking -20 to attempt to grapple Gorm without becoming grappled itself.
[roll2]
Gorm ducks the swinging tendril, and the monsters lets out a bubbly roar to indicate it's displeasure.
With a flick of his wrist, Ilmarinen sends the circlet of metal spinning towards the tree creature, even as he draws his blade and steps around towards the creatures side.
The black blade of his scimitar almost seems to gleam eagerly in the dim light.SpoilerRound 1
- (standard action) throw Chakram: [roll0]; damage: [roll1]
- (move action) draw scimitar
- (free action) 5ft step to (G,12)
- (free action) Knowledge(nature): [roll2] (max DC10 untrained)
Khrona, Mistress of Time
Surprised by the sudden mossy blob that has erupted infront of them, Khrona begins chanting in ancient tongues lost in time. Her robes blow around in an invisible wind that no one else feels. Upon the end of her chant, the group feels energized with speed and quickness!
SpoilerKhrona moves foward to L14, then uses her revelation to cast lvl 7 haste on the party! Everyone is affected!
Edit: Double Post Baddie
Edit: Tri-tri-triple Post!!!
Heather feels the magic surge through her and giggles. "Protect our guide," she calls to her companions, "I'll get behind it". She steps away from her companions as she hurriedly pulls a flask from one of the pouches on her belt, draining it in one go.
Her body begins to warp and change as the magic takes hold. She clutches her head in her hands as feathers fall haphazardly from her skin and her face narrows and elongates into the beaked visage of a hawk. Her fingers extend as her arms become large wings, and powerful talons tear through her muddy foot-wraps. The gemstone on the choker around her neck crackles with arcane energy and her giggling turns into a cawing that seems to echo with two voices.
As she rises to her full height a shower of feathers falls around her. "This thing ain't seen nothin' yet"
Spoiler5ft step to 14J, move action to draw mutagen, standard to drink it.
Amalody will charge to square J11, drawing her thinblade during the movement, and take a swing at the large beast. She would not like to lose the guide, especially on their first day out.
Spoiler[roll0] Attack
[roll1] Crit Conf
[roll2] Damage
[roll3] Crit Dmg
[roll4] Sneak Attack Damage
If it is affected by SA, it takes a -2 to hit me for [roll5] rounds, and I gain a +2 bonus to dodge AC for a round.
Edit: Attack roll should be 1 higher due to haste.
Jasper
Jasper fires his crossbow at the plant monster. He stays where he is and reloads another bolt.
SpoilerHP: 52/52
Performance: 25/27
Spells: 6/6/4/2
Attack: [roll0]
Damage: [roll1], piercing
Current Performance
Inspire Courage: +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls
Gorm
Gorm takes a Five foot step to L10, and begins to draw arrows, loosing them at the creature, even amongst it's flailing tentacles.
Attack!
SpoilerFull Attack, with Manyshot. Four attacks with haste. Provoke from Plant Monster.
attack1
[roll0]
damage
[roll1]
[roll2]
attack2
[roll3]
damage
[roll4]
attack3
[roll5]
damage
[roll6]
attack4
[roll7]
damage
[roll8]
AoO
SpoilerTentacle on Gorm
attack
[roll9]
damage
[roll10]
If hit, Grab
Attempt Grapple:
[roll11]
Current Positions
Amalody runs her thinblade into the creature, but she can't seem to find any particularly vulnerable spots on the beast. The Chakram and crossbow quarrel sailing through the air and into the things hide as well. Gorm dodges a swinging tentacle, but it puts him off balance and his arrows fly wide of the monstrous beast.
The Vegepygmy goes paralyzed with terror as he sees the giant creature in action, and then sees Heather burst into her winged beast like form. He scurries further up the tree he has chosen to hide in, clutchig the top as he watches the action.
Your weapons prod and pierce the hulking creature, and it's gurgling roars show that you are indeed hurting the thing. It's mossy hide shifts and contorts though, and some signs of your weapons marks on the creature fade into it's body.
Two large rope like vines shoot forward out of the nearby tree, each acting independently of the other. One lashes out at Ilmarinen, and one at Jasper.
The great mossy creature surges forward and lashes both tentacles out, one at Gorm and one at Amalody, it's gaping maw coming forward towards Amalody as well.
Monsters!
Spoiler
Tentacle and Bite at Amalody:
Tentacle attack
[roll0]
Tentacle damage
[roll1]
Grab
[roll2]
Bite attack
[roll3]
Bite damage
[roll4]
Grab
[roll5]
Tentacle against Gorm
Tentacle attack
[roll6]
Tentacle damage
[roll7]
Grab
[roll8]
Vine at Ilmarinen
Vine attack
[roll9]
Vine damage
[roll10]
Grab
[roll11]
Vine at Jasper
Vine attack
[roll12]
Vine damage
[roll13]
Grab
[roll14]
The mossy beast snaps it's jaws and flails it's tentacles, but Amalody and Gorm are able to keep just a bit quicker than the beast.
Jasper reacts quick enough to not feel the sting of the vines lash, but Ilmarinen is caught by just enough of a surprise, and he feels the vine attempt to whip it self about him. it';s lash stings, but the vine does not take hold of him.
Ilmarinen
SpoilerYou take a vicious lash from the vine, 11 damage.
Jasper
Jasper quickly leaps back in shock and stops his performance. He begins casting a spell.
SpoilerHP: 52/52
Performance: 25/27
Spells: 6/6/3/2
Casting mirror image.
Defensive Cast: [roll0]
3 images of jasper appear next to him, dancing around and making it impossible to tell which is the real one.
Current Performance (1 round left)
Inspire Courage: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls
Updated Positions
Stepping forward, Ilmarinen casts and images of himself surround him making it impossible to distinguish the real elf. He then strikes twice with his black scimitar at the large creature before him.
SpoilerRound 2
- (swift action) Enhance weapon [-1AP] (Black blade +3 keen)
- (free action) 5ft step to (G,11)
- (full round action) Spell combat:
Cast mirror image (Concentration [roll0] vs DC19 to cast defensively), [roll1] images
Attack vs Plant creature: [roll2] (crit range 15-20); damage: [roll3]
Attack(haste) vs Plant creature: [roll4] (crit range 15-20); damage: [roll5]
(note that the optional +5 to concentration and -5 to attacks from spell combat are included above)
Hit points: 43/49 (5 non-lethal)
AC 25
Speed 60ft
Arcane pool [6/7]
Effects:
- Ablative barrier (7 hours)
- Enhance weapon (10 rounds)
- Haste (6 rounds)
- Mirror image (7 minutes)
Heather crouches low, and with a powerful flap of her wings bursts into a sprint. She dashes past her elven companions, wings extended behind her, and runs along the side of the beast before flapping her wings again to pivot behind it and spin a taloned foot around in a slashing arc.
SpoilerMove to 7H, Attack: [roll0], [roll1] + AoMF[roll2]electric + Sneak Attack[roll3]
As her talon rips into the monster she let's loose a delighted shriek.
Khrona, Mistress of Time
With the sudden appearance of the smaller tentacles bursting out from the trees, Khrona moves to assist Jasper with his new quarry.
"I'm coming to help Mr. Jasper!" Khrona calls before letting flow a burst of magic into the wriggling mass of plant. The shockwave from the magic leaves the air around her cold and smelling of ozone.
Upon touching the tentacle, vivid black cracks shoot through it. The tentacle recoils from the force.
SpoilerKhrona 5ft steps to M13, and casts Inflict Moderate Wounds upon the tentacle.
Concentration to Cast Defensively - DC: 19 - [roll0] (d20 + Caster Level + Modifier of Casting Stat)
Melee Touch Attack: [roll1]
Damage: [roll2]
Amalody continues her assault on the large monstrosity, trying to create some sort of opening in its defense before she strikes.
Spoiler[roll0] Feint
[roll1] Vital Strike
[roll2] Crit Conf
[roll3] Damage
[roll4] Crit Dmg
[roll5] Sneak Atk Dmg
A Tentacle whips out at Heather as she moves by the creature.
SpoilerAoO for moving by. A Tentacle swings towards Heather.
Attack
[roll0]
Damage
[roll1]
Grab
[roll2]
The tentacle whips out and catches Heather firmly, striking directly across her chest with a loud thwack.
Heather
SpoilerCritically hit for 9 damage. (4 if 22 doesn't confirm. I think it does though)
Gorm
The beast heaves about, and Gorm fires his volley into it again.
Attack!
Spoiler
attack1
[roll0]
damage
[roll1]
[roll2]
attack2
[roll3]
damage
[roll4]
attack3
[roll5]
damage
[roll6]
attack4
[roll7]
damage
[roll8]
Current Positions
As the beast lurches about, swinging it's tentacles wildly it is able to get an excellent swat at Heather as she moves about in her feathered form. It does not stop her though, and as she gets to the back of the beast one of her clawed hands rips into the thing. It heaves upwards, and then slumps forward. A long slimy appendage pokes out and along the bottom of its mouth, the approximation of what you can only think would be a tongue. The beast moves no more.
The combined efforts of Ilmarinen, Heather and Amalody having destroyed the great green hulk, the smaller vines continue their assault as if unafraid of the consequences. One continues it's assault on Ilmarinen, the other sweeps forth at Khrona, having felt the sting of her spell.
Monsters!
Spoiler
Attack on Khrona
[roll0]
Damage on Khrona
[roll1]
Possible Grab on Khrona
[roll2]
Attack on Ilmarinen
[roll[1d20+7[/roll]
Damage on Ilmarinen
[roll3]
Grab on Ilmarinen
[roll4]
Khrona feels the sting of the vine as it whips out at her, it's tendrils tangling about her blue skinned arms, and around her throat. She is now in a struggling lock with the beast.
Khrona
Spoiler13 damage. Khrona is now grappled by the Vine.
Ilmarinen is able to deftly dodge the strike of the angry vine once again.
"The swamp should know better than to try and hunt me"
Heather launches herself over the crumpled heap of the fallen plant towards the vines that thrash at Ilmarinen. With a few powerful flaps, she flies behind the vines and maneuvers to kick as she drops to the ground, to slicing at the vines.
Spoilermove to 13F and attack
[roll0] (includes flanking this time)
[roll1] + [roll2]electric + [roll3]sneak attack
Flanking the vine creature, Ilmarinen strikes with his black scimitar at the creature before him.
SpoilerRound 2
- (swift action) Arcane strike
- If Vine creature at (H,11) is dead, then
(move action) Move to (O,11) (moving around to avoid AoO's)
(standard action) Attack vs Vine creature: [roll0] (crit range 15-20); damage: [roll1]- If Vine creature at (H,11) is alive, then
(full round action) Spell combat:
Cast arcane mark (Concentration [roll2] vs DC17 to cast defensively)
Spellstrike attack vs Vine creature: [roll3] (crit range 15-20); damage [roll4]
Attack vs Vine creature: [roll5] (crit range 15-20); damage [roll6]
Attack(haste) vs Vine creature: [roll7] (crit range 15-20); damage [roll8]
Hit points: 43/49 (5 non-lethal)
AC 25
Speed 60ft
Arcane pool [6/7]
Effects:
- Ablative barrier (7 hours)
- Enhance weapon [Black blade +3 keen] (9 rounds)
- Haste (5 rounds)
- Mirror image [3 images] (7 minutes)
The Vine creatures shudder and drop, the one on Khrona going slack when it's main vine is severed, and the other destroyed by the talons of Heathers hawk like foot.
The vegepygmy climbs out of the tree and approaches Gorm carefully, not coming too close to Heather in the process. They speak for a few moments.
Gorm nods and once the party has healed themselves if they wish, you continue on into the swamp for another half an hour of walking or so. You arrive at what looks like a beaver dam across a body of water, but it seems it is a colony of Vegemygmies.
Your little guide goes inside and soon another, taller Vegepygmy comes out to speak with Gorm.
Jasper
SpoilerThey converse in Ignan. The Vegepygmy thanks Gorm for having your party kill the monster, as it had been wandering near their village for some time. He provides the location of what you can only figure are some ruins(He describes them as old man made caves) and then tells Gorm that he has seen the "uglies" that live there be taken by "Scalies". He mentions then that the people you are looking for may have shared the same fate.