Spoiler
I just edited to say what the hell when it wouldn't work normally.
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Spoiler
I just edited to say what the hell when it wouldn't work normally.
SpoilerNo, you can't edit to roll. You can edit after you roll, but can't touch those [roll1] or [roll2] brackets.
Initiative:[roll0] for construct
[roll1] for Emilio
Construct will end charge in the D-E/15-16 squares and attack the two closest. I imagine the one behind the brown box will gain concealment.
Spoiler
*sigh* I know. This is how it turned out (and watch it be ironic if it actually works):
[roll0]
While the rest of the party positions itself, several big holes apear in the ground next to one of the hooded figures, just as an invisible giant was mauling there with a greatclub. Luckily for the human, none of the attacks actually harm him, altough he looks quite suprised.
Then Rin decides to show her worth. She points her finger, says the magic word and a massive column of fire comes screaming from the heavens, falling directly two of the hooded figures who had sticked a little too togheter.
When the flames dissipate, one of the figures has been burned to the bones, but the other emerges with just some small burns. Aparently, he used his companion as a shield in the last moment.
SpoilerWell Kagehime is having some problem with the dice so I'll give her an hand.
Flame strike at enemies at B15 and E17, since they're the only ones close enough to be under the area at the same time.
[roll0]
Their ref saves
[roll1]
[roll2]
Emilio
"Company?," the psion jerks around.
Emilio blinks twice and clears his mind. A considerably harder task than it sounds.
SpoilerTrue Seeing, Psionic: 9 PP
Psionic focus check automatically made.
Ainariel spots one of the hooded figures by the corner of a house, and utters a single word. The oponent drops it's weapon in terror as his eyes become white globes and he finds himself traped in his personal darkness.
The remaining bandits try to counter attack, but Akraesh is faster. Moving with unatural speed, he sudenly vanishes from sight, and reappears next to one of the bandits, his daggers stuck in his throat and heart. The man falls whitout a sound, a serene look on his face, whitout ever realizing what killed him.
The three remaining bandits cower for a moment and seem like they'll run away, but then one of them screams in the storm:
Remember the teachings of Yuri!
To wich the other two answer:
We will be remembered!
The three mans then take shortbows from under their cloacks and shoot towards the party while laughing like madmen.
Spoiler
Blindness save
[roll0]
Counter attacks
[roll1]
[roll2]
[roll3]
The blinded man just hits one of the buildings, but the other two target Rin, who dodges the arrows easily. Or so she tought. However when she realizes it the projectiles are stuck in her flesh in specially painfull places. How did it happen? It was almost as the arrows changed flight in mid air!
However, she's quickly avenged. Emilio's monstruosity jumps in the middle of two of the bandits, grabs them with his hands and crushes them in a gorish show, their blood being quickly washed by the rain.
Then Vorato materializes again in the material plane, and stabs his psychic blade in his oponent's neck, making him fall dead.
All the visible bandits are dead, but you stil feel this battle has just started. You clearly feel someone observing you from the shaddows between the buildngs...
(Everybody:spot and listen checks, plus Rin, Samantha and Ainariel may still act)
SpoilerConfirm crit
[roll0] Extra:[roll1]
Damage:
[roll2]
[roll3]
Rin takes 23 damage.
The 5 bandits are dead.
Rin just shakes her head. "Typical bandit scum." Then, of course, she realizes that she's rather hurt. "ああのたわごと!" she mutters, hoping nobody else can understand her, and is about to cast something else when she at least sees the others die equally spectacularly.
Spoilerspot/listen checks-
[roll0] spot
[roll1] listen
I'll decide my actions once I see whether or not I see or hear anything.
Ainariel
"Teachings of Yuri? That's not something an ordinary bandit would say..." Suddenly Ainariel suspects that dealing with the cult is going to be a lot more difficult than he had anticipated. If those men were cultists, cultists could be anywhere. "Too bad we couldn't take one of them alive to explain it. Unless..." Ainariel is positive that he is being watched. "Unless something else was with them..." Ainariel looks contemplatively at his rapier for a moment, then draws it sharply along his palm. The blood seems to coat the blade, adding a layer of red to the black energy crackling around its edges. Readying his blade for a lunge, Ainariel cautiously advances towards the corner of the building where the man he blinded lies dead.
SpoilerMoving to L18. Casting Blade of Blood, sacrificing 5 HP. My next attack will do an extra 3d6 damage.
Spot: [roll0]
Listen: [roll1]
I'm curious about the Teachings of Yuri. Wall of Knowledge checks!
Arcana: [roll2]
Religion: [roll3]
The Planes: [roll4]
SpoilerSpot: [roll0]
Listen: [roll1]
Not that I expect it'll accomplish much. The true-sighted Emilio has the faculties to be concerned with the invisible giant behind him.
Free action order to the construct is to return to Defarge.
well that's all the visible enemies, now to check for the less visible ones
Spoiler
These checks are for the surprise round (quick reconnoiter)
Spot: [roll0]
Listen: [roll1]
Once all the bandits are dead Akresh switches back to Hearing the Air, if these checks are made on the same round as our actions then subtract 5 from the listen result.
Spot: [roll2]
Listen: [roll3]
I'm recovering Cloak of Deception and switching Ghost Blade for Sudden Leap.
Spoiler
Spot:
[roll0]
Listen:
[roll1]
Spoiler
Spot: [roll] d20+5[/roll]
Listen: [roll]d20+5[/roll]
If those succeed, Rin will move to within 50 feet and cast Invisibility Purge.
SpoilerRin's Spot and Listen rolls because apparently she can't get the roller to work
Spot: [roll0]
Listen: [roll1]
Akresh and Emillio's abilities allow them to see what before was hidden. The six other bandits stand atop the buildings, previously hidden by layers of cloacking magic.
The first one is turning a small bag upside down, from wich fall several hundred bones into the roof where he stands. Then the bandit cuts his own flesh above the skeletons. The white pieces start conncecting each other in contact with the blood and rise into the air in two monstruous forms. In a couple of seconds, two medium skelectic dinossaurs stand by his sides, eyes gleaming blue and radiating a saphire aura cold aura tht freezes the rain falling over them.
The second one carefully watches the battlefield, holding a dagger now crackling with mysterious arcane energy for those who can see it.
The other four are in a small circle, and protective black wards float around them.
One of them holds high a ceremonial onyx dagger while the others kneel with his backs turned to him. They seem to be sussurating some kind of dark inchantation in unisson.
Ainariel
Spoiler
Arcane:Yuri was a greedy human wizard who specialized in mental control magic. He ended in the black list of most cities and important organizations after being caught several time trying to influence important people and doing dangerous mind experiments who severly damaged or simply destroyed the minds of several dozen people, but always managing to escape.
With the second mourning however he took the chance of using the resulting chaos to further his own goals.
It's said he developed several powerfull and cruel enchantment spells since then, and it's using them to build himself a powerfull network of servants.
Yuri is himself a quite skilled arcane user, but rarely shows his own face anymore, relying in mind controled minions to do his dirty jobs.
Religion:Yuri started a cult with himself as the central figure. He profetizes he's the one who's destined to unite all the people of Eberron, end the Marks of Mourning threat and create a new utopic world to reward his faithfull. More and more people seem to be flocking to it.
Planes:Yuri seems to be a native of Eberron itself.
Spoiler
Sorry can't get a map today. Enemies positions are by their iniatives.
Necromancer and skeletons iniative(O27, N27 andO26)
[roll0]
Arcane bandit iniative(!16)
[roll1]
Casting bandit and helpers iniative (N1, N2 M1, O1)
[roll2]
Directly attacking the castng bandit demands a DC 19 will save or do something else.
Directly attacking the helpers around him demands a DC 16 will save or do something else.
All the bandits are invisible, so people who can't bypass invisible can still pinpoint them by sound and other stuff like that but will suffer the usual 50% miss chance.
The four warded bandits continue chanting, and a small red rift starts to open behind them.
damit. ah well, time to deal with this I guess
Spoiler
I'm assuming the same initiative as before, correct?
And where, exactly, is the caster?
Emilio
"Inspiration! Rapturous inspiration! It makes me just want to..."
The artist throws his arms in the air, coinciding with an bright explosion over the chanting circle.
SpoilerMove action to P12
Hail of Crystals (9 PP) + 3 PP of enhancement for 12d4 damage in a 20-ft. burst over the chanting cultists. Reflex save DC 23.
I thought there was some invisible giant amongst us. Yes/no/hallucination (you can totally play up the insanity how you wish, feed me false information if it's plausible in context)?
Spoiler
This assumes that the caster is in N1.
Swift action: Cloak of Deception
Move action: Move from O12 to M2 (15 squares or 75 feet)
Standard action: Attack caster
Move action: Move to L2 and hide
Attack 1: [roll0]
Miss Chance (if 50%): [roll1] Need a 2 to hit.
Miss Chance (if 20%): [roll2] A 1 is a miss.
Damage: [roll3] + [roll4]
Reroll 1's on SA dice: [roll5]
Attack 2: [roll6]
Miss Chance: [roll7] Need a 2 to hit.
Miss Chance (if 20%): [roll8] A 1 is a miss.
Damage: [roll9] + [roll10]
Reroll 1's on SA dice: [roll11]
Does the rain effect the mischance? An invisible creature in water only benefits from 20% instead of 50%.
Hide: [roll12]
Move Silently: [roll13]
Ainariel
Ainariel is worried when he finds no enemies in reach of his sword, and his anxiety redoubles when he hears the chanted incantation. "We can't let them cast that!" he shouts. ""I'm not sure what it is, but it isn't natural. Someone help me stop them!"
Ainariel waves his hands frantically and mutters an incantation quickly. Plants begin to spring up from the solid roof around the group of bandits casting the spell.
SpoilerCasting Entangle, DC 13. Spellcraft check to see what they're casting: [roll0]
Samantha
Unable to see the enemy, Samantha flies down next to Rin and sets up her plane of resistance between the two of them and where all the commotion seems to be coming from.
Rin, unless you can see better than I can I'd suggest not trying to move forward, it'll be dfficult for you.
Akraesh's assassin instict allows him to by pass the black wards, but his first attack misses due to the cover of the rain, and the second blow is deflected in the last second by some other invisible force protecting the caster. He's still fast enough to bypass his oponent's reactions, who just see a quick glimpse of blades trough the air moving in and out of their circle.
Rin's invisibility purge then outlines the arcane bandit for all to see, but he just smiles and raises his head. His eyes are glowing blue, and turn to where Akraesh is now hidden in the middle of the rain
I see you now..., and then raises his hand, from wich come forth a shower of golden dust that covers the area where the shaddow assasin is now.
SpoilerGlitterdust, Akraesh's will save against blindness, DC 17: [roll0]
Regardless of sucess of failure, he's now covered in glowing particles that impose a -40 penalty in hide checks.
Then, the arcane bandit jumps into the air to the left and disapears again as he exits the area of Rin's spell.
SpoilerStill no map for now, probably will get one done later when I get back acess to my regular computer.
Rin glances over and nods agreeably, already seeing that she's going to like Samantha--she seems like the only level-headed person in the party.
"Huh. You may have a point. I hate invisibility, anyway, so I'll just support them from back here...but first things first, those arrows stung."
Spoiler
Rin uses Cure Critical Wounds on herself.
[roll0]
Edit: Oh, and I have a d20 with me now, so if I have any further problems with that, you can trust me to be honest.
"Well, then. Let's kill the casters first. Easy as that."
With incredible speed, he runs to the building with the casters on it. He seems to be more gliding along the ground than to be actively walking, then leaps up into the air and tries to stab the closest bandit with his blade.
Spoiler
Move to the Bandits, jump up, if necessary. If movement is not enough, I'll use Sudden Leap to extend it. Otherwise, I'll use Ghost Strike again.
Attack the First of the Four caster.
Jump:
[roll0]
9 feet straight up.
Attack:
[roll1]
Damage:
[rollv]1d6+1d4+1d6+9[/roll] No idea if this works, but it will save a lot of time.
[/roll]
Situation:
Spoiler
http://i247.photobucket.com/albums/g.../swarms-17.gif
The dark blue circles are the dinossaur skeletons and the black one is the necromancer The orange circle below is the arcane user. The remaining ones are the chanting bandits, with the middle one being what it appears to be the leader. All of your enemies but the skeletons are invisible, but the rain reduces the miss chance to just 20%(thanks for noting that Tippy). those who can't see invisible may still attack them since I assume your allies who can detect them tell you their position. The big black circle is the area of Rin's invisibility purge.
(Eldan:roll damage again and say who exactly you're attacking.)
(sidhe_blooded:It should be your iniative right now, feel free to change your actions now that you have the map)
(Kagehime:You may want to position yourself so the invisibility purge affects the bandits, since you have a move action left.)
Samantha
Samantha is going to maintain her position next to Rin, using a move action to concentrate on the plane of resistance. She waves her wand in the direction of the dinosaur skeletons and-
SpoilerUsing a bludgeoning raiment and making a trip attempt (I should be just barely in range, if I'm not I move to where I'm in range and drop the plane of resistance)
attack roll- [roll0]
trip attempt- [roll1]
damage roll- [roll]7d6[roll]
SpoilerI doubt I hit, but just in case, damage roll done right- [roll0]
Spoiler
I just remembered that Rin has a Ring of Invisibility. Anyone needs it, ask.
dammit, missed. ah well, next time i'll hit
Spoiler
These actions assume that the cultists don't finish casting whatever it is that they are casting before my next turn and that they haven't moved or been killed.
Move Action: Move to M2
Swift Action: Activate Dancing Mongoose
Standard Action: Attack the leader in N1.
Free Action: Activate Glove of the Master Strategist for True Strike on my next attack
Attack 1: [roll0]
Miss Chance: [roll1] A 1 is a miss.
Damage: [roll2]
Damage if I get a sneak attack: +[roll3]
Attack 2: [roll4]
Miss Chance: [roll5] A 1 is a miss.
Damage: [roll6]
Damage if I get a sneak attack: +[roll7]
Attack 3: [roll8]
Miss Chance: [roll9] A 1 is a miss.
Damage: [roll10]
Damage if I get a sneak attack: +[roll11]
Attack 4: [roll12]
Miss Chance: [roll13] A 1 is a miss.
Damage: [roll14]
Damage if I get a sneak attack: +[roll15]
Will Save's (are they per attack, per round, or just 1 time?)
Attack 1: [roll16]
Attack 2: [roll17]
Attack 3: [roll18]
Attack 4: [roll19]
After attacking I'm using the rest of my move action to retreat back to E1.
One of the skeletons cracks and falls, as if being crushed by an invisible force, splinters of bone falling to the ground, but the undead still moves, altough it stays on the ground.
Then Emilio raises his arms, and the rain over the chanting cultists soldifies becoming a rain of piercing crystals. The underlings rise and protect their master with their own bodies, even tough some of the crytals manage to slip trough. None of them dies, but the underlings are now bleeding heavily, altough still chanting.
The necromancer answers by raising his hand towards Samantha. At tip of his fingers dark energy starts to concentrate in an orb, and sudenly the orb is released, fling towards the Telekinetisc, breaking the necromancer's own cloacking magic. The attack is, however, deflected by her powerfull mind powers, and the necromancer is now exposed.
The fallen skeleton gets up, while the other agily jumps over the building and advances towards the party.
However Emilio's construct follows his master's order and closes in with the necromancer, also climbing over the buildings as the faster route. The two mindless creations don't follow slightly different paths and thus don't attack each other.
Ainariel follows by summoning a series of vines over the roof trying to disrupt the spellcasting. The underlings get enangled, but the vines fail to envelop the leader, protected by some invisible force.
Spoiler
Resist trip atempt
[roll0]
Attack against Samantha.[roll1]