These days when I assess systems, my first and only question is "Why would I use this system rather than
Heroquest?"
Knowledge of the Heroquest system is an excellent tool to have as a storyteller. As far as a completely generic conflict resolution system goes I don't think you can do better. Heroquest works with everything. Ponies. Exalted. Space cyborg ninjas fighting Galactus. DC superheroes. It's a pure conflict resolution mechanic which promotes good storytelling through it's fundamental success/failure structure. Heroquest also takes twenty minutes, tops, to teach a new player everything they have to know.
There are better systems than Heroquest. The World of Darkness Storyteller System, for example, is utterly optimised for the task of being a horror game. Bonuses and penalties are easy to assess, and creeping reductions to your dice pool as a horror scene drags on is intimidating. Combat is fast and bloody. The game will rarely, if ever, get dragged down in minutae. Supernatural powers are discrete, flavourful and interesting to advance. Merits allow a vast swathe of customisation. WoD is way better at being a horror game than Heroquest could ever be.
Using that same system for something else, like Exalted... well, you get the clusterfrag of Exalted 2E. Storyteller is not good at being a generic system. That's okay, so long as it does the one thing it's meant to do well.
Now, this system? It feels like it's an attempt to reverse-engineer the show as a roleplaying game. All the choices in it feel really limited, with so few points that it doesn't seem possible to expand a character past their base competencies. There's no fun for me to had in gaming the system.
And I
do like gaming systems. All my characters tend to be very optimised for a task - I really like the concept of being the
very best at whatever it is that I do, even if it means I have to make some costly trade-off. This system lacks the ability to do that through it's super specific character creation process, limited array of choices, and lack of an effective benchmark. WoD I know 13 dice is fantastic because Joe Average rolls 4. This... bluh?
It just wouldn't be fun to make a character in this system. It wouldn't hurt, but I'd get no joy out of it. It'd just be a thing I did so I knew what to roll when conflict resolution time came and it wouldn't cover all aspects of my character (particularly the character I was tossing around).
A small thing? Maybe. But I've got Opinions, I've refined them over time, and these days I don't have time for things I don't find interesting.