Algebra Blast
Evocation [Math]
Level: Nerd 3, Sor/Wiz 3
Components: V, S, F
Casting Time: 1 standard action
Range: 60 ft.
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
No one’s exactly sure how it works, but a couple of the nerdier Sigil Prep guys have worked out a way to channel the power of mathematics into a bizarre kind of elemental energy. Algebra blast lets you use this energy, sending out a cone of elemental mathematics that deals 5d4 + X math damage, where X is equal to one quarter the square of your caster level, max +25.
Army of Calculus
Conjuration (Summoning) [Math]
Level: Nerd 9, Sor/Wiz 9
The ultimate piece of mathemagic, army of calculus functions as the elemental swarm spell, except that it summons
Math Elementals.
Grasp of Algebra
Evocation [Math]
Level: Dusk 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Hard to take seriously as it is, having a basic grasp of algebra can pack a wallop. As you cast this spell, you must make a touch attack against your target. If your attack is successful, the target takes 1d4+X math damage, where X is the square of your caster level, max 1d4+25.
Ray of Calculus
Evocation [Math]
Level: Dusk 5, Nerd 7, Sor/Wiz 7
Components: V, S
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes
The ultimate revenge of the nerds. You fire off a beam of pure mathematical energy, requiring a ranged touch attack to hit your target. If the attack is successful, the ray deals 10d4+X math damage, where X equals twice your caster level, max 10d4+40.
Wall of Algebra
Evocation [Math]
Level: Nerd 4, Sor/Wiz 4
Components: V, S, M
Casting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Polygon of mathematical energy, with sides of one 5-ft. square/level
Duration: 1 min./level
Saving Throw: None
Spell Resistance: No
You channel the power of pure mathematics to create multiple vertical walls of crystallized algebraic energy that intersect to form a polygonal shape. You can create walls arranged into equilateral triangles, squares, or hexagons. The polygon must be firmly anchored to a flat floor. You cannot form the wall of algebra in a space occupied by a creature.
Each side of the polygon is a straight line of up to one 5 ft.-square/level. The wall is one inch/level thick, and each 5 ft. section of wall has 3 hp/inch of thickness. Creatures can hit the wall automatically. A section of wall whose hit points drop to 0 is breached. If a creature tries to break through the wall with a single attack, the DC for the Strength check is 15 + caster level.
However, any creature that passes through a breach in a wall of algebra must still pass through a thin layer of plasma-like mathematical energy, which deals X math damage to them, where X is the square of half your caster level, max 25 damage, with no save.
Material Component
A sheet of graph paper.