Originally Posted by Murska
In a pretty much complete opposite vein from you two, would anyone be interested in a 'Sanowar' game, where you pick generally plausible armies (preferrably sci-fi but whatever it is, it's capabilities have to be known by me as the GM pre-game. If you want to keep things hidden, use PMs.) and the battles are played out with actual strategy and tactics prevailing. It'd have plenty of GM-judging on the plans, or perhaps even a structure where everyone sends their plans in, with secrets in PMs, and the GM posts an 'end of turn' where he meshes together everything that happens simultaneously.
This sounds awesome, but your need a detailed map top do this effectively. While I'm not volunteering to play, I am happy to discuss any plan with the d.m if he can't decide what wins.