Hmm. See, I thought I addressed this, but apparently I didn't. So I will edit on being back in front of my computer and for now state that no, you may not make your complex formula (or Sunlight Apotheosis) Illumination Mythic until you are teir 9.
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And the recruitment thread for the game I promised is online.
Apply at your own risk.
Am I missing something, or are Enhanced Armaments effects all absent?
They are. This section is currently being rewritten; Enchanced Armaments are likely to be removed... or at least significantly changed.
While making a character for Snowfire's game, I thought of a new weapon archetype:
{table=head]Weapon | Damage (S) | Damage (M) | Critical | Range Increment | Weight | Type
Kicking |1d6|1d8|20/x2|-|3 lbs.|Special*[/table]
Kicking: A kicking device is usually fixed to the boots of the wearer's Costume; attacks with a Kicking Device are delivered with one's legs, rather than arms. While wielding a Kicking device, both your arms are considered free. Though you can hold another weapon in your arms, you can't combine attacks with a Kicking device and the weaponsd you hold in your hands in the same round.
Yeah, I know, it is rather silly :-)
You can already represent that using Stance. Unarmed strikes can be kicks. :)
I would just like to say, that is my favorite homebrew ever, and I can't wait to try it out. Though I'm still trying to get over the fact that every character is called a magical girl...
there are 27 usages of the term "Magical Girl" in the front page's rule text, mostly outside of the classes themselves. I'm sure if we ask very nicely we can get all instances of "magical girl" that aren't the introduction or flavor to be changed to "Evoker"
So, I was re-reading the base classes in this thread, and I noticed something about the starlight/moonlight/sunlight apotheosis that I don't understand, specifically about the character becoming an augmented subtype. And when I looked it up on the d20 srd, it didn't really explain what that meant. So...does anyone know what that means?
It means that they changed types from a previous type. It's just there as a reminder in stat blocks.
Which means.............what exactly? :smallconfused:
Ok, so the person can still be affected by the enlarge person spell. What I'm trying to figure out is what being augmented means. Does the character get more ability points? Better saves? Better fluff? The d20 srd isn't clear.
An Outsider (Augmented Humanoid) is a Humanoid that is now an Outsider. They receive benefits of being a humanoid where beneficial (and where detrimental in a few specific cases)
The augmented subtype, by itself, does nothing.
Their original type, humanoid, was augmented by the addition of outsider.
Sorry, I'm trying. :smallsigh:
Really hoping to have something concrete up tomorrow - namely, the rest of the Enhanced Armament overhaul update - replacing the EA feature in the Champion with something else, removing other references to Enhanced Armaments, adding a few costume elements, renaming costume elements to Imbuements, rebalancing a few existing imbuements, and doing some basic clarifications on how Imbuements work.
That said, there is a -ton- of stuff you guys have produced for me to review and get up on the front page, because you're awesome like that. I am going to focus on reviewing the posts with actual content in them, because if I answered every question on the last four or so pages, I just wouldn't have time to get any homebrewing dome myself. So if you have a standing query that nobody has answered yet, please ask it again here. Just looking at how much I need to sift through is daunting, and has made it hard to approach this in my free time. By re-consolidating what I need to look at, and separating it out from the stuff that has been resolved, you will be taking a big load off my shoulders, and helping me catch up as fast as possible.
Thanks in advance.
Looking through the pages, I come up with these as the most notable things to respond to:
There is critique from Amber Vael and sreservoir.
Vael's is here, here and here.
sreservoir's is here
Then there's Lix's Shining Princess PrC.
caledscratcher's Interceptor Base Class.
And my Bringer of Twilight and Knight of the Dim Star PrCs.
Oh, and a question from me. Is there any reason why Child of Light and Light's Artist never made it onto the PrC list on the front page?
Note, there have been changes made to both of them since they were originally posted.
And that's all the major stuff as far as I can tell. If I missed anything from people, if they would pm me I can just add it to the list here? Might make it a bit easier for Selinia.
You forgot about the mythic rule set you made for pathfinder, Snowfire.
Also, it does appear that I and not a few other people, 2 on this page, would appreciate changing most instances of the phrase Magical Girl to Lightwielder or something similar.
Please?
Edit: Also, form Pearl doesn't specify the time it takes to evoke from the pearl.
Just for the record, I'm completely fine with frequent use of the phrase 'magical girl' in homebrew that has the default fluff of magical girls. :smalltongue:
Then an adaptations paragraph so DMs don't disallow it because they think it sounds corny?
Personally, I love most of the flavor and don't see why it needs feminine connotation.
Because it's HOMEBREW and thus doesn't require being setting-neutral, so why the hell SHOULDN'T we just call it what it is?
It's a magical girl. No matter how you try to deny it or how many alternate names you use for it, it's a fething magical girl.
If your DM wouldn't allow it as written he's not likely to allow it with MINOR COSMETIC CHANGES anyway, so don't bother beating around the bush. Just keep it simple.
They're magical girls, and that's all there is to it. :smallmad:
The female flavor originated when the class was called The Magical Girl.
The flavor is completely fine, and the mechanics are solid, but there are, from a design standpoint, random and arbitrary uses of the term "Magical Girls" in rules text. The uses of the term should be replaced with "Evoker", which is the term used by most of the rules text to refer to the collection of classes. We've had people complain about the implication that males can't be Evokers, so lets just remove the thing causing those implications. It's right there in the opening that this class was inspired by Magical Girls, but if it's actively causing problems for people who want to play this class, shouldn't the troublesome aspects be fixed?
Introduce them to Nanoha and have done with it.
By the logic they're using, the character's gender is locked into whichever pronoun is used in the class description. FAIL.