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  1. - Top - End - #61
    Ogre in the Playground
     
    Sucrose's Avatar

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    Default Re: BleachITP Reborn Character Registry

    Hayashi Goro, 7th Seat of 10th Division, Commander of Zaraki Patrol
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    Age: 127

    Appearance:
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    Goro is much older in appearance than he has any right to be, as a shinigami. His hair is graying, and worry lines cover his face. His hands are extremely heavily calloused, identifying him as a swordsman to anyone who looks. He has a certain wiry strength about him, and something about the way he holds himself makes one think of a highly compressed spring.

    He wears the standard shihakushō of 10th Division, with a badge on his arm to indicate his rank, along with a sakkat (wide-brimmed straw hat). He is very seldom seen out of uniform.


    Personality:
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    Hayashi Goro is an extremely dour, duty-bound man. His sense of humor seems to have been surgically removed at a young age, and his attitude toward jollity is one of mild annoyance. He is, in short, exactly the sort of officer that leads to adolescents disrespecting the police.

    He is extremely loyal to the laws of Soul Society, as well as those precious few who can tolerate working with him for any length of time. He is devoid of mercy, but not necessarily of compassion, as he seems to have a soft spot for the downtrodden. He’ll arrest a man for stealing bread, but he’ll buy food for the man’s family until he gets out of prison.

    Because of his unbending nature, he has been one of the rare 10th Division members assigned to patrolling Zaraki for the last seventeen years, to prevent him from harming the image of the Seireitei in the more ordered districts. This has done little to change his attitude, in fact requiring him to become much more vicious toward threats than he might otherwise be.


    Backstory:
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    Hayashi Goro spent several months in District 79 of North Alley, adjacent to Zaraki, before he was found by his relatives in the afterlife, and taken in. The experience has never really left him, as he could not come to grips with the viciousness of life in that region. He became determined to improve the lot of those on the outside.

    His elders in the Hayashi family channeled that fervor into a respect for the laws of the Seireitei, and convinced him that the reason for the misery of the outer Districts was due to a lack of enforcement of these laws. To correct this problem, Goro joined the 10th Division. Over time, his initial idealism has begun to wear a bit, but he continues to try to pacify the region, and continues to believe that simply extending proper law and order into the region is the most efficient means of doing that.


    Zanpaktou: Wanizame na Satsui (Murderous Shark)
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    Wanizame na Satsui is a fairly normal-looking zanpaktou, a katana with a shark-skin grip, further wrapped in white silk.

    Shikai:

    Seek them out, Wanizame na Satsui!
    Wanizame na Satsui becomes a knife that resembles the jagged tooth of a shark. It bestows two sharklike qualities upon Goro.

    Blood in the Water: Goro is able to sense the location of any individual bleeding within five kilometers. If he has been exposed to the blood before, he can even recognize the individual based on the smell. This varies from a vague directional sense at the outer edge to borderline clairvoyance within ten meters. When reasonably close, he can determine the rough extent of injury by the strength of the smell.

    Feeding Frenzy:
    Whenever he successfully cuts an opponent with Wanizame na Satsui, Goro gains a boost in speed and strength. Accompanying it, however, is a vicious bullheadedness that gets stronger as he gains strength, making it difficult to prevent himself from killing anyone who gets in his way at the upper end. If this went on for too long, it is possible that he could devolve into a murderous lunatic. Because of these limitations, Goro is hesitant to use Murderous Shark’s released form directly in battle. However, he commonly has it released during his time on patrol in Zaraki, for the sake of the Blood in the Water ability.

    Zanpaktou Spirit: Murderous Shark manifests as a humanoid shark. It tends to encourage Goro’s ruthlessness, and sometimes suggests that he perform acts of needless carnage against those that oppose him.

    Inner World: Hayashi Goro’s mindscape is a lighthouse that is constantly being battered by a stormy sea. Just how well the lighthouse is weathering the storm depends upon Goro’s present mental state.

    Fighting Style: Goro tends to use a balanced approach, with emphasis on hakudo and kido. While his talents in Hohō are acceptable for his rank, they’re nothing special, and his zanjutsu is nothing but a strong grasp of the fundamentals. His hakudo is very good, including some of the best dirty fighting in the Seireitei, components of two Higher Hakuda styles (one taught by the Hayashi household, the other self-created) and considerably enhanced strength and toughness.

    Higher Hakuda
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    Unending Waves Style
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    Darting Shark- A scion of the Unending Waves cannot be exceeded in three-dimensional combat, in air or at sea. By rapidly forming temporary platforms of reiatsu, Goro can turn on a dime, and accelerate unpredictably at a great rate.

    Anglerfish Diversion- Scions of the Unending Waves are as unpredictable as the ocean itself. A modified form of Kyokko, this technique rapidly forms an illusory duplicate around the scion's own body, which becomes invisible. The duplicate and the scion can separate by a meter or so, allowing for highly effective mid-combat misdirection.

    Five-Tide Style
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    Five-Tide Style
    Water percolates every corner of the world, flowing free and largely without constraint. Yet even it is beholden to the five directions. A practitioner of this style attempts to emulate the five Great Tides - the frigid Northern Tide, the expansive Eastern Tide, the fanciful Southern Tide, the constrained Western Tide, and the calm Central Tide, each a spiritualised ideal of the seas and oceans that surround Japan, though their basis in fact is... questionable.

    Central Tide Concentration: The Central Tide pierces the land, weaving its way across it in a thousand streams and rivers. Each is mighty, but compared to the fickle rage of the sea, each is as a still pond. This basic technique allows the stylist to calm and empty his mind, allowing him to throw off mental influence with greater ease.

    Nothern Riptide Atemi: Feinting in order to mimic the grinding of ice, the stylist follows his deception with a single powerful blow, reiryoku channelled to numb the target as though they had been submerged in sub-zero water for several minutes.

    Eastern Expanse Imposition: No matter how far you swim into it, the Eastern tide never ends. This technique attunes the stylist's motive reiryoku to that of his opponent's. Whenever the target utilises shunpo, sonido or a similar ability, the stylist automatically performs a shunpo of equal distance and speed. However, this technique requires hefty continuous reiryoku expenditure. The stylist may only attune to one opponent at a time, and may not elect to forgo a reactive shunpo whilst maintaining the technique.

    Southern Sunlight Reflection: The sun dances on the surface of the Southern Tide blinding and entrancing all who view it. Moving into a series of kata, the stylist flares their reiatsu aura to blindingly bright levels at opportune moments, disrupting the vision of onlookers.

    Western Winds Kata: Trapped by land on three sides, the Western Tide does not allow those who sail it to be freer than itself. Channelling reiryoku into their blow, the stylist's attack drives the target away from the force of the attack, regardless of physical laws.

    Five-Tide Form: The Five Tides flow and surge freely, though the Central Tide remains still despite all onslaught. This reiryoku-fuelled stance provides two benefits to the stylist using it: first, their reiatsu aura provides very minor cushioning of incoming attacks. Second, they may extend their reiatsu aura out to two feet when making an attack and transmit the full force of the blow through it.

    Favored Kido:
    Hado 11: Bullet Sho- a specialized personal kido Goro has developed, which concentrates all the force of a Hado 1: Sho into one square millimeter, resulting in an effect almost like an invisible bullet.
    Bakudo 9: Hainawa

    Beyond that, Goro is capable of Bakudo up to level 30, and Hado up to level 33. All kido above level 20 requires incantations for him.
    Last edited by Sucrose; 2011-07-16 at 11:30 AM.
    My Unitarian Jihad name is Brother Rail Gun of Sweet Reason. Get yours!

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  2. - Top - End - #62
    Orc in the Playground
     
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    Default Re: BleachITP Reborn Character Registry

    Mimus



    Information of Mimus

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    Fraccion: (No clue)
    Faction: Las Noches
    Age: Physically appears to be in 20's
    Height: 5" 4' (but varies when mimicking. )
    Weight: 175 Ibs. (but varies when mimicking. )
    Reiatsu/Cero: Purple (but varies when mimicking. )
    Number: 11


    Personality:
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    Mimus tends to be very quiet and self reserved until spoken to. When carrying on a conversation at first things may seem normal but it can't be predicted when things will take a sudden shift in personality. The day can start off with her quiet and shy, mid afternoon she`ll be peppy and hyper active and by dinner time in a horrible rage.

    But other than this she's rather easy to get along with.

    Quote: "I think I'm surrounded by perverts and psychopaths."



    Background:
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    As a hollow Mimus would spend years stalking a single target (preferably ones that lived in a small area,) waiting for the target to eventually die and then once the soul was released from its body, she would mimic a family member or friend and trick the soul into a false sense of security and would then strike and consume.


    Zanpaktou:
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    While sealed her Zanpaktou takes the form of two twin blades, each curving around Mimus’s hands and with a large spike sticking from each handle.


    Resurrección: (mīmicus, variabilis)
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    Mimus has a rather interesting Resurrection, when her Zanpaktou is released she completely disintegrates (1 sec of fan service included) and reforms into an exact living replica of the person she selects from memory and if her target is nearby she can even mimic fighting styles and abilities (if the target is not nearby she wont be able to mimic fighting styles and abilities unless she herself knows them.) However this ability has a few staggering flaws, the spiritual pressure that is produced from Mimus is almost never anything to write home about it (unless mimicking one with strong pressure,) Mimus cannot copy crafted tools and if in the form of a none resurrected from Arrancar she cannot use that Arrancar's Resurrección

    When disguised in combat her Reiatsu will flicker to her true color (making it easy to spot her in heated combat.)

    When in resurrection Mimus loses her bipolar and acts like the person she has mimicked.

    If Mimus stays in a mimicked form/Resurrección for too long she may start to think she is the one she is mimicking

    "Cero Fail"
    If Mimicking another Arrancar and attempting a Cero the Cero will instead violently explode in Mimus's hands.





    Hund Wolfgang


    sorry for the horrid avatar

    Information of Hund

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    Self given name: Hund Wolfgang (Named herself after her father.)
    Actual name: Lea Wolfgang
    Position: 8th seat Squad 6
    Reiatsu: Red and blue light that changes to darker shades as the sword releases

    Personality: Hund is the one soul reaper who can spend hours on silly thoughts and theories buzzing around in her head that basically add up to nothing. Which will often get her in trouble but at heart is a hard dedicated worker. She is ferociously loyal to a fault and overall she's easy going and with familiar company and can be incredibly great to have around. Otherwise she's rather sociably awkward.

    Quote: "Norreni Udeoshi is awesome (and no I'm not saying that because he knew my dad...)"

    Background:
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    Hund grew up at a restaurant working with her family. Her father (a soul reaper) died when she was young and her mother quickly remarried (affair.) She always adored her fathers line of work from the stories she was told and would always hope to one day be a great soul reaper like she viewed her father as. Friends of her father would often eat at the restaurant even after her death to pay their respects and get a discount on food.. Hund constantly bugged them and questioned them about their line of work and for stories even as she became older till one day one of her fathers old friends suggested she to follow in her footsteps. Her mother apposed of this idea and even her step father apposed it despite the rest of her family fully behind the idea. It took months but she finally convinced her and off she went.

    Sadly what she didn't know and to this day no one has the heart to tell her is that her father made up most of her stories and was actually in squad 4 as an assistant.



    Sealed form:
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    A short sword and a small shield with random images engraved all over the shield. While in her sealed form, she can deflect some attacks with her shield
    (except spirit energy.)

    Shikai: Das Wolfen Schiene und Mauer (Hunt and feast,Das Tier Schiene und Mauer!)
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    As Hund goes into Shikai, her shield grows into a kite shield with a large run on it and her sword turns into a Rapier with a hand guard.

    For brief moments she can drastically increase her reflexes but with this comes a physical strain if used multiple times within a short period of time.



    Heulen Widerspiegeln
    The shield (Mauer ) releases a quick burst of energy that allows it to reflect spiritual projectiles (to an extent) and then will rebuild its energy to be able to do so again based on the amount of energy of the attack For example if it by a weak bala, low level hado, or a weak Quincy arrow, etc, it will recharge after a few seconds (the stronger the attack the longer it takes the shield to full recharge , even stretching into a minute or more.)



    Jagen Wolfen: The sword (Schiene) marks with a strange scent what ever it hits and when activated again the wielder can see the scent.



    Hamstring
    This ability allows Hund to apply a proportional affect on an enemy that essentially "locks away" some of their power (be it kido, speed, super-strength, whatever) that isn't directly derived from their body, or the basic physical shape of their weapon. However, the same proportion (1%, 5%, etc.) that she locks away in her opponent, Hund herself has locked away. This ability has a hard limit to how much of an opponent's power it can lock away. It has been propose between 25% and 50%. As well, a particularly strong opponent might reduce, or even break, this lock. As well, it takes a couple of seconds to apply it, which leaves Hund vulnerable.








    Last edited by Vulkan; 2011-09-12 at 11:42 PM.

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  3. - Top - End - #63
    Firbolg in the Playground
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    Default Re: BleachITP Reborn Character Registry

    Anita Hart - Fraccion to the Primera



    Affiliation: Hueco Mundo (Primera)
    Rank: Fraccion
    Gender: Female
    Reatsu/Speech Color: Sea Green.

    Fluff
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    Appearance: Anita is a rather thin woman with slightly pale skin. Her eyes are a nice, calming blue tone. Her brunette hair is of medium length. Her curves are not that pronounced, especially considering her choice of clothing.

    She almost always wears some variety of white or green dress, along with a scarf. Her modest garb is complimented with a large pair of round glasses.

    Anita's hollow hole is not immediately visible; it is a small hole through her foot that is usually obscured by her shoes. Her mask fragment is a small hooked-shape piece of bone around her left eye.

    Personality: Anita usually keeps to herself, her job as Genoveva's event coordinator and being in charge of inventory gives her little free time. Still, she enjoys her line of work. She is rather shy when it comes to new people, preferring not to make any new friends (though she does truly enjoy the company of people when she gets to know them)


    Crunch
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    Hollow Abilities:

    Bala: Anita's Bala are pretty weak, she generally prefers cero.
    Cero: Anita's cero are about average for her rank, and are of a dark green colour.
    Hierro: Anita's hierro is her best skill, at mid-high espada level despite her rank.
    Garganta: Anita has an average Garganta; she is usually able to get to the general area she wants to be in.
    Pesquisa: Anita has a very good pesquisa, considering she needs to keep track of tons of people at any given moment.

    Zanpaktou: Corazón Ácido (Acidic Heart)

    Anita's zanpaktou manifests as a shortsword; the blade is of a light green, slightly metalic hue, and the hilt is of a dark green.

    Ressureccion: "Disuélvete, Corazon Corrosivo!"

    Long vines now grow from the top of Anita's back and the base of her neck. Along the ends of the vines are small, fan-shaped leaves. The same leaves appear on the sides of her arms. Finally, her mask fragment extends: The top of the hook becomes more leaf-shaped, and the bottom of the hook reaches down an inch or two more. A large leaf grows out of the bottom her neck and reaches over her head, creating something like a half-hood.

    Anita can control the vines at will. The leaves are highly acidic, and those touched by them can feel a strong sense of burning.

    Last edited by Shades of Gray; 2010-08-01 at 10:46 AM.

  4. - Top - End - #64
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    Default Re: BleachITP Reborn Character Registry

    Name: Hasunada Heiaki (name first, surname second)
    Age: Officially 56, off-the-record: 90
    Sex: Male
    Eye color: Blue
    Hair color: Ordinarily grey, otherwise brown.
    Background:
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    Hasunada was born in September 12, 1920. He was an ordinary kid with a normal life (with the exception of being orphaned by his mother), until the Japanese decided to invade China. Against his father's wishes, the by then adolescent boy enlisted in the Imperial Army, entranced as he was by patriotic propaganda, in the year 1936.
    It is no mystery that war can change a man. When it comes to those who have potential for spiritual awareness, this becomes doubly true. Hasunada spent the majority of his time in service on the front lines of the campaign to take Shanghai. Almost half a year was spent as the troops from both sides engaged in what was primarily urban hand-to-hand combat. As a result, Shanghai quickly became populated with the angry spirits of the deceased, a truly haunting scenario all its own - and the shock that came with the slow, mounting realization that he had blood on his hands combined with that gruesome setting to awaken his spiritual powers. Shortly after the definite fall of Shanghai, Hasunada was discharged and sent home, unable to fight anymore from what was essentially incredibly amped-up PTSD.
    It was around this time that he first encountered a Hollow. Instinct took over when the body felt threatened. His spirit fought back when his heart had given up on living. Slowly, Hasunada began to realize the existence of the spiritual word and, for the most part, its intricacies. He also began to realize he wasn't the only one with special abilities. And as tends to happen, he organized his own little motley crew of spirit world do-gooders. Parallel to this second life, he also began to restructure his own, taking up Japanese at the University of Tokyo.
    In an attempt to repent for his past as a soldier, Hasunada took up to exterminating Hollows with extreme prejudice. It was his own personal mission, his one great purpose in life.
    As tends to happen with those who only see one thing, he became blind to all else. During a hunt for one particularly dangerous Hollow, his right eye was grievously injured. One of his companions died that day - the rest dispersed after the incident. The very same Hollow was eventually vanquished years later, but Hasunada's revenge was empty.
    Since then, he is known by those in contact with the spirit world to have "retired" from active fighting, spending his days as a "common" Japanese teacher at Phoenix Town High School.

    Personality:
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    He's grumpy and grouchy. Has a nasty smoking habit, though no cough. Though he still hates Hollows with a passion, he leaves Soul Society to deal with most of them now. If he finds that other students have powers, he tries to quietly discourage them from going down a path similar to his, and denies any information they might ask for. If anyone who may be considered a threat to his students enters the school, he tends to call them aside for a nice chat, during which he makes it clear he doesn't like trouble. His students are the only thing he cherishes, and he will do everything he can to keep them safe. Not surprisingly, he's quite the loner.

    Description:
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    Typically, Hasunada can be seen wearing a simple black suit with matching trousers and tie, as well as black leather shoes, with a white shirt underneath. He wears an eyepatch over his right eye, and has a thick-ish mustache that's as grey as his hair. Though slightly receding, he is not bald. The only thing that deviates from his otherwise entirely normal business suit is what looks like a bandana tied around his left arm.

    Powers:
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    Hasunada has two basic powers. One of them is the ability to summon a suit of oversized "armor" made of concentrated Reiatsu. This suit can either be "worn" or float about freely within a certain radius of him, roughly one hundred and fifty meters in size (if any part of it exceeds this distance, it dissipates; the "suit" can break into separate pieces such as legs, gauntlets etc). However, the most distinctive feature of this power is that it's completely invisible to the naked eye. Each piece as well as the whole suit can be heard, felt, or smelled, but without a particularly acute ability to sense Reiatsu, it cannot be seen. It also retains transparency, however, so Hasunada cannot effectively turn invisible by "donning" it.
    His second power is the ability to "steal" Reiatsu from his enemies for his own purposes by touching them either directly or through the suit. This Reiatsu can be used as "rocket fuel" to increase the speed of the suit, either by individual piece or as a whole, which enables something of a jetpack analog, or fired in blasts from the suit itself. As "fuel", it can be "burnt" either in bursts (allowing rapid, if brusque evasive maneuvers) or in sustained form. His ability to "steal" is limited by two factors, however:

    1) Hasunada can only "steal" a fixed amount of Reiatsu at a time, proportional to the size of his opponent's Reiatsu. "Stealing" more requires prolonged contact. It also does not weaken the target noticeably until a certain amount of it is gone, at which point the target typically realizes the ruse. Said amount tends to vary by opponent.

    2) Hasunada has a "maximum" capacity for Reiatsu. Once he reaches said capacity, he cannot "steal" more until some of it is used (at a minimum, the fixed rate he'd normally "steal" from an opponent). Thus, if an opponent is sufficiently stronger than him, he's unable to "steal" at all.

    The overall strength of the suit is proportional to the amount of Reiatsu Hasunaga has in storage. At full strength, it could probably lift an empty school bus.

    His powers also have a rather strange side effect. When first activated, Hasunaga's age visibly regresses. If by the time the suit is dissipated he has a certain amount of Reiatsu left, Hasunaga regresses FURTHER, roughly to fifteen years of age, and remains in that predicament for an amount of time proportional in hours to the amount of Reiatsu left. The upside is that while in this "age" his eye temporarily heals, including the scar it would normally have, so he becomes considerably less conspicuous. Usually, when this happens, he feels incredibly hungry.

    While technically more of a strange property than a power itself, it bears mentioning. Hasunaga's body is unable to produce Reiatsu on its own. Instead, it needs to absorb ambient Reishi or convert the food and drink he consumes into Reiatsu. Despite the efficiency of the process, the "rate" remains such that he must consume great amounts of food and drink to mantain fighting shape. As a side-effect to this, Hasunaga needs no sleep. (He may feel tiredness and the need to rest, and can fall unconscious, but he needs no sleep.) His body "works" more like a spiritual body in this regard, despite being very much physical.

    His more "mundane" skills include familiarity with firearms, expertise in close-quarters combat, and good observational skills despite the lack of depth perception. Despite having a passing familiarity with explosives, he prefers to avoid them.
    The Void, the Cold Steel, the Just Sword courtesy of Prime32.

    AWSUM

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    This one's new.
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    I met a girl with a really pensive look. I walk up to her, put a fifty cent coin in her hand, "For your thoughts. I know the going rate is supposed to be one, but I figure you play hardball."

    She gave it back, "Keep it. Pretty sure a guy with your charm can find a way to have them for free anyway."

  5. - Top - End - #65
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    Default Re: BleachITP Reborn Character Registry

    Akio Yama
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    Age: 118
    Rank: 3rd seat of 13th Division
    Height: 5‘7“
    Weight: 154
    Rieatsu: Cold and moist, like wet dirt.
    Speech: Yellow green - Impact

    Appearance: Akio is a very distinct individual. He has slightly pale skin and waist length flowing silver hair. His eyes are a radiant blue green with a minor vertical slit and he wears a stoic grin most of the time. He wears the standard shinigami uniform with a white obi around his waist, the ends hanging loose on the front to his lower calf.

    Personality: As a major power in the Yama Minor Noble Family, Akio takes great pride in his name. Any insult to another member of the family is viewed as an insult upon himself and he will thus do everything in his power to restore the honor of his family. Yuuta’s decision to be in the Kico Corps does not perturb Akio as much as it does other Yamas but he believes Yuuta would be very suited for 11th division, and will remind Yuuta of that fact whenever they meet. Akio fills the image of a stoic noble quite well, rarely if ever confiding in those outside the family or even trusting them. He has great respect for the Hayashi clan and as such views Natsuko with the utmost respect as both his captain and a powerful noble.

    Akio sees little sense in worrying about his own life, often seeming depressed to others by the fact he has little regard for himself and a lack of intensity to most personal situations. Couple that with his minor antisocial behavior and his habit of drinking alone, one may start to believe he’s in trouble. Truth is he’d rather drink alone because he trusts no one else.

    History: Before the cold war with Hueco Mundo, Akio was a proud member of the family division, 11th. As the war slowly died, so did the fighting of the 11th. After the start of the cold war, Akio transferred to 13th in order to fight the hollows once again.

    Zanpakuto:
    Sealed: As a sealed weapon, Noble Death is not very extraordinary. Its length is immaculate, polished and a slight metallic blue tint shows on the blade. The hilt is in a fine white silk wrapping and the guard is an hourglass shape of polished brass.
    Shikai: Unbind the clock hands of fate so that our power may be as one. Enemies shall quake and the dishonorable shall be redeemed. Bring forth the power of gods, Noble Death!
    : Noble Death Forms a perfectly white thin chain to attach to a large wood framed hourglass. The hourglass is as hard as his zanpakuto as well as the chain.
    Abilities: Releasing increases Akios power by quite a bit, though gives little else to him. He has the ability to release his rieatsu from along the blade, which seems like blasts of sand.
    Bankai: Not yet achieved but in training.

    Spirit: Noble Death's inner spirit takes the shape of a guardian angel atop the grave of Akios first kill. rarely ever moves frantically and more often than not speaks cryptically.

    Inner World: Akios inner world is dark and foreboding. Inside the wrought iron fence of a cemetery is his sanctuary, the graves representing those he has killed, hollow names filling the entire site. The skies above are always black but give off a little light, just enough to see Akios inner representations of shortcomings gnawing at the bars. These creatures look like large black canines. Akio meditates in his inner world twice daily, no matter what else is happening.

    Abilities:
    Kido: Average for his seat in Hado but below average in Bakudo. Akio can use up to level 67 Hado with incantation and up to 34 without. Akio can only use up to level 43 Bakudo with incantation and 26 without.
    Shunpo: Below average. Akio can only use Shunpo a few times in succession and rarely uses them during battle except to follow an opponent that he knocks away, or one that tries to run.
    Zanjutsu: well above average. Akio has devoted his entire fighting style to his blade, and therefore is well trained.
    Hakudo: Well below average. Akios use of hakudo fell to the wayside as he trained his sword skills. He uses what little hakudo he does possess to compliment his zanjutsu.


    Fumio Santo

    Age: 274
    Height: 5'11”
    Weight: 143
    Hair: Dull gray and comes to his jawline at the lowest point.
    Reaitsu: Slightly yellow with a nasty habit of bathing the area in static electricity.

    Speech: DarkSlateBlue Bold

    Rank: Former third seat of fourth division, Current Rukon Clinic Doctor.

    Appearance:
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    Fumio has gray hair which hangs down limply in his face. He wears round glasses which he doesn't actually needs, but says it makes him look more “respectable.” He wears a simple gray sweater and khaki pants under a white labcoat whose seams are highly visible, as if stitched together with sutures. A stick of pocky can usually be seen in his mouth, though where he keeps getting them is anyone's guess. His blade is often not carried with him, but if it is present it rests easily on his right hip, as he is left handed. He often looks tired or upset, but always looks like he has something going through his head.


    Personality:
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    Santo isn't big on formality, and unless addressing Tsukada or a member of the central 46 will talk to them as if a close personal friend. He does know that this is bothersome to many, but finds it a good way to judge people. Santo always has something going on, whether it be an experiment of some sort or a tough medical puzzle to solve. He will play a game with many of the seated and unseated he sees, trying to convince them they may be ill. Underneath all this, he may be a little bit off, but so far he's been unnoticed in that respect.


    History: Little is to be said about Fumio besides that he was always a capable healer and ultimately a great officer. He left the Gotei at about the same time Tsukada took over, though the events were unrelated.

    Zanpakuto:
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    Shocking Sin. Santo's blade is simple in appearance, but bears a scratch on one side of a lightning bolt.

    Shikai: “Mummify and revive, Shocking Sin.” Santo's blade slowly turns to white cloth and wraps around his arm, much like a boxer would have tape. The cloth goes midway up his forearm as well.

    Shikai Abilities: Shocking Sin allows Santo greater control of his own reiatsu through his left hand, allowing his kido to gain a boost in power, although it's not as great as one would think. This allows him to cast up to the mid seventies in kido, all without chant at half power. The more noticeable thing is that he can fire his reiatsu for a short distance, which takes the form of, and properties of, lightining. This can be used to damage enemies, or as he's found out, can shock the recently deceased back to life sometimes. A being with greater reiatsu will be less likely to be revived, however.


    Inner World: Santo's Inner World is an endless field filled with lightning rods where the weather is always storming. The grass is blackened from fire in some places and trees have been struck down.

    Zanpakuto Spirit: Shocking Sin appears as an attractive woman dressed as a “naughty nurse”. She has pink hair pulled into a bun and always carries a white umbrella to stave off the rain.


    General Abilities:

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    Zanjutsu: Poor. Santo considers himself “ a lover, not a fighter”.

    Hakuda: Fair. Santo's entire thought process in an actual fight is to get his left hand into play, so any skill he has in this area is out of necessity. Patients do get unruly, after all.

    Kido: Fair. santo can use most kido up to the sixties, but only to 43 without chant. He is capable of all healing kido with great results however.

    Hoho: Good. He may not be the fastest person to hit the gotei but he does like a measure of mobility and so he's learned to use hoho. While in Shikai or Bankai he may rival some of the slower captains, but only the slow ones.

    Passable Engineer. Santo has a habit of thinking about things differently, so he also likes to take objects and improve upon them. This is also what leads him to be a passable cook as well.

    Surgical Expert. Santo has had practice, and so he can name every bone, organ, and muscle in your body. Probably remove them too.

    Pianist. Santo has had a lot of time to spend, and so he spent it on playing the piano. He has many hours of practice and can play nearly anything as such.


    Removed Bankai since he won't be becoming captain. He could fit in nicely as a vice-captain though. I'll introduce him soon.
    Last edited by riccaru; 2011-09-21 at 04:56 PM.
    Sir Dan Avatar by Mrgone!

  6. - Top - End - #66
    Dwarf in the Playground
     
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    Default Re: BleachITP Reborn Character Registry

    Shizuka Magatsu
    (Family, then given name)
    3rd Division Vice-Captain

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    Gender: Male
    Height: 6'1"
    Weight: 180 pounds
    Hair: Black (Bleached platinum blond)
    Eyes: Pale Blue
    Age (actual): 370
    Age (appearance): 27
    Reiatsu color: Green with dark green streaks
    Division: 3rd
    Rank: Vice-Captain

    Themes:
    Main
    Battle

    Appearance:
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    My apologies for the rough sketch. I'll make a better one eventually.

    Magatsu is tall and well-muscled but slightly gaunt, with shaggy bleached-blond hair and extremely pale blue eyes. He has a thin, stubbly beard along the edge of his jaw and a goatee. He dresses in the usual manner of shinigami, making no particular modifications to the standard black kimono or lieutenant's armband, keeping his zanpakutou in his sash.


    Personality:
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    Magatsu is, in short, cynical and kind of a jerk. He lives on schadenfreude and tends to be rude to just about everyone, though not to the point of stupidity. He has a very dark sense of humor, often finding something to laugh at in even the most ghastly situations, and enjoys being a devil's advocate when his advice is sought. Magatsu's temperament seems at first more suited to the 11th Division, but his love of fighting is actually more a love of hurting others channeled into an acceptable outlet that benefits Soul Society. After all, few shinigami will complain if he toys with more intelligent Hollows, fighting at partial strength and slowly increasing to inflict despair upon his opponent, as long as the Hollow ends up purified and his sport doesn't harm anyone else.


    History:
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    Magatsu grew up in the 72nd district of West Rukongai, and not only survived but thrived in the brutal environment. His lack of any memory of a prior lifetime indicated he must have been a Menos who was purified, also nicely explaining his rather impressive reiatsu. Eventually, he became involved in the sidelines of a clash between criminals in the district that drew shinigami attention. The shinigami that arrived sensed Magatsu's potential and brought him to the Shinigami Academy. He was no prodigy, but did very well, especially in the combat and hado training, though even at this early stage he proved utterly inept with bakudo and showed little defensive ability. When he graduated, Magatsu turned down a chance to join the 11th Division, instead opting to join the 3rd. He steadily worked his way up the ranks, proving himself time and again in combat, until he at last reached the position of Vice-Captain. He seems content in his current position, but continues to train in hopes of achieving Bankai.


    Zanpaktou: Eien Uzumaki (Eternal Vortex)
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    Zanpaktou release command: Zenmetsu shire, Eien Uzumaki! (Annihilate, Eternal Vortex!)

    Zanpaktou Spirit:
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    Eien Uzumaki takes the form of a hulking hyena-man, approximately eight feet tall and armored in dark metal, bearing wings of jagged blades. His eyes are empty portals to a howling expanse of sickly green flame. The weapons he wields change every time he leaves the observer's sight, even for a moment.


    Inner World:
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    An immense metropolis built around a mesa topped by towering skyscrapers, surrounded by an endless blasted wasteland. The sky is a roiling mass of lightning-filled storm clouds, with occasional gaps in the storm revealing a glowing orange sky. The skyscrapers atop the mesa pierce the clouds to reach an unknown height. The constant lightning frequently strikes within the city, each bolt leaving behind a bladed weapon of some sort embedded in the ground; these blades slowly disperse into sparks over the course of several days. The wasteland around the city is filled with countless weapons stretching out to the horizon.


    Zanpaktou Unreleased Form:
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    Eien Uzumaki usually appears as a relatively ordinary to, its crossguard in the shape of a stylized spiral with nine spikes protruding around the circumference and curving towards the blade. Its hilt is wrapped in worn black leather, and the blade itself doesn't quite reflect light properly.


    Shikai:
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    When released, Eien Uzumaki shimmers and vanishes in a flash of dark green fire, near-instantly reforming into eight swords, spears, and similar bladed weapons floating in the air around Magatsu. Magatsu mentally controls these weapons and can use them to attack nearby opponents as though holding them, or launch them at ranged opponents as projectiles travelling in straight lines, which return to him a short time after impact. The blades of Eien Uzumaki can be used to block and parry attacks, but are noticably clumsy in doing so. The blades can all be controlled simultaneously, but have no ability to act without Magatsu's direct control.

    Special power
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    Whenever one of the blades of Eien Uzumaki strikes a target, it releases a rippling surge of reiatsu, roughly on par with a Level 15 Hado, that shreds apart matter and spirit particles within a small area, resulting in horrific wounds when striking flesh and good-sized explosions when hitting other solid objects.

    Additionally, Magatsu can activate an attack known as Renkyousou (Ripple Scream Lance). All eight of his weapons must be present around him and form an array touching their points to each other. The reiatsu surges from them begin to compound each other, building into a mass of reiatsu which lashes out in a highly destructive beam, analogous to a level 40 Hado, after a short charging period. Different angles of the array adjust the width of the beam, but the beam becomes less damaging the wider it is. Magatsu rarely uses this attack outside of ambushes due to how it leaves him completely defenseless until it fires and how any mistake in arranging the blade array could result in the gathered reiatsu backlashing onto him.




    Bankai:
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    Tenzan Eien Uzumaki (Heaven-Slaying Eternal Vortex) is the true name of Magatsu's zanpakutou. When released, Eternal Vortex disappears as in its shikai state, but a narrow pillar of reiatsu erupts from the ground behind Magatsu and rapidly widens, becoming an enormous rippling field of reiatsu from which a full fifty blades emerge, hovering in array. These blades can be controlled just as with Shikai. The blades now explode on impact with roughly the power of a level 50 Hado when used as projectiles, but more instantly form behind Magatsu and are immediately ready for use. It is easier for Magatsu to defend himself from attacks with his bankai thanks to the sheer number of blades available, but still by no means perfect. Additionally, Magatsu grows wings of jagged blades identical to his zanpakutou spirit's.


    Skills:
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    Shunpo: Magatsu is proficient in shunpo and able to keep up with other Vice-Captain-level Shinigami.

    Hado Specialist: Magatsu is capable of using Hado up to #63 without the incantation with relative ease, and up to #80 with incantation. However, he is capable of using Bakudo of only up to #10 without incantation and up to #30 with incantation.

    Zanjutsu Master: Magatsu is a highly skilled combatant in swordsmanship techniques, largely due to his Shikai forcing him to fight with multiple weapons simultaneously.

    Expert Tactician: Magatsu is very conscious of his defensive weakness and often makes use of battlefield conditions and the nature of his zanpakutou to compensate.

    Enhanced Endurance: Magatsu is capable of withstanding difficult conditions for long periods of time, even combat against multiple opponents.

    High Spiritual Energy: Being a Vice-Captain of the Gotei 13, Magatsu boasts high levels of reiatsu.


    Tropes



    Rex Irons
    Texan exchange student Quincy

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    Gender: Male
    Height: 6'3"
    Weight: 210 pounds
    Hair: Light brown
    Eyes: Hazel
    Age: 18

    Themes:
    Main
    Battle

    Reiatsu color: Red

    Appearance:
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    Rex is fairly huge for his age and has the muscles of someone who's spent most of their life working hard; his crew-cut hair is usually lighter than its actual color thanks to being bleached by long hours out in the sun. He constantly has an easygoing smile across his face. Rex dresses casually, but loves keeping up the Texan stereotype, usually found in jeans and white tee or muscle shirts. And, of course, he's virtually never spotted without one of several cowboy hats and either cowboy or biker boots. When "on-duty" as a Quincy, he adds a white duster, trimmed in dark brown, to his usual clothes.


    Personality:
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    Rex is a cheerful, kind, hardworking, and rather sweet guy fond of jokes, if sometimes a little loudmouthed. He's fully aware of the reputation Texas holds in the rest of the world, and will play that role to the hilt for his own amusement. As such he's often loud, boisterous, cocky, and somewhat overconfident, though never maliciously. Thanks to being larger than his friends for pretty much his entire life, Rex learned to be careful around others so as not to accidentally hurt them and tries to be gentle. He has an abiding love of barbeque and iced tea, causing him to greatly appreciate care packages from home.


    History:
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    Rex grew up as the younger son and middle of three children to Ray and Linda Irons, well-off ranchowners owning property in the outskirts of San Antonio. Between training as a Quincy and constant chores on the ranch, Rex grew up appreciating a hard day's work. The physical labor and dealing with the cattle (not renowned as the cleanest of animals) taught Rex how to endure discomfort, slowly preparing him for the eventual day he would face Hollows in combat. Rex made decent grades in school and played on his high school's football team as a running back; his size and devastating tackles (unbeknownst to anyone else augmented with rudimentary Hirenkyaku at the moment before impact) made him a star member of the team. For his senior year, however, his parents wanted him to have a broader education before college and set him to Phoenix Town, Japan, as part of an exchange program. He's adjusting fairly well so far, and is considering applying for engineering college in Japan before returning to the States.


    Clan History:
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    The Irons family split away from a larger Quincy clan in Germany in the late 19th century, when they moved to Texas during the days of the Wild West. The family reasoned that the rampant outlawry and ill-fortuned caravans would cause a large number of Hollows, and found their guess accurate. They adapted well to the new environment, even developing a new form for their spirit bows to reflect their new home and culture. The Irons have dwindled in number but are nowhere near gone, still scattered around Texas and the Southwest as a first line of defense against Hollow attacks.


    Bow: Schreiender Adler (Screaming Eagle)
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    Rex's spirit bow manifests as a glowing Smith and Wesson revolver composed entirely of reiatsu. Though it can be fired one-handed, unlike most Quincy bows, doing so drastically reduces its rate of fire to less than half; utilizing its full power requires both hands to "fan" the revolver. Its associated Quincy cross is a small Texas star hanging from a thin leather cord looped around Rex's wrist.


    Skills:
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    Skilled Marksman: As one might expect of a Quincy, and especially a Texan, Rex is a pretty good shot with pistol, rifle, and bow, maintained through constant practice and hunting.

    Skilled Unarmed Combatant: Rex uses a very rare, mysterious martial art known colloquially as "brawling." His strikes lack grace or finesse, but boy howdy can he hit hard, often with enough force to stagger an average Hollow for a moment or two. He's also surprisingly tough for a human, able to take quite a lickin' and keep on tickin'.

    Hirenkyaku: Rex is proficient in Hirenkyaku, probably able to keep up with an average Shinigami's shunpo. He has a liking for using Hirenkyaku in the moment before he hits something to amplify the force, and is slowly developing this into a new technique.

    Ginto: Rex isn't very good with Ginto, though he usually keeps a Heizen on his keychain in case of emergency.

    Japanese: Rex is conversant in Japanese, but stumbles over some words. In any case, his thick south Texas drawl conspires to make him difficult to understand fairly often.

    Average Reiatsu: Rex is thoroughly average for a Quincy in terms of spiritual power.


    Tropes:



    Asdrubal Arriola
    Arrancar-Aspiring Anomaly (aka weird Hollow)
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    Gender: Male
    Age: Brand-new as a Hollow; was a Living Vizard as a mortal.
    Height: Varies
    Weight: Varies
    Reiatsu: Purple
    Eyes: Varies
    Hair: Varies
    Aspect of Death: Paranoia

    Appearance: Asdrubal takes the form of a plain, jagged Hollow mask detailed in black; it seems to form perfectly to any holder's face, and will remain in place with no effort on their part. The mask is currently the entirety of Asdrubal's being.
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    Personality: Asdrubal is malicious, spiteful, vicious, and lives to survive long enough to one day consume every soul in both worlds. He sees almost everyone else as means to that end, though he will show them respect when necessary in the interest of self-preservation. He treats his hosts as well as he can, though, like a craftsman maintains his tools. Asdrubal is very proud of his stealth ability, and enjoys the far-too-rare moments when he's able to offer just the right piece of information to make a system collapse. Deep down, however, Asdrubal is a paranoid, fearful being, aware and terrified of just how fragile his existence is. Almost everything he does is part of some scheme to assuage that fear, even his ultimate goal: by consuming everything, he can finally be sure that he's more than nothing.

    Abilities:
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    Always Available:
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    Pesquisa: Excellent. Asdrubal has an extremely refined Pesquisa that can pinpoint sources of spiritual energy within a large radius. When in spiritually-rich areas, his Pesquisa can sometimes substitute for sight.

    Voz Que Obliga (Compelling Voice): Asdrubal has minor powers of suggestion, transmitted telepathically and wordlessly when not possessing a host. He can't flat-out give people orders and force them to obey, but he can give suggestions that, over time, sound mighty tempting... the less spiritual pressure the listener has, the more effective his suggestions.

    Enmascare el Alma (Mask the Soul): When a being puts on Asdrubal's mask, he can attempt to seize control of them and trap the unfortunate host as an observer in their own body. Possession is easier the less spiritual power a potential host has, though a difference can be counteracted if the host is wounded or exhausted. Once in control, Asdrubal is difficult to dislodge. Victims significantly less powerful than Asdrubal have almost no hope of expelling him without the help of another, and even then it's not easy. Victims of roughly equal strength can, with effort and when Asdrubal has exerted himself, reclaim control of themselves for short periods of time, possibly eventually ejecting him from their body. Stronger hosts can regain control more frequently and can probably expel him on their own, given enough time. While in possession of a host, Asdrubal can rummage through their memories. This is a slow process and highly distracting to him, giving his host an increased chance to regain control for a time. If his mask is broken while Asdrubal has a host, the host regains control for the several days it takes a new mask to form; if he is expelled while still reforming his mask, Asdrubal takes the form of a broken mask that slowly repairs itself over time.

    Spiritual Camouflage: Asdrubal is capable of disguising his reiatsu, rendering himself virtually undetectable to Pesquisa or other methods of sensing spiritual power. When in possession of a host, he can even dematerialize his mask for long periods of time, though this is tiring. This camouflage is not active when he uses any of his Hollow powers except for suggestion, possession, and Pesquisa.


    With Host:
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    Bala: Below average strength, but above-average firing speed. Asdrubal can release hails of Bala that, while damaging, are usually better as a distractionary measure.

    Cero: Asdrubal's Cero are of average strength but an exceptionally wide arc (up to a full 90 degrees), though they take longer to charge than most.

    Hierro: Average. It'll soften blows, but he'll still feel them.

    Sonido: Above average. Asdrubal can move fast enough to leave as many as three afterimages for one or two seconds.

    Garganta: Below average. Asdrubal has very little skill in moving between worlds and is rarely more accurate than what square mile area he wants to end up in.

    Recuerdo (Remember):
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    Writhing shadows unravel and slither into Asdrubal's arms, spreading darkness over him that then briefly restores his full Hollow form. The shadows comprising its body writhe with the vague forms and faces of the hosts he's taken. Asdrubal's basic abilities all improve in this form. However, Asdrubal can maintain Recuerdo for only a short time, after which he consumes the soul of his host to replenish himself and renders the host worthless. After Recuerdo ends, Asdrubal's host can still shuffle around similarly to a zombie for about an hour, after which it collapses dead and he is forced back into his mask alone to try snaring a new body.

    Specific Abilities:
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    El Bosque Más Allá de la Ciudad (The Wood Beyond the City): If he's willing to cut his restored time in half, Asdrubal's surroundings fade out to be replaced by a massive dome of reiatsu containing a dense, forbidding nighttime forest straight out of a horror movie, complete with very little moonlight. The Hollow reiatsu composing the forest interferes with the ability of those within to sense spiritual pressure, making it more difficult to keep track of Asdrubal himself, and the landscape will passively hinder enemies within it (roots are at just the right height to trip, vines hang and entangle, etc). The other downside beyond reduced time in his true form, however, is that such a large mass of reiatsu is blindingly obvious to anyone sensitive outside the dome and more or less forms a giant neon sign saying "HOLLOW HERE! RIGHT HERE!" On the other hand, such a mass of reiatsu nearby can help disguise other presences...

    Lobos en el Bosque (Wolves in the Woods):
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    Asdrubal can create up to five shadowy, largely-amorphous "hounds" out of the darkness of his own body that proceed to act independently to pursue and harass his foes. The hounds are not particularly durable, nor are their teeth and claws actually very damaging. However, wounds inflicted by the Wolves feel far more severe than they actually are. The hounds vanish when Recuerdo ends.

    Encarcelamiento (Imprisonment): After charging time on par with a Cero, Asdrubal's outstretched hand fires four arcing bolts that curve towards the target from multiple directions, making dodging them all a difficult prospect. Each bolt that strikes increases the effect of the attack. One bolt slows the target. Two bolts slow the target greatly and renders them unable to use Sonido, Hirenkyaku, Shunpo, or similar fast-movement abilities for a short time. Three bolts pin the target to the nearest solid object but leave them capable of some movement, similarly to Bakudo 30: Beak-Piercing Triple Beam. All four bolts utterly paralyze the target for a short time. Each of these effects is cumulative.



    Akiyama Shou
    (Family, then given name)
    9th Division Tenth Seat

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    Gender: Male
    Height: 5'11"
    Weight: 170 lbs.
    Fur: Dark brown
    Eyes: Yellow
    Age (actual): 172
    Age (appearance): Given that he's a coyote-man, it's hard to tell. Probably mid-20s or so.
    Reiatsu color: Blue
    Division: 9th
    Rank: 10th Seat

    Themes:
    Main

    Appearance:
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    Shou is a bit odd-looking among the denizens of the Seireitei, being as he's an anthropomorphic coyote. His fur is white on his stomach and throat, and dark red-brown on his paws and the end of his tail. He has a black stripe down his spine, spreading into a cross on the back of his shoulders. Shou dresses in a sleeveless shihakusho and keeps Gensoutenmaru on his back in the manner of a left-handed swordsman; he can usually be found wearing a black cloak.


    Personality:
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    Shou is quiet and reserved, but friendly enough once someone gets him to talk. He enjoys practical jokes and teases others often. As a reconnaisance specialist, Shou is usually watching everyone around, taking in as much information as he can and filing it away for future reference. He absolutely adores persimmons and will gorge himself on them given half a chance.


    History:
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    In his life in the mortal world, Shou was an honest-to-God coyote. He was born in a zoo and escaped during a Hollow attack; the incident left a tiny smudge of reiryoku within him. He nearly died in the wild, at last collapsing from hunger and exhaustion at a mountain shrine near Osaka. The shrine's caretakers nursed him back to health, and Shou stuck around, having taken a liking to them. He accompanied the caretakers around the shrine as they performed their duties, and quickly endeared himself to them and become something of a mascot. He lived a long, full life before peacefully dying of old age at 16 years old, curled to sleep at the base of his favorite tree. Spending his entire life in a spiritually rich environment left an impression in him, and he arrived in Soul Society as a spiritually-awakened soul in the 14th district of North Rukongai. He took some jabs for his appearance, but the citizens of Soul Society largely accepted him as he gained a reputation as an honest, hard-working person. He eventually joined the Shinigami Academy and performed well, joining the 9th Division and working his way up the ranks.


    Zanpaktou: Gensoutenmaru (Phantom Heaven)
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    Zanpaktou release command: "Taki you ni fure, Gensoutenmaru!" (Rain down as a cascade, Phantom Heaven!)

    Zanpaktou Spirit:
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    Gensoutenmaru manifests as a barefooted Shinto priest with a narrow face, shaggy brown hair, canine ears, and ruffs of fur running down his forearms and the backs of his shins, ending in small manes at his wrists and ankles. His finger- and toenails resemble small claws, and his teeth are sharp canine fangs, two of which are barely visible even when his mouth is closed.


    Inner World:
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    A vast desert landscape dotted with mesas and weatherworn rock formations. A full moon hangs in the sky no matter the time of day, and the desert wind carries the ever-present howls of coyotes. The sky is always cloudless, and at night is filled with stars. A shaded grotto at the end of a canyon hides a waterfall descending into a perfectly clear pool that can be either the perfect depth to splash around in or infinitely deep. Next to the pool is the entrance to a small cave, bounded by a red sandstone rock formation in the shape of a torii; the cave itself is lit by a long shaft in the center of the roof and, oddly, contains a small Japanese-style shrine where Gensoutenmaru can often be found. Overall, a place of serene beauty.


    Zanpaktou Unreleased Form:
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    When sealed, Gensoutenmaru appears as an ordinary katana with a dark blue leather wrapping on its grip; the handguard is a a ruffle of brown fur.


    Shikai:
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    When released, Gensoutenmaru transforms into a metal gauntlet covering Shou's left arm from the elbow down.

    Special power
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    Phantasm Walker: Shou can become incorporeal for up to 2 seconds at a time. Physical attacks pass right through him as though he weren't even there, but kido and energy-based attacks such as Cero or Bala are still capable of affecting him, though only at two-thirds power. He can pass through solid objects with no effort, but barrier Kido are currently beyond his power to phase through. He must remain solid for three times as long as he was incorporeal before he can use this ability again.

    Heaven's Mirage: Shou can create illusions roughly on par with a level 30 Kido anywhere within a range of 100 yards. He picks any two of the six senses for the illusion to affect when it's created, and cannot change them without dispelling the illusion and creating a new one. If he desires, he can utilize his own senses through the illusion, but doing so renders him incapable of perceiving his own surroundings (unless, of course, the illusion can see him). He's currently able to create up to three illusions, but can only have one active and moving at a time; the others become completely stationary.


    Skills:
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    Excellent Hoho: As a reconnaisance specialist, Shou's movement capabilities are truly impressive. His Shunpo is much faster than an average Shinigami's, coming closer to the level of a 3rd seat or a slow Vice-Captain, and can leave multiple afterimages.

    Below-Average Zanjutsu: Shou's Zanpakutou doesn't really lend itself well to swordplay, so his practice in the art has been somewhat lacking.

    Excellent Hakuda: Hand-to-hand combat, on the other hand, is one of his specialties. Shou is extremely proficient with strikes, holds, and throws, and is also practiced in cloak fighting.

    Kido: Shou can use Bakudo up to number 40, or up to 21 forgoing the chant. His ability with Hado is much more limited, however: up to 31, with up to 11 useable chantless.

    Enhanced Senses: Shou's hearing and sense of smell are both exceedingly sharp, though this is a liability as well. Extremely high-pitched noises or pungent odors are incredibly unpleasant for him.


    Tropes
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    Good Old Fisticuffs
    Unusually Uninteresting Sight
    (More to come)


    Cha-Cha Flamenca Del Tango
    Terrifying Dancing Girl of the Samsara

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    Gender: Female
    Height: 5'7"
    Weight: As if she'd tell you.
    Hair: Rainbow, fading through the spectrum from pink to deep violet
    Eyes: Vivid green
    Age: Younger than Cassandra
    Reiatsu color: Pink, occasionally manifesting as rose petals and sparkles.

    Theme
    Main Theme

    Appearance:
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    Cha-Cha is a strikingly beautiful Korean woman. Her long rainbow-dyed hair impeccably fades through its colors, starting with her adorable pink bangs and ending in deep violet at her waist. She has a fondness for cheerful green eyeshadow -with sparkles, of course- and complementary blue lipstick. Also with sparkles. Cha-Cha is amazingly mobile in her knee-high pink high-heeled boots, showing off a great deal of shapely leg before getting to the hem of her very short white shorts. She wears a bright pink belt and shows her midriff with a short-cut sleeveless white shirt. Over all this she wears a sleeveless white jacket with hemming that reaches down to the back of her knees, accented in pink and light blue. Multiple oversized sparkling bracelets in all seven colors adorn each wrist, and she wears elaborate golden hoop earrings that hold a rainbow-faceted gemstone suspended in their centers.


    Personality:
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    Cha-Cha is perky. Very, very perky. And always cheerful, even when furious. It's rather unsettling, really. Sure, she can take things seriously, but that's just no fun. And besides, everyone's always so gloomy. Sure, she and the other Samsara are the products of countless lost souls smashed together into a coherent form, but that's no reason to be glum! She's alive, she has music, and the world is her audience! Put on a show!


    History:
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    Cha-Cha was one of the later Samsara summoned by the Rosary. Her memories are a jumble, much like the others, but she refused to let this bother her. Instead, she began experimenting to see what this new composite "her" could do, and while dredging through her shattered sense of self, latched onto music as a constant force. Armed with her love of music and spectacle, she wants to rejoin the Cycle of Reincarnation so she can become a great musician in every new lifetime.


    Abilities:
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    Allegro: Cha-Cha's version of Flash Step and one of her specialties. Speed-wise, she's on par with a mid-ranked seated officer.
    Crescendo: Fueled by absorbing a Blank, Cha-Cha spends a moment to gather energy before releasing it in a destructive slashing wave. One Blank provides four shots.
    Crescendo can also be used in more varied ways, including a radiating wave of energy along the ground (you'd better jump!) or an exploding heart-shaped blast of power from beneath a nearby enemy.
    Staccato: Cha-Cha gathers the sparkles of her reiatsu into a pulsing beam that hits with a great deal of kinetic force split between several impacts, one after another, and explodes into reaitsu rose petals on contact. The beam rarely travels in straight lines, instead usually arcing out from her dancing movements to curve towards her target. It's not terribly powerful on its own, but useful for knocking someone around.
    Espirando: The power of incoming attacks seem to fade away slightly before they hit her. Cha-Cha isn't terribly durable until she begins to dance, but she can take a hit or two.
    Dal Segno: Cha-Cha sings a note that briefly shatters the structure of the world around her, allowing travel between the mortal world and the Valley of Screams.
    Chorus Call: Cha-Cha sings a slightly different note that calls anywhere from six to ten Blanks to act as backup dancers and combat support.
    Unstoppable Dance: Cha-Cha's primary ability. She may cause music to play in her surroundings and begin to dance to the beat. This ability augments her durability by a full 50% against non-dance-fighting attacks. Any Blank minions dancing along with her share this bonus.

    Fortissimo: Cha-Cha absorbs several Blanks and uses the provided energy to achieve a much stronger form. The strength of all of her abilities increase by roughly 50% while Fortissimo is active, and she begins to regenerate damage rather quickly. Her appearance remains the same except her eyes glow, fading through the rainbow, her hair and clothes float slightly as if caught in a constant updraft, and she cannot suppress the roses or sparkles of her reiatsu aura.
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    Sforzando: Cha-Cha charges and stores a Crescendo blast within one of her arms or legs; she can prepare up to four Sforzando at any given time, one within each limb. At a later time, she can release the stored attack with a strike, usually turning a seemingly-simple punch or kick into a much stronger area attack.
    Change the Beat: Normally, once Cha-Cha begins her Unstoppable Dance, she can only change tunes either when the battle is over or when a song runs its course. With Change the Beat, she can change the song every 2-3 seconds.
    Secret Symphony: Four of Cha-Cha's backup dancers change appearances to duplicate her own; when one of these decoy dancers is struck, it is instantly destroyed and explodes into a spray of Staccato in the general direction of its attacker. Cha-Cha cannot use this ability again until all four decoys are struck, and each use consumes a fair bit of energy from Fortissimo.
    Deadly Rave: Cha-Cha's ultimate attack. She changes her background music to a fast-paced techno song and, together with her Blank backup dancers, begins to rapid-fire multicolored beams of energy in a destructive light show. Using this ability ends Fortissimo when the attack completes.


    Tropes
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    Crouching Moron Hidden Awesome
    Genki Girl
    Obfuscating Stupidity
    Perky Female Minion
    Say It With Hearts


    SWORD Agent 05, Bjartur Hrafnsson

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    Gender: Male
    Height: 5'5"
    Weight: 145 lbs
    Hair: Platinum blond, almost white
    Eyes: Pale grey
    Age: 36

    Reiatsu color: Grey with a black outline and white flecks

    Appearance:
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    Bjartur looks... washed-out. Literally. He's extremely pale-skinned, and his eyes are a rather creepily light shade of grey. Combined with his near-white hair, he could almost be mistaken for monochrome. To accentuate this, Bjartur prefers pale colors in clothing, most commonly white suits for business and arctic-camo fatigues and white or grey t-shirts for casual wear. He keeps his hair pulled back into a ponytail reaching to mid-back, but leaves his bangs free.


    Personality:
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    Bjartur is cold and to the point, with little patience for either formalities or pleasantries. If you catch him off the job, he's... still fairly cold, but at least willing to tolerate small talk. He has a deep and abiding love of coffee and dark beers, matched in intensity only by his hatred of all things Hollow. Shinigami are little better in his eyes; after all, they weren't around to save him from Hollows. He does, however, strongly believe in leading by example; SWORD agents under his command know he's not the most emotionally responsive Agent, but won't send men into any task he wouldn't do himself.


    History:
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    Bjartur grew up in Akureyri, in northern Iceland. His father, Hrafn Ulfhednarsson, was a wealthy businessman in charge of a fishing company, and his early childhood was unremarkable except for his ability, active from birth, to see ghosts. When he was 10, his family moved to Reykjavik. Returning home from school one day shortly thereafter, Bjartur was attacked by a Hollow. It disabled him easily and prepared to devour his soul; Bjartur's realization that he was alone in this new city, that no friends would come to his aid, awakened something in him. He made his own friends and destroyed the Hollow with Martroeth Hersing. Once he recovered, Bjartur spent the next 6 years more or less terrified, waiting for the monsters to come. Finally he decided to strike first and began hunting Hollows independently. 3 years after that, at age 19, SWORD identified and approached him. He's been working for them ever since.


    Special Ability:
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    Martroeth Hersing (Nightmare Army)
    Bjartur can mutilate his own soul, tearing chunks of it off and forcing them to manifest outside his body as subservient entities. The larger the chunk, the more intelligently it is able to act and the more powerful it is; however, this ability has the obvious drawback of tearing his own soul to shreds. Prolonged use of it is extremely physically taxing, and often marked by Bjartur's veins slowly turning black across his skin and the color draining from his eyes and hair. As a last resort, Bjartur can force all of his soul but the bare minimum necessary for life into a single external entity called Skyggja. Skyggja is roughly as powerful as a high-ranking seated officer and capable of multiple narrow, cero-like blasts of energy as a primary attack.

    Bjartur must take time to recover after using Martroeth Hersing, or risk death. Soul-affirming actions like enjoying an excellent cup of coffee or walking in the park help speed up his soul's recovery.


    Skills:
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    High Reiatsu: Bjartur possesses reiatsu roughly on par with an high-ranking seated officer, though cannot usually use all of it.

    Tactical Sense: Probably a side-effect of Bjartur's primary ability, he's very talented in small-unit tactics and can often size up opponents and situations at a glance.

    Knife-fighting: Blades are Bjartur's weapon of choice, and he's quite skilled with them.
    Last edited by Wahrheit; 2011-12-13 at 02:45 PM.

  7. - Top - End - #67
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    Default Re: BleachITP Reborn Character Registry

    Koishima Daisuke

    3rd division 3rd Seat

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    Gender: Male
    Age (Actual/Apparent): 113/13
    Height: 5’ 2”
    Weight: 125 lb
    Hair: Light brown, almost dirty blond
    Eyes: Bright blue
    Affiliation: 3rd division
    Rank: 3rd seat
    Reiatsu: A cheerful Blue

    Character Theme
    Battle Theme
    Bankai Battle Theme

    Appearance:
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    Appearing as a boy in his early teens, Daisuke has a friendly face and wide eyes, making him appear younger than he would otherwise. Shorter than most people of his rank, Daisuke has worked hard to make up for what he perceives as a flaw, training his body intensely, giving him a lean appearance. He wears the traditional Shinigami Shihakusho, with little to no modifications, despite the fact that he finds it large and cumbersome.


    Personality:
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    Daisuke is a very eager and earnest young man, one who has a distressing habit of trusting most of the people he meets. What most people agree to be his greatest flaw would be his complete devotion to Magatsu, a man so completely opposite from Daisuke as to be laughable.

    Though Daisuke is usually open about himself, he has never said why he trusts Magatsu so completely. Daisuke also looks at Sakura, the captain of the 3rd division, with a sort of reverence bordering on worship, despite the fact that her philosophy differs so radically from Magatsu's. He attempts to take after both of them, though if their philosophies conflict (a common occurrence), he usually takes Magatsu's side, though he is reluctant to do so in front of Sakura. He also carries himself with an air of formality and seriousness that belies his young appearance, though he mostly keeps this up in an effort to impress his captain, and to show her that she did not make a mistake by making him her 3rd-seat.

    He remembers nothing of his past life as a human, which could indicate that he was a Hollow, but Daisuke doesn't worry about that. Even if he was, he's a Shinigami now, and he's proud of it.


    Background:
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    Daisuke grew up with parents and siblings in the Rokungai, and he led a fairly content life. Until one day when a Hollow came running through his home district. It wasn’t a particularly large or dangerous creature, just a single Canny Hollow. Unfortunately, for whatever reason, it hadn’t been caught by any Shinigami, and it was to the sight of the Hollow devouring his family that Daisuke woke up to one morning.

    Terrified, he bolted from his bed, just in time to avoid the downswing of the Hollow, who had heard him gasp. He tried to run for safety, but was stopped by the Hollow, who picked him up and began to bring him towards his mask. Struggling, he had just closed his eyes and accepted death when he felt himself falling to the ground. Opening his eyes again, he saw the Hollow’s arm severed at the elbow. Looking around for his savior, he saw a man that he would later call lieutenant standing by the Hollow, hatred blazing in his eyes. He watched in wide-eyed amazement as the man unleashed his Shikai, felling the beast before Daisuke could even blink.

    The man approached Daisuke, asking if that was his family that lay on the ground around them. Daisuke had simply nodded, still not comprehending what was going on. He did notice one thing though; the Hollow was not dead. Seeing the Hollow rise up behind the man, Daisuke had grabbed one of the man’s many swords and cut the beast down himself, striking straight through the mask. The man had looked at Daisuke oddly then and asked if Daisuke would like to come with him. Daisuke agreed, and the man known as Magatsu brought him back to the Seireitei, where Daisuke would begin his training as a Shinigami.


    Zanpakutou
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    Inner World:
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    Daisuke’s inner world appears as an ancient Shinto temple, worn away by time and taken over by plants. The grounds are covered by leaves and weeds, appearing in a state of significant disrepair. The entire area has an air of calm about it though, a certain peace that other inner worlds lack. The most striking feature is a single, enormous Sakura tree standing directly behind the main temple. Zetsubougitsune can usually be found running through the surrounding forest, or poking around the temple, eternally curious about the interior.


    Zanpakutou Spirit:
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    The Zetsubougitsune manifests itself as a large pale yellow fox with more tails than a fox should have, currently five. What Daisuke doesn’t know and Zetsubougitsune isn’t telling is that the actual number of tails represents Daisuke’s progress towards Bankai, which Daisuke will achieve when the Spirit reaches nine tails.


    Powers and Abilities:
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    Expert Swordsmanship Specialist: As a way to imitate Magatsu, and to make up for his short stature, Daisuke has put his heart and soul into learning the way of the sword, achieving an impressive and almost lieutenant-level of skill.

    Flash Step: Daisuke is reasonably skilled at Flash Steps, though he finds that it tends to exhaust his reiatsu rather quickly. He finds it much easier to use during his Shikai, though he’s still not particularly skilled at them. He is able to keep up with Magatsu when not in Shikai, if only just barely.

    Enhanced Strength: Daisuke has startling levels of strength, known to be capable of fending off Magatsu’s assaults, assuming he holds his weapons, and doesn’t use his long range skill.

    Moderate Spiritual Energy: Daisuke’s spirit energy seems oddly low for a 3rd seat, though some people have theorized that this is because his Zanpakutou takes a portion of his reiatsu and stores it to use in his Shikai. Whether or not this true Daisuke does not know, and Zetsubougitsune isn’t willing to tell.

    Kido Expert: Daisuke has proven himself capable of performing level 40 and 50 Hado and Bakudo with incantation, and up to level 30 of both without incantation, though the power levels of both are significantly lowered. After releasing Shikai, Daisuke becomes capable of unleashing Kido of level 70 with incantation and 50 without.


    Unreleased sword:
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    In its unreleased state, the Zetsubougitsune appears as a Wakizashi with a hilt shaped like nine tails, which sprout from the front of the blade and circle around the back.


    Shikai: Zetsubougitsune (Fox Spirit of Despair)
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    Release command: "Mae Dashi te! (Dash forth!)"
    Appearance: When released, Daisuke’s blade completely vanishes, hilt and all. In its stead, in a flash of blue flame, Daisuke gains a number of tails, the exact number of which depends on Daisuke’s strength, currently he has five tails (The maximum for Shikai is six tails). Each tail is tipped by a white flame which is actually just reiatsu, so it doesn’t give off any heat, though it does create light. Though he loses his sword, he can wield his tails as physical weapons.

    Special Ability: Zetsubougitsune, once released, increases Daisuke’s reiatsu by approximately tenfold, allowing him to perform feats of slightly above ordinary Lieutenant Level. The main power of the Shikai is the ability to physically manifest his reiatsu as weaponry, shaping it into any weapon, though the default form is the tails. Any weapon he creates with his reiatsu is tipped with the same white flames as his tails. The use of any form of reiatsu during Shikai draws from the tails themselves, and Daisuke can actually draw extra reiatsu from the tails to supercharge any act involving reiatsu, from performing chantless Kido of up to level 54 to simple Shunpo. Once the tails have been exhausted completely, the Shikai ends. Afterwards, Daisuke becomes exhausted and unable to fight for the next two hours, though he retains consciousness and is still able to move, but is not fit for battle.

    Another interesting facet of the Shikai is its ability to absorb reiatsu, not from its surroundings like a Quincy, but rather from concentrated sources, namely most form of Kido. By blocking Hado with at least two tails or attaching at least three to a Bakudo, Daisuke can draw the reiatsu from the Kido, recharging his tails and causing the Kido to dissipate. At the moment, Daisuke can absorb all Kido of up to level 50 or below, though the more powerful the Kido, the longer it takes Daisuke to draw the reiatsu.

    One Last Trick:As a result of drawing Reiatsu, Daisuke's tails can actually become overcharged. Should this happen, Daisuke's tails immediately release all held reiatsu in either a concentrated blast forward or an unfocused blast outward in a spherical radius. Daisuke can control which, but it is difficult for him, and he's still mastering the control of it. The blast is approximately equivalent to an Arrancar's Cero, though much larger. After detonating, Daisuke's tails vanish, regardless of how long he'd spent in Shikai, and the Shikai immediately ends, leaving Daisuke exhausted for twice as long as he would be otherwise.


    Bankai (Not yet achieved):Tengetsugitsune (Fox Spirit of the Heavenly Moon)
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    Appearance: Tengetsugitsune appears similar to the Shikai, though the burst of fire is significantly larger and brighter, ending with the fire retreating to swirl around the tips of Daisuke’s new tails, burning with yellow flames. Daisuke’s usual shihakusho is replaced with a blue-and-yellow coat and pants that offer much more freedom of movement. His body is also surrounded by an aura of reiatsu, which he can control and shape it like he can in Shikai, though he can do it with much more finesse. The main differences between this and Shikai are the number of tails (nine in Bankai), and the increase in reiatsu between the two.

    Special Ability: The Tengetsugitsune also gives Daisuke a massive increase in reiatsu, though Bankai increases the boost to almost twenty-fold, which currently brings him to almost captain level, and this release lasts much longer, as the tails take significantly more work to be consumed. While in this form, Daisuke is capable of utilizing the tails to power much more powerful techniques for much longer periods, to the extent of using half of a tail to power a chantless Kido of up to 75th level with no decrease in power, using a small portion of a tail to shunpo across great distances, or of firing a blast of pure reiatsu roughly equivalent to Hado #63 from the tails, which consumes a third of a tail at a time.

    These tails can also consume Kido, though with much greater efficiency. In Bankai, Daisuke need only use one tail to absorb a Hado, and two for a Bakudo, and can absorb both of up to level 80, though any higher than that is beyond his ability. Also, it is impossible to overcharge his Bankai tails, instead the tails just grow larger and larger with each absorbed Kido until they tower over Daisuke.

    After the tails have been consumed, the blade re-seals itself, though it is currently unknown what kind of recovery time, if any, Daisuke would require afterward. It has been hypothesized though that such a massive expenditure of reiatsu from a body unsuited to it could very well cause severe damage, and Daisuke has been subtly discouraged from pursuing Bankai.


    Tropes:



    Caiphus Callisto

    Fraccion to the Sexta Espada

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    Gender: Male
    Age: No one knows for sure, probably around a millennium
    Height: 6’ 2”
    Weight: 187 lb
    Hair: Steel gray
    Eyes: A dull silver
    Reiatsu: A dark smoky grey
    Aspect of Death: Sacrifice
    Quote: You think that you can defeat my lady? You can’t even get past me.

    Character Theme
    Battle Theme

    History:
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    Caiphus was an Adjuchas hollow who had wandered Hueco Mundo for centuries. He had enjoyed a fairly successful life as a hollow, consuming the majority of the hollows he came across and avoiding the ones that he couldn’t consume. But it was all boring; there was no meaning to any of it, no purpose. He had been wandering around aimlessly around Hueco Mundo, thinking of this when he saw several Arrancar about to fight.

    Most of them were unremarkable, easily forgotten. One of them was the most amazing creature Caiphus had ever seen. A woman wearing armor with a circlet around her head, Caiphus was immediately entranced by her very presence, and knew that he would be willing to give his life for her. He sat and watched her fight until she was down to the last opponent. She looked exhausted, but Caiphus could see that her opponent was still fresh, having stayed out of the battle until then. Caiphus bristled at the disgustingly cowardly tactics of the woman’s opponent, and jumped into the fight himself just in time to block an otherwise deadly blow to the woman, giving her the time to cut the other Arrancar down. What he thought would be his last words were addressed to the woman as his vision grew black: “Thank you for giving me a cause to die for.”

    When he awoke, it was to the feeling of power throughout his body, and to the sounds of two people next to him.

    “Tell me, Alejwin. Why did you choose him?”

    “Because he was willing to give his life for me when he had no power. And because he did not fear me. That is why I chose him.”

    The first voice belonged to man, extremely old. The other belonged to the woman for whom he thought he had given his life; he knew that to be a fact. He didn’t know how he knew, but he knew. He opened his eyes and looked at himself, at his new humanoid body, confused at what he saw. He was informed by the woman that he was now her Fraccion, her servant. For this purpose, he had been given the body of an Arrancar, like her. Since that day, he has not wondered. He has not questioned. He has served his lady, and he would gladly die for her.


    Appearance:
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    Caiphus is a large man, with enough muscle to be visible but not enough to be startling or excessive. He has short-cropped dark brown hair, and shadowed green eyes that resemble a dark forest. He wears a traditional white outfit, with an ordinary pair of pants that are easy to move in and a sleeveless white shirt. He prefers simplicity in his uniform.


    Personality:
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    Caiphus is a quiet, stoic man who prefers to let his actions speak for him. He rarely allows his emotions to show through his shell of stoicism, though anyone harming or insulting Cecilia gets through his shell immediately, eliciting a wrathful response from Caiphus. His lady is the most important thing to Caiphus, and he would gladly die for her, believing that his life already belongs to her. This makes him a terrifying foe, because he would literally do anything for her.




    Zanpakutou: Bestia Del Guarda – Guardian Beast
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    Sealed Form:
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    In its sealed form, Bestia Del Guarda resembles a Nodachi slung across Caiphus’ back, with an ornate hand guard over the handle.


    Hollow Mask:
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    All that remains of Caiphus' past is a piece of what looks like a feline face that covers the lower half of his face, from the nose down.


    Resurreccion: “Defend, Bestia Del Guarda!”
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    The mask over Caiphus' mouth grows to cover his entire face and somewhat down his back, giving him an even more bestial appearance, which works as intimidation. The release grants him an immense increase in Hierro, Sonido, and Regeneration, allowing him to either dodge or sustain nearly any blow. It also turns his flesh to something like granite, imbuing his physical strikes with an amazing amount of force.


    Segunda Etapa (not achieved yet, will come up with ideas later)

    General Abilities:
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    Sonido: Caiphus’ Sonido is absurdly fast, allowing him to cover a mile in a single movement, and it doesn’t seem to tire him as it should. He uses this speed to guard Cecilia from any possible angle of attack, seeming to be in as many as four places at once.

    Cero: Caiphus’ Cero is about moderate for an Arrancar of his level, though it’s more focused than most, appearing as more of a pinpoint beam than an enormous blast.

    Garganta: Again, about average. He’s proficient at it, though he can’t perform any special tricks with it. He usually makes Cecilia’s Garganta for her, so he’s gotten rather good at them.

    Pesquisa: Better than most, Caiphus can use his Pesquisa almost well enough to not have to use his eyesight, though he prefers to use his eyesight.

    Hierro: This is where Caiphus truly shines. His Hierro is strong enough to turn aside all but the blows of a captain, and it can absorb most of those as well. He has trained in this for centuries to get to where he is, and he is rightfully proud of it. In his Resurreccion form, he is almost impossible to harm.

    Bala: His Bala, like his Cero, are smaller than an ordinary Arrancar’s, but have the odd side effect of creating massive dust clouds wherever they hit, allowing him to use them for escapes.

    Regeneration: Caiphus has also trained this area far more heavily than any ordinary Fraccion, allowing him to recover from even grievous injury with amazing speed. This aspect also doubles in his Resurreccion form.


    Tropes:


    Yukimura Seiko

    Vice-Captain of the 11th Division

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    Age (Actual/Apparent): 238/24
    Height: 5’11”
    Weight: 168 lb
    Hair: Sandy red
    Eyes: Blue so light it borders on white
    Reiatsu: A deep, almost bloody red
    Affiliation: 11th division
    Rank: Vice-Captain of the 11th division

    Character Theme
    Battle Theme
    Bankai Theme

    Appearance:
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    Seiko has a long, lithe appearance from his decades of training, which gives him a sort of feline grace. His body is covered in scars from various battles which he wasn’t ready for, particularly with his captain, who he wants desperately to match one day. Beneath the scars however, you can see that he is actually incredibly good-looking, which he is not overly proud of.

    He hates the ordinary Shinigami Shihakusho, instead choosing to wear a close-fitting uniform consisting of a dark red long-sleeved shirt, though the left sleeve was torn off in a particularly violent battle and Seiko has never seen fit to replace it, and a black pair of pants. He wears his Vice-Captain armband on his left arm.


    Personality:
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    Seiko loves the rush that he gets in the midst of a battle, and tends to get overexcited during it. Outside of battle, Seiko is very easy going, usually found near the fields by the 11th division barracks when he’s not training.

    His manner is lax, and it’s actually very difficult to really make him angry, though it’s very easy to annoy or frustrate him. He has very little patience for fools, but he considers anger a wasteful emotion; when a warrior is angry, he loses his focus, and a warrior without focus is not truly a warrior. Most of his energy goes to training and teaching new recruits, leaving him appearing listless and bored on his own. He puts his all into training, constantly hoping to better himself as a warrior.


    History:
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    Seiko is the youngest son of a minor noble house, the Yukimura. Unfortunately for Seiko, the Yukimura were and are very focused on the arts, specifically music and dance, which Seiko didn’t really agree with. He found himself with more energy than he knew what to do with, meaning that he ended up throwing himself into practice with reckless abandon, more because he had no other outlets than real interest.

    This continued until Seiko had reached his fifties, after he had been practicing Zanjutsu in secret until he was good enough to join the Shinigami, the suddenness of which disappointed his parents more than his choice to join them. This is not to say that they wanted him to join the Shinigami, because they certainly didn’t. He fought his family the entire way until he found the 11th division, which by that point had, under the command of Himura Michiko, had started dancing as a way of improving themselves. Using that as a reason, Seiko managed to convince his family not only to allow him to join the 11th division, but to bless his decision. This changed when they learned that dance was not the actual focus of the division, and was in fact the focus of none of the divisions, and disowned him both for their perception of his "disgusting" practices, and his lie. This happened in the last few years, and he has told no one about this, not even his captain.

    Seiko has proven himself to be a capable member of the 11th, both in combat and out. His skills with the blade and the dance floor have made him an invaluable member of the 11th, though his lax behavior tends to annoy the older members of the 11th and in particular the captain, but his skills are undeniable. He has also been known to occasionally play the flute to accompany the dancing of the rest of the division.


    Zanpakutou: Maikenoumaru, King of Dancing Blades
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    Maikenoumaru appears as an ordinary katana without a guard. On the handle are designs of multiple blades locked together.
    Zanpakutou Spirit:
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    Maikenoumaru manifests as a young man clothed in expensive silks and covered in jewelry, looking like an ancient Arabian prince.


    Inner World:
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    Seiko’s inner world looks like an old Middle Eastern market, completely ordinary except that it is completely devoid of people, and all of the stalls are covered in blood. Maikenoumaru wanders the area holding his blades in his hands, though the swords themselves are clean of any blood.


    Shikai: “Tsuranuke (Tear through), Maikenoumaru!”
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    When Seiko shouts the release command, the katana morphs into a six-foot long sword-staff wrapped in gold and silver trim (Here). Each end of the staff is tipped in a serrated blade, like a naginata (Here), though the staff can still be separated and each half used separately, giving him four blades to fight with. The staff does not separate with a catch or latch, instead Seiko flares his reiatsu to separate the two halves of the staff.

    Special Ability: Seiko can detach the naginata blades from the staff, extending them from chains linking the blades to the staff, extending to a maximum of thirty feet from the staff. While detached, Seiko can channel his Reiatsu through the chains to the blades, increasing the cutting power of the blades tenfold and making their movements controllable to a small extent. Channeling his reiatsu also heats the blades, up to about 500 degrees Fahrenheit.


    Bankai: Not achieved yet
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    Onishini no Maikenoumaru, Demon-slaying King of Dancing Blades

    In this form, the Shikai explodes in a flash of red light and reiatsu, and when the dust clears; Seiko is seen, clad differently than before. The Bankai changes his outfit from the usual into an outfit more like the Spirit’s: a close-fitting silk garb with twenty gold and silver bangles adorning his arms and legs, five on each limb that stay in the same position on his limbs, though they will shake with his movements. The one main difference between his outfit and the Spirit’s is that attached to each and every bracelet and bangle is a chain, on the end of which is a naginata blade like his Shikai. He can mentally control the length of the chains, anywhere from nonexistent to one hundred feet long, and he can also alter the path of the blades through the air mentally, though he cannot control them perfectly.

    Special Ability: Besides altering the length of the chains, Seiko can channel his reiatsu through the chains, which turns the chains red, as if they had been lying in a fire for hours. This reiatsu turns the chains themselves as sharp as the blades, and the speed of the chains and the blades both increase. When channeling his reiatsu through them, Seiko can control the chains with more precision. Also, by shouting the command, “Entomb them,” Seiko can force the blades to wrap around a single enemy, trapping them in the chains and them impaling them with each independent blade.


    General Abilities:
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    Traits:
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    Master Swordsmanship Specialist: as a member of the 11th, Seiko prides himself on his swordsmanship, and rightfully so. His skill with a blade falls just short of captain-level, and his skill also extends to other bladed weapons, though his specialties lie with swords and chained weapons.
    Tactician: Seiko has displayed extraordinary skill in coordinating troop movements and deployment. This also includes a charisma of his that makes him very good at dealing with people.
    High Reiatsu: As a Vice-Captain, Seiko has an extraordinarily high level of reiatsu, though he only uses it for Shunpo, intimidation, and his Shikai.
    Abysmal Kido: Seiko has literally no skill with Kido, being incapable of performing even the simplest of incantations.
    Perceptive Combatant: Seiko takes great pride in his ability to analyze opponents in the midst of battle, discovering patterns and weaknesses that he can exploit

    General Abilities:
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    Zanjutsu: He is a true expert at Zanjutsu, having trained in it since he could hold a sword, whether secretly or openly. He constantly improves his abilities, believing that he should end each day more skilled than the last.
    Hakuda: Though his true focus is Zanjutsu, he is also a master of Hakuda, believing that a warrior is not defined by his weapon, and also understanding the very real possibility of being disarmed one day. Should that happen, he’s ready.
    Hoho: Seiko relies very much on his speed, and he believes that dodging an attack is much more beneficial than blocking it. This belief has caused him to hone his movement skills, particularly Shunpo, to astonishing levels, being able to outrun all but the fastest opponents.
    Kido: Once again, his Kido is truly awful. It’s unclear whether this is as a result of some manner of deficiency on his part or merely a result of disdain for Kido, but Seiko is completely incapable of it. He has stated that he does not scorn those who do use Kido, it’s just that he finds swordsmanship a far more straightforward and direct means of battle. He just doesn’t like Kido, and that’s all there is to that.


    Battle Stats:
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    Offense (90): Seiko is a master of offense, being very good at pressuring an opponent into giving him an opportunity for a deadly blow.
    Defence (40): Seiko’s focus in battle in offense, and he relies on speed to dodge attacks as opposed to blocking them, though his mastery of swordsmanship has taught him something about blocking attacks.
    Mobility (80): Seiko’s focus on dancing and speed has made him a master of movement, and quick, precise movements are a staple of his battle style.
    Reiatsu Control (10): Seiko has almost no skill with this, and what little skill he does have is devoted to Shunpo and his Shikai.
    Intelligence (70): Seiko has significantly above average intelligence, and is capable of reasoning his way out of many problems, though he prefers not to. He can be very creative if he lets himself, allowing him to create solutions where there shouldn’t have been any.
    Strength (60): Seiko is very strong, despite the fact that his battle style focuses much more on quick movement and precise strikes. If Seiko wasn’t strong, he wouldn’t have lasted very long in the 11th division.


    Tropes:
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    Big Brother Mentor (to the entire 11th division)
    Bishonen (A trait of his family, though he's trying to cover it up with scars)
    Sacrificed Basic Skill For Awesome Training
    Undying Loyalty
    Blade Two Four Blades on a Stick
    Dual Wielding


    Possible connections:
    -11th divisioners
    -Other Vice-Captains, particularly Magatsu of the 3rd division
    -Members of noble houses, though they might not be particularly well disposed towards him.


    Cassandra

    Warrior of the Samsara

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    Name: Cassandra
    Height: 5’10”
    Weight: None of your business
    Eyes: Four concentric circles of alternating navy and ice blue, with a royal blue border; no whites
    Hair: Right half ice blue, left half navy
    Age: Claims to be mid-100s, won’t say more than that.
    Reiatsu/speech: A deep purple

    Character theme
    Battle Theme

    Appearance:

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    Cassandra is a tall, majestic woman who moves with a distinct grace and fluidity. She wears a navy blue pair of shorts with a white sleeveless top. Over that she wears a long royal blue sleeveless coat that reaches down to her knees, with a slit that ends halfway up in the middle of the back. She also wears long gloves of a bright ice blue, which end in a jagged pattern around her upper arms, between her elbows and shoulders.

    She has a lean body with wiry muscles, giving her a very slim appearance. Her whole body seems streamlined, as if to maximize speed. She also has a small mark on the front of her collarbone, needle-shaped like a Blank's head. This is actually purely cosmetic, and is there just to lure opponents into striking her there, bringing them within range.

    Personality:
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    Cassandra remembers only flashes of the memories that theoretically compose her, and this causes her to seem very callous and uncaring. In truth, it’s very hard for her to understand or empathize with people because she can barely even remember how to feel. The only time she truly feels alive is when she causes someone pain, the one sensation that she can relate to. As a result, she has a cruel streak a mile wide. She knows her place within the Samsara, though; the Warrior. She fights to obtain a sense of self, and she fights for the chance to someday be able to feel. But mostly, she fights because she enjoys it.

    History:
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    Cassandra was a bit behind Hango in appearing in the Valley, and appeared in a very odd form: that of a sword. When she was found, it was very confusing. A weapon, found where the Blanks coalesced? However, Big Boss ordered them to leave the blade by the Rosary, and before long, the blade began to take on sentience, and then a human form. It took about a decade for Cassandra to truly form, and once she had, the first words out of her mouth were: “Where is my blade? Where is myself?”

    Because Cassandra was near the Rosary for so long before she was fully formed, her memories are a massive jumble, none of which makes sense to her. Her strongest memories are of America and Europe, but even these are only flashes of lives, none of which seem to have anything to do with anything. She has memories of thousands of places and millions of names, but none of them mean anything to her. She has accepted this though, and she has learned to move on.

    She currently aims for the position of second-in-command of the Samsara, and she will go to any lengths to achieve it. She will regain her memories, and who she was. Nothing and no one will stop her.


    Abilities:
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    Cassandra is a Samsara, and can use the ordinary powers associated with them.

    Blank Manipulation: Every member of the Samsara is capable of utilizing Blanks for various purposes. They may duplicate Kido (if their memories contain such information), create weapons or simple items, duplicate flashstep or sonido (again based purely on their memories), or fly. Samsara may also heal with the power of the Blanks, capable of restoring even lost limbs if given proper time and concentration.

    Cassandra’s specialties include using Blanks to create weapons, specifically one-handed swords and guns, usually dual pistols (she also uses Blanks for ammunition). She is skilled enough with this to create weapons almost instantaneously, provided she has enough Blanks to use. Her particular ability is also able to combine Blanks into one cohesive whole to give Blanks a real, corporeal form. She can combine any number of Blanks into any manner of being, though her most common shaping is making copies of herself. She calls this technique “Blank-shaping,” and she mostly uses it to scout, though they can be useful for battle, though the power of each clone depends on the time she spends creating it.

    Specific Abilities:
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    Expert Weapon Specialist : Cassandra is well-trained in the use of just about any weapon, and her ability to create any weapon allows her to keep her opponents off-guard.

    Blank Ammunition: Cassandra can use Blanks as ammunition for her guns, and the number of Blanks determines the power of her shots. She can concentrate before firing to increase the power of the shot, and at their strongest they resemble Bala.

    Enhanced Abilities : Cassandra’s strength, speed, and durability are all above average, and she can increase them all using Blanks to power herself. She cannot perform actual Flash Steps, though she can move fast enough to simulate them.

    Perceptive Combatant : Cassandra is incredibly practiced at finding the weak points of opponents, spotting openings in her enemies guards when no one else would be able to.

    Airborne Combatant : Cassandra is capable of combining Blanks onto her back to create a pair of giant wings that allow her to fly. The wings themselves are purely cosmetic, and if destroyed will not result in a rapid descent. The powers of the Blanks are actually what enable flight.


    Tropes:


    Mayumi Yamashiro

    Science teacher and Quincy
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    Gender: female
    Age: 32
    Height: 5'6"
    Weight: Oh no you don't.
    Aliases: Sensei; that woman who gives those impossible tests.

    Appearance:
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    Mayumi always has a immaculate appearance, with not a hair out of place. She is usually seen wearing a conservative, though somewhat flowing blue or green dress, elegant in its simplicity. She usually wears knee-high boots, though this is mostly to have a place to put her Seele Schneiders.

    Mayumi keeps her long black hair in a tight bun behind her head, and only lets it down in private or in especially difficult battles, for dramatic purposes. Her expression usually ranges from neutral to mild disappointment, though this can soften to somewhat kind on occasion.


    Personality:
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    Mayumi's temperament is calm, level-headed, and even. It is nearly unheard of for her to be flustered, surprised, embarrassed, or really to show any manner of emotion. She can be kind, but she doesn't believe in giving compliments just to be nice, and can seem unnecessarily strict at times, though this is as a result of her concern for her students.

    She thinks the world of her students, and believes that lying to her students is the worst thing she could do to them. Should anything hurt her students, her wrath would be immense.


    Background:
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    Mayumi is the eldest of her generation in the Yamashiro clan, second in authority only to her grandmother, the matriarch of her clan. As such, Mayumi has a great deal of responsibility in her clan, and is one of the foremost Quincies.

    She was trained from infancy in Quincy traditions and powers by her mother, who was an even stronger Quincy than Mayumi's grandmother. Unfortunately, her mother is now deceased, having fallen in battle against a recent Hollow invasion several years ago. It was a testament to her mother's skill that she noticed the invasion before it had even happened, allowing her to defeat the entire horde by herself, though the strain and expenditure of energy led to her death.

    Mayumi tries to emulate her mother, both in skill and in compassion, and attempts to be the kind of person that her mother would be proud of. So far, she has succeeded.


    Powers:
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    Spirit Bow: Nachtliche Raubvogel (Nocturnal Raptor) Mayumi's bow manifests as a a cross-shaped long bow six feet in length. The two horizontal prongs of the bow are two feet long each, making it four feet in total span. The bow is significantly too large for anything resembling close-range combat, though she excels in long-range combat, specifically sniping. Mayumi is capable of landing a killing blow accurately at a distance of 2 kilometers, and her arrows remain lethal for 5 kilometers, though killing blows are difficult to land at this distance.. Her arrows also move at high speeds, moving approximately 200 MPH on average, though she is able to increase this by increasing her draw time. Her arrows also have the curious property of being able to pass through solid objects at Mayumi's discretion, though if she chooses to do so, her arrows cannot hurt humans and can only harm spiritual beings. She uses this to minimize property damage. Her rate of fire can increase to approximately 100 arrows per second, though this rate of fire lowers the power and accuracy of her arrows significantly, though the speed remains the same.

    Ginto: Mayumi has also trained extensively in the use of Ginto, though less so than her archery. She always keeps a bracelet of ten silver beads with her, and each bead is a separate Ginto. She uses Ginto mostly at close range when her bow isn't as effective. ((Specific techniques to come))

    Hirenkyaku: Mayumi is a master of Hirenkyaku, allowing her to attain the distances she requires to use her bow effectively. She can also use it to create platforms in the air, though this is difficult in areas of low spirit energy. She uses this to create advantageous sniping positions.

    Reiatsu sense: Mayumi is incredibly proficient at sensing Reiatsu, which she uses to locate opponents at ranges of 10 kilometers or less, though any more distance and she gets shaky. She can use this almost as an Arrancar's Pesquisa, and she can use it instead of sight if it is more beneficial for her to do so.


    General Traits:
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    Master Archer: Mayumi has trained in archery her entire life, and has become a true expert as a result. Her skill with a bow is unmatched in her family save for her grandmother. Her skill also applies to arrow creation, allowing her to make blunt and explosive ammunition in addition to ordinary cutting arrows.

    Hirenkyaku Expert: Mayumi is a master of Hirenkyaku, being able to cross long distances without tiring, as well as being able to create platforms to stand on.

    Quincy Tech Specialist: Mayumi has also been trained in building items infused with Quincy Power, and is capable of creating most Quincy artifacts. She is even capable of creating Sanrei gloves, though this is a process that requires several months of work and the expenditure of an immense amount of Reiatsu.

    Increased Stamina: Mayumi is capable of firing her bow more or less non-stop for long periods of time, and she can sustain a high amount of injury before it shows.

    Genius Combatant: Mayumi has an immensely high I.Q., and is incredibly perceptive, allowing her to out think opponents that she can't out fight.


    Battle Stats:
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    Offense: 60; Mayumi is very good at pressuring opponents with her arrows, and she has to because her melee combat is severely lacking.

    Defense: 30; Mayumi has little defensive ability, though she can defend herself with Seele Schneiders if necessary. She's not very good at it, but if an enemy is within melee range, she's doing something wrong.

    Mobility: 70; As a master of Hirenkyaku, Mayumi is almost impossible to catch, which allows her to keep opponents at long-range.

    Reiatsu control: 80; Mayumi can create her bow with no effort, store reiatsu in Ginto easily, and create specialty arrows. Her skill with reiatsu manipulation is unmatched.

    Intelligence: 90; Mayumi is a genius, and people can tell. This can translate to her overthinking things, though she is usually capable of thinking quickly enough to negate that.

    Strength: 20; Mayumi is stronger than ordinary human, but she'd never beat a seated Shinigami in an arm-wrestling contest.


    Equipment:
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    As previously mentioned, Mayumi keeps a bracelet of Ginto available at all times.

    Seele Schneider: Mayumi is very proficient in the creation of Seele Schneiders, and she always carries at least four with her at all times. Two of these are hidden in her sleeves, and the other two are carried in her boots.

    Quincy Cross: Mayumi's Quincy cross takes the shape of a long cross that used to belong to her mother. The cross is made of pure silver, which Mayumi believes increases the power of her bow. Whether or not it actually does is irrelevant, because she believes that it does.

    Sanrei Glove: Mayumi is in possession of a Sanrei glove belonging to her personally, passed down from mother to daughter in her family. She has never used it, preferring to grow stronger by her own power.

    Quincy Bangle: But in case she does choose to use the glove, she has a backup plan. Her family keeps several Bangles, but Mayumi has one that belongs to her personally.

    Hollow Bait: She has it, but she has never used it. She finds the very idea of attracting Hollows to an area repulsive.


    Yamashiro Quincy clan
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    The Yamashiro house is one of the older Quincy clans, able to trace its bloodline back to Feudal Japan. It is also one of the few matriarchal Quincy clans, with the female members significantly stronger on average than the males. The reasons for this are unknown, but it has led to the success of the clan while simultaneously causing other patriarchal clans to be somewhat wary of them.

    the Yamashiro are known for their technological savvy, being one of the foremost clans in terms of Quincy technology and creations. Sanrei gloves, Quincy Bangles, variations of Ginto; these creations and more can have their origins traced back to the Yamashiro clan, though each has their own variation based on clan differences. A Yamashiro Sanrei glove will look and act differently from a Yoshimoto Sanrei Glove, for example.

    Their Quincies are also known for sniping, being trained in particularly long-range techniques. While their mid-range is generally lacking (though they do have a small squad of archers trained for mid-range combat), their Quincies can strike opponents from an average of 1 kilometer away accurately, and the majority can strike farther than that with relative ease.

    The current matriarch of the clan is Shiori Yamashiro, notable for being one of the oldest known living Quincies at 87 years old. Though her skills have diminished with age, she didn't get to be 87 years old by being easy to kill. Her skills far outstrip those of most Quincies, and her power is still a force to be feared. Her daughter, Asuka, recently passed away while singe-handedly fighting off a Hollow invasion, and currently Shiori's focus is on Mayumi, Asuka's daughter and Shiori's granddaughter. Mayumi has two children of her own, a seven year old girl named Hinata and a three year old son named Akio.


    Tropes:
    Last edited by Kayne650; 2010-11-15 at 05:36 PM.

  8. - Top - End - #68
    Bugbear in the Playground
     
    KerfuffleMach2's Avatar

    Join Date
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    Default Re: BleachITP Reborn Character Registry

    Ivaz Erizo: Arrancar, Fraccion to the Octava

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    Name: Ivaz Erizo
    Gender: Female
    Age: Older than you
    Race: Hollow - Arrancar
    Reiatsu/Speech color: Dark orange, feels like the rush of bloodshed.
    Aspect of Death: Pleasure

    Looks:
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    Ivaz stands at 5'5". She has slightly pale skin, light brown eyes, and close-cut hair that is blond to the point of almost being white. She has a full figure body, complete with plenty of curves. Her Arrancar uniform has been greatly modified. The right leg of the pants have been cut cleanly off at an angle, revealing her whole right thigh. Her top has been cut short, just below her breasts. The left shoulder and sleeve have also been removed, making the top of her shirt go from her right shoulder to under her left arm. Her leg, arm, and torso are covered in many white belts of varying width, not leaving much exposed skin between them. Her Hollow hole is just above her belly button.

    As for the remnants of her mask, each side of her head has a piece running up and down, just behind her ears. Connecting them together are three pieces that cross the front of her head; one across her forehead, one just under her nose, and one across her neck.


    Personality:
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    Ivaz loves to fight and cause pain. She seems to take pleasure from it. She will toy with her opponents for as long as she can, more looking to injure rather than kill. This does not mean, however, that she won't easily kill somebody. She'd just rather hurt them a bunch first. She gains more pleasure from causing physical pain rather than emotional. She finds it a lot easier as well.

    She also loves messing with others. Pushing their buttons. She often flirts with others, regardless of who they are. She almost always wears a malicious grin on her face.


    Zanpakuto:
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    Amante Sádica (Sadistic Mistress)

    Her zanpakuto takes the form of a scimitar. There are two curved notches cut into the edge near the end of the blade, with points aimed at the hilt. This means that when she pulls the sword out of somebody, the notches will catch onto them and tear the wound open even more, causing much more pain and damage. Usually, it is held onto her back by straps sewn onto a couple of the belts.


    Resurrección:
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    Tiempo para jugar, Amante Sádica! (Time to play, Sadistic Mistress!)

    Her zanpakuto seems to melt away and flow straight to her. Her mask remnants grow to cover most of her face, leaving a slit over her eyes and her lower jaw exposed. The white belts join together, effectively creating a white bodysuit over her. The suit grows over her hands and feet, leaving only her neck and parts of her face uncovered. A pair of foot-long spikes grow from each shoulder, and a spike grows from each elbow and knee. Many small spike grow from the rest of her body, making her body resemble a white hedgehog.

    Combat:

    In this state, the bodysuit can extend and change shape as needed for her attacks, giving her access to many weapons. Her hierro increases almost five times. Her speed also goes up, but only double. A side effect is that she seems to be more wild in this form. She seems to act more on instinct than anything, which can be good or bad. When she takes damage, she doesn't seem to notice it. But, it'll still wear on her body.

    She fights with many quick hits. Each hit itself is not fatal at all. But, because of the speed and sheer number of hits, she can be quite fatal. Her main hits come from claws that the suit forms from her fingers. She tries to get a spike involved in every hits she makes.

    Doncella de Hierro - Iron Maiden
    Ivaz thrusts her hands forward. The suit around them changes and grows, forming one half of a coffin for each hand. Each half is lined with hundreds of spikes inside. She closes them around an enemy, making the spikes pierce them and causing much pain. The spikes aren't very long, so they don't do any fatal damage. Unless the victim is really unlucky.

    Hormigueo - Pins and Needles
    Ivaz launches hundreds of small spikes from her suit at her enemy. They have slight homing capabilities, able to round wide corners and such. As with Doncella de Hierro, the spikes aren't long enough to cause fatal blows. But, they hurt. And to her, that's all that matters.


    Abilities:
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    Bala: She prefers these to Ceros, as they allow her to get in more hits before her target dies. She usually fires them from her hand in a sweeping motion, as if simply tossing them at enemies.
    Cero: She is okay at using these. The reason she isn't highly skilled with them is her preference for Balas. When she does fire a Cero, she aims her right hand at her target, fingers slightly bent. It charges and fires from her palm.
    Hierro: Ivaz's Hierro is a little higher than average. Comes with the fact that she does enjoy close quarters when torturing her victims. And some tend to fight back.
    Sonido: Ivaz is fairly skilled with Sonido, allowing her to make many quick hits. Her skill with it increases when in her Resurrección form.
    Garganta: Can use it fine, but doesn't use it in battle at all.
    Pesquisa: She uses this often when finding new victims to "play" with. As such, she is fairly skilled with it.


    Other:
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    Ivaz, with her zanpakuto.
    Spoiler
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    Her resurreccion.
    Spoiler
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    Last edited by KerfuffleMach2; 2011-09-27 at 11:41 PM.

    Quotes and goodies:
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    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

    I swear by my pretty floral bonnet, I will end you. - Malcolm Reynolds

    Because I'm allergic to things I don't wanna do. *coughcough* - Caboose
    Photos from the 2014 Woodward Dream Cruise.

    CHARACTERS
    I has a story! Updates when I can.
    3DS Friend Code: 2595-1862-5907

  9. - Top - End - #69
    Orc in the Playground
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    Default Re: BleachITP Reborn Character Registry

    Nagamichi Soushi, 8th division VC (and resident backstabbing villain)

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    Name: Nagamichi Soushi (surname first)
    Age: Unknown. Began work in Seireitei roughly 300 years ago.]
    Rank and division: Vice-captain, 8th division.
    Eyes: Normally squinty. Red when open.
    Hair: Reddish-brown.
    Height: Roughly 176 centimeters
    Weight: Sore wa, hi-mi-tsu de-su!
    Reiatsu Color: Noxious green
    Loves: suffering and pain, when applied to others Chocolate and hot baths
    Hates: Shinigami bittersweet foods

    Background:
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    Soushi used to be an elusive wild Hollow hiding out in Phoenix Town. Contrary to the "might makes right" nature of such creatures, he commanded a few other wild Hollows in raids that occasionally resulted in various, gruesome deaths (which local residents at the time attributed to a killer on the loose). By coordinating the capabilities of his fellow Hollows, they managed to elude Shinigami parties and sometimes even kill a few of them. At some point, Soul Society decided to send someone much stronger. This mysterious Shinigami managed to wound his companions in all-out battle, despite the fact the period they'd spent feasting on souls had made them considerably stronger. In a desperate move, the other Hollows he commanded offered themselves to their "leader" so he could vanquish the dreaded enemy.

    The end result could be considered a draw. Despite the fact the injuries this mysterious Shinigami suffered eventually led to his death, his last blow managed to destroy the Hollow, purifying him and sending him to Soul Society.
    But for some reason (perhaps because the shinigami couldn't purify the Hollow completely before dying) he did not forget his previous life's memories. He was now a common soul, and he would never enjoy the taste of a fresh soul's life-force again. All because of the hated Shinigami. But Soushi realized he couldn't hope to bring down Seireitei on his own head-on. Their organization, which was the strength he'd used against them, made Soul Society a force to be reckoned with. And even if he could become a Hollow again, Hueco Mundo was a merciless environment - he was more likely to die than fulfill his goal. So he decided to try destroying Seireitei from within, using their own knowledge against them. Soushi enrolled in the academy and rose quickly through the ranks. He was considered one of the foremost students in the Kidou class and managed to achieve Shikai even before graduation. Then, to everyone's surprise, he requested to be placed in the 8th division, namely Intelligence, where he worked tirelessly, if a touch in the background.

    Personality:
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    Soushi is the kind of guy whose thoughts are difficult to perceive. He demonstrates a seemingly unshakable sense of humor, and seems to never become annoyed with anything. He tends to avoid confrontations, but is often good at pushing people's buttons. Overall, he could be considered pleasant company, if one could know what the hell goes through his mind at any given time. Alas, even when someone does believe to have the right of it, that usually turns out to be what he wants people to think instead. Tactically speaking, he seems to favor subterfuge, mixing up unlikely tactics to throw his opponents off while stabbing them in the back

    Appearance:
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    Soushi wears what could be considered a modified version of the Shinigami shihakusho. Despite the presence of hakama and gi, underneath the robe proper he seems to wear a cassock of some kind, with the flaps "pouring out" from beneath. This gives the strange visual illusion of his wearing a cape of some sort at waist height. In addition to this, he tucks the hakama's hem inside midcalf-height combat boots. On his hands are a pair of fingerless leather gloves... and on his head, a fedora. Strangely, he doesn't seem to carry his Zanpakutou, suggesting it is concealed somewhere in his body when sealed.
    He has hair reaching down to the middle of his back, a rich reddish-brown color. He usually does his hair in a single braid. On his face is a pair of round, slightly oversized spectacles.


    Powers and abilities:
    Zanjutsu: unheard of. Soushi has never been known to carry a blade of any kind. In fact, he's never been known to use anything but Kidou when in battle - and that's for those who have seen him fight.
    Hakuda: Average. Unsurprisingly, he prefers to use Kidou instead. He's known to have thrown a punch here and there, but mostly his hand-to-hand combat skills are for defense.
    Kidou: Soushi's area of expertise. His knowledge of Hadou and Bakudou (and some healing Kidou to boot) makes even a few Kidou Corps. members jealous. Capable of both rapid-fire and incantationless casting, this makes Nagamichi more than a force to be reckoned with. His absolute limit is level 80, while he may cast Kidou with no incantations up to level 60.
    Speed/Shunpo: While not particularly fast, Soushi could be considered above average in both respects. His tactical analysis capabilities, however, often lend his opponents an illusion to his being much faster than he actually is. The fact he doesn't need to mantain sword-reach for attacking makes his defense all the more superb...
    Defense: ...however, he's a bleeder. Hit him well and you get him good. He tries to make up for this with his Zanpakutou's ability (see below).
    Zanpakutou: Kyuuseiki
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    Release command: Gouka no michi aruite, Kyuuseiki. (Walk the path of purgatory, Life-drinking Demon.)
    Shikai: Contrary to all expectations, Kyuuseiki's shikai form is... a book. It is the constant release kind, but can be resealed into the form of a dagger if needed be (mostly to avoid prying eyes.) It enables the following capabilities:
    Reiatsu enhancement: Kyuuseiki increases Soushi's ability to control and manipulate his own Reiatsu. He can use it as a means to increase his Reiatsu output (thus making his Kidou/Bakudou stronger) or diminish its "presence" (in order to make it more difficult for an opponent to locate him by Reiatsu "radars" alone).
    Precast Kidou: By writing a kidou's name on it, investing the necessary Reiatsu, and saying the Kidou's name, Soushi may instantly cast Kidou up to his limit from the book itself. It doesn't require specific inks, though the name must legible. While he may "pre-write" kidou on the book's pages, any Reiatsu invested in it cannot be recovered unless he casts the spell in question or commands the book to let it go. Spells dismissed in this fashion must be re-written. Soushi cannot invest more Reiatsu than he can generate in this fashion. The book does not run out of pages, and pages torn from it can still be used (although the pages themselves disappear once the casting is complete, or after a few hours if no spell is written on them). Soushi may establish a condition for the spell to go off, but it must be written before the spell's name, making it a poor combat tactic to use on the fly (but see below).
    Blood control: Kyuuseiki allows Soushi control over his own blood. He can thicken it, thin it, change his own blood type or even imbue it with Reiatsu and use it as a weapon (though it obviously hurts like hell). This enables him to close serious wounds by forcing the blood to clot (though they cannot close per se) and stop hemorragies, or dissolve blood clots. It also makes him effectively immune to practically all poisons, which work with the bloodstream to deliver their payload (few act directly over muscles or organs without using the bloodstream in some fashion). The most fearsome aspect of this, however, is that Nagamichi can control his blood even after it has left his body by using his Reiatsu to manipulate it. Unless the Reiatsu itself is dissipated (by means such as forcing one's own Reiatsu against his) he retains control of the blood even if it's inside someone else's body. Typically, he uses this ability to burst one's blood vessels from the inside out or harm internal organs. He retains control as long as his zanpakutou remains released, but even if his blood is in several other people's bloodstream, he can only focus on a given amount at a time.
    Bankai: As far as is known, he doesn't have it yet. (I haven't figured out a good way to do it. More to come later, if it becomes necessary.)
    Last edited by Kuroimaken; 2010-09-10 at 05:21 PM.
    The Void, the Cold Steel, the Just Sword courtesy of Prime32.

    AWSUM

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    This one's new.
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    I met a girl with a really pensive look. I walk up to her, put a fifty cent coin in her hand, "For your thoughts. I know the going rate is supposed to be one, but I figure you play hardball."

    She gave it back, "Keep it. Pretty sure a guy with your charm can find a way to have them for free anyway."

  10. - Top - End - #70
    Firbolg in the Playground
    Join Date
    Jan 2007
    Location
    Toronto, Canada
    Gender
    Male

    Default Re: BleachITP Reborn Character Registry

    Gwen Pryce - Wandering Arrancar



    Affiliation: None
    Rank: None
    Gender: Female
    Reiatsu/Speech Color: "DarkOrange"

    Fluff
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    Appearance: Gwen appears as a young woman, no older than 17. Her hair is done in a hime/princess hair cut, but is much shorter. One wouldn't call her attractive, but likely beautiful instead. Her figure is quite impressive for her average age, though one would likely stare more at the small, nonfunctional, batlike wings located above her hips and devil-like tail than her assets. Her hair hides two very small horns on her forehead.

    Her wardrobe doesn't change too often, as she doesn't have the luxury of going to buy clothes.

    Gwen's hollow hole is on her collarbone, to the left; it is a small hole. Her mask fragment is not all that prominent, being a single white fingernail that is slightly longer than the other nine.

    Personality: Gwen is not used to dealing with many people, so she can often come off as rude. She also complains a lot, much to the chagrin of her traveling companion. She can act like a spoiled brat at times. Still, she possesses compassion and is always willing to help someone, even if she complains about it. Because of her naivety she often gets into trouble without her knowing, and "Post-San" has to help her.

    Gwen is scared of the dark. Incredibly so. This is why she carries the lamppost.


    Crunch
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    Hollow Abilities:

    Bala/Cero: Gwen's Bala and Cero are incredibly weak. The only unique trait is that they seem to be brighter than the average cero.
    Hierro: Gwen's hierro is not impressive either.
    Garganta: Gwen's garganta is hilariously bad. The universe is cruel to her, always popping up in the worst places possible.
    Pesquisa: Gwen's pesquisa is not trained at all, though she can always locate her lamppost.
    Sonido: Gwen's only competent standard hollow ability. Her Sonido is above average.

    Zanpaktou:Splendid Brilliance

    Gwen's zanpaktou is believed to be the lamppost she always carries. Its ability is unknown.[/COLOR]
    Last edited by Shades of Gray; 2010-10-03 at 11:11 AM.

  11. - Top - End - #71
    Troll in the Playground
    Join Date
    Dec 2007
    Location
    The Great Empyrean Sea
    Gender
    Male

    Default Re: BleachITP Reborn Character Registry

    Botsuraku Kishi

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    Gender: Male
    Age Real/Appears: Unknown/Mid-late 30's
    Rank/Affiliation: Rogue Shinigami, Mercenary
    Hair: Brown
    Eyes: Gray
    Reiatsu: Black and almost solid

    Appearance:

    Botsuraku is tall, but not inhumanly so, standing 6'6", he has a solid frame, and haunted gray eyes. He wears armor like a Knight, though it is somewhat banged up. He usually wears a helmet, it is a somewhat classic knights helm, with a pointed grill and a black plume on top, when he's not wearing his helmet his face appears as that of a healthy, well-built middle aged man, with a scar that runs to diagonally across his nose and forehead, left to right from bottom to top, he also wears what appears to be a bearskin cloak on his back.

    Personality:

    Botsuraku is a stolid, reticent man. He does not speak much if he does not have to, preferring to keep his peace. His outlook is what some might describe as bleak, though he would not see it that way. Botsuraku thinks of himself as a realist, he left Soul Society somewhat early on in his training because he felt it was out of touch with reality, completing his training on his own, he works for whoever can pay his price, though what his price is is entirely Dependant on his mood, and he will turn down offers he would agree to, if he doesn't agree with the motives of those hiring him.

    History:

    When alive, Botsuraku was a Knight, a son of a royal family, intent upon rulership, however his kingdom fell and it's conqueror was determined to destroy the Noble's of the kingdom he had conquered, Botsuraku was forced to flee and become a mercenary, dying after many battles with a broken sword and a lance through his heart. Botsuraku Kishi is not actually his name, but he has either forgotten his true name, or ignores it completely.

    Zanpaktou:

    Kudaku Taikun, Broken King

    Release Command: Buki o Toru, Kudaku Taikun; Take up Arms, Broken King

    Unreleased: The Broken King takes the form of a broken broadsword held in a sheath at Botsuraku's hip, it is broken into two halves, with Botsuraku usually only using one half, though he will fight with one half in each hand. It appears as an ordinary broken broadsword, with no real ornamentation, though it has a black leather grip with iron wound around it, to keep grip.

    Shikai:

    Kudaku Taikun becomes a mace and a shield, the maces is flanged, with the flanges being made up of shaped pieces of a sword, the shield is a kite shield, and it's edged by a single long blade, running it's entire length.


    Bankai: (not yet learned)

    Anata no guntai o shuushuu, Kudaku Taikun; Gather your Army, Broken King

    Kudaku Taikun becomes an ethereal castle, from whom a phantom army gathers, to fight for Botsuraku. They are appear as shades of warriors and soldiers throughout history, fighters bearing all manner of weapons and armor, for every one slain another literally rises to take it's place. Each one is more than a match for lower ranked shinigami or hollow, and together they can take on opponents of much greater strength.

    Inner World:

    The Inner World of Kudaku Taikun is a massive stone fortress, which is itself essentially an endless maze. It's surroundings are gray and featureless, and it is manned by shadows of soldiers Botsuraku has fought with, and against.

    Zanpkutou Spirit:

    The spirit of Kudaku Taikun is twofold, to reflect it's broken nature, the Queen and the Seneschal of the Shadow-Castle that is it's Inner World, where they rule in the absence of Botsuraku.

    Basic Abilities:

    Hakudo: Moderate, Botsuraku has learned to fight fairly well with his gauntleted fists, preferring to end most fights without drawing his broken Zanpkutou if he can.
    Zanjutsu: Strong, Botsuraku's strongest ability is the ability to fight with his Zanpkutou, either in it's unreleased or Shikai form, he has trained hardest in the ability to fight with his weapon, a pride in his own combat skills is something he's kept since he was alive.
    Kido: Weak, Having left early on in his training, Botsuraku knows almost no Kido, and he doesn't ever seem to use what he did learn. Whether it's some lingering Knightly sense of nobility keeping him from using these supposedly magical abilities, or simply a lack of ability in the area, his abilities here are essentially nonexistent.
    Hoho: Moderate, Botsuraku is fairly agile in combat, able to move around on the ground and the air with a fair amount of speed, but it isn't his strong point. With his heavy armored suit he is unable to keep pace with faster opponents, generally relying on his solid fighting abilities and his suit of armor to make up for any deficiencies in his speed.


    Caballos Boca

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    Name: Caballos Boca (Horses Mouth) The One and Only Horseman
    Rank: Fraccion of Alejandro
    Aspect of Death: Denial
    Appearance: A young middle sized guy, wouldn't look a day over 20 about 5'8" light brown hair that grows to his shoulders, with a ponytail in the back. He has hazel eyes, He looks fair, but what looks he may have are often off-put by the remains of his hollow mask. He has the jaws of a horse over his mouth, both of them, which move when he speaks. He often looks curious, friendly, and more than a little confused.
    Personality: Caballos is a somewhat quiet guy, usually because he tries not to say anything stupid that might get him in trouble. He will, however, repeat the words of a superior officer with little or no fear, with the utterly naive hope that whomever he is speaking to will refrain from shooting the messenger. He is not afraid of those he feels are his equals or inferiors, and is more open around such people than his superiors.
    Cero Color: Royal Blue
    Sealed Zanpaktou: Destrozar
    Sealed Zanpaktou Appearance/abilities: Destrozar is a wide bladed war axe, a two hander, it's handle is a horses thigh bone with leather straps like a belt wrapped around it haphazardly, it has no spear tip.
    Name/Command for power release: Costo, Rey Destrozar! (Charge, King Destrier)
    Release description: Caballos' horse jawbones grow to cover his whole face, giving him a horses skull for a head, his chest flares out and is covered with bone shaped like a horses chest, his arms get longer and his hands become hard like hooves while keeping the digits, his waist gets thinner and his legs become a horses, with horses hooves for feet, his blade becomes horseshoes on his hooves. Caballos becomes stronger physically, able to do more damage than he could before, but more importantly he becomes much, much faster, a greater boost in power is sacrificed for a huge boost in speed. Most of his strength is focused in his legs, and he lashes out with powerful kicks, aiming to crush a foes bones to dust.

    General Abilities:
    Hierro: Medium, Hierro is not Caballos' strong suit, but he isn't too weak in this area, his skin is strong enough to turn some blades, but determined attacks by fairly powerful opponents will cut through his skin, he does not rely too heavily on his skin's ability to deflect attacks, but he has high endurance, able to keep fighting for extended periods of time, he can outlast some enemies despite their greater strength
    Sonido: Strong, Speed is Caballos' most powerful tool, he boasts a speed and agility greater than many Arrancar, even besting much more powerful opponents in the area of singular speed, he can run circles around larger more stolid opponents
    Pesquisa: Decent, Caballos himself is a decent judge of strength, and when he focuses he can gauge accurately the strength of his opponent, but he is not the most skilled in this area, and is no better than most Arrancar
    Garganta: Low, Caballos can create a single dimensional gate that will allow himself to slip through, but he cannot create large gates, or more than one, others would be better off opening their own gates than trusting his ability to carry them through.
    Cero: Caballos has a fairly strong Cero, and will use it as an opening salvo, but it is not his preferred ability, relying instead on his great speed to carry him through fights, mainly using his initial attacks to distract his enemy so he can maneuver around them and gauge their responses, agility, and defense.
    Last edited by Lord_Asmodeus; 2010-10-03 at 07:16 PM.
    Caesar Asmodeus by Andraste

  12. - Top - End - #72
    Orc in the Playground
    Join Date
    Apr 2010
    Gender
    Male

    Default Re: BleachITP Reborn Character Registry

    Name: Mitsurugi Reiji (alter-ego: Hakusai, Yuurei no Kamen, among other nicknames)
    Age: 27
    Sex: Male
    Eye color: Blind. (Red in his other guise)
    Hair color: Dark red.
    Description:
    Spoiler
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    A tallish man in his late twenties, Reiji can always be seen in an impeccably clean white suit with a matching shirt, trousers, shoes and a red tie. When it rains, he often adds an equally impeccable white trenchcoat. He is also never seen without his red shades and cane, while his assistant is usually the one to carry his briefcase. He has a beautiful smile that he doesn't show often and complements his youthful, finely chiseled face. His long, dark red hair is tied up in a ponytail that he usually hangs to his right side. When without his shades, one can see a scar crossing both his eyes and the bridge of his nose. It's rather unsightly, and for this reason alone he is usually permitted to keep them on while in court.

    His alter-ego guise is much less inviting. Clad in black from neck to toe, the only respite of "color" is a rounded white helmet-like mask with a chin-guard protecting his entire jaw. There do not seem to be holes out of which one could stare, nor insets for lenses. Witness accounts mention occasional bright red flares of light coming from where the eyes would be, however. The bodysuit itself looks like it's bulked up from muscle underneath, giving him the appearance of a lean but fairly strong individual. From the waist down, what looks like a half-cape flows to about knee-height, with another manteau with a closed neckline that comes down to the middle of his chest.

    Background:
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    Reiji's father Ryuichi used to be an exceedingly successful prosecutor in Phoenix Town. Given its size, crime wasn't exactly a big issue in it, so the city was fairly prosperous. This made it a prime target for Yakuza expansion. The bulk of their violent campaign took place during Ryuichi's career as a district attorney. He was known for being very hard on organized crime, which earned him the wrath of more than a handful of enemies.
    It all came to a head after he'd managed to successfully convict a major lieutenant of the local Yakuza's gumi of murder. Unheeding the repeated threats, Ryuichi got around a veritable cascade of underhanded defense tactics designed to get him off the case. The death threats were fulfilled - Reiji's mother and father were killed before him, and the sadistic assassin even blinded the by-then 5-year-old boy so he could not be recognized.
    Some seventeen years later, Reiji returned to Phoenix Town. Appointed as the local district attorney, he took over where his father had left off. His conviction rate was nothing short of amazing - his cases were somehow almost always airtight. Evidence that would seem irrecoverable by any means would turn up at a lot of trials he was present in. Unlikely suspects would be found guilty beyond reasonable doubt. It got to the point that some criminals wouldn't bother pleading not guilty because, the way they figured, they'd have an easier time of it if they just confessed right away, earning Reiji the court nickname of "Inquisitor".
    Not an year after Reiji returned, rumors started flying around the seedy underbelly of Phoenix Town of some strange "spirit" in black clothes and a white mask that would sabotage large-scale criminal operations. He was seemingly impossible to harm - bullets fired at him would simply disappear in thin air, then be fired back. Motolov cocktails would burst and burn around him. And, of course, none could actually hit him in hand-to-hand combat. He gained several nicknames: "Hakusai" (White Judge, supposedly his self-chosen handle), Yuurei no Kamen (Ghost's Mask), etc.. Many consider him an urban legend, as the criminals themselves were often the only witnesses to his appearance, which is not to speak of his supernatural nature.
    Behind all this was Reiji's awakening as a medium, which dated back to the murder of his parents. He could see them. Speak to them. Knowing all the while that he would never truly be with them again. Their constant presence slowly strengthened his budding powers. As fate would have it, their loss gave him the means to do justice in their stead. Those means were his powers and a sense of purpose. By negotiating with Plusses, Reiji was able to unearth information that would be seemingly lost with their deaths. His determination quickly carried him through Law school, as thankfully his father's spoils were somewhat considerable. Once he figured he was ready, he made his triumphant return to Phoenix Town, where he lives to this day.

    Personality:
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    In public, Reiji often displays a cool, detached demeanor. Despite his politeness, those who know little or nothing of his private life are prone to consider him cold and uncaring. This is a facade that Reiji puts up on purpose. Despite the fact that, unlike his father, he has the ability to protect the people he loves, Reiji is deathly afraid of connecting to people in a meaningful way for fear of them being targetted. The only ones he seems to display significant emotion or warmth towards are his team of spiritual "investigators", and that might be because they're in much less danger than anyone Reiji knows. Deep inside, he figures he will only be able to truly rest when there's no such thing as crime in his town - which is to say, never.

    Powers:
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    Hoo boy.

    Reiji's seemingly only power is the manipulation of the electromagnetic radiation that we commonly refer to as light. However, this ability is manyfold.

    Light sense: This ability is what essentially allows Reiji to function despite being medically blind. For all effects and purposes, he can see - though this part of his power goes beyond that. Effectively, in a 100-foot radius, he knows practically every detail of anything that interacts with light (color, fine detail, etc.). If someone is effectively invisible in an area where light exists within that radius, he knows. Because light itself travels, mundane shadows do not deny this ability (but absorbing or bending light does). He is not effectively blind beyond this radius, but he can only "see" as well as a regular person after that - as, again, light travels, and it eventually reaches his field. The field itself is not interrupted by physical obstacles. (Spiritual obstacles such as a Kidou-powered wall or Sekkiseki do, however).

    Light bending: Reiji can bend light around objects or make them intangible to light (making it go right past them). Visually speaking, this means he can turn himself or other things invisible (or, for creep effect, make it so a mirror no longer shows a reflection, selected or otherwise).

    Light intensification: Reiji can intensify existing light by using his Reiatsu. He cannot create light where there is none (such as empty space).

    Light 'absorption': Reiji can also concentrate light in certain spots in order to create effects. Visually speaking, this creates an area of "shadow" covered by a vague luminescence. The light doesn't actually disappear or 'go' anywhere - it's merely focused and visually changed.

    Light constructs: By bending or absorbing light in the manners described above, Reiji can create shapes and effects that he controls at will. He can fire laser blasts, or create lightsabers, or even make actual constructs. He cannot make anything with exceedingly complex parts (so no light cellphones or light computers. Light motorcycles? Sure, all he needs are two wheels and a seat). These shapes and effects are freely manipulated in space within the 100-ft. radius of his ability, but after they escape that radius he cannot regain control (and since he cannot instill sentience in them or continue to keep them cohesive after that, they tend to dissipate after a while of leaving said radius, though their behavior depends on what they are and how much energy they have in them. As a general rule, the more complex the construct and the farther away from the radius, the quicker it dissipates). These constructs can exert force or impact in a manner and shape appropriate to their size and energy (so in order to lift, say, a bus, Reiji would need to use a bus-sized shape, or focus enough energy into the shape that it could lift a bus). By making a construct of bent light, Reiji can make it seem like he has telekinesis. These constructs are capable of fine manipulation and can, themselves, be finely manipulated into other shapes. Think telekinetic Play-Doh. the Green Lantern's ring, only using ambient light as its energy source.

    Equipment: Reiji carries a pair of pocket flashlights and a lighter with him at all times. In addition, when in his alter-ego guise, he also often carries magnesium/phosphorus flash bombs and what he calls a "flash gun" (a battery-powered, gun-shaped revolver of sorts that briefly flashes a very bright light whenever the trigger is pulled).

    Allies: Reiji has a team of Plus investigators recruited either from Soul Society or among the wandering themselves that act as his unseen eyes and ears in town. They're fairly numerous, but are also noncombatants - their function is information gathering.
    The Void, the Cold Steel, the Just Sword courtesy of Prime32.

    AWSUM

    Spoiler
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    This one's new.
    Spoiler
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    I met a girl with a really pensive look. I walk up to her, put a fifty cent coin in her hand, "For your thoughts. I know the going rate is supposed to be one, but I figure you play hardball."

    She gave it back, "Keep it. Pretty sure a guy with your charm can find a way to have them for free anyway."

  13. - Top - End - #73
    Troll in the Playground
    Join Date
    Dec 2007
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    The Great Empyrean Sea
    Gender
    Male

    Default Re: BleachITP Reborn Character Registry

    Name: Amore Love
    Age: 134 (20's/younger)
    Gender: Male
    Race: Arrancar
    Rank: Fraccion to Edward Callahan, Segunda Espada
    Hair: Sharkskin Gray
    Eyes: Black
    Cero: Ultramarine Blue
    Aspect of Death: Loss

    Description:
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    Amore is an attractive but small man, barely topping 5 feet tall, he looks to be quite young, and somewhat girlish in appearance, often being mistaken for a younger female, and his somewhat subdued personality reflects this, often sheltering himself behind superiors and friends, he appears somewhat shy. Amore's Hollow Hole is in his stomach/lower back. Amore dresses more as a servant or a janitor, he wears the uniform colors traditional to Las Noches but it is cut down into a vest and baggy pants with curl-toed shoes. Overall Amore is very thin and willowy, not looking very strong at all. The remains of Amore's hollow mask appears as bony ridges along his spine, and bony fan-like fins over his ears


    Personality:
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    Amore is shy, and somewhat withdrawn, he is also somewhat of a germophobe -slash-perfectionist, always working to keep his room and surroundings clean, and he is often upset if the cleanliness of his surroundings is disturbed, especially by battle, and he will often try to fix things. He does not appear strong, and often relies on those around him to help him out, painting himself as somewhat of a coward in the eyes of some, however Amore is not afraid to help his friends out if he thinks that they're in danger.


    Background:
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    Amore Love has always been somewhat small, weak, and more than a little bit effeminate, at least physically. He was able to survive Hueco Mundo by traveling with more powerful Hollow, one of which in particular he became attached to, and who also became rather attached to him. He fought beside this friend, or perhaps more than friend, for years, becoming more powerful largely through his help, but their friendship was not to last. Eventually, they faced an opponent they could not defeat, and both Amore and his friend fought as hard as they could against their foe, but to no avail. However, as the battle seemed finished, Amore discovered his ability to aid his friend by boosting his strength, but by then it was too late. Already weakened and broken, his friend fell to the more powerful hollow, but Amore was lucky, if it could be called that. The one who defeated his friend noticed his talent, and allowed him to live if he would use his abilities for him. Reluctantly Amore agreed, but this alliance would not last either. And so, Amore went from Hollow to Hollow, until Amore rose to the level of Menos, and finally, Adjuchas, always tagging on to more powerful Hollow until they, in turn are defeated. Eventually, one of the many he was to attach himself to faced the possibility of joining Las Noches, of becoming an Arrancar, but sadly in the end, he too fell. However, Amore's abilities would once more avail with him with the means to survive and to raise himself up, for his peculiar abilities were noted and valued, as a means of attributing more power to other Arrancar. Amore has become afraid to become committed to any one friend or relationship, always afraid he will have to face the loss of someone he had become attached to because they would be destroyed by another.


    Abilities:
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    Zanpaktou: Remora Custodia
    The Remora Custodia appears as a long wooden zen rake with long ocean-like patterns carved into it's sides, the wood is at least as resilient as steel, and the wood is of a somewhat grayish caste, and appears like driftwood.
    Ressureccion: Adservio, Remora Custodia
    Amore's Resurreccion makes the ridges on his back grow, and the fins on his ears to grow, his body also shrinks in size, and he continues to change until he appears as a somewhat large, bony Remora. As well as boosting his abilities and making him hard to target, Amore can attach himself to one of his teammates. Amore's main ability in Ressurreccion form is to give a substantial boost to the powers of his host, while also benefiting from this boost, making him tougher and harder to hurt, as well able to keep up with his host. He can also project defensive fields of cero around himself and his host, either a complete bubble with it's power spread over it's whole form, or smaller area's with far greater strength.
    Last edited by Lord_Asmodeus; 2010-10-15 at 11:00 AM.
    Caesar Asmodeus by Andraste

  14. - Top - End - #74
    Barbarian in the Playground
     
    Cyborg Mage's Avatar

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    Default Re: BleachITP Reborn Character Registry

    Name: Noboru Arata
    Age: 112 (Appears as 17)
    Gender: Male
    Race: Shinigami
    Rank: 3rd Seat (2nd Division) and head of Omnitsukidō's 5th section.
    Hair: Jet Black
    Eyes: Hazel (Dark Steel in Bankai)
    Reiatsu Colour: Grey

    Description:
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    Arata is slightly shorter than some of his peers, standing around 5' 9'', and overall quite a wiry build. He almost always has a serious, scholarly look on his face, and lets his black hair grow to about shoulder length. His face is somewhat angular, and generally stern looking. In his gigai, he usually dresses in a tidily-kept high school uniform, although this can vary depending on the circumstances.


    Personality:
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    Arata takes things very seriously, and is an incurable perfectionist. He can be very hard on himself, find it hard to take a joke and always feels he has to be the best of his peers. He can agnowledge that this isn't always possible- albiet grudgingly- and trains heavily in both his intelligence and combat skills.


    Backstory:
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    Arata was always an intelligent, scientific man. He didn't actually believe in most stories of superstition and folklore, whether he quietly doubts it or openly opposes believing it. Strange blackouts? Adverse weather conditions somewhere else on the grid. Mysterious, brutal murders? Equally brutal and mysterious killers. Some of the less academically gifted of his school believed it was ghosts, dark spirits come to bring death and chaos. He didn't believe them, he was detirmined to show them their ideas were just misguided superstition. They brought him to the town's Russo-Japanese monument at midnight, they remained there for a few hours before fleeing, they felt some dark aura descend around the place. He stayed, confident that his was the truth. It wasn't. When the hollow appeared, it made a hole straight through his shoulder, and made a huge gash along his chest. He was almost unconsious from blood loss when the hollow began feeding, and even then he saw only the mask, a mask that would haunt his nightmares for the rest of his life. He barely survived the attack, and the shinigami who saved him noticed this. Not many people survive a direct attack from a hollow. Still, he was dying. It wouldn't matter if he survived or died in the process, he wouldnt survive anyway. But he did. Noboru Arata's life ended- and began again- at 17.


    Zanpakutō-Hayai Ryoute (With both swift hands):
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    Inner World:
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    Hayai Ryoute's inner world appears as a large dojo floor at the top of a tall pagoda-shaped structure, perpetually grey-skied and, in times of percieved danger, raining. The floor is littered with broken swords and pieces of training dummies, and contains multiple weapon racks and targets, which the spirit of Hayai Ryoute can be seen training at frequently. It also has a shogi table in the centre, in which the pieces can sometimes change to represent people.


    Zanpakutō Spirit:
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    Hayai Ryoute appears as a animated set of shinobi clothes, bearing a featureless steel mask with two eye holes, containing dark grey lights. He commonly carries an ornamental sword, cracked in multiple places, and also bears a large number of sheathed weapons.


    Powers and Abilities:
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    Flash Step: Arata is very skilled in Flash Steps (At least, for such a new shinigami), a talent which is further augmented by the Hayai Ryoute, allowing him to create multiple techniques invilving them.

    Gust of Blades: Both Arata's and the Hayai Ryoute's fighting styles revolve around fast, precise attacks. Arata's flurry of blows often provide him with the upper hand in offense, although this technique can also be used defensively, whether it be through fast blocking maneuvers or by spinning his blades in a windmill motion.

    Kido Skill: Although many of the combat techniques involving the Hayai Ryoute become too fast-paced to perform kido, Arata does show a significant proficiency in it, especially in binding and attack spells.


    Unreleased Form:
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    In its unreleased form, the Hayai Ryoute appears as a pair of light wakizashi, with a hilt decorated with the image of a storm.


    Shikai-Bureidosutōmu (Bladestorm):
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    Release command: "Unleash a thousand wounds!"

    Appearance:In its shikai form, the Hayai Ryoute form into a single katana, which is now a silvery colour with a red inlay, while the image of a storm becomes a more intense occurence, now displaying flashes of lightning and powerful waves reaching into the clouds.

    Special Ability: Once released, Bureidosutōmu enhances Arata's speed and agility significantly, allowing him to make up for the loss of a second blade, and achieve new levels of fleetness. This heightened speed allows him now to almost reach the speed of a flash step in normal movement, run up walls and even provides a limited degree of teleportation. It also provides him with the ability to percieve the world normally while travelling at these speeds, without which it would be basically impossible to see or hear at maximum speed.


    Bankai (Not yet achieved)- Mugen Tsubasa (Infinite Blades):
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    Appearance: Upon achieving Mugen Tsubasa, the blade of Bureidosutōmu takes on an unnatural reflective property, while depictions of gods and demons appear in the hilt decoration. Most noticibale, however, is the fact that the metal of the blade extends down the handle and onto Arata's hand, from which it extends and forms a pattern of lines across his body and face.

    Special Ability: At this point, Arata's agility reaches its peak, even walking becomes a movement too fast for most to see clearly. It also provides him with sharpened vision, an expanded field of view, and the ability to see flash-stepping shinigami/Arrancar normally.

    He also, gains the ability to achieve a state of near-frozen time, or at least move so fast that time appeaars to be stopped. In this state, an attack from him could be stopped, though the target would have to know what Arata is going to do, where he is going to move to stop him. This ability, however, consumes a huge ammount of reiatsu, and will almost always force him to occupy his gigai to recover.
    Last edited by Cyborg Mage; 2010-10-23 at 03:47 PM.
    Quote Originally Posted by The-Mage-King;
    Hydrogen Dioxide! It kills more people than ANYTHING ELSE! Billions are CHRONICALLY ADDICTED to it!

    INCLUDING BABIES! THINK OF THE BABIES!
    Currently not doing any Let's Plays or AARs or anything, on account of being a lazy git. I'll get around to it eventually. Really.

    Avatar by A-Rainy-Knight

  15. - Top - End - #75
    Dwarf in the Playground
     
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    Default Re: BleachITP Reborn Character Registry

    Minuet, Vice-Captain of 5th Division

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    Gender: Female
    Age (actual/apparent): 134/19
    Height: 5' 3”
    Weight: 120 lbs
    Hair: Dark brown, cut to above her eyes, but to around her jawline everywhere else.
    Eyes: A piercing gray-green
    Affiliation: Formerly 10th, currently 5th Division
    Rank: Formerly 3rd, now Vice-Captain
    Reiatsu: Green.


    Appearance:
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    Minuet has all the appearances of an attractive young girl. She stands under most people and wears a sword that's longer than she is, giving a most misleading appearance. Her features are somewhat soft, and she usually has a small smile on. The occasional freckle dots her cheeks and nose, and she has an athletic body type that has managed to preserve some curves. She's cute, but not hot, to use a phrase.
    Her usual attire is the shihakusho.

    Personality:
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    Minuet is an inquisitive and cheery girl, often humming or generating some upbeat song as she goes around Soul Society. She's about as close as you can get to a chatterbox without actually speaking any words, and she can keep up a decent conversation by the use of sounds and musical cues alone. For times that require actual words, she always has a small notebook and a pen on her. She's friendly and open, but when business is business, she's serious and determined, though she'll occasionally offer a sarcastic sound or wry musical snippet when the occasion calls for it.
    She enjoys being a Shinigami more than she enjoyed her life back in the mortal world, and she always attacks her jobs and duties with a ferocity. Though the incident with the Hollow cat has somewhat disgruntled her when anyone mentions her former posting at 10th Division, she still finds enough fun in her work in 5th Division, particularly in delivering messages to recipients, where she takes some pleasure in playing guessing games (unless it's a critically important message).

    History:
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    Minuet's story begins in District 33 in East Rukongai. Actually, no, it begins way back in the mortal realm, where Minuet was born a mute. During her life, she learned alternative ways to communicate, including sign language, whistling, and often music. She learned to play both the acoustic and electric guitar, and was pretty good at it.

    An important event in her life was a trip to Japan she took when she was in college. While there, she was going on a tour of the shrines in the Kansai region, and one of them caught her attention: When the wind would blow, the bells and chimes would all sound, creating a beautiful cacophony of aural intensity, and she sat on the steps to the shrine the entire rest of the day, listening to the natural and ambient sounds created by the wind.

    Life, though, is not without a sense of irony. She died of throat cancer at 38, having never used the damned thing for speaking, and she found herself tethered to the shrine where she had her favorite afternoon. There, she remained for a few years, making music with the wind and bringing smiles to the few visitors who could hear her harmonizing.

    A passing Shinigami noticed the increased level of spiritual energy and investigated. Finding Minuet, he gave her a proper soul burial, and she was reborn into District 33 of East Rukongai, Soul Society. This was confusing to her, as she was dead, but still unable to speak except by her usual means. She was soon found by another Shinigami, and after she made it known to him that she was hungry (by scratching out an obvious I'M HUNGRY into the dirt), he escorted her to the Seireitei and enrolled her in the Shino Academy before going off to kill Hollows and save orphanages. You know, Shinigami stuff.

    At the Academy, she met a good friend in the form of Daisuke Koishima, who was somewhat interested in the quiet new girl. Attempting to strike up a conversation, he was a bit surprised when she responded not with a fellow “hello”, but the sound of a ringing doorbell. Continuing on the conversation, if you could call it that, he gave her the name of Minuet (to which she sounded a ding ding ding!), and the nickname Mini (to which she replied with a buzzer).

    He still calls her that, to which she replies with a crack of thunder.

    After graduating when her six years were done, she was sent to 10th Division to aid in internal investigations and to protect Soul Society from the internal threats, where her high hakuda and kido skills aided her in finding the truth and beating the crap out of it, if she had to. She was placed in the 3rd seat thanks to her impressive perceptive skills and combat abilities.

    Currently, though, she is the vice-captain of 5th Division following a strange incident that she and anyone who was involved refuse to discuss. No one else is really sure what happened, but it involved the sound of a foghorn, several bouquets of flowers, a garden hose, a bar of soap, some freshly chopped lettuce, and a cat.

    A Hollow cat, mind you.

    Since then, she does her duties for 5th Division as best she can, but she also does her own digging and investigating from time to time, finding her old habits hard to drop.

    Zanpakutou (The Sound Of Silence):
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    Inner World: Minuet's inner world is a vast, rolling plain, occasionally punctuated by tall towers filled with bells and chimes, and long, twisty rock formations that create low whistles and noises when wind blows through them – which is all the time, naturally. The central area is a flat grassy field, perfect for sparring and fighting in. The arena is surrounded by 108 bells of various sizes, some up on pedestals, others sitting discarded and broken on the ground.

    Zanpakutou Spirit: The spirit will most often take the form of a songbird that rests on Minuet's shoulder. It can speak, but it also represents Minuet's ability to say many things in little or no words. It will more often than not give her encouraging advice or thoughtful koans to ponder. Very few of them are of the ice cream variety.

    Unreleased: In the unreleased form, her zanpakutou takes the form of a nodachi, which she finds ridiculously inconvenient and unwieldy in battle. It cannot be said that her zanpakutou spirit does not have a sense of humor. Because of that, Minuet prefers to keep it in released form when she's actively in combat, where it takes the form of...

    Shikai: A pair of fingerless combat gloves: brown, leather, and unadorned. Incredibly durable, these gloves can block blades and withstand large amounts of punishment, up to and including being set on fire (which, considering some of the hado Minuet uses light her hands on fire, is a useful thing). As a bonus feature, they have small whistles on the back of them, so when she punches or moves her hands at high-speed, small whistling noises are heard.

    Release command: The sound of glass breaking, generated by her.

    Ability – Dischordant Melodies: When released, Minuet's zanpakutou gains one of two abilities, chosen by her, for the duration of release. The first version stifles all generation of sound within earshot of her, reducing the power of any and all abilities that require incantations to activate. The degree to which the power is reduced depends on the reiatsu level of the individual, with more reiatsu being a smaller muffle, though certainly very noticeable. This is equivalent to a 35th level Bakudo, and if an opponent is using a higher level kido, the effects are still reduced. This reduction shrinks as the kido being suppressed gets higher and higher level. Any kido that is 65 or above is either unaffected, or the effects are negligible.

    The second version amplifies her personal sound generation, almost narrating the fight with sound effects and theme music, audible to any within earshot. This has the side effect of enhancing her physical abilities to twice their normal level. Any damage (physical and kido-inflicted) she takes, excepting one-hit knockouts and utterly crippling attacks, is essentially ignored until the completion of the fight, at which point all the damage is taken at once. This is good, because she fights at more-or-less top shape, but bad, since after the fight she can go from mildly injured to completely crippled.

    Bankai (not yet achieved): When released with the sound of an electric guitar chord, an actual electric guitar made entire of reiatsu appears in Minuet's hands. As with her shikai, it was two versions. The first, The Power Of Rock, acts as an amplified version of the first version of her shikai, only it completely stifles and any all sound, except that which is generated by her. Only kido of level 60 or above are able to be used by any enemy, and those are at a large drop in power. Meanwhile, her physical abilities grow to twice their normal level, her reiatsu levels and capacity double to account for her increased casting, and she substitutes guitar solos for her incantations. She can now use up to level 70 kido. These solos are similar to her primary method of activating incantations, but the casting time is shortened for any incantation to about 3/4 the normal length. She can also beat the opponent upside the head with it, if all else fails, though this method requires her to use zanjutsu and is therefore mostly worthless. Each attack hits with the power of a level 40 hado, approximately.

    The second, Bass Battle, forms a bass guitar that plays itself according to Minuet's will. In this form, Minuet's physical abilities are at seven times their normal levels, and she and the guitar can use kido independently of one another, leading to dual attacks. In addition, the guitar can use kido on her.
    The guitar can use kido up to 10 levels lower than herself, and is mostly used to distract the enemy, buff Minuet, or combine attacks.. The guitar pulls energy from Minuet, so while this form has the potential to be an offensive powerhouse, it has a much shorter time duration than The Power Of Rock, since the chance of running out of reiatsu is much stronger.

    Powers and Abilities:
    • Sound generation: By using a tiny portion of her reiatsu, Minuet can create sounds from thin air, ranging from simple click or ambient noises to complicated musical symphonies and the sounds of an entire crowd of people. These sounds can vary in volume and pitch, and she can even create sounds that the human ear cannot register. She rarely uses this ability to make words, preferring to using songs, pop culture references, and noises to get her meaning across. Her true voice has never been heard (yet).
    • Expert hand-to-hand skill: True to the old adage, Minuet has found that actions speak louder than words, and has become quite proficient in close-quarters combat, able to pummel fighters much larger than her into submission.
    • Enhanced strength: Minuet has an uncannily-high level of physical power for her size and stature, and she uses this hidden advantage as much as she can.
    • Enhanced dexterity: Abnormally quick reflexes give her an upper hand in close-quarters, and she can move faster than most when it comes to avoidance and first strikes.
    • Above-average Spiritual Energy: Minuet keeps an avid supply of reiatsu about her at most times.
    • Perception and Investigation: Minuet is rather perceptive, noticing small details and tiny aspects of both situations and people. She's also fairly good at following leads and tracking down information from her days in the 10th Division.
    • Shunpo: Minuet, though quick, is not able to flash-step nearly as well as most at her level, cutting down on her maneuverability on the field.
    • Zanjutsu: Minuet has spent little time learning the way of the sword, finding her natural weapons to be more efficient anyway, and she cannot be disarmed of them (except literally). She knows a few very basic sword techniques, but that's it.
    • Kido: Minuet's kido skills are pretty good, and she has an advantage that few have: Since she cannot speak, she has developed alternative methods for activating them, and as such, she can skip long incantation times for even high-level spells, cutting down severely on their activation time in return for decreased power. In addition, what kido she is using is virtually impossible to recognize, since there's no verbal incantation, only aural.
      However, this advantage is also a weakness: Due to the fact that whistles and clicks do not hold the full power of specific words, her kido abilities are rather underpowered unless she takes the time to “clarify” the kido, which raises the casting time to a little bit more than the usual casting time.
    • Baukdo and Hado: She can cast kido of around level 60 with an incantation, and she's found that she usually has no need for performing them without an incantation, since which one she is using is unidentifiable until it's already been cast, and since she can always just cut them off early if she's going for speed over power. Kido of up to around level 20, however, require little more than single-note whistles, trills, or a few clicks of her tongue.
    • Wu Wei: Since she's been shunted to the 5th Division, she's become proficient in the use of Wu Wei techniques.


    Tropes:

    We have done the impossible, and that makes us mighty.

    Former BleachITP player of the one and only Minuet.

    Homebrew!
    The Freerunner, based on everyone's favorite parkour girl Faith Connors.
    The White Clad - Custom Base Class, based on the Assassin's Creed series, now with a bonus Prestige class - The Guildmaster.
    Star Wars Saga Edition Force Power Revamp, complete with new skill calculations and a shiny graph.

  16. - Top - End - #76
    Orc in the Playground
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    Default Re: BleachITP Reborn Character Registry

    Rouga Sougami, Privaron Espada number 000

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    Age: ALMOST as old as Von Geister.
    Eye color: Murderous gold.
    Hair color: Gray
    Height: 2,15 meters
    Weight: 95 kg
    Animal: Wolf
    Aspect of Death: Leadership
    Reiatsu color: Deep sky blue
    Background:
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    Von Geister has been the ruler of Hueco Mundo for longer than almost anyone can remember. But no one is born into such a position. By subjugating the strongest Hollows, the Ghost King made himself into what he is today.
    Long before Las Noches existed, what few Hollows didn't murder each other tended to band together for protection against the greater predators. Perhaps not unlike Von Geister, Rouga was one of the first Hollows to attain Arrancardom. He was the leader of one such pack.
    As such, he was in the way.
    The fight between the two of them made Hueco Mundo tremble. Back then, Von Geister was not at the height of power he is in today. Rouga proved a more than capable adversary amongst the few that managed to go toe-to-toe with the would-be Ghost King. Being possessive of a determination that bordered on nonsensical fanatism and a regenerative capability that put many directly beneath him to shame, Rouga dragged on the fight, intent on defeating Von Geister in a war of attrition. Von Geister realized this strategy, and did the only thing he could, since it was nigh-impossible to annihilate his opponent at once - he gave Rouga a grievous, persistent wound, one that despite his impressive regeneration powers, he should never be able to heal. Being fairly exhausted himself however, and unwilling to risk a last ditch effort by his opponent, Von Geister didn't give him the final blow.
    Unfortunately, "never" is too long a time.
    As it turns out, after a few millennia of rest, Rouga managed to somehow overcome Von Geister's wound. In the process, however, he lost much of his power. He spent the next few centuries consuming other Hollows to regain the strength he'd lost, and set out in search of his foe, intent on defeating him this time.
    However, millennia of relentless pain dulled Rouga's sense of the passage of time. He had not realized how long he was out of the 'game'. It was with wonder, thus, that he discovered Las Noches. And now, he's out there, intent on making his way to the Ghost King, though his murderous intent seems to be gone...

    Personality:
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    Rouga is brazen, tactless, more than a little bitter, and perhaps more than all that, fun-loving. He doesn't lend trust easily (though less carefully than Hollows do), but when he does, one can count on his aid. It's kind of hard to tell EXACTLY what's on his mind, perhaps because he projects the image and facade of a simpleton with such ease.

    Powers: Hoo boy.
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    Cero: Very dangerous. Rouga's Cero is much slower than the norm for Cero, but has a wide blast radius and focuses significant amounts of energy. Direct impact should be avoided at all costs.

    Bala: Rouga's Bala doesn't have any significant differences from usual Bala, except that it pierces and slashes rather than use blunt force. It is relatively fast, but he can't fire that many in rapid succession.

    Pesquisa: Average. Rouga has, however, the ability to "smell" Reiatsu in much the same manner a wolf does its prey. The "scent" of Reiatsu is difficult to mask, but if reduced enough, it can severely hamper his efforts of detection, or keep him from detecting altogether.

    Garganta: Capable. No abusable uses.

    Regeneration: Scary good. Below a certain threshold, Rouga doesn't even register wounds. It is, however, not constant. While he is capable of rapid regeneration, the more grievous the assault, the more his regeneration slows. The spot over his heart, where he sports the scar given to him by the Ghost King, has the lowest level of regeneration, and constitutes a weak spot. Being fully aware of this, Rouga protects his heart even more than his own head.

    Hierro: Along with his regeneration, his strongest suit. Rouga's Hierro is capable of completely ignoring low-level Kidou and equivalents (up to level 20) and, more often than not, signifies brutal backlash upon unarmed combatants (and even unseated-level Zanpakutou). It has the strange capability of increasing its strength the more wounded Rouga is, making him more and more dangerous the worse he's hurt (but since wounds tend to slow a warrior's speed and reflexes, his attacks also become less likely to land).

    Sonido: Slow to average. Rouga's skill at Sonido is almost inexistent.

    Shield aura: The reason Rouga's Hierro is a threat. The Privaron has the ability to extend his Hierro like an aura that "rejects" outside elements. The closer to the center of the aura (Rouga himself), the stronger the "rejection". Up to a certain point, it can slow projectiles and assault somewhat, though not in a very noticeable manner. Further in, it acts like an invisible "wall" of sorts (albeit one that can be broken through). Past the "wall", the "rejection" is so strong as to be physically harmful, as it tears at anything and everything that tries to come close, not unlike a breeze made of knives. Rouga can project this in three different ways: as a sphere centered on himself, as a cone-shaped emanation, or as a line. This makes it possible for Rouga to use his Hierro as a weapon, though the further away from the target, the less effective it becomes. He cannot choose who will or will not be affected in any case. For this reason, he tends to prefer projecting his aura at point-blank range. All that said, it's still Hierro - therefore, it can be pierced with sufficient force. The absolute limit he can extend his aura in this fashion is 50 meters, though he can extend it to a lesser distance if he wants to. The strength of the aura itself is proportional to the strength of his Hierro, and the distance at which each effect happens is proportional to the distance to which Rouga extends the aura.

    Ressurreccion:

    Destroza la voluntad de vivir, Emblema del Horror. (Shatter the will to live, Emblem of Horror)
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    Appearance and abilities: Emblema del Horror makes Rouga look like an armor-plated, white werewolf with large claw-like nails. His sword, normally a nodachi, becomes his tail, like a segmented scimitar. In this form, Rouga can extend his Shield Aura further than normal (up to 100 meters), and also experiences a significant increase in both his Hierro and regeneration. At this point, he can completely ignore mid-level Kidou and equivalents (up to level 50).

    Binding Howl: When in Ressurreccion, Rouga can emit a howl infused with Reiatsu that causes numbness (or temporary paralysis, if the target is weak enough) upon whoever listens, up to a maximum range of 200 meters - the further away from him, the less effective it is and the more quickly it dissipates. This ability is the equivalent of a level 65 Bakudo, and can be overcome by projecting Reiatsu, protective Kidou, or sheer willpower (a certain component of fear is present, though it doesn't induce fear per se, which makes this slightly more difficult than it appears). It must be heard to take effect, though simply plugging one's ears is only likely to diminish its effects.

    Segunda Etapa: Guess what? I haven't thought of it yet.


    The Void, the Cold Steel, the Just Sword courtesy of Prime32.

    AWSUM

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    This one's new.
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    I met a girl with a really pensive look. I walk up to her, put a fifty cent coin in her hand, "For your thoughts. I know the going rate is supposed to be one, but I figure you play hardball."

    She gave it back, "Keep it. Pretty sure a guy with your charm can find a way to have them for free anyway."

  17. - Top - End - #77
    Tayrin
    Guest in the Playground

    Default Re: BleachITP Reborn Character Registry

    El-Ibin Hazzarad (Former name, forgotten, now simply called Tayrin) friends in Soul Society knew him as Ibin.
    Age: 227 (Apparent age, mid twenties)
    Height: 5'9"
    Weight: 170lbs
    Eyes: One very light blue, one very deep emerald
    Hair: Long, and black
    Reiatsu: Orange, but shimmering as if heat waves are raising from it
    Faction: Unaligned, formerly Soul Society, former 6th Division, one the way to single digit seated officer

    Apperence:
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    Physically, Tayrin is 5 feet, 9 inches tall, and weighs roughly 170 pounds. He has long flowing black hair, generally tied in a tail at the nap of his neck,, then doubled up under itself, and tied again under the original tie. It still comes down between his shoulder blades. One eye is light blue like the edge of the sky on a noon day, and the other is a deep emerald green. He wears loose fitting robes like a desert warrior, tied around his waist, with knee high tan leather boots, and leather gloves. The robes are forest green in color, with a black headwrap that completely covers everything below his eyes when is raises the front. Most of the time, he leaves his face exposed when not in combat.


    Personality:
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    Past
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    Ibin was a fairly mercuiral character, prone to extreme mood swings. He was fiercely loyal, and dedicated to becoming a a true Shinigami warrior. He never gave up, but also knew that discretion is the better part of valor, and would withdraw if he knew he was outclassed.

    The sole exception to this was if his friends or comrades were in danger. He fully believed someone must always be the rearguard, and was fully prepared to take that role on his own shoulders, even if the rearguard is usually just code for 'die so we can get away, please.'


    Outside of his offical role as a Shinigami, and in a more relaxed setting, Ibin was willing to let go of his 6th Division Shinigami persona, and cut loose. Not a drinker or partier, he just enjoyed the company of close friends. His sole vice was gambling on games of skill, such a poker, chess or stones. He never liked games of luck like dice, however. The problem was he was generally terrible at cards. He owed a lot of dish nights to his comrades. He was know for his quick wit and sharp mind. He could often be found giving sword lessons to less advanced members of any division.


    Present:
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    Tayrin is far calmer than his his previous life. He's calculating and very observant. He does not know how he came about his skill, and his first memories are those of black robed warriors attacking him, along with a floating beast with claws and a white mask provoking them. He saw those robes matched his own, as well as the 6th Division sigil on all their arms, and assumed he was betrayed by his comrade in arms, and this has colored his outlook on life since then. He's slow to trust, and as cold as a stone to most people. He prefers to be alone. Tayrin is drawn to areas of strong reiatsu as he searches for answers about his past. He still battles Hollows, having witnessed them terrorizing and devouring souls since his accident.



    History
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    Life and Death
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    El-Ibin was the son of a rich oil tycoon from the Middle East. When he was 7 years old, his father moved to Japan to enter more of a business market, since the oriental countries needed oil, and did not truely have reserves of their own. Ibin was educated in the best private schools money could buy. He was decidedly interested in kendo, and his father humored him by hiring a private instructor even in that field, saying the disicpline would serve him well for the rest of his life. When he was 18, his family was killed by the Yakuza for refusing to pay the bribes they required to operate anymore. His father was a man of strong principles, and those prinicples cost them all their lives.


    Rukongai
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    Ibin stood out in the primarily Japanese Rukongai. That standing out made him a target for thugs, since he had the misfortune of appearing in a less than savory area. After a few go-rounds of getting his face kicked in, Ibin decided he had enough. He prepared his battlefield before hand, and when the bullies showed up again, they found themselves outclassed by his wit and speed. He had hidden various weapons about the allyway, and used them to beat the thugs into submission, playing off the surprise that was generated.

    An older man suggested that a boy of his talent and intellect should apply to the Shinigami Academy. After doing a little nosing around, Ibin decided that the idea of defending the weak against the strong appealed to him, and entered.


    Academy
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    It didn't take his instructors long to discover that Ibin was a natural. Ambidextrous, fast, and with a gifted mind he was able to grasp his lessons the first time, nearly everytime. He preferred the use of two shorter blades in his lessons, and moved like a dancer. He understood most of kido, even if he was less than skilled in most of it. Top it off with the fact that he could grasp most battle tactics. What made him truely stand out was not all of his skills, but the fact he did not lord his talent over anyone, instead going out of his way to teach others when he could. This made him many friends, and a good number of enemies as well.


    After graduation, and the 'accident'.
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    After he graduated, Ibin decided to join the 6th Squad, feeling more at home in a group of people there were considered the most well rounded, and the backup group as well. He rose quickly through the ranks, attaining Shikai only 3 years after his graduation. He was under consideration for a Seat in the Division when it was decided a test would be needed. Since he was still fairly new to the Shinigami ranks, exercising caution was the path chosen.

    When reports of a Hollow in the Mortal World appeared, he was assigned the duty of handling it. He was given two junior members to lead, and sent out. Intel had reported that was it a strong Hollow, but not unreasonably powerful, and three Shinigami, particularly one with a strong Shikai could handle it easily. Unfortunately, Thought Eater had already editted the memories of the scout before sending him back, wanting something more than a single Shinigami for itself.

    When Ibin and his two helpers arrived, they found a medium sized Hollow, shaped like a lion, only its mane seemed to be made of tentacles. He sent out the other two left and right, and attacked straight forward himself to draw its attention. Thought Eater blasted Ibin back with a sudden Cero from its mouth, and entangled the two junior members with its tentacle attack. After editted their minds, they believed they must protect Thought Eater, and attacked. Ibin was forced to kill his junior Shinigami, during the course of the fight, and Thought Eater entangled him and began to devour his memories.

    Before he could be finished off, he thrust Afrit into Thought Eater's face and murmured "Shatter to the Winds, and Burn from the Hells, Obsidian Sand Blast", and for mere seconds, he accessed his Bankai, blowing Thought Eater to peices.

    When the investigation group arrived at the location, they could only find the reiatsu of the Hollow, far stronger than they anticpated, the corpses of the two junior members (dead to sword slashes) and Ibin was gone.



    Zanpaktou, the Twin Furies of the Desert, Sirocco and Afrit
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    Zanpaktou Spirit
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    Sirocco and Afrit are actually two aspects of the same spirit. Currently the spirit has decided that the best way to teach Ibin/Tayrin the skills needed to excel as its weilder, it will sub-divide itself into two sub spirits.

    Sirocco appears as a 8ft tall Dust Devil with a pair of pale blue eyes facing outward. Sirocco represents the punishing desert winds. When she takes a human shape, it is that of the your typical gypsy dancer, with flowing robes and a full set of bangles on each wrist. A scimitar rests on her left hip, and she has pale blue skin

    Afrit normally appears as an 8ft tall pillar of fire, with a pair of obsidian colored eyes. Afrit represents the punishing heat of the desert. Afrit's human shape is simiar to that of Sirocco, being that they are twin spirits. The scimitar is on her left hip, and her skin is deep red in color.

    When they are recombined into their natural single spirit state, they are known as Incendius, the Fury of the Desert. Incendius has the same outward human appearance as Sirocco and Afrit, only her skin is a blend of the blue and red colors as they swirl up her arms. One eye is obsidian black, and the other is pale blue.


    Inner World
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    Tayrin's inner world is a vast endless desert. A strong wind blows across the sands all the time, but not a single grain ever moves. The sun is always directly overhead, and there is not a single drop of water to be found.


    Shikai
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    Before the accident, Ibin released Sirocco and Afrit with the call phrase "Dance upon the Desert Winds, and Burn under the Desert Sun! Sirocco! Afrit!". Now both swords are in a state of constant release, appearing as a matched pair of scimitars at his waist. Sirocco is on his left hip, and Afrit on his right hip.
    Pic of Afrit, Sirocco is similar, only inverse the blade colors



    Powers; Sirocco
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    Wind Shear: Slashing Sirocco while focusing his reiatsu, Tayrin can create a sharp line of pressurized air from the tip of his blade. The air lashes out at sonic speeds directly ahead of him. He can blast apart stone, and slice through most Hollows with this attack. He can currently fire two of these attacks at the sametime, and they have a maximum effective range of 100yards.

    Desert Devil: One of Tayrin most powerful attacks, it is also his most restricted. He summons forth a small tornado from the desert, bringing the damaging winds and cutting sands along with it. Rotating at over 300 miles per hour, the wind and sand is capable of carving a human into a skeleton in a matter of moments, and its very capable of killing almost any Hollow it touches. Unfortunately, this attack can only be summoned in a stationary location, and it does not move. It lasts a mere 15 seconds, and it normally takes at least five minutes before Tayrin can conjure another.



    Powers; Afrit
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    Flame Wall: By slashing a solid surface with Afrit, Tayrin can leave behind a line of reiatsu. The line can be up to 10 feet long. With the command "Erupt!" he can cause this line to burst forth in a sheet of flame up to 70ft tall and as wide as the line is long. Tayrin can currently place and maintain up to three of these lines for up to 2 days. He can have them release all together or at once. The fire itself is reenforced with his own spiritual pressure, and capable of deflecting weaker projectiles


    Powers; Combined
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    Dessication: Afrit and Sirocco create an aura of the desert, banishing any moisture in the area. Enemies hit by either of the swords during this attack immediately feel the area in question dehydrate, and multiplte strikes can lead to mummification. The air around him becomes difficult to breath, as it is so dry it feels like breathing dust. Water based spirits and zanpaktou are particularly vulnerable to this attack. He has been known to combine it with Wind Shear to try and force the super dry air over an enemy.



    Bankai
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    Tayrin has not actually achieved Bankai yet. During the fight with Thought Eater, he was able to access a single ability of his combined swords, reaching a pseudo-Bankai for a few seconds. His memory of doing this is a little fuzzy.

    Pseudo-Bankai Power:
    Obsidian Sand Blast: Tayrin Shatters Afrit, during it into a seemingly endless stream of obsidian glass sand. The sand is extremely sharp, the edges being sharper than a surgical scalpel. He then uses the power of the wind to hurl this glass in a long stream at hurricane force winds directly forward. The sole time he used it, he was able to reduce a Adjuchas-class Menos to nothingness. He was rendered so weak after the attack that he fainted. Afrit took 7 days to reform, and during that time Sirocco was sealed, and his own spirital power was reduced to near nothing.


    Other Skills
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    Swordsmanship: Tayrin is an excellent swords fighter. He's capable with both one and two blades. He was widely considered a swordsman genius, able to quickly adapt his fighting style around his foe.

    He's not particularly physically strong (adverage for a Shinigami) but he is exceptionally fast, able to physically dodge kido attacks, and even able to parry and deflect attacks from other dual-zanpaktou weilders with one sword. His twisting and spinning also flare out his robes, hiding his hands and making it very diffcult to read his movements.

    Shunpo: Tayrin is not able to shunpo great distances (150m, tops before needing a breather) but he is able to chain short hops for a considerable amount of time (40m jumps up to 7 with only minor pauses)

    Hand-to-hand: Not overly impressive. His lack of physical strength really left him at a disadvantage. When unarmed, he avoids and attempts to find something to fight with. Or run away

    Kido: At one point, he was considering proficient, but he has since forgotten all his kido abilities. With training, he could reach the level 40 circle in kido at max.

  18. - Top - End - #78
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    Default Re: BleachITP Reborn Character Registry

    Name: Zaluxa (Zay-lux-a)
    Gender: Female
    Age: 500, looks in her early thirties
    Race: Shinigami

    Looks:

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    Zaluxa is of average height and build. She has brown hair that falls to waist length, though she usually ties it in a ponytail so it only reaches just past her shoulders. Her eyes are of a dark gold color. She tends to wear loose fitting, long clothes. Usually cloth pants and long sleeved shirts. She also wears a golden hair ornament in the shape of a single flame. This is worn right where her hair is tied. Her expression is usually a smirk of some kind, as if she were planning bad things.


    Personality:

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    Zaluxa is a schemer. She takes pride in the fact that she has the means to seeing an end to Hollows. She is not one to give mercy often, and always prefers to kill her opponents, instead of capturing them. This goes for any opponent, be they Hollow, Shinigami, or Mortal. She isn't one to question the motives of others, as she really doesn't care. If she deems somebody as having done wrong, then, to her, the only option is termination. This didn't sit well with others when she was a part of the Soul Society.


    History:

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    Zaluxa was a former member of the 11th Division. She rose quickly through the ranks, showing much skill with both Hado and her Zanpakuto. However, she was often found acting without orders, simply going off on her own and doing what she thought of as the appropriate way to deal with the targets. She was reprimanded often, and demoted many times. Eventually, she left the Gotei 13. Not long after that, she left the Soul Society, seeking to find her own means of carrying out what she thought was justice.

    She has been living in the Mortal World for a little over fifty years now.


    Zanpakuto:

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    -Hi no Ikari (Rage of Fire)

    When sealed, her Zanpakuto is similar to a standard katana. The guard takes the shape of the flame ornament in her hair, and the wrapping on the hilt is a red leather.

    - Zampakuto Spirit: Hi no Ikari himself takes the form of a large, dark red, Asian-style dragon.

    - Inner World: Her inner world is a very large, underground cavern. It is lit by many bright green crystals that are scattered everywhere. The cavern has no entrances, so one cannot leave it.

    - Shikai: Destroy the enemy, Hi no Ikari!

    When released, her zanpakuto seems to become bright blue flames. One end moves out from her hand, while the other moves up her sleeve, only to reappear out of her other sleeve and stretch out. The flames then die out to reveal its Shikai form.

    In its released state, Hi no Ikari takes the form of a pair of ten-foot long chains, each with ten small blades attached to them. Each blade can swivel freely on its attachment point. The chains measure ten feet from Zaluxa's hands, though they seem to also travel up her sleeves. The chains stay out until she reseals her zanpakuto.

    When released, Hi no Ikari not only gives Zaluxa ranged melee capabilities, but it also increases the power of her Hado. The blades on the chains are able to penetrate into any surface, allowing Zaluxa to use them to grab onto anything. However, they cannot penetrate into a barrier made from any kind of energy. Zaluxa can mentally control the movement of each chain. When she fights, she swings her arms in addition to controlling their movement. This allows her to put more power into each strike.


    Abilities:

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    Zaluxa is fairly skilled in a few kinds of martial arts, allowing her to fist fight when she needs to.

    She is also skilled in Hado, though she only prefers the use of a few select spells. She tends to use the quick casts over the more powerful ones. All of her fire spells produce blue flames, though they perform just like the normal version would.

    - 4. Byakurai
    - 11. Tsuzuri Raiden
    - 12. Soren Byakurai
    - 31. Shakkaho
    - 33. Sokatsui
    - 34. Fiery Whip
    - 54. Haien
    - 63. Soren Sokatsui
    - 64. Twin Fiery Whip

    Quotes and goodies:
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    You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

    I swear by my pretty floral bonnet, I will end you. - Malcolm Reynolds

    Because I'm allergic to things I don't wanna do. *coughcough* - Caboose
    Photos from the 2014 Woodward Dream Cruise.

    CHARACTERS
    I has a story! Updates when I can.
    3DS Friend Code: 2595-1862-5907

  19. - Top - End - #79
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    Default Re: BleachITP Reborn Character Registry


    Mila ‘Massacre’ Rosethorn - Fushichou High-School Student (Class 2-3) and Spiritually Aware Human

    Speech Color - Dark Red
    Age - 17
    Height - 5‘7“
    Weight- 129 lbs.
    Occupation - Student, Amateur Hollow-Hunter and Part-Time Waitress at the Lucky Cat Restaurant
    Theme - Saying Goodbye: Sugarcult

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    Appearance –
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    Mila is somewhat taller than an average Japanese female, and this combined with her fair, lightly tanned skin marks her as an outsider – An individual who is not native to Japan. She is slender but still rather muscular, and has a fairly feminine build, with modest C-cup breasts, sloping shoulders and narrow hips. Her limbs are quite curvaceous, though their unusual and excessive length can make her appear gangly at times. Her hair, though actually auburn, has been dyed black, and is streaked with electric blue and lime green. Roughly two inches of undyed roots are visible at the crown of her head, and her jagged, uneven bangs, longer on the left side than the right, are tinted blonde. Her bright eyes are an unassuming chocolate brown, and framed by sceptical, finely plucked brown eyebrows. Her nose is tiny and pert, though not upturned, and her lips are full and pouty, naturally tinted in a shade of pale pink. Her face is an elongated oval with high cheekbones and a pointed, foxlike chin, which is too sharp to be truly attractive. A silver hoop is threaded through her left eyebrow, and her lower lip is pierced with silver stud “snakebites”.

    Mila’s style of dress varies greatly depending on whether she is in school or alone in the privacy of her own apartment. When at school, she wears the standard uniform, but with considerable modification. Not only is the skirt severely shortened, reaching her mid-thigh, the blouse is also quite tight-fitting, with the top buttons open to expose her cleavage and the frilled edge of a brightly-colored camisole. The sleeves are pushed up to her elbows, and the lapel area is adorned with an eclectic collection of obscure band buttons and gothic pins. More than half a dozen bracelets, including spiked bands, chains, lacy cuffs, ribbons and brightly-colored rubber bands adorn her wrists, and a cheap cocktail ring adorns each finger. A thin black leather belt is fastened around her waist, from which dangles a small pink wallet and several superfluous lengths of chain. A cruciform necklace and a small choker hang around her neck, occasionally supplemented by a plaid tie. Forgoing traditional footwear, she wears an oversized pair of buckled black platform boots, and gartered fishnet stockings that reach to just below the hem of her skirt, and are secured with pink and black ribbons. A pair of large silver headphones are often clamped over her ears or left dangling around her neck, for which she is renowned as a musical aficionado, and are connected to a small silver MP3 player, often stored in her cleavage. While at school, Mila wears excessive amounts of eye makeup and overly bright lipstick, and her hair hangs loosely around her face, flat ironed and teased to perfection.

    At home, however, Mila removes this gaudy makeup and ties back her hair in a sensible ponytail, with her bangs clipped to one side. All of the jewellery is removed saved for her piercings and choker necklace with its unique rectangular charm. She wears plain, unrevealing tank tops or simple band t-shirts, as well as plain sweatpants or conservative jeans, as the occasion demands. Her headphones remain in place, and she dons a more practical pair of military boots in place of her ludicrous platforms. When hunting, she slips into a pair of khaki cargo pants which are stained with a substance that seems suspiciously similar to blood, and her favourite “Osaka Panic!” tank top. A plain leather belt serves as a holster for her MP3 player, and a shoulder bag, the strap of which is studded with band buttons, is slung across her chest. The shoulder bag contains a rudimentary first aid kit of antiseptic and bandages, as well as a package of cigarettes and a lighter. A pair of fingerless gloves and a loose, oversized beige trench coat tied about the waist completes the ensemble. A concealed pistol is strapped to her right forearm, as well as a band of spare bullets, though she does not actually utilize the weapon unless dire need arises, having no formal training in its use. The final touch is a tempered steel nodachi with a slightly rusted blade and a wooden hilt wrapped in stained white linen. A small luck charm fashioned from red cord and beads dangles from the end of the hilt, an ironic contrast to the kanji for “ruin” that is carved into the butt of the hilt. Besides, when hunting, no luck charm could provide her with more security than the sensation of a smouldering cigarette between her lips, and it is a fact that she is rarely seen without one when “on the job”.


    Personality -
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    Simply put, Mila is the sort of individual that must always be the center of attention. With her purposely rebellious fashion sense and attention-grabbing antics, she is constantly trying to make herself noticed. She craves attention, be it positive or negative, and thrives on compliments and the jealousy of others. With her impolite mannerisms, blatant overuse of profane language and gestures, and frequent tantrums, she can be somewhat intimidating and overbearing, but despite this, she is still in the midst of most every social uproar. Mila is adept at causing frequent tense, dramatic social incidents that end with her being left in a positive light, and the reputation of another student being utterly destroyed. She is the undisputed Drama Queen when she is at school - She is almost always the loudest, the most talkative, the most extreme and the most controversial. Unsurprisingly, she has never had a long-term committed relationship, with most of her romantic experience coming from her occasional ‘one-night-stands’. She has many so-called friends, who constantly attempt to leech off of her apparent popularity, defame her or sabotage her in some way or another, because, in the words of one embittered individual, “...she is the girl that all of the boys want and all of the girls want to break.” Most of these attacks are verbal or social, with very few straying into the realm of blatant physical assault, and none seem to have changed her status as the most controversial, best known and easiest girl in school.

    What none of her peers have discovered, however, is that Mila’s personality is all an act, the work of a liar talented enough to deceive even herself into believing that her actions are true to the insecure young woman that she really is. Due to her rampant insecurities about every aspect of her appearance and personality, as well as her overwhelming fear of being ignored and her desire to be popular and loved, Mila has crafted a shell of loose morals and sensationalist actions to ensure that she will never be out of the spotlight. She is actually a very weak individual who is easily insulted, cannot withstand the unkind remarks of others and cries easily, though she goes to great lengths to suppress this aspect of her personality when she is masquerading during her school life. She is naturally very shy and quiet, and it causes her a great deal of discomfort and mental strain to be so outgoing when in the public eye. Her spiritual awareness only exacerbates this problem, as she must constantly hide any sign that she can perceive the spiritual beings around her, though this is more out of a fear of being thought of as insane more than anything else. Mila wants nothing more than to be a Shinigami, as it would mean escape from the cycle of lies and make-believe that is her life, but would never admit it, even to herself, save for in her wildest daydreams. It is this desire that has driven her to engage in her weekly ‘hunts’, evening jaunts to nondescript corners of the city where hollows reside, during which she destroys as many of them as she can, making peace with herself and becoming that much more similar to those that she envies. Mila has a nicotine addiction and frequently smokes cigarettes when not in school, hiding this perceived ‘weakness’ from her peers. Finally, though she plays the part of the idiot when among her peers, Mila is of above-average intelligence, and it pains her to purposely fail assignments for the sake of her charade. As it stands now, however, her fear of slipping into anonymity far exceeds her fear of failure, so it is unlikely that she will demonstrate the full extent of her understanding in her schoolwork.


    Abilities -
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    As a spiritually aware human, Mila possesses no unusual abilities save for her ability to perceive spiritual beings, including all pluses, hollows and Shinigami, as well as being able to sense the strength and origin/relative location of spiritual pressure (though not the type of said pressure, be it Hollow, Shinigami or other). Physically, she possesses strength and speed which are perhaps slightly above average for a human woman, but which are still ultimately unremarkable. Her reflexes, however, are quite a bit faster than average thanks to the extensive range of her peripheral vision, her own innate sense of self-preservation and the year-and-a-half of kendo training through which she has suffered. She also possesses extraordinary balance, particularly when balanced upon moving objects, and is completely unafraid of heights and falling. In terms of combat, Mila relies upon the aforementioned year-and-a-half of (incomplete) Kendo training, and her basic knowledge of self-defense techniques from an in-school course. Her skills are mediocre at best, and she occasionally deviates from them or supplements them with her own ‘invented’ moves, but she has found them to be adequate for defeating the weak hollows which she routinely encounters on her hunts. When Mila defeats a hollow, it should be noted that the soul or souls that created it are immediately returned to the cycle of reincarnation, bypassing the soul society, rather than being purified or destroyed, and that no trace or evidence remains of the hollow, save it's blood on her sword/body as the creature simply disintegrates as usual when it has sustained a mortal wound.

    Other notable ‘abilities’ possessed by Mila include her remarkably high tolerance for pain and physical abuse, as well as the strength of her immune system – She has not had a cold or similar illness in the past five years. Finally, and perhaps most strangely of all, she possesses a very strong resistance to the spiritual pressure of others. This means that she cannot easily be crushed by the pressure of another’s riatsu, and is able to shrug off all unseated-level pressure without so much as registering it’s presence. When it comes to seated-rank spiritual pressure, she may be inconvenienced somewhat, but not incapacitated. Only vice-captain or captain level riatsu has the potential to incapacitate her, but even then it cannot cause her much in the way of physical discomfort. This incredible resistance does not allow her to overcome heirro or counteract any other riatsu-based effects, nor does it give her any resistance to physical or spiritual attacks – Her body can still be rent apart just as easily as that of any other mortal. It is believed that this resistance correlates to her psychological desire not to be dominated or overwhelmed by others, though why it has manifested in this way remains uncertain. It should also be mentioned that Mila’s own riatsu is entirely unremarkable. Though she possesses the riatsu signature of a spiritually aware human, she has only marginally more of it than an average, unaware human, and she cannot control or shape it in any way.


    History -
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    Mila Rosethorn was born in Japan to a wealthy stock broker, James Tannenbaum, and his wife, Esther. As their names suggest, they were not natives of the country, having moved there from London solely to facilitate the expansion of the Asian branch of James’s multinational corporation. Less than three months after Mila’s birth, the corporation was bankrupted, and their family was left in a financially challenging state – Though they were not destitute, they no longer possessed a reliable source of income. Due to the emotional and psychological stress of their situation, and the strain which it placed on their marital ties, the couple divorced five years later, with Esther returning to London to find solace with her family shortly afterwards, leaving James to raise Mila alone.

    As expected, James proved to be a far less than competent father, often leaving his young daughter alone for days on end while away pursuing various business endeavours, all of which have since failed spectacularly. As a result, his daughter became more and more isolated and neglected, which led to her eventual development of the chronic fear of being ignored, which still plagues her to this day. She grew to disregard the rules as she discovered that it brought her more attention, but she could not entirely erase the shy and reserved nature which she had clung to for the first decade of her life. She became increasingly rebellious as she entered her early teens, and after the development of her spiritual awareness at the age of fourteen, she became entirely uncontrollable. More isolated than ever, she broke every rule possible in an effort to be noticed, led by the misguided hope that attention would lead to acceptance. At the age of fifteen, her father, finally tired of her antics, disowned her and left her to make her own way in the world. It was at this time that Mila first encountered the Shinigami, having been rescued from a rogue Hollow by an unseated member of an unknown squad. The Soul Society believes that her memory of the incident was erased, but the procedure was, in her case, unsuccessful, as she retained a complete and accurate recollection. This sparked her obsession with the Shinigami, and she endeavoured to learn everything possible about them from this time on.

    By lying about her age and generally being dishonest about her credentials , Mila has worked through several part-time jobs, including stints as a waitress, social secretary, salesperson, and assistant to a light arms dealer, as well as occasionally supplementing this income with sales of her intimate attire and outgrown uniform items to a burusera located not five streets down from where she currently resides. Thus, she has managed to maintain rent for a run-down, single-bedroom bachelor apartment, as well as managing to purchase enough food to survive. Most of her clothing is from thrift shops, as she lacks the budget for anything more extravagant. When it comes to other, less legal purchases, such as weapons and cigarettes (she is, after all, underage), Mila turns to the black market, in which she has established a suitable contact and a generally nondescript standing. In the case of her nodachi, however, Mila obtained the weapon herself, stealing from the house of her former kendo instructor on what was supposedly a social visit. Over the course of the last three years of her high-school education, she has established a name for herself as one of the most controversial students, treading the fine line of expulsion on a near-daily basis, though of course this is only a façade. During the last year, she has also begun hunting, in an attempt to emulate the behaviour of the Shinigami, and has successfully defeated upwards of forty weak hollows to date.

    Last edited by Artemis Dreamer; 2010-10-18 at 11:41 AM.

  20. - Top - End - #80
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    Default Re: BleachITP Reborn Character Registry

    Hirokatsu Goto, Vice Captain of the 9th Division

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    Goto Hirokatsu (family, given)

    Vital Stats:
    Gender: Male
    Age: 649
    Height: 5'10
    Weight: 165lbs.
    Hair:
    Has dark black hair tied back in a kind of traditional short pony tail off the back of his head which goes upwards, with big long black eyebrows and a long moustache along with a slight curled and turned up chin beard. Grey hair has started to invade his temples and moustache and eyebrows.
    Skin:
    Has skin which has been tanned quite dark before, though has faded over time to be somewhat less than tan due to his Shinigami duties keeping him indoors.
    Eyes:
    Light blue and almost silvery in hue
    Reiatsu:
    Dark black thick reiatsu which is heavier than normal for those in its presence
    Rank:
    Vice Captain of the 9th Division

    Appearance:
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    Traditional Shinigami male, wears a short black haori with a purple inner lining over his short sleeved black Shinigami robes, which both cover tattoos on his upper body and arms showing images of beautiful women, flowers, fresh fruit and other things which embody the concept of “vanitas”. He wears his Vice Captains badge wrapped snugly around the left side of his white Shinigami belt. He carries an open Japanese umbrella (Bangasa) whenever he goes outside day and night, keeping the umbrella tilted in such a way that it occludes his eyes and face from whomever he chooses He is never found without sheets of paper and pen+ink/pencil inside of his robes.

    He is rarely seen rushing anywhere, yet is never late for anything. His voice is soft and smooth, yet no one ever mishears him. He has beautiful eyes, yet hides them from all but a chosen few people. When not on a mission, he can be found doing paperwork in his Division barracks, in the Shinigami Archive, at the Shinigami Academy teaching courses (including "Paperwork and the Art of Note Taking", "Advanced Calligraphy"), or at his family’s residence in the Rukongai 15th District training his family members. It is rare to find Hirokatsu taking personal time for relaxing with others, as he is not a very social man, and it is even rarer to find him training, he works very hard to keep his Zanpaktou training private.

    Personality:
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    Hirokatsu is an embodiment of familial duty and brings that characteristic to his duties in the Gotei 13. He values trust and loyalty over most any other thing and while laws can be changed, they are to be followed until that time. He demands respect and honor for himself and of his subordinates onto others and will not often let even the smallest moment of disrespect go unpunished (especially when referring to the way in which Shinigami refer to their superiors). He is very intelligent and spent time on Earth before he entered the Shinigami Academy, though much of it outside of Japan.

    He did not join the Shinigami Academy until later in his life while in the Soul Society per his familial dogma, so was and is very more aged than most of his peers in his Academy class. His desire for organization, truth and accuracy led him to being promoted from the 1st Div. to the 9th Division Vice-Captaincy where he has worked diligently with his new Captain to make the 9th Division and its reconnaissance duties efficient and forward thinking. As head of the Goto family (not a noble house, but a respected one) he also carries much responsibility and care for his own family and their well being, to the point where he still travels to the family residence each month to deal with family business.

    Hirokatsu will never be found drinking or eating anything that did not come personally from his family’s homestead (he carries tea and small foods with him in his pockets). He also is rarely seen being treated by the 4th Division when receiving injuries, choosing to heal on his own unless the situation is dire. A constant fear of poisoning and/or trickery has led Hirokatsu to be less than trusting when it comes to his personal well being, something which can at times seem hypocritical for someone who demands such trust from his subordinates and peers.

    History:
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    Hirokatsu Goto is a typical and yet not so typical member of the Goto family (a very highly respected non-noble family within the Rukongai’s 15th District whom keep to themselves for the most part). While he on the one hand is much like all the other male members of the family (for some reason no women from the Goto family ever make it to SS), receiving many years of training in the their family’s residence waiting in line to become the next member of the Goto family to be in the Gotei (the family has strange dogma concerning membership in the Gotei only allowing one member to be in it at a time), but on the other hand he is very unlike many of the others as his spiritual power is much higher than any other in the Goto known history, which has helped get him rise to Vice Captain (no other Goto members achieving a rank that high ever).

    He knows little to nothing of his time on Earth before coming to Soul Society, and he was found by his family on his first day he appeared in Soul Society. He trained for 300+ years at the Goto residence in subjects like; law, history, etiquette, basic physical and combat training, spiritual awareness, tactics, writing, etc., before advancing in his family’s line of succession to the Gotei 13 to 2nd in line where he was given a Goto family ancient gift. This gift is of access to a special Senkei Gate, communication device, and special Reiatsu hiding Gigai, which has been passed down through generations of the Goto family and is to be used by the 2nd in line (only), to travel to the Earth realm to study and observe until they are to move to the 1st in line (having to report in every day with the communicator and physically come back once a month). This gift was given to them by an ancient and powerful Captain Commander of Gotei 13, who had a connection to the Goto family and would often use them for guidance during his reign (many believe the high respect the Goto family still retain comes from this ancient relationship).

    On Earth, Hirokatsu traveled far and wide for about 50 years, not spending much time in Japan, until a tragedy occurred killing the 1st in line and the current Goto Shinigami which forced Hirokatsu to be moved straight from 2nd in line into the Shinigami Academy. On Earth Hirokatsu learned of this before a communication was sent out because a Japanese umbrella he was holding in his hand got extremely heavy, and as Goto legend says “the spirit of the Goto family passed on” (which has something to do with an ancient relic of the Goto family which lies hidden in a secret place within the Goto family residence that stores the collected knowledge, experiences, and even personality of each Goto family member while they are in Soul Society) of the, which into Hirokatsu and his Zanpaktou (which became the umbrella as he did not carry a sword on Earth for it to pass into).

    Being rushed back to Soul Society and into the Shinigami Academy was a frantic and painful moment in Hirokatsu’s life but he soon rose above it. He excelled greatly in most courses at the Academy, and despite his social insecurities (being much older than the others, and arriving midterm) he finished his schooling in about 1+1/2 years, which is a testament to the Goto family education he received. He struggled in Kido more than many, but as was the case and still is this case to this day, Hirokatsu found ways to excel despite whatever deficiencies placed in front of him (such as him being considered a “prodigal master” of Bakudo #4 Crawling Rope despite his ineffectiveness in most other Kido).

    He graduated into the 1st Division (like every other Goto family member before him), and worked hard in his duties, going above and beyond more often than not. After many years of hard work, he was promoted to 3rd Seat of the 1st Division, upon which his family celebrated him deeply culminating in him being named the Head of the Goto family. After this promotion Hirokatsu, became much more assertive with his observation and training with his Cpt Commander and Lt, learning as much as he could about leadership, as well as getting to know the rest of the Gotei 13 officers and various dignitaries (a unique and positive byproduct of being in the 1st Division).

    After many years in service to the Cpt Commander and the 1st Division, Hirokatsu began to eye the vacant 9th Divison Vice Captaincy (due to the 9ths Recon and Intelligence duties, being very enticing to Hirokatsu), and while he never out loud shared his desire to move up into that spot, his tireless work, attention to detail, leadership qualities, and combat skills were validated to be worthy as he was thus promoted to the position to serve under the Captain (name here).

    Hirokatsu has served many years as Vice Captain of the 9th Division, continually striving to keep it moving forward and become more efficient. He happily does practically all of the paperwork for his Captain, and motivates the lower seated members to keep up with theirs as well. He allows no disrespect of his Captain to be made, and is quick to reprimand any Shinigami whom shows it in any way. Hirokatsu continues to be a model Shinigami in the Gotei, balancing familial and Gotei duties with an outwardly apparent ease. While few have negative things to say of Hirokatsu, some Shinigami fear Hirokatsu and his fellow recon/intelligence officers and the seemingly endless amounts of eyes and ears they have in the Seretei. This has led to Hirokatsu not being invited very often to social events and a general air of worry or suspicion exists when others are around him, this of course becomes a rather positive side effect for Hirokatsu and his temperment.

    Zanpaktou "Goto"
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    Zanpaktou Spirit:
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    The form of "Goto" is that of a human-like form wearing an impossibly black cloak which extends far behind like a watery shadow, which reaches out and darkens the area all around it. Underneath the cloak is a bright yellow-white light, which radiates out when and where the cloak is open, the face and body areas are where it is often seen to radiate. Two small black slit eyes can be seen in the light near the "head". Goto is much faster than it seems and has no constant solid form, begin able to collapse into the ground and then reform in other places. Goto strikes with its cloak which as often as it is pliable and soft, can be hard and sharp as well.

    Goto first spoke with Hirokatsu in a very strong tone, though as Hirokatsu trained their conversations became calmer as Goto came to realize Hirokatsu was fulfilling his potential in power and mind. Though as they spoke more at length Hirokatsu came to learn he could communicate with the past members of the Goto family, using Goto as a conduit to speak through. (This communication only achievable after intense training and focus, resulting in the Goto spirit allowing Hirokatsu access to the ancient Goto family relic which contains the collected shared knowledge, experience, personality of each Goto family member during their time in Soul Society. Also, this information seems to degrade in its ease of access as time passes, the most recent members being easier to communicate with and the more ancient the less easy and the less information being able access, all of which depending on the power level of the user trying to access it).

    Inner World:
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    Hirokatsu's Inner World is a bleak white place devoid of all color, a vast expanse with no hills or inclines. It is an infinite expanse allowing for no perception of distance travelled or time spent, only a high white sun against a white sky at the top of its path (like high noon) could be seen, though no matter how far travelled in the world the sun was still at the top of the sky. The only "form" in the expanse is Goto himself, whose voice can be heard at any point in the world.

    Early on Hirokatsu was not sure Goto had a form at all, but after much time spent in the inner world searching the seemingly empty place he came across Goto. Goto explained how he was always close form the first time he entered the inner world, but only after Hirokatsu accepted that the ends of finding Goto was not the point of the inner world, endeavor TO search was the point, and once this was apparent to Hirokatsu would Goto appear, who appeared by slowly closing his black cloak around the sun and floated down, the white sky being the inside of the cloak, this then revealed a black sky filled with stars offset against the white ground.

    Sealed state physical appearance:
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    More than any other characteristic, Hirokatsu's zanpaktuo "Goto" in its sealed form, a traditional Japanese umbrella (Bangasa), is undeniably Hirokatsu's most identifiable trademark. Goto is a family Zanpaktuo and as legend says, its core spirit is passed down from one user to the next, though is itself unique to each family user in every way (powers, strength, manifestation, etc).

    While the umbrella is its primary look, and as such functions as a typical umbrella, the Zanpaktou's blade is hidden in its hilt and is housed in the shaft of the umbrella making it serve as an unconventional sheath. A small skull adorns the hilt of the umbrella/sword and the double edged blade itself is slender and has a flat sharpened tip. The structure of the normally wooden umbrella is a pale bone material with an extremely durable (never seen to be break or flake) black rice paper top with a white edge.

    The shadow the umbrella casts is strangely darker than normal, occluding Hirokatsu’s facial features and eyes especially, something Hirokatsu emphasizes often for effect. While rare that anyone else would be underneath it, if so they would hear very faint almost eerie voices speaking indiscernible words.

    Sealed state fighting style:
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    Hirokatsu rarely fights and only in the rarest of cases has he even drawn his sword. His fighting style when in sealed form is one based on surprise, speed, and effectiveness. When in its closed form, Hirokatsu uses his umbrella like a wooden practice katana (Bokken), and is often seen in his barracks practicing sword techniques with his umbrella closed. When he would have his umbrella open, he would tend to use it more like a shield, using its large surface area to block and deflect attacks. On the very rare occasions where he will draw his sword from the umbrella's hilt, Hirokatsu will fight in a very light and almost acrobatic way, using his umbrella as a balancing tool at times giving him the ability to strike from odd angles. A two handed fighting style, whether opened or closed, his "sheath" umbrella would be in his left hand and is used for parrying and blocking, while his long slender double edged sword is used for offense.

    A signature move (insert fancy name here) Hirokatsu perfected, is when he will use the drawing motion of the umbrella opening up in front of an opponent as a screen for pulling out the blade in the hilt, which Hirokatsu would use to strike with before the opponent knew he had drawn his blade.

    Sealed state special ability:
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    Other than being extremely durable as an umbrella, the Goto spirit also made the umbrella serve another purpose for Hirokatsu. As many would know, Hirokatsu, whether in daytime or night time would keep his umbrella over his head, and many believe that this is just a curious quirk of Hirokatsu, but in fact he did this for a very important reason. Hirokatsu’s umbrella is the sheath for his Zanpaktou, and as such it is a part of his Zanpaktou and its powers. Even in its sealed form it carries a unique qualities/power.

    The power it has is the ability to help focus and direct Hirokatsu’s spiritual pressure, and instead of keeping it inside him all the time Hirokatsu has learned that he can release his heavy spiritual pressure freely around him, and if his umbrella is open above him, it will not spill out onto anyone else. Hirokatsu uses this as a kind of ongoing training for himself (it does not conceal all of his reiatsu and as such he is sensed normally by others but only as a fraction of his total power). Much like wearing weights on your legs to build strength and speed, Hirokatsu uses his heavy spiritual pressure under his umbrella to do the same with his whole body. Hirokatsu’s high Hoho is thought to be result of this, as well as his slow pace in normal situations. He also uses this change of pace in weight and speed difference as a combat tactic.

    When the umbrella, is closed Hirokatsu can control his spiritual pressure as would any other Shinigami (indoors Hirokatsu always keep his umbrella shut and controls his reiatsu normally), however he has shown the ability to let it be loose and use his Reiryoku to control it in various ways.


    General Skills:
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    Zanjutsu:
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    As a Vice Captain of the Gotei 13, Hirokatsu’s prowess with the sword is at a high level compared to most of other 1000’s of Shinigami, but compared to other Vice Captains he is not of the upper echelon with regards to pure swordsmanship, and tends to use his other skills or talents/tricks to diminish this inferiority on the battlefield. He tends to look for small effective strikes with his sword rather than use brute strength to take down an opponent, something of which Hirokatsu is definitely lacking in.

    Hakuda:
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    Hirokatsu has minor skill with hand to hand combat, and only his high spiritual power tends to enhance his skill in hand to hand combat. While being unarmed he is of little combat use outside of his limited kido talents, he is rarely found unarmed and his high degree of skill with his closed umbrella as a cane or stick weapon makes up for his lack of hand to hand combat skill in times where a sword's edge is not needed.

    Hoho:
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    For all his limitations in other abilities, speed is not one for Hirokatsu. Though it would be tough to believe due to the slowness with which Hirokatsu walks and moves in general, Hirokatsu is perhaps the one of the fastest Shinigami in the Gotei, eclipsed only by Captains and perhaps a few others. His shunpo tends to not leave even a blur when he moves with it, and dust remains practically unmoved by his speed (depending on the perception skill of those viewing). He is able to surprise and strike those of similar rank and higher even at in their heightened state of awareness during battle. (basically he is as fast or faster than other VC's and potentially faster than a very slow Cpt)

    Kido:
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    Hirokatsu’s skill with Kido has always been something he strived to better himself at, though through all his past and continued hard work at it, he struggles to this day. Still a master of Bakudo #14 “Crawling Rope”, as he was in the academy, he is far from a master at all but the most basic Kido techniques. He has the knowledge and spiritual pressure to perform all the highest Kido spells, but he lacks consistency with his incantations and control of them so he is wary to attempt them. It is a sore subject for Hirokatsu and one he tries his hardest to rise above, going as far as requesting private lessons from the Kido Corps to help him.

    Reiryoku:
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    While Hirokatsu often gives off a demeanor of frailty or gentleness, being a Vice Captain his spiritual power is vast and heavy at times, yet he has shown a remarkable control of it and perhaps an even greater acute sensitivity for it.

    Hirokatsu has shown a greatly heightened ability to control his Spiritual pressure outside the normal use. Hirokatsu is able to control it and use it in its raw state (manifested as a thick black rain like reiatsu) in a variety of ways, such as: using it to press down on the shoulders of lower ranked Shinigami to punish them for disobedience, using it to strengthen his voice for emphasis, and even once in a small barracks fire he expanded his spiritual pressure around him and pressed down on the air itself to extinguish the flames by pushing the oxygen out of the area.

    He has also shown an extremely high sensitivity to Reiatsu, being able to sense subtle changes in it within his immediate vicinity and even over vast areas when in deep focus. He has shown the ability to sense out the comings and goings of individual Shinigami when needed (if close enough), though this ability seems lessened greatly when such individuals are less known by Hirokatsu (i.e. the more he has been around you the better he can sense you).
    (to do this Hirokatsu must be still and focusing, the exact distance of this is somewhere around 2.5miles out in a direction from his standing point, if moving it is cut down to 1/4 the distance and in a run it is 1/16th, due to not being able to concentrate clearly enough when moving. Also, at the sensing information received is more clear the closer the individual is to Hirokatsu, at the extreme distances it will always be vague.)

    Hirokatsu spends much of his personal time in training in this endeavor, often standing at the Barracks window with his eyes closed reaching out to the Seretei feeling out the changes in spiritual pressure ebb and flow.


    Shikai:
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    Command:
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    “Bring forth the aid of the heavens…Goto!!”

    Shikai state physical appearance:
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    After the command phrase is said, a flash of heavy black reiatsu comes crashing down over Hirokatsu enveloping him with a deep boom for a short time then the darkness would dissipate slowly to reveal Hirokatsu and the new form his Zanpaktou has taken.

    “Heavenly Protection”(shield)
    Swirling black reiatsu will remain for a few moments longer around his left forearm where his umbrella “sheath” once was held; instead a shield of bone is now seen. In the center, a large flat skull extending from wrist to elbow sits. Protruding equally around its edge are 1ft long bones with a small skulls at the end of them. The brownish colored bones are somewhat gnarled and uneven though do not look brittle, the deep black eyes and mouths of the skulls seem endlessly deep.

    “Heavenly Redemption” (sword)
    Swirling reiatsu swirls around his right hand and dissipates to reveal the new form of his blade. Held backwards normally (blade against his forearm), the Goto Zanpaktou has changed from a long and slender flat ended sword into a very short, flat ended, wide blade extending just past his elbow in length. About 6 inches in width, yet extremely thin, it look like a rectangle sharpened on all four sides as it sits in its boney handle/grip. A rather unnerving look, it likens itself more to a meat cleaver than a traditional sword. The handle/grip are bone just like the bones on the shield on his left forearm, a small skull adorns the hilt the total length of the grip being around 1ft making the entire sword around 2+1/2 ft long.

    Shikai state fighting style:
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    Based on the Okinawa Kobudo weapon, “Tinbe-Rochin” or (small shield and slashing spear), the fighting style Hirokatsu employs while in this form is one based on speed, endurance, agility. Small, fast strikes, combined with deflecting and quick counter attacks is the means by which Hirokatsu fights most of his battles. Striking appendages, as well as the neck and other vital areas with small cuts is Hirokatsu’s normal style as it suits the unique power of his Zanpaktou. He uses his speed to stay away from large foes then uses his endurance and shield to absorb and deflect attacks, and finally using his quickness to make quick strikes in vital places.

    While this is his main fighting style, Hirokatsu will employ a more traditional fighting style if the situation dictates. He rarely trains his division members while in his Shikai form, though when a student has shown the need for that type of training he will oblige. It is rare for Hirokatsu to even go into his Shikai state let alone use its unique power.

    Also of note is that Hirokatsu tends not to wear his black haori when in Shikai, removing it before hand, usually folding it neatly and handing it to a subordinate to keep safe. Though he has been seen to remove it quickly as a means to conceal his movement or surprise his opponent. As was stated earlier, his under Shinigami robe sleeves are cut very short towards the shoulder, which furthers his flexibility in his fighting style while in Shikai.

    Shikai state special ability:
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    Hirokatsu’s Shikai ability is one of uniqueness in the archives of zanpaktou powers in the Gotei. His zanapktou is “family” based when he talks of it to the few who would be allowed to hear of it, but the matter of truth to it is that his zanapktou is a “time” based zanpaktuo, and the Shikai ability it reflects that.

    When the Zanpakuto strikes a foe the first strike is nothing but just that, a first strike of whatever strength however minimal. However, each subsequent strike after that is where the true power of the Goto Zanpakuto exists. As the 2nd strike connects, it connects just as the first strike did, at whatever strength large or small on the foe. However, as the 2nd strike connects, the 1st strike will re-strike the foe without Hirokatsu having to do so physically, a simple one inch deep cut to an arm for the first strike becomes a two inch deep cut on the second hit, etc etc. The 3rd strike much the same, except when it strikes both the 1st and the 2nd strike will re-strike the foe. This continues with each subsequent strike until the foe is vanquished or retreats beyond the reach of Hirokatsu’s spiritual power.

    In essence each strike no matter how small can become deadly. Hirokatsu needs only make any strike to recreate earlier strikes. This power is one which allows its foe to see the pain of their actions, to see the consequences before they continue. The enemy must constantly be reevaluating their course of action, do they choose life by retreating or continue and to almost certain death and dismemberment. Hirokatsu has trained to endure a long battle, his shield on his left arm can allow for even more protection, he has the agility and speed to make small cuts, and as such has learned for himself that he can endure the pain of watching someone kill them-self through their own course of action. It is a rather painful and brutal Zanpaktou, one that uses the power of the “family” to basically allow him to recreate his own history on a foe as long as the present continues its course of action.

    For example:
    Hirokatsu sees an Arrancar, and makes a quick 1inch cut to his neck, only a scratch for the beefy Arrancar who recognized it was no killing blow and thus believed his opponent weak. Then as Hirokatsu’s next strike is deflected to only nick the upper leg of the Arrancar, the 1st strike re strikes on the same spot as before, that 1 inch cut now being two inches deep. Grasping his neck he thinks Hirokatsu having tricked him, and attacks wildly. Hirokatsu takes the brunt of the attack on his shield, and stabs up through his shield only striking very lightly on the forearm of the Arrancar. In a burst of blood from his neck, the 2 inch cut is now 3 inches and his upper leg wound has now deepened. Slowly figuring out what is happening the Arrancar now has a choice, continue and let his 8 inch thick neck and thus head be cut off in only 5 more weak strikes, or retreat and rethink his actions as hollow.

    “Cleansing” a soul takes on an additional meaning with Hirokatsu’s Zanpakuto power, one of redemption. Destroying the Arrancar is a necessary end if the foe is unwilling to reconsider its choices and cleanse itself. For as brutal as this power is and can be, it is also perhaps the most compassionate and fair power to its foe.

    ("high speed regeneration (*and healing techniques) is able to negate some of the cumulative damage, depending on how fast it is while hierro is applied to each physcial strike and/and-not the 'cumulative damage'")


    Bankai: "Goto"
    (Achieved)
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    Zanpaktuo Bankai state physical appearance and fighting style:
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    -the weapon will be a large (maybe 12ft tall), arm bone, which is pretty much dull, though it has rough edges so a jagged rough cut could happen if struck right. It has the ball joint on one end and a bone end on the other. On one end is a long two stranded piece of black ribbon or material

    ----armbone

    -a ghostly apparition of a large middle aged man (the large armbone is his arm bone for size) would surround him

    -he will fight with it mostly using the okinawa kobudo "Eiku" or (oar) style of fighting, which is basically a form of staff fighting. But he would also use it as a big two-handed sword as well
    ------EIKU 1
    ------EIKU 2
    ------EIKU 3


    Bankai state physical appearance:
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    -After saying "Bankai" in flash of black energy pouring down from above. His Shikai form will disappear revealing Hirokatsu standing holding a large arm bone vertical like a staff which is much taller than himself in length. He will also be wearing no shirt at all and only the pants of the Shinigami uniform (possibly tighter leggings..i havent decided)

    -Hirokatsu will look like he did when he was roughly 18-22 years old looking, with a very clean shaven face (maybe a really short mustache/goatee) and short hair.

    -Along with his youthful appearance, his hands and feet will be dark black up to the ankle or wrist where it will fade to a normal skin tone

    -His skin will also look very bone like



    Bankai state powers:
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    Bankai state basic powers:
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    -heightened speed, strength, blah blah blah like everyone gets

    -his bony skin will act like a "hierro" or some similar style of skin bone armor

    -the longer he is in Bankai the more of his body will grow blackened, once it engulfs his whole body he will revert back to Shikai. (looking as he did when he went into Bankai)

    -he will also age as he stays in Bankai, as he approaches the limit of his Bankai he will look closer to his age when not in Bankai

    -the parts of his body which are blackened are not protected with that "hierro" type bony armor.

    -As he gets better with the Bankai the blackening will take longer to encompass the rest of his body ,as well as the beginning points will be less (from hands...to fingers...to finger tips)

    -I think of this whole time limit thing like Toshiro's diamond indicators on his Bankai form, or Ikkaku's Dragon thing kind of


    Bankai state special ability 1 (Father's Hands):
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    --As opposed to pure bone breaking, i decided to make this a bit more "aging" and "time" related, a gradual effect. Think of it as Barragan's spewing aging black mist thing "lite". The effect still has the ability to be a demoralizing type of effect from a strike, making the opponent rethink their desire to fight. It is similar to his Shikai form but much more absolute in its effects.

    --When the bone weapon strikes an opponent it will instantly age and crumble whatever it touches (confined to the bone region of where it strikes, therefore if i strike the upper arm, it will only effect the area of that upper arm)

    --This effect is limited by the layering of what is on that spot. The layering as i see it is as follows (from innermost to outermost):
    Bone
    Muscle
    Skin
    Hierro (if applicable)
    Clothing (all clothing is one layer) (if applicable)
    External armor (if applicable)

    --example--Hirokatsu strikes his Arrancar opponent's exposed upper arm with his Bone weapon. Beyond the damage it would inflict based on the strength of the strike, it would also instantly age and crumble to being non-existent the hierro covering the upper arm of the Arrancar revealing the skin below. After more fighting, the bone then would strike the upper arm skin exposed area of the Arrancar which would cause for the skin to instantly age and crumble to dust and expose the muscle underneath. Continuing on this would happen to the muscle exposing the bone, and then when only bone is left exposed, it would destroy the bone rendering the opponent armless.

    --so all areas of the body would have at minimum 3 layers of protection if a bone was underneath it (ears only have skin and muscle no bone i guess) before absolute destruction (skin, muscle, bone)...and at most 6 layers...if for some reason you are struck in the eyeball...then just as if someone struck you in the eyeball with a sword...it would be gone, so i see no problem with this

    --normal damage does apply as the big bone weapon is gnarled and has little rough edges, so blunt force trauma and tears due to such a strike still effect the user if the strike lands

    --this does not age or effect Zanpaktuo... a hand held shield or something serving as a shield over the body (if not part of a Zanpaktuo) would be destroyed as if it were the "Armor" layer.

    --this ability does not work on objects not being held or on the body of someone (so it doesnt work on a wall someone is hiding behind, unless they picked up a piece of the wall and held it over their head as a shield)

    [/I]

    Bankai state special ability 2 ("Mother's Embrace"):
    --When holding the bone upright next to him (maybe grasping it with both arms like holding onto a merry go round post or something), he would be enveloped in the ghostly form of a woman embracing him (the arm being the arm of a beautiful woman for size).

    --When in her embrace he could not attack or use the first ability in any way, he would not be able to move much but could talk though not cast Kido

    --He would be very tough to harm when using this ability

    --while in her embrace he would heal very rapidly (any kind of physical injury, not psychological injury though, unless it was caused by physical trauma)

    --However the longer he was in the embrace, he would physically age very fast...so he cant stay in for very long

    --Due to using this ability that it physically ages him faster in his Bankai form (therefor pushing him closer to reaching his Bankai limit and therefor kicking him out of Bankai)

    --the rate at which he can heal himself using this ability is the speed at which the injuries can only be healed halfway if used to the extent at which the Bankai ends due to it aging him in Bankai to the point where he can not stay in Bankai any longer (basically giving him the ability to heal himself from any injury to the point of healing it halfway, as well as the additional expense of losing access to his Bankai form for the day)

    --The healing is always subject to the extent of the injury, the severity of the injury does not take precedence...(so even if it is only a scratch it would still only heal him half a scratch if he used it to the maximum, though eh could choose to only heal it partially...see next point below)

    --He could use it less than the maximum, if he wanted but only in increments of 25% (so if he had a 4 inch scratch on him, using 100% of the ability and therefore a 50% healing making it into a 2 inch injury would kick him out of Bankai because it would age him to the point of his current age)...(or if he wanted to only reduce the damage to 3 inches it would mean using his ability at 50% which would allow him to stay in Bankai after completion but would age him to the point where he had only 50% left of what time in Bankai he had left after healing it to that degree)

    --this all comes down to he has the ability to mend his wounds not entirely recover from them, and even maximum use of this ability only heals him 50%

    --He can only use this ability once per 2 days, no matter the amount he has used it for

    --When leaving Bankai form he would return to his current age

    --***-- (this is not required but i thought it might be interesting) i thought if he wanted to use this ability to heal past 50% of the damage it would require him permanently aging at an extreme rate (something like if he wanted to get to 75% of his wounds healed it would take off another 25% of his remaining life, 100% healing would require 50% of his remaining life...since age is so hard to determine and additional expense of this would be the permanent reduction of his strength and speed by 25% if wanting 75% healing, or 50% if wanting 100% healing......i believe this would be such a dramatic cost it would not be used at all except in a case of such heroic...and therefore plot important or centered...reasons which would result in the necessary cost being inflicted...ie: such a horrible thing may happen where he needs to be at full strength to save the day and has no other option...he may choose to sacrifice his future for the immediate...even at the cost of his future effectiveness...again, only a major and important storyline event type of behavior)


    Last edited by HirokatsuGoto; 2011-09-26 at 10:53 AM.

  21. - Top - End - #81
    Ettin in the Playground
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    Sep 2009
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    Default Re: BleachITP Reborn Character Registry

    Mihail Yashin

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    Age: 25
    Gender: Male
    Height: 6'1"
    Weight: 176 lbs.
    Eyes: Green
    Hair: Dark brown
    Skin: Pale
    Nickname: "Bas Celik" ["Real Steel"]
    Rank: SWORD Correspondent

    Appearance:
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    Mihail sticks out in japanese crowds like a sore thumb. Nothing shouts "Gaijin!" louder than being taller than most everybody and pale as paper, and his relative ignorance of many japanese sensibilities doesn't do much to help. While it's clear he can't be that old from his smooth skin, people generally estimate him to be notably older than he really is.

    Mihail is muscular and generally of heavy build, has large and rugged hands, and gaunt, masculine facial features. His lips are always squeezed tight and slightly downturned, and his eyes wide open and unblinking. If he has another expression, it is not known to man. His body language is stiff and forceful - he's the kind of person who always walks in a straight line, expecting others to have good sense to move out of the way before he just brushes them aside. It's pretty much impossible to get any reading of what he thinks or feels if Mihail himself doesn't take effort to make it clear.

    His voice is stern and demands attention - something that effects young women the most, curiously. His speech tends to be terse due to him being unsure of his Japanese - he's more wordy in other languages.

    If you ever have (mis)fortune of watching Mihail's bare chest, you might notice extensive scarring across the left side of his torso, as well as a metal plate with few light diodes over where his heart should be - this is because Mihail's real heart has been replaced with an artificial, metallic one.


    Personality:
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    Mihail is as stoic as his appearance suggests. From love and happiness to sorrow and pain, his feelings are subdued and not something he displays openly. It's easy to mistake his behaviour for contempt, but he generally reserves such feelings for his superiors.

    He holds no great commitment to SWORD and their cause, considering them arrogant in their ambition - he's, simply put, in for the money. He gets money for sending them his observations of the spiritual world, and that's perfectly fine with him. He sees their resources as an opportunity to benefit his studies of the occult and martial arts, as well as to seek his own path of spiritual development.

    There are two major undercurrents to his personality: first, even when he was young and weak, he felt he had born to wrong place and time. He considers himself a warrior first and foremost, and finds it frustrating he only found the chance to further himself on that path after he was already an adult. He yearns for a chance to test his skills in real battle.

    Second, he feels detached from and dead to the world. He has no close friends, and part of him believes he should have died in the accident few years back. World of the living holds nothing to him - this is why he hopes to find his place in dealings with the dead.


    History:
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    Mihail was born in Russia to a Serbian mother. He barely had time to learn the language, though, since early in his childhood his family emigrated to Finland. His parents always teetered on the brink of poverty, but it didn't really reflect badly on him. Much more influential was his time in school - as he and his friends grew older, they began bullying him for being a "ryssä", and he was very hurt by being ostracised so. When it became clear violence would only alienate him further from them... he learned to just stay put. In time, the bullies stopped, because where was the fun of prodding the small weakling who didn't even flinch?

    During his teenage years, Mihail took to practicing Karate and Judo, as well as weight-lifting. He graduated from primary school with good scores all around, and was expected to continue to high school, but instead he opted to go to a vocational insitute, ignoring coaxing from both his parents and teachers. He graduated with a degree in HVAC technology. Like most male citizens of Finland, he went through military conscription, coming out of the army as a NCO with the rank of sergeant. After that, he spend some time doing odd jobs and raising funds, before leaving abroad.

    Walking the earth often caused him more trouble than it was worth, and took him to strangest of places, most notably Transylvania, Romania. It was there where he first met a SWORD member, communing with spirits; they were surprised when Mihail displayed ability to see and recognize them. After meeting some more people from their organization, this lead to Mihail's collaboration with SWORD - they made a contract that ensured him insurance benefits and financial wellfare in exchange of his astute observations of the ghostly realm.

    Three years back, Mihail had the misfortune of being involved in a bank robbery. He was shot to the chest, causing extensive damage to his heart. SWORD, reluctant to lose a valuable informant, financed a cutting-edge artificial heart for him. In only a year, Mihail recovered, and resumed his martial training with greater enthusiasm than ever before.

    Mihail long dreamed about travelling to Japan and Okinawa, home craddles of the arts he had practiced so much, and during his recovery he studied the language extensively in the case that dream would ever come true. One year back, sponsoring from SWORD finally made this possible. Recently, he was requested to move into Phoenix Town, which had become of great interest to SWORD. He was more than happy to comply. From newspapers, he's picked up that the town school is missing a janitor, and is keen to apply for the job.

    Mihail has seen spirits from age of four. However, he's never had to fight a Hollow himself - psychopoms of the sparsely-populated North were not as overworked as their japanese counterparts. He has seen and met Quincies and Shinigami alike, and can recognize them with moderate ease. Due to his greater interest in conventional spirituality, one could say he's more knowledgeable of them than many higher ranking SWORD associates.


    Conventional skills:

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    • Military training; Mihail has basic firearm proficiency, first aid and navigation skills, and leadership training. He can also drive a tank, but how likely that's going to come up?
    • Extensive Martial Arts training; Mihail has black belt in three martial arts and has dabbled in several more. He is physically in peak condition and his reflexes are well-honed. In overall combat ability, he probably surpasses some Unseated Shinigami.
    • Skilled craftsman; Mihail is a proficient welder, solder, smith and a mechanic. If there's something wrong with say, school air conditioning, electricity, or your car, he can fix it.
    • Keen eye for detail; Mihail knows where you put those keys. He saw where you put that secret letter, and no, she isn't going to date with you. Your hair is not really red, you dye it. He's someone you can depend to have an answer, and at the same time, you really shouldn't lie to him - he'll know.
    • Multi-lingual; Mihail can read and write Finnish, English and Russian. He understands spoken Japanese and Romanian well, but doesn't trust his vocabulary to speak much himself. He's not very good at writing or reading Kanji, even though he's passed official language tests; he usually has a dictionary with him.
    • Folklorist & Occultist; as if his physical training didn't leave him with little enough time to socialize, Mihail has devoted those hours to studying various mythologies, religions and occult beliefs. He's remarkably knowledgeable for a layman, and eager to draw parallels between old tales and reality of spirits.


    Tools:

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    Mihail has no access whatsoever to SWORD resources besides money, and holds none of their spiritual technology with him.


    Spiritual Abilities:
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    Piercing sight: to call Mihail spiritually aware would be an understatement. He can see all sorts of spiritual creatures plain as day, and what's more, he can focus to shut off ordinary, physical objects from his sight to discern without fail which things are spiritual and which are not. He can even see things made of or containing Reishi through walls within 350 feet.

    This ability has nothing to do with detecting Reiatsu, and everything to do with spiritual particles being visible in a different way than normal ones. As such, abilities that hide or block Reiatsu do nothing to curb this ability, unless they otherwise cause the user to be hidden or invisible (like Kyokko). Of course, Mihail's normal field of vision limits this ability.

    Reiryoku: Mihail does not give out Reiatsu, and cannot be discerned from ordinary mortals with Reiatsu detection. As such, he does not attract Hollows either. However, any spiritually aware creature touching him physically can tell a great amount of Reiryoku is building up within him - this makes him burning cold to touch for such creatures.


    Future plans:

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    If you didn't guess it already, Mihail will hollowfy sometime during the plot. When introduced, he supposed to be lagging behind on the power curve a bit, and eventually rise to the level of other shool staff members.

    I don't have his full abilities worked out yet, but they will be based on the myth of Bas Celik, a creature with steel wings who achieved immortality by hiding its heart on a mountain, inside an egg, inside a bird, inside heart of a fox, who is weakened when deprived of water.

    He will probably serve as a minor antagonist towards the students.


    Hollowing:

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    First change is Mihail's skin becoming opaque white, akin to porcelain. His nails become long and black, and black lines run from his joints towards them. He gains extremely powerful Hierro, near-unbreakable by physical blows. He can also turn his nails, shins or forearms razor sharp, making them as dangerous as any weapon.

    He can only transform further by turning immaterial first. Barring Shinigami apparrel or someone pushing him out of his body, he can also achieve this by drinking three mouthfuls of water.

    Second change is him growing two large, smooth steel wings from his back. They too have sharp edges and are extremely durable. They are fully functional, allowing Mihail to fly. While in the air, he can gradually accelerate to speeds greater than average Sonido and keep it up for very long time, but can't hover or change direction abruptly; he needs to atually flap his wings to stay afloat.

    Third change is initiated by Mihail tearing a hole where his heart should be and ripping out his life essence. Flesh will burn away from the wound, leaving a neat round gap, and a beating steel heart will form within it. The essence will take form of a glowing white orb that pulsates in the rhythm of his heart. As long as this orb is kept safe somehow, Mihail cannot be killed for good. Destroying it will make it impossible for him to return to a mortal state, reducing him to an ordinary Hollow.


    General abilities:
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    Mihail is much stronger than normal humans and possesses reflexes quick enough to keep track of inhumanly fast opponents. Combined with his knowledge of martial arts, his combat ability is roughly equivalent to a lower Seated Officer Shinigami. He is incapable of Cero or its derivants, Sonido, Pesquisa and Garganta.

    Special abilities:
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    Anathema

    Mihail's spiritual power is inherently unusable and harmful to anyone else. Attempts to absorb his energy will cause more harm to the attacker than him. His Reiatsu sticks into wounds he causes, suppressing regeneration and making healing Kido extremely difficult; Kido might seem to work for a while before failing, and thus much greater attention and effort must be spend to mend a wound.

    Even his mere touch leaves a mark when he's manifesting his power - his hands will leave black stains on any bare skin he touches. This isn't harmful in itself, but the stains usually take a day or two to fade on their own, unless they are violently removed. Other effects of this ability fade with similar pace.

    Heal


    In exchange for a mouthful of water given to him by someone else, Mihail can heal injuries of a single person. The subject will be restored to a stable condition, with all life-threatening wounds mended. However, this ability cannot regenerate lost extremities (though it can reattach them), nor does it restore Reiryoku or consciousness. A person who is knocked out or fatigued will remain so. Mihail can't use this ability on himself.

    Shatter

    Once per night, if Mihail can grab hold of a sealed Zanpakuto, he can cause it to shatter, denying the owner any releases he might normally be capable of. This works for Shinigami and Arrancar Zanpakutos alike. Any blade destroyed in this manner returns to normal after one day. In addition, if he can grab hilt or blade of Shinigami Zanpakuto in Shikai, he can supress any powers it grants for as long as he can keep hold of the weapon. (Any sort of detachments or projectiles created by a Shikai are not affected.)

    This power has variant uses for other physical manifestations of spiritual power as well. Mihail can sweep off a Vizard's mask, lock a Bount doll in one form by holding on to it, or dispel a Quincy's bow. However, these supressions are much more brief, the powers often returning as soon as their wielders call them or when Mihail's hold slips


    Needle of Sorrow


    Mihail's greatest ability, usable only in his third and final form. It manifests as a black stinger emerging from his right wrist, then growing to the lenght of a longspear before severing from the root. The tip of the weapon holds horrible concentration of power, smoldering with a flame of unlight, and is capable of piercing strongest of Hierros and Bakudos with Mihail's strenght. The shaft, however, is safe for anyone to hold. Mihail has to extinquish the tip of the spear with his left hand to dispell the weapon, and it remains in existence untill he does so or it is (somehow) destroyed. He can only manifest one at a time, but can create a new one if the spear is broken. A broken spear holds no power.


    Sato Hachirou
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    Gender: Male
    Age: 313
    Height: 5'10"
    Weight: 160
    Reiatsu: Feels like hot desert wind, accompanied by faint orange luminescence.
    Rank: 13th seat of 13th division

    Appearance:
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    Hachirou is a fit man, seemingly nearing middle-age. He has light brown hair and rugged, light complexion. His eyes are greenish blue, with mild heterochromia as the left one is notably darker than the right. He usually wears thin-rimmed angular eyeglasses due to slight nearsight; they tend to tilt to left due to the shape of his nose. His gaunt face seems permanently stuck in a strange half scowl, half smile, which indicates he's listening to your business but would rather be strolling in the park feeding pigeons or home with kids (if he had any). Otherwise, he has the bearing of an ordinary, boring office clerk.

    Despite his vocal opinion that Gotei should modernize its uniforms, on-duty Hachirou is usually content to wear a traditional Shinigami outfit, only unusual thing being that he tends to carry two swords. Off-duty, especially when in gigai, he can be seen wearing anything from modern military outfits to clown suits.

    Personality:
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    Generally deadpan, with snarky tendencies. Strives to be helpful and easy to deal with, but is prone to ranting when he knows a lot about something. Keeps his distance from his co-workers when off-duty; regarded as bit of a hermit. Likes to take long walks in the mortal world in gigai whenever he has free time. When sufficiently annoyed, will go wildly off the rails, often making everyone around deeply ashamed, for one reason or another.

    Zanpakuto: Jin (ジン) - Djinni
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    Currently, Hachirou uses a standard katana-shaped asauchi. His own Zanpakuto's unsealed form is that of a falchion, but it's currently broken; he still carries a sheath containing the pieces wherever he goes. The blade got broken when Hachirou fought a gillian few years back; why he hasn't bothered to fix it, or why the blade hasn't fixed itself is anyones' guess.

    Inner World:
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    A vast desert scorched by a black sun dangling above. A vast mountains are looming in every direction, though trying to reach them is in vain. Hachirou surmises there might be oases hidden somewhere, but he's yet to find any that aren't just mirages.

    Zanpakuto Spirit:
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    Curiously absent. If asked about it, Hachirou will generally answer that he's "not in speaking terms with the bastard".
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    Jin is a mischievous spirit made of smokeless fire; it can take almost any form it desires, but prefers the figure of attractive young human of ambiguous gender (Think Envy from FMA). Hachirou currently has it sealed inside an oil lamp and buried deep under the desert of his mindscape, thus forcing it to communicate by whispered words carried by desert winds or a low voice reverberating from deep underground.
    General Abilities:
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    Hakuda expert - Unarmed combat is Hachirou's greatest area of expertise; especially now that his own sword is broken, he much prefers punching and kicking to using a sword. When unseated require hakuda training, he's one of stock persons to get the command.

    Bakudo expert - While generally well-versed in Kido, Hachirou excels in bakudo; he can use them up to level 80, and can use eishohaki with lvl 40 and below spells without notably diminishing their power.

    Poor Zanjutsu - Bluntly put, Hachirou sucks at using a katana; while this is partly because he's used to a shorter weapon, it's also known that lately he's been neglecting his sword training. This has netted him some nasty glares from his superiors.

    Shikai:
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    Not available.
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    "Spirit them away, Jin!"

    Powers of Hachirou's release are rather obscure and hard to pin down at a glance, as neither him nor his blade undergo any readily visibile changes. Those who've witnessed his shikai in action generally think or say it shoots blasts of hot air, but truth is much more complicated than that.

    When Hachirou releases Jin, the blade of the falchion becomes a two way portal to his inner world. Should someone pay attention to reflections of the blade, he'd notice that it doesn't mirror the reality around it, istead displaying the desert of Hachirou's mindscape. A particularly curious or weakminded person might find himself accidentally whisked into the barren realm, though no-one has fallen for this trick twice. Hachirou can also let other Shinigami visit his inner realm if he feels like it. To the outside world, beings trapped in Hachirou's mind seem to disappear into thin air; while getting back is usually a matter of wandering around for a while, or just asking Jin or Hachirou to be let out (much stronger beings can just will themselves out), it is possible to get lost and theoretically die from thirst or starvation.

    Obviously, this also lets Jin out to cause commotion; outside the falchion, it is wholly visible and tangible only to Hachirou. It's presence can be felt as a breeze of hot air or seen as a faint flicker, and it can talk with barely audible whispers if it wants to; it can also be sensed by pesquisa and similar methods with some effort. It won't suffer lasting damage from attacks, though sudden shock or pain can scare it away. Bakudo can be used to halt it, but due to its slippery nature vigilance and layered spells are recommended - this is part of the reason why Hachirou is so good with that branch of Kido. While it can't exert pressure with enough focus to cause deep stabbing or slashing wounds, Jin is very strong and fast - it can knock back, halt, punch or otherwise affect physical objects. Against physically weaker opponents, its favorite tactic is to pick them up and carry them, which to outside observers looks like a sudden gust of wind blowing the hapless victim away. Jin can also travel between 'real world' and Hachirou's inner realm at will, sometimes taking people with it.

    Unfortunately, beyond spoken words Hachirou has little control over it. With their personalities contrasting each other, their team dynamic is often a bit strained; their current schism is due to Jin trapping a Gillian in Hachirou's inner world, just because it "felt lonely". As you should see, he didn't exactly appreciate that.

    Possible connections:
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    • Other 13th members
    • Other Shinigami of the same age
    • Substitu Shinigami?

    Hannibal Magalhães
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    Height: 6"
    Weight: 185 lbs
    Age: 666
    Reiatsu: Steel grey, reeks of blood and sulphur
    Rank: former captain of 11th division
    Theme music: Judas Priest - Angel of Retribution: the whole damn album. Well, expect for Loch Ness.

    Appearance:
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    Hannibal is a stoutly build male with bronze skin. He has light brown hair and purple eyes. His face is angular and ugly, resembling a troll from some fairy tale or another. White, spiralling tattoos surround his eyes, and similar designs can be found everywhere on his body. He wears an uniform similar to those of other Shinigami but it's crimson rather than black; this is supposed to be a warning sign. As a foreign soul, he doesn't quite get japanese footwear and uses a pair of military marching boots made of black leather instead.

    Background:
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    During "good old days", when 11th was just a bunch of bloodthirsty of madmen, Hannibal was noted for being maddest of them all. Despite his insolent and violent nature, he was generally tolerated because he did more damage to enemies than friends, and he was strong enough to keep the other madmen in line. On one dangerous mission, he fought a powerful Adjuchas one-on-one, suffering grievous injuries as a result. He was victorious (for a certain value of victory), but instead of being carted off to the 4th division, the 12th wanted to try some "experimental" healing techniques on him. And healed he was (for a certain value of healing), but the drawbacks were so bad he went on a rampage and destroyed a whole wing of the research building before being restrained.

    For a better picture of what happened two centuries ago, see here.


    Central 46 considered executing him, but 12th divisioners persuaded to let him live a while longer so they'd see what after-effects their method had. Seeing that Hannibal was safely locked up at that point, they went "Sure, why not", and the former captain was sent to Maggot's Nest, where he remained until terrorist strike committed by Kujo and his crooks caused it to collapse.

    Personality:
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    While a jerk through and trough, Hannibal has had lots of time to "mellow out" while rotting in prison. He's had far more time for introspection than he would've liked. He still revels in the thought of wanton violence and destruction, threatens and curses at people for little reason, but seldom goes from words to deeds. It might help that all plans of freeing him, even temporarily, include rigging his skull with explosives...

    Zanpakuto: Espírito de Ferro - Spirit of Iron
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    Espírito de Ferro's sealed shaped is straight two-handed sword with a long, green wooden handle; the pommel has Hannibal's personal seal on it.

    Inner world:
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    A vast cavern illuminated by faint light from rivers of lava running trough into a large crevice. The floor is soaked in blood and various armaments, ranging from swords to catapults, dot the landscape. It's the kind of place you find a picture of in dictionary, besides "Hell".

    Zanpakuto spirit:
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    Espírito de Ferro takes the form of a cloud of thick, superheated mist rising from the crevice where the rivers of molten rock flow down. It sometimes approximates humanoid figure, but by nature it's shapeless.

    General Abilities:
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    Out of Date, Out of Shape: "I've been rotting in prison for two hundred years. Give me an effin' break here!"

    Hakuda & Zanjutsu Master:
    Give Hannibal a weapon, and he'll kick your sorry ass. Don't, and he'll rip you a new one for being stingy.

    Hoho Expert: Hannibal isn't the fastest guy around, but for his size he's very agile and can be very stealthy if he so wants to.

    Abysmal Kido:
    Hannibal can release his reiatsu as a massive burst to break some weak bakudo and intimidate enemies... that's about it.

    Shikai:
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    "Choke and imprison, Espírito de Ferro!"

    In shikai, Espírito de Ferro's blade dissolves into mist. At will, Hannibal can change it back to a sword, or axe, club, bow or chain. Arrows shot or blows struck with the weapons are all burning hot. However, each weapon only lasts for few blows or parries before dissolving again, though even the mist can be dangerous if inhaled. There's a small pause between forms before Hannibal can give Espírito de Ferro a new shape.

    Bankai:
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    Not achieved, never will be. When Hannibal became 11th's captain, he simply strongarmed the position from the previous loon holding it, no fancy (well, fancier) superpowers needed.

    Future plans:
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    Inner Hollow:
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    Orcus. A being of pure, mindless rage and slaughter. Lacks even a hint of restraint, fear, respect, remorse. Obeys only brute force. Hannibal threw him into the crevice of his mindscape years back, and is hoping the thing will never crawl back from there.

    Hollow mask:
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    A leering, three-eyed oni head with golden horns and crimson markings. When he puts his mask on, Hannibal's reiatsu becomes extremely opressive; one can almost hear the death screams of enemies he's slain.

    Resurreccion:
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    This. In resurreccion, Hannibal's already considerable strenght increases tenfold, and if he wants to, he can keep Espírito de Ferro in one form as long as he likes. He also gains extremely potent Hierro, and can keep functioning after sustaining injuries that would be lethal to other beings. Once he leaves it, his body will suffer all the pain he ignored in this form, possibly knocking him unconscious for weeks.


    Possible connections:
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    • Captains etc. who were around 200 years ago.
    • Other psychos in Maggot's Nest.


    Mori Souta (Deceased... this time for good)

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    Name: Angry Janitor, formerly known as Mori Souta

    Appearance: Will describe when the character enters play.

    Background:
    The students might remember Souta as a short, graying old man who was responsible for maintenance of the school's estate. He was a gruff geezer, always wearing the same worn and dirty overalls in work, smoking cigarettes at work which probably could've given rocks lung cancer, and shouting expletives at the sligtest provokation. Still, he did his job well and despite the rough surface was generally kind to everything and everyone. He was the source of many wild rumours, stories and jokes, and for that he was even idolized by some rowdier students.

    He died from a heart attack during summer break. Sadness ensues.

    Unfortunately, it seems like Shinigami haven't been doing their jobs well enough lately. Souta has lingered around his grave for months, and he isn't appreciating it. Who's going to rake the yards? Plumb the toilets? Change the broken lightbulbs? No-one. There's work to be done, and death is no excuse to stay out of work! If only that damn chain wasn't holding him back...

    Powers:

    Inhuman strenght and endurance:
    Twisted form of the Angry Janitor can overpower and outlast normal humans easily.

    Exhale Smoke: The Angry Janitor can blow a cloud of thick, noxious smoke from its mouth. It's impossible to see through and makes eyes water, and anyone who smells it will retch and gag because of the horrible stench.

    Genius Loci: Angry Janitor knows the school grounds inside out, and holds minor control over the very structure of the place. He can open and close doors and windows, or turn electrical equipment on and off with thought. He has minor Pesquisa, which he can use to sense people within this home terrain. As he can also walk through walls and knows shortest routes everywhere, outrunning him within the school grounds is very hard.

    Lalita Tandon
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    Gender: Male
    Age: Less than a century
    Height: 5'11"
    Weight: 155lbs.
    Hair: Blonde
    Eyes: Grey
    Reiatsu/Speech Color: Crimson / Cyan
    Aspect of Death: Wrath

    Appearance: Lalita looks like he's ripped from the pages of Hindu scripture - he's so androgynous it's hard to tell what gender he is with a casual glance, and some don't care because they're too busy drooling for him anyway. Even though he prefers modest and covering clothes (a kimono and hakama made of white silk, usually), they do little to hide the inherent grace of his well-toned body. Oh well, it's not like he minds the attention.

    Lalita's Hollow hole is rather inconspicuous, as it goes through the flat of his left foot. His mask fragment is a bone circlet around his forehead.

    Personality: Outwardly, it's easy to dismiss Lalita as a slacker. It's hard to spot him doing anything besides lounging on a rooftop or some other odd place, watching the clouds and chewing whatever delicacy he's managed to nick from some unfortunate sucker. However, this is because he makes of point of completing given jobs as quickly and efficiently as possible, so chances are you just missed something. He's sneaky like that.

    Otherwise, Lalita is cheerful to annoying extent, and likes to play tricks on people. He often seeks out kindred souls to help in causing mischief. He tries his best to be polite, but often his attitude makes it hard to tell whether he's just mocking people. It might even be intentional, who knows.
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    It's just the surface, though. Hidden within is a joyless, deeply malicious entity who'd very much like to see all of Las Noches burn. Spitefulness and cruelty are defining traits of this persona.

    History: There isn't much to tell about Lalita. He came to Las Noches few decades ago, mask broken, and blend into the crowd. Well, as well as someone like him could. If asked about his time as a hollow, his answer usually is: "Eh, I was born from the bitter souls of a thousand warriors. But after a while of being angry about it, I just kinda felt being such a stick-in-the-mud is not my style. So I came here."
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    His recent actions have been motivated by his increased bitterness and secret pledge of allegiance to the Primera. He seems to have become the Decima largely to spite Pico Kurazume.


    General Abilities:

    Close combat skill:
    Formidable. Lalita was born from deceased warriors, and thus few styles and techniques are unknown to him. His reflexes are excellent and despite his fine frame he is very strong. He's very apt in using all his four limbs to strike his opponents, and excells in catching his opponents off-guard with sudden, fast motions.

    Hierro: Moderate. Protects from shrapnel and glancing blows, but cannot be used to reliably block a head-on attack; one or two direct hits are enough to get through it.

    Sonido: Very fast, but not very maneuvrable. If running in a straight line, Lalita compares favorably to most other Espada, but his inability to stop or turn at short notice limits close combat utility of the ability.

    Garganta:
    Lalita can use Garganta, but takes a while to open a portal. He rarely uses it for anything in combat, unless he can totally blindside an opponent.

    Pesquisa: Lalita can detect spiritual beings from even a mile away with some effort, but his ability isn't very precise. In battle, he relies on more mundane senses.

    Cero & Bala:
    Lalita can fire both in remarkably rapid succession, and can even charge several at once (six Bala, two Ceros). On the other hand, they aren't all that powerful, and even a weaker opponent can often take several hits without life-threatening injury. He is, however, capable of Gran Rey Cero in his sealed form, so if he really wants to obliterate something, he usually can.

    Zanpakuto: Sol Inclemente

    In sealed form, consists of a pair of Wind-and-Fire Wheels. Each wheel is a flat metal ring approximately 38 cm (about 15 inches) in diameter. One quarter-segment has a padded grip with a cross-guard; the other three segments have protruding flame-styled blades. With one wheel in each hand, the practitioner can slash, stab, parry, or disarm an opponent. Lalita can shrink these weapons to miniscule size, and often uses them as earrings.

    Resurreccion: "Scorch, Sol Inclemente."

    During his time in Las Noches, Lalita hasn't shown his Resurreccion to a grand total of three people. He's more accustomed to fighting in his sealed form, and usually tries to settle violent arguments without releasing.

    In resurreccion, his clothes burn away, making room for a strong armor of bone plates. The wheels of Sol Inclemente combine into one, large hoop with handles on the inside and flame-like protrusions evenly distributed along the whole lenght of the outside. The armor comes with two extra pairs of hands that can be used ot grasp the handles, and should he want so, he can roll around like a cartwheel whithin the hoop. In a pinch, the hoop can be broken up so that each third can be used akin to a large, curved sword.

    Lalita's mask turns into a three-pronged crown, and his pupils become shaped like pointed crosses. However, the most notable change is in his face. Objectively, very little changes; it's so subtle it could be said just to be a shift in expression, but the effect is considerable - his beauty goes from "attractive" to "horrible to look at", something that almost literally burns the eyes of those who look at him.

    In resurreccion, Lalita's reiatsu pours out as a continual torrent, sticking on to and burning away things like ghastly flames. The flames seem to possess some rudimentary instinct and intelligence of their own, capable of pursuing dangerous enemies or dodging things that would extinquish them. Lalita can shape these flames at will, often opting to craft them into things his enemies fear.

    Lalita can extend this power to Ceros and Balas, giving them temporary life so they can better harass his opposition. These living mirages are partially physical and can be grabbed or blocked... doing so just isn't wise, as they might explode any moment.

    Past abilities:
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    General Abilities:

    Close combat skill:
    Formidable. Lalita's reflexes are excellent and despite his fine frame he is very strong. He's very apt in using all his four limbs to strike his opponents, and excells in catching his opponents off-guard with sudden, fast motions.

    Hierro: Moderate. Protects from shrapnel and glancing blows, but cannot be used to reliably block a head-on attack.

    Sonido: Very fast, but not very maneuvrable. If running in a straight line, Lalita can beat some of the Espada, but his inability to stop or turn at short notice limits combat utility of his ability.

    Garganta:
    Lalita can use Garganta, but rarely does, and none of his combat abilities revolve around its use.

    Pesquisa: Lalita can detect spiritual beings from even a mile away with some effort, but his ability isn't very precise. In battle, he relies on more mundane senses.

    Cero & Bala:
    Lalita's energy attacks are strangely lacking. He can fire both with remarkable speed and can charge multiple at once, but can't put much punch in them no matter what. They're still his greatest asset, and often what tips battles in his favor.

    Resurreccion: "Scorch, Sol Inclemente."

    During his time in Las Noches, Lalita hasn't shown his Resurreccion to a single person. He prefers to solve violent arguments in his sealed form, and as things stand, he's arguably stronger without releasing.

    In resurreccion, his clothes burn away, making room for a strong armor of bone plates. The wheels of Sol Inclemente combine into one, large hoop with handles on the inside and flame-like protrusions evenly distributed along the whole lenght of the outside. The armor comes with two extra pairs of hands that can be used ot grasp the handles, and should he want so, he can roll around like a cartwheel whithin the hoop. In a pinch, the hoop can be broken up so that each third can be used akin to a large sword.

    Lalita's mask turns into a three-pronged crown, and his pupils become shaped like pointed crosses. However, the most notable change is in his face. Objectively, very little changes; it's so subtle it could be said just to be a shift in expression, but the effect is considerable - his beauty goes from "attractive" to "horrible to look at", something that almost literally burns the eyes of those who look at him.

    In resurreccion, Lalita's reiatsu pours out as a continual torrent, sticking on to and burning away things like ghastly flames. The flames seem to possess some rudimentary instinct and can pursue dangerous enemies or dodge things that would extinquish them; they are also affected by Lalita's emotions, and often take forms of horrible beasts to intimidate his enemies. Lalita's ceros and bala's also take on these qualities, and this makes them much harder to deal with than usual.

    Currently, though, Lalita's released form isn't very impressive. The armor is bulky and ramshackle, and Lalita clearly isn't used to moving around in it. The flames aren't burning very bright, and their attempts to be scary are rueful at best. The whole thing just doesn't seem to suit him at all.


    Yamamoto Sayuri

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    Gender: Female
    Age: 221
    Height: 5'3"
    Weight: 110 lbs.
    Hair: Dyed black as Von Geister's heart.
    Skin: No telling through all that make-up.
    Eyes: Pale blue, as cold and sharp as needles of ice. She usually wears thin-rimmed eyeglasses with semicircular lenses.
    Reiatsu: Invisible, but easy to notice from temperature dropping a good 20 degrees when she's nearby. Or so they say.
    Rank: Vice Captain of 1st division
    Theme Song!

    Appearance:
    Sayuri is a very thin and small woman, so her body pretty much disappears within the confines of he Shihakusho. She tries to make up her lack of shapes by moving in an exaggeratedly feminine, dance-like manner.

    Sayri keeps her hair in a tight bun, and dyes it so black it seems to drain away light from the room around her. Her hair is naturally blonde, but she's firmly on the opinion that such color would detract from her professional image. Whether it's related she also uses absurd amounts of make-up, especially white powder, is up in the air. Still, there's certain elegance in her fine face which might make her attractive... if it weren't for the angry frown that's perpetually stuck on her face. That makes her look like about two thousand year old furious dragon that is considering how to dispatch you in the nastiest manner possible.

    Personality: Sayuri takes her job seriously... very seriously. Any orders or forms that pass through her are at least triple-checked, and woe betide anyone who misses a column or makes a typo. If you ever have to request anything from her, make sure you've filled all appropriate papers flawlessly and have at least ten copies. Half-assed attempts just don't get past her.

    Her perfectionism doesn't end there - she always does all she can to ensure her appearance is flawless, that she's always in time for her duties, and that all lower ranks can look up to her as an example of what a Shinigami should be. Should she fail in any aspect, she can go to absurd lenghts to chastise herself. Once, she spend a month without any day off, and worked overtime at least for two hours every day, just because she was late from a meeting.

    Unfortunately for other 1st divisioners, she has no qualms about holding others up to her high standards. And if someone falls short, she'll be upset. Very upset. She rarely says anything on the spot though, instead favoring overly polite and elaborate written complaints mailed either to the Commander General or the person in question. (Quite often, Ryouichi is the person in question, though.) The "failures" will usually notice this as a strange omnipresent feeling that someone wants their heads badly. Sayuri's venomous stare can reportedly pierce a seki-seki wall and still burn holes in someone's back. Figuratively speaking, that is.

    It's no surprise many personnel have rather vocal opinions that she should, uh, ease off a bit. Not that most people (read: anyone) has guts to say anything like that to her face.

    History: Sayuri doesn't remember her mortal life - maybe she had none, or died so young even the faintest remnants of it have been wiped from her mind. As a child she was adopted by a minor noble family, whose matriarch considered her blood heirs as lousy failures. Sayuri was quite clumsy and a bit hyperactive back then, but her never-ending determination to better herself made her stepmother quite proud. Her half-siblings were less than smitten with her, though.

    She was noticed for her potential and picked up by the Academy roughly two centuries ago. Through chance encounter, she bumped into Shirakawa Kiku, who'd entered the Academy a bit earlier. Impressed by her "cool" demeanor, Sayuri immediatly latched on the older girl and began viewing her as kind of a big sister. Even though she didn't always admit it, she often strived to be as much like her idol as was possible.

    Kiku graduated a year or two before Sayuri and went to serve as unseated in the 9th Division - naturally, in time Sayuri followed in her footsteps. The two served in the same squad for a few decades, and their friendship grew ever stronger. However, things began changing when Kiku discovered her Shikai, and instead of pursuing a career as a Seated officer, decided to transfer into Kido Corps. Sayuri, realizing this could separate her from her best friend, decided to follow... again.

    While in the Corps, Kiku became increasingly obsessed with some of the more esoteric principles of Kido. She no longer had much interest or time for poor old Sayuri, who started to feel a bit alienated. Sayuri tried to keep on understanding her old friend and helped Kiku to her best extent, even drawing some of Kiku's tattoos for her, but eventually the women drifted apart. Sayuri became a Cell leader, while Kiku became increasingly consumed by her studies.

    Eventually, Kiku snapped out of it, and resumed a laxer life. Sayuri, on the other, did not - Kiku's over-serious attitude had left a mark in her, and whatever epiphany the other woman had had, she had not shared it. Even after they re-established contact, they realized they didn't have that much in common anymore. Thus, some 70 years ago, when 1st Division of Gotei 13 offered Sayuri a place as a seated officer due to their need for Kido-proficient people, she accepted and left Kiku to the corps, no longer feeling tied to her "onee-san".

    Back in the Gotei, Sayuri was well-noted for her diligence and skill - what she lacked in raw power, she made up with making things work. Under the command of the previous Commander General, she rose to the rank of 3rd Seat; after the horrible incident with Public Enemy #1, there was little question who'd become 1st's Vice-Captain as Tsukada Ryouichi assumed position as Commander General.

    This is not to say her relationship with her superior has gone without a hitch. As noted, Sayuri has some rather... strong opinions on how a Shinigami should be, and poor Ryouichi doesn't always manage to fullfill them as well as she'd like (read: demand).

    Zanpakuto: Namae no Ataenushi (Giver of Names). In it's sealed form, Namae no Ataenushi is a masterwork tachi with a blue handle, dark blade and a silvery sheath.

    Zanpakuto spirit:
    Namae no Ataenushi is a tall phantasmal woman who is invisible unless Sayuri calls for her. She wanders around the meadow, writing words into thin air; the words then give birth to the various plants found in Sayuri's inner world.

    Inner World: Sayuri's inner world is a lush meadow under a starry night sky, with a lone tree sitting on a small hill in the distance. The air is slightly cold and moist, reminescent of early summer nights. It's a very quiet and serene place.

    General abilities:


    Zanjutsu Expert:
    Sayuri's skill with swords is excellent, and she's known as one of the fastest strikers in Seireitei. Her defense is somewhat lacking, as she lacks strenght to utilize some blocks and counters, but she makes up for that with her great agility and grace.

    Hoho Expert:
    Sayuri is very adept in Shunpo, and can rival fastest captains for short periods, though she lacks stamina to use such speeds very often. She's also very agile and can move without a sound if need be.

    Masterful Kido:
    Sayuri's knowledge of the Demon Arts is exemplary: she can use up to level 70 Hado and 81 Bakudo without a chant, and up to levels 40 and 50 respectively without diminishing their power notably. She was beginning to study spells past level 90 prior to her transfer from Kido Corps to 1st division, but her work has prevented her from completing the training.

    Poor Hakuda: Sayuri isn't very strong and her slight frame generally lends itself badly to unarmed combat. Without a weapon, she rarely can stand up to a larger opponent. She's rather ashamed how lacking her skills are in this area, and is secretly happy that her current position doesn't really require much skill there. Not that she'd ever admit that.

    Nearsighted: Sayuri can't see very well without her glasses. While medics in 4th could likely fix her eyes, the idea of surgery, even with kido, appals her. She also dislikes contacts, and uses normal glasses unless ordered to join combat missions or other tasks where perfect sight is constantly required.

    Shikai: "Define reality, Namae no Ataenushi."

    In shikai, Namae no Ataenushi turns into a quill made of feather of a swan. By concentrating and drawing symbols in the air, Sayuri can write on any surface she can clearly observe. The quill is sharp enough to leave a mark in steel and the ink is magical, so texts written with it are usually permanent unless Sayuri wishes otherwise. Combat utility of the shikai might seem non-existent, untill you realize she could poke you in the eye from a half a mile away. Sayuri can also write symbols in thin air, which makes it possible for her to effectively "chant" a kido spell without actually speaking. If she can focus properly, she can even write one chant while speaking out another, casting two spells at once.

    Bankai:
    Not achieved.
    Last edited by Frozen_Feet; 2011-10-09 at 12:55 PM.
    "It's the fate of all things under the sky,
    to grow old and wither and die."

  22. - Top - End - #82
    Ogre in the Playground
     
    BlueKnightGuy

    Join Date
    Oct 2008
    Location
    Midwest, USA
    Gender
    Male

    Default Re: BleachITP Reborn Character Registry

    Mortal World Character Post 1
    (Soul Society Characters, Hueco Mundo Characters, Mortal World Characters 2, and Organizations & Miscellaneous Things)

    Watanabe Kaito, Spiritually Empowered Mortal
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    Name: Watanabe Kaito (last, first)
    Gender: Male
    Height: 5'6"
    Weight: 115 lbs.
    Hair: Black
    Eyes: Dark Brown
    Age : 16
    Reiatsu/Speech: Dark Slate Blue

    Appearance:
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    Kaito is short and skinny. Some might say he's in danger of being underweight, but he's actually rather healthy, albeit definitely not an athlete. His hair is kept short, but with no definable style beyond that.

    While at school, he wears his uniform (obviously). Outside of school, he tends to dress a bit more professionally than many of his peers. He almost never wears shorts, instead wearing jeans or casual slacks, with some sort of polo or buttoned shirt.


    Personality:
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    Kaito loves knowledge. He's an extremely intelligent young man, and thus he tends to read and learn voraciously. However, he hasn't let that intelligence make him arrogant. Instead, he tries to help his friends and classmates out in their studies, being something of an amateur tutor. Often, he'll only work a couple of "sessions" with any one person, as he can often explain things so they can continue on their own.

    However, this intelligence (and the "tutoring") have made it difficult for Kaito to make friends. Not because he has a negative personality; rather, he's very cautious about someone genuinely wanting to be his friend. In his younger days, he experienced his share of teasing; while that's essentially gone away in high school, he hasn't quite forgotten it. He often can't fully shake the suspicion that others want to get close to him merely to use his intelligence. Thus, while friendly with most all students, he's not necessarily friends with any of them.

    Generally speaking, Kaito is polite, quiet, neat, and observant. He has some interests in modern entertainment, but derives as much or more entertainment from classic literature of all kinds (both local and international). His music tastes tend towards the classical. He has a habit of sometimes correcting the grammar of someone he feels has notably violated traditional grammar.


    History:
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    Mother: Hinata
    Father: Akira
    Kaito has always been an extraordinarily intelligent boy. Some wonder why he wasn't put on a faster track for his education. His parents respond that they wanted him to live life with peers of the same age group. Kaito typically appreciates this, though the teasing he got in his younger days made him question his parents on this. He has always worked hard to not only excel inside of school, but in his own personal learning, supplementing his education with outside material (mostly in the sciences and literature).

    While he has the makings of a driven academic, he hasn't chosen a true direction for his life yet. He finds himself able to excel in many fields, and he enjoys studying all of them. While he could likely manage a couple of majors at college, he knows he can't do everything. Thus, he is left worrying about his future from time to time. It doesn't help that his parents often push for him to follow in their footsteps in some manner. His father is an inspector for the Phoenix Town Police Department. His mother is in the Criminal Investigation Bureau, in the financial crimes department. Kaito isn't sure what he does want to do, but he knows he doesn't want to go into law enforcement. This has caused some minor friction at home.


    Powers: Kaito can currently see vague outlines for most spiritual entities. He excuses these as optical illusions of varying kinds, ignoring them as much as possible.
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    Kaito will eventually develop telekinesis. At first, it will be only be rough control, allowing him to lift moderate size objects (between the size of larger books and small cars) with varying degrees of difficulty. He cannot exert fine control with his powers; he is able to pick things up, and move them in general directions, but he cannot (for example) turn the pages of a book that he has picked up.
    Further down the road:
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    Kaito will develop both the power and refinement of his powers. He will be able to simulate "super-strength", create a "force-field" around his body (although it can only stop physical attacks; energy blasts such as kido or cero would not be stopped), fly at sub-sonic speeds, exhibit very fine control of physical objects (turning pages on a book, pick up an egg, manipulate controls of a vehicle he's sitting inside of), and project telekinetic force against opponents, simulating nearly the same force he exhibits with his "super-strength". "Physical" here applies to mortal and spiritual objects, so he can stop anything from mortal bullets to zanpakutou to Hollow's claws.


    Other Abilities:
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    Kaito is extremely intelligent. He is knowledgeable in a multitude of fields, including computers (aka hacking). He has an incredible memory.

    He speaks Japanese, English, German, Russian, and Arabic. He is fluent in Japanese and English, and of moderate skill in the other three.


    Possible Connections:
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    • Other Empowered Mortals at school
    • Limited Contacts at Police Department
    • Others?


    Josiah Kane, S.W.O.R.D. Agent 06
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    Name: Josiah Kane
    Organization: S.W.O.R.D.
    Rank:Agent 06
    Code Name: Dynamic Steel
    Age: 35
    Height: 5'11"
    Weight: 150 lbs.
    Hair: Dark Red
    Eyes: Deep Blue.
    Speech Color: Dark Orchid

    Family: Lilianna Kane (wife), Stephani Kane (daughter, age 4)

    Appearance:
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    Josiah's long hair long is kept in a ponytail to about mid-shoulder blades, while his face is clean shaven. His overall build is the very fit and muscular side of "average". His face is lean, but without any true "sharp edges", lending itself to a youthful, vibrant look.
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    Josiah has 4 metal interface ports along his spine (base of skull, bottom of neck, mid-back, and just above the waist); these ports appear as 1-inch circles of metal with very small slots around the outside edge (roughly half a millimeter wide per slot) that are typically closed when he's not in armor, and with a central slot approximately 1mm wide (again, typically closed when not in armor).


    Most often, he is dressed in a polo shirt and jeans, typically covered by a lab coat, and possibly some sort of protective apron or other gear. He has only been seen in a suit a half-dozen times total; every time he has been in a suit, it was for a meeting with Agent 000 or 001 (and not even every meeting with 001).


    Personality:
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    Compared to some of his fellow S.W.O.R.D. agents, Josiah is a relatively well-adjusted human being. He's never engaged in acts that would have him arrested and/or condemned by an ethics committee. He bears no deep-seated ill will towards Shinigami. He simply believes strongly in S.W.O.R.D.'s mission: making the Mortal World self-sufficient.

    Mr. Kane realizes that, at some point, he may have to undertake more questionable acts, but he is determined to keep such efforts to a minimum. Josiah has a motivation stretching back to an ancestor from old Colonial American times. One who, as the stories say, fought back the darkness with strength of will and his own meager talents. Josiah heard many tales of this ancestor, and hopes to one day surpass him, albeit with a bit more science on his side.

    Besides his iron resolve to make the world a better place, Josiah has a passion for science, research, and technology. He can often be found whiling away hours in his lab, losing track of the time of day. If someone gets him talking about a project, he can go for hours on end.

    Beyond this, Josiah is a somewhat reserved, occasionally energetic (very occasionally to the point of being manic), but generally personable fellow. He is quick to lend a friendly hand to people in his life, and treats most everyone with respect by default. However, if someone does something enough to earn his disfavor, respect does not exist for that individual.

    Josiah's one major quirk revolves around his family. More specifically, his ridiculous adoration and devotion to them. If he's sitting around chatting, it's almost guaranteed he'll pull out his smart-phone and show a new picture or two. Mostly it's of his daughter, Stephanie, doing something cute and child-like. Simplistic crayon drawings cover one wall of his lab, and Josiah can sometimes be found staring at said wall, perhaps shedding a tear or two. He doesn't gush as much about his wife, though he does occasionally show off pictures (nothing too racy, mind you). His bragging about her is a bit more subtle, but probably something that would cause her to smack him if she caught him doing so. Despite this, his bragging is born from nothing but a deep and abiding love for his family. They're the reason he works so hard at S.W.O.R.D., as he doesn't want them to ever face threats from either Hollow or Shinigami, be it in life or in death.


    History:
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    Josiah was born to a happy family in Rhode Island, USA. By the time he was 15, he was already graduating from high school, attending MIT at age 16, and graduating with a Double Doctorate (Materials Science & Engineering, and Engineering Systems) at age 22.

    At first, he went to work for an East Coast technology firm, focusing on ways to repair or bypass injured spinal cords. Josiah focused on ideas like exoskeletons and the machine part of a man-machine interface.
    It was during this time that he experienced the "best day of my life in the history of ever's ever", when he met a young librarian named Lilianna. The two struck up a fast friendship, which soon blossomed into romance. Between their two energetic personalities, they didn't drag out the romance. In a little over a year, they were married (age 24 for Josiah).

    That same year, Josiah saw his first ghost. Not a slip of white in the corner, but a fully visible, clearly defined human being. It was a 7-year old boy with a strange metal plate on his chest, a severed chain hanging from it. Moments after he first saw the boy, he saw a man in an odd black uniform, holding what looked like a Civil War era pistol, walk over and gently press his glove-encased palm to the boy's forehead. Almost immediately, the boy seemed to peacefully disappear from the world.
    Josiah spent the night pondering what he had seen, not telling his wife his concern. Had that man in black helped or hurt the boy?

    He soon made it his mission to try finding out more. He created automated programs to patrol the Internet, seeking out what relevant information they could. A couple of these programs brought the attention of S.W.O.R.D. to his life. It wasn't long before they contacted him, "testing the waters". Soon after that, he was hired on to work with S.W.O.R.D. in America, continuing the research he had started, but finding new ways to apply it to the secret war that was on the horizon.

    Lilianna was kept unawares of his connections with S.W.O.R.D., instead being led to believe this was simply another company conducting similar reasearch. When they moved to Japan 3 years ago (age 32 for Josiah), she was led to believe it was simply a way for him to work with fresh minds on his projects (which at this point were presented as "helping the lame walk" and "better protecting our brave soldiers and policemen around the world", among a few other small projects for "alternative energy" and the like). Most likely, that was one of the main reasons he was able to convince her that a move just 1 year after the birth of their daughter was a good idea.

    In the time since, Josiah has settled nicely into Phoenix Town, with Lilianna finding a job at a local library that gives her flexible hours (to accommodate her raising little Stephani). S.W.O.R.D. greased the wheels on that job.
    Josiah had to spend a bit of time explaining the implants on his spine, but his "cover story" (which still bears a measure of truth) gave him enough weight to keep it from getting out of hand.

    So we come to the present, where Josiah is now spending a lot of time in his lab, trying to surpass the invention of his greatest creation. What time he doesn't spend there is split between family, basic needs (food, sleep, hygiene), and just a bit of time...testing his gear.


    Equipment:
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    Tools
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    Assorted Hand Tools: Josiah often has a couple multi-tools upon his person, allowing him to perform a wide variety of tasks whatever the situation.
    Scanner: These pair of glasses have an intelligent computer that recognizes patterns and analyzes opponents for their weak points. (Styled as auto-tinting non-prescription lenses)
    Spirit Shock: Harnessing power similar in theory to a seele schneider, this unique glove steals spiritrons from the air as well as opponents, physically draining them, and storing it in the glove for use with his other tools. It glows red when in use.
    Shield: This armband uses the spiritrons from the spirit shock glove, producing a large wall-like barrier in front of the user. The shield is more or less powerful depending on how much power is put into it. It can also create a temporary, but stronger stationary barrier.


    Weapons
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    Handgun: Josiah typically carries a modified Beretta 92 Elite 1A, modified with spiritual technology to be able to manipulate spiritual energy as a supplementary force to normal bullets, or to actually create bullets.


    Dials:
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    Josiah, as Agent 06 and a researcher of S.W.O.R.D. spiritual tech, has full access to dials. Typically, he carries 2-3 basic Dials on his person, but has been known to shift the variety somewhat.


    Other: It is rumored that Mr. Kane has been working on a power armor of some sort, as a proof-of-concept. However, these rumors have yet to be confirmed except to the highest levels of agents.
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    These rumors not only hold truth, they underestimate the truth. Josiah hasn't just been working on a power armor, he has built one.

    The Dynamo Power Suit is a marvel of S.W.O.R.D. engineering.

    Suit Construction:
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    Armor Plating:Composed of a bleeding-edge composite alloy, giving it resistance to damage from both physical and spiritual attacks.
    As well, the outer skin of the armor is coated with a new type of "smart paint", which allows Josiah to modify the paint scheme on the fly (though not with a speed to render it anything like active camo; only enough to generate passive camo patterns within about 30 seconds).

    Exoskeletal Structure: The inner framework of the armor is composed of a similar material as the armor plating, with high-efficiency shock absorbers installed around key joints, and extra absorbers present in the legs (which tend to bear the brunt of much of the suit's weight).

    Motive System: The Dynamo moves and interacts with the world via next-generation electroactive polymers to create "artificial muscles" that generate several times the strength of human muscles, while still being lightweight and requiring minimal charge run through them to activate. As well, they have been fine-tuned to provide the same level of control as human muscles, only to greater degrees. Josiah can gently pick up an egg without cracking it, or tear a sedan into pieces without breaking a sweat.

    Power System: The biggest breakthrough in the Dynamo is its ability to network several methods of giving itself power. First, a series of compact, high-efficiency Dials are installed throughout the suit, sometimes connecting to sub-sections of the surface of the armor. Some of the dials draw power from kinetic energy (be it simply moving around, or impact from physical combat); some from sunlight and other ambient energies; and some (including the largest one in the center of the chest plate) draw power directly from spiritual particles in the air. As well, a good deal of his armor plating incorporates the same systems as Spirit Shock gloves, allowing him to draw in even more power. Finally, the suit utilizes and advanced "distributed battery" system, allowing it to store up large amounts of power, meaning whatever the Dials and Spirit Shock Grid draw in does not go to waste. These batteries can be charged from mortal power generators, but this requires much more time, as said power has to run through special converters.

    Flight Systems: Josiah has yet to find a way to replicate the air-walking ability of the Shinigami. However, he has found a way to induce flight in the D.P.S., with some of the Dial systems actually reducing his apparent in-flight weight (meaning less strain on his systems), while other very specialized Dials provide super-efficient propulsion with an effect somewhere between jets of air and traditional rocket/jet engines. Smaller Dials provide maneuvering jets, as well as an array of compressed-air jets (with special micro-compressor air-scoops to keep their supply topped off in-flight) and control flaps across the suit.

    Sensory Systems: The helmet contains updated versions of the sensors that go into Scanner and Tracker glasses, as well as a few other items that Josiah came up with himself, giving him a full-spectrum sensor suite that can even do preliminary examination of a crime scene. The sensor suite includes computer-assisted targeting.

    Defensive Systems: The Dynamo Suit can, during combat, active a force screen that further protects it from harm, especially against non-physical attacks from spiritual beings (such as Kido and Cero). However, this system is power-intensive, meaning it cannot be used in conjunction with flight, large-scale sensor use, upper-level heavy lifting, or the suit's integrated weaponry.
    Beyond that, the suit carries an array of ECM gear, as well as several dispensers for micro-flares and small packages of anti-radar chaff (used only in flight battles where such a thing might come into play), helping it to stay undetected by mortal authorities. Or at least let it avoid capture by said authorities.

    Weaponry: The D.P.S. is, at its base, rather sparsely armed. The palms of the hands have multi-purpose Dials installed, which can calibrate on the fly to either provide motive thrust, or a concentrated blast of force energy, vaguely like a "shove", except much more powerful and concentrated.
    However, Josiah purposefully designed the suit to allow it to interface with specially-designed modules at various key locations over the suit. Most often, Josiah attaches extra weaponry or equipment to his forearms and shoulders/back. Theoretically, he could design an armor package for the armor, but that's still in the drawing stages.
    Almost all of the modular weapons Josiah attaches maintain their own power supply in one way or another, be it batteries, special spirit particle collectors, or specialized Dials. Rarely does Josiah carry the same loadout twice, as he is constantly seeking to modify and upgrade all of his equipment.
    Add-On Weaponry:
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    M-137: A handheld, if bulky, gatling gun. Can either be supplied with bullets, or a spirit dial. Typically attached to a shoulder harness.

    M-3: A flamethrower that can have a spirit dial attached to supply energy. If an element dial is attached, depending on the element, it can create an alternative blast. Typically attached to an arm mount.

    Laser Rifle: This futuristic-looking cannon can only be fired with a sufficient amount of spiritual energy. It creates a long wave of destructive energy depending on how long it's charged. Typically attached to a shoulder harness.

    Brant SRL: A large gun with a long, glowing barrel, reminiscent of a rocket launcher. Fires rockets that absorb reiatsu to create an explosion. While it scales with stronger opponents, it caps at about the level of a mid-level kido without incantation. Typically attached to a shoulder harness.

    MRLS 12: A device Josiah designed expressly for the Dynamo Suit. This weapon appears to be a 3-foot long rectangular box that rests on his back when not in use. When activated, it slides up to his shoulder and allows him to launch up to 8 missiles in the span of 3 seconds. It only holds 16 missiles total, but can use dedicated dial systems to swap in "spiritual" ammo. The physical ammo is treated so that it can affect spiritual beings, and the tracking system is top-notch; each missile does damage similar to a chantless level 12 Hado. The spiritually-generated ammo has only basic seeking properties, and does damage similar to a chantless level 6 Hado (but is effectively infinite, so long as the launcher's systems continue to operate).


    Machine-User Interface: A system as complicated and ground-breaking as the Dynamo Powered Suit required ground-breaking interface methods. The muscular control reads the body's natural movements and electrical impulses, seamlessly converting them into movement from the suit. The more complicated systems are activated by a combination of voice commands and a special neural interface system designed by Josiah himself. It required the implantation of four interface points on his spine (base of skull, bottom of neck, mid-back, and just above the waist), but it allows incredible control of his suit. Josiah understands the inherent risks of such a system, but accepts them as part of progress and innovation. The interface system also requires a special "interface suit" to be worn to operate at peak efficiency. As well, the Dynamo includes a "dumb AI" to facilitate handling some of the basic systems that require attention, but would distract Josiah from actual combat operations.

    Suit Weaknesses: First and foremost, the suit's armor is not unbreakable, and its power supplies are not infinite. Any opponent who plays their cards right could outlast the D.P.S. However, there are a few more glaring weaknesses.
    First, the suit is vulnerable to traditional electromagnetic pulses, though it takes a fairly powerful pulse to do more than momentarily glitch the systems.
    Second, as it takes moderate damage to the armor, some of the external power-gathering systems may be damaged. Given enough damage, the Suit will rapidly start to rely on battery backups, forcing Josiah to quickly exit the scene.
    Third, a large enough pulse of spiritual energy in a brief enough time will overload several of the systems, giving a result similar to an EMP.
    Fourth, any weapons outside of his palm blasters are much more easily disabled or destroyed, due to their non-integral nature. This can often leave Josiah intact but outmatched in a fight.


    Battle Stats:
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    Non-Armored Stats
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    Physical Strength: 10 (Josiah has the strength of an average human of his build who keeps himself in good, but not perfect, shape.)
    Offense: 10 (Josiah is trained in basic self-defense, and has some basic knowledge in the use of firearms.)
    Defense: 10 (Josiah is trained in basic self-defense, including various grapple breaks, dodging skills, and the like.)
    Mobility: 10 (Josiah is fit, able to run decently fast, and has some escape and evasion training)
    Intelligence: 100 (Josiah is an absolutely brilliant young man who has invented several of the cutting-edge devices S.W.O.R.D. has taken to using in recent years)
    Reiatsu: 5 (Josiah is spiritually aware, but has no powers of his own; his tools provide all of his spiritual weaponry.)


    Armored Stats
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    Physical Strength: 40 (In his armor, Josiah demonstrates incredible strength, enough to lift an average 4-door sedan over his head.)
    Offense: 50 (The Dynamo Suit has a wide variety of offensive weaponry available to it, though it is limited in how much it can carry at any one time.)
    Defense: 40 (The D.P.S. has a wide variety of defensive systems that offer excellent protection, but they can be worn down over time, or quickly with the right methods.)
    Mobility: 40 (The armor allows Josiah to run at approximately 100 miles per hour, or fly just under the speed of sound. It cannot replicate something like Shunpo or Sonido, though.)
    Intelligence: 100 (Josiah is an absolutely brilliant young man who has invented several of the cutting-edge devices S.W.O.R.D. has taken to using in recent years)
    Reiatsu: 5 (Josiah is spiritually aware, but has no powers of his own; his tools provide all of his spiritual weaponry.)
    Last edited by KnightDisciple; 2011-09-30 at 09:52 PM.
    BitPRR Characters: Entries Masaru, Chuck, Thomas, Turiel, and Masamune

  23. - Top - End - #83
    Firbolg in the Playground
    Join Date
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    Default Re: BleachITP Reborn Character Registry

    Asuka ( 明日香).

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    Age: 16
    Race: Human
    Height: 5'3"
    Weight: 110 lb.
    Reiatsu/Spiritual Color: Green.

    Appearance: Asuka has a slight frame and an average complexion. Her eyes are green. She dyes her hair a pale blond. She looks to be in danger of becoming underweight, but this is not too surprising. She does not get too much exercise due to being in a wheelchair.

    Personality: Asuka, despite her condition, manages to remain positive. She doesn't see her illness as a weakness, she has learned to live with it. She enjoys helping others despite their protestations. She ignores cries of "No don't worry, I'll get it myself." or "Don't strain yourself." They can get on her nerves sometimes, but she doesn't let it show. She knows they are trying to help.

    Abilities: Asuka can detect and see spirits, and has a small spiritual aura.

    Other information: Asuka suffered a spinal cord injury as a child, she cannot remember the exact event. Asuka enjoys playing the flute and arranging flowers. Her lucky number is 4. She was born on April 4th, 1994.
    Last edited by Shades of Gray; 2010-12-29 at 12:04 PM.

  24. - Top - End - #84
    Bugbear in the Playground
     
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    Sep 2009

    Default Re: BleachITP Reborn Character Registry

    Akawa Shiro (Family, Given) Ghost
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    Age: 13
    Gender: Male

    Appearance: Shiro is 5 feet tall and is much too skinny for someone of his age to healthily be. His hair is pure black except for the blonde highlights he insisted on getting when he was still alive. And his large round eyes are a hazel color of sorts, giving the appearance of roasting almonds.

    Personality: He is very friendly, but not the bravest of kids. He tends to run away from most dangers, unless someon even weaker then him is in trouble. He can be fairly emotional at time, even to a silly level, and is also VERY immature and childish. Especially when it comes to his humor.

    History: Shiro lived a fairly average death, up until the day he died in a fire. The rest of his family managed to escape the fire alive. His soul is attached to the ruins of his house, but not so much so that he can't wander a small distance away. He has about a month or so before he becomes a hollow. He misses his family and only "sees" them when they come to visit a small memorial/cairn type thingy built near the charred ruins of their old house.
    LGBTitP
    The CHALLENGE|My Poetry|My Short Stories
    Fantastic FFTA Assassin Viera avvie by the fabulous Jokasti
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    Snow Flake: My Little Toshiro Hitsugaya Pony by Smuchmuch


    Kyasarin Shihan drawing by the talented Moon Wolf

  25. - Top - End - #85
    Ettin in the Playground
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    Default Re: BleachITP Reborn Character Registry

    Consolidated post for certain past characters. This is mostly for archival purposes, so few events of the stroy can be better understood. They're mostly dead or gone; those that aren't are open for NPC usage.

    Kujo, Rogue Shinigami (Currently playd by Frozen_Feet) (Deceased)
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    Age: Unknown

    Reiatsu: Black

    Appearance:
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    Kujo appears to be fairly young, compared closely to a mortal ranging from 25-30. However, his skin is sickly pale, nearly white in color and topped off with a matted and tangled mess of white hair, with some parts of it apparently dyed black. Whether it is actual dye or just simply dirty hair is unknown. Kujo's eyes seem to be set far back into his skull, surrounded by black borders on his face which appear to be paint or make-up of some kind. The black recesses upon his face only draw more attention to his dark purple eyes, which seem to glow in the darkness with an eerie light. His lips are also a strange shade of purple, as if he was being deprived of oxygen, but the look never seems to leave his face regardless of his breathing.

    Kujo usually stands with his neck slightly hunched forward, casting even deeper shadows on his eyes. He wears a long, black robe-like coat that has thick, black fur lining the collar. A wide sash is worn around his waist, which tapers down into a point on both the front and back. More black fur runs down from under the sash and down each side of his coat and around behind his legs, reaching down about to his ankles. His zanpakutou is usually carried at his side, though he has been known to carry it by hand, or upon his back on occasion.


    Personality:
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    Kujo is... Not a nice person. If anyone can be called "evil," it is this Shinigami. He revels in death and destruction, often killing just for the sake of a laugh. The man lives for the sake of planting the seed of chaos anywhere he can find and cannot be trusted at any cost. Anyone that might call themselves an ally of Kujo will find themselves subject to his mental instability, either patting them or stabbing them in the back at any given moment. He also has a number of habitual ticks, such as quickly shifting his eyes back and forth and often playing with his hair as if he were trying to straighten the tangled mess. He even tends to stutter when he speaks and can be quite twitchy with his body movements as well.

    Despite his apparent simplistic nature, many denizens of Soul Society believe that he is vying for something more. However, anyone who has ever tried to uncover an ulterior motive has failed in their attempts. Cracking the mind of a madman is a fool's errand, after all. His mind has already cracked.


    History:
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    Very little is widely known about Kujo. There are legends, rumors and stories surrounding him from anyone that might know about him, but separating them from fact is a difficult process. Some even say that he murdered the previous Commander-General in a single hit, then vanished into obscurity. For those few who have ever come in contact with the man, he has given conflicting reports of his origins, ranging from a boy growing up in Rukongai to being a Substitute Shinigami recruited into the Seireitei.



    Zanpaktou: Ranmyaku (Chaos)
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    Sealed Form: Ranmyaku appears as any other standard katana with jet-black wrapping around a silver hilt.

    Zanpaktou Spirit: The spirit of Ranmyaku only ever speaks to Kujo in very rare cases, and when it does, it only appears as a disembodied voice. In all his years as a Shinigami, Kujo has never seen the spirit of his zanpakutou.

    Shikai: Although to release his sword, Kujo must speak its name, the activation phrase seems to change with every release, making it nearly impossible to predict.
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    Ranmyaku changes little in its appearance upon releasing. In its shikai form, the weapon does not change shape, but the entire weapon changes color to a deep black, which appears so dark that even light itself seems to avoid it. While its appearance may not be overly unique, its abilities make it stand out as the most unpredictable zanpakutou in the history of Soul Society.

    Ranmyaku is the embodiment of pure chaos. Whenever Kujo swings the blade or strikes it upon another object, something happens. While that seems vague, it is the only real way to describe its effects. Anything can happen. Perhaps it will generate a massive explosion big enough to destroy all of the Seireitei... Or perhaps it will only result in a puff of smoke. Perhaps it will heal Kujo's injuries... Or perhaps it will heal everyone else's. Perhaps it will do nothing at all. Or perhaps it will simply kill the person it is pointed at.

    Despite what others may think, Kujo cannot actually predict Ranmyaku's effects, and often acts just as surprised at the results as those they are being used on. To quote Kujo himself on his zanpakutou, "I never let the blade touch the ground. I'm sort of afraid that it'll turn the world into a... a walnut or something."


    Bankai: Not yet revealed. It's unknown whether or not Kujo can even use Bankai, given such little information present on the man.


    Miyako Akimoto, 2nd Division; 12th Seat and Member of the Onmitsukidou
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    Age: 204

    Gender: Female

    Reiatsu/Speech Color: #273b5c

    Appearance:
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    Miyako could easily be described as "beautiful." She comes from a well-known noble family, one that greatly encourages her to maintain her beauty. Long, raven-black hair flows from her head and with the help of a dark blue ribbon, it is tied into a large, single braid that reaches down to the middle of her back. Her pale blue eyes only add to her good looks, which is what makes it all the stranger that she is never seen without a mask that covers the entire lower-half of her face, including her nose and mouth. She also is known to wear blue, knee-high boots under her hakama rather than the traditional waraji sandles and a pair of simple, blue gauntlets around her forearms. Otherwise, she tends to wear the standard-issue Shinigami robes with little variation.

    However, under her robes, Miyako also wears a tight, one-piece outfit that is in fact connected to her mask. The outfit is quite revealing, as it is slit down the middle with only a translucent veil covering it and has no legs, leaving her thighs and upper-arms fully exposed. The outfit is for her own benefit in combat, allowing her to move much faster without any of the excess weight of the baggy robes. Given her slender form, the outfit can also double as a... Distraction when fighting male opponents.


    Personality:
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    Miyako is a noble-woman. While not the head of her family, she still holds her family's traditions very close to her heart. It is an Akimoto family tradition for the women to wear masks when in military uniform, to hide their beauty and avoid revealing their emotions to those they face in battle. Growing up in such a traditional home, Miyako was raised to believe in honor and nobility whenever possible, and eventually joined the Onmitsukidou for the specific purpose of upholding her family's beliefs.

    She is calm and level-headed, but also stern and uncompromising, especially in combat. When facing single opponents, Miyako demands to fight alone, even if it means ordering her fellow Shinigami back (whether or not she outranks them). She is well-versed in martial arts and close-combat fighting, and while she is somewhat capable with Kidou spells, she prefers to let her blades do the work for her. Given that she spends long hours every day training, she tends to fight almost as if she was dancing, preferring to strike quickly and effectively but she only rarely removes her shinigami robes to unleash her full potential, especially given her ideals that her beauty is something to hide from an enemy. However, if it means completing her task, she will do what is necessary of her, making her a very reliable and trustworthy ally to have at one's side.


    History:
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    Miyako, as mentioned, grew up within a noble house. She had two younger sisters and two older brothers. Both brothers joined the Gotei 13 as soon as they were able, which spurred Miyako herself to follow in their steps, much to the protest of her parents. However, while protecting a district of Rukongai during a Hollow attack, her oldest brother Kazuma died in the line of duty as a 4th seat. The sudden death in the family only made Miyako want to join that much more and take up the place of her fallen brother. Eventually, her parents realized there was little they could do to stop her ambitions and she was sent off to the Shinigami academy.

    She excelled in many of her classes, though she showed a great deal of promise in her practicing of Hakuda and Hohou. This eventually caught the attention of the Onmitsukidou and upon her graduation from the academy, she found a home within the 2nd Division. As she continued training and patrolling as her duties required, she was eventually promoted to the position of 20th seat, and at the same time, was officially inducted into the Onmitsukidou as a member of the patrol corps. As she continued to dispatch Hollows, she found herself being promoted again and again and now sits as a 12th seat, though she shows little pride at the notion, believing that she must still yet live up to her unrealized potential and honor her lost brother, both as a Shinigami and as a sister.



    Zanpaktou: Hishou no hime (Princess of Flight)
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    Sealed Form: Hishou no hime in its sealed form takes the appearance of two small tantous, strapped to each side of her body on the inside of her robes. The hilts of both blades are a black with a deep, blue wrapping around them, while the guards have a zig-zag pattern that points in toward the blade.

    Shikai: "Dance upon the winds, Hishou no hime!"
    Miyako holds both blades out to her sides, then swings them forward as she activates her shikai. The blades seem to flatten out, and at the apex of her swing, both spread out to reveal two large, folding fans with a series of bladed tips jutting out the other side. She can use the fans both in their collapsed and unfolded forms as effective weapons, although they are usually too delicate for actually blocking straight attacks. She can use the fans as shields from small projectiles, but when faced with another sword strike, she has learned to either dodge the attack completely, or simply redirect it. In desparation, she can collapse the fans and use them to block, but they are not nearly as sturdy nor as reliable as an actual sword would be.

    Her shikai gives her few outside abilities. Being that she prefers to fight in close-combat, it is more of a passive buff of her abilities, allowing her to move faster than she normally would be able to. She can also control small gusts of wind with waves of the fans, allowing her to knock her opponents off-balance or provide brief distractions when necessary. Finally, she can also throw the fans as spinning projectile weapons either one at a time, or attach them at the base and throw them as one disc.

    Bankai: Not yet achieved.


    Ryouta Tadayoshi, Quincy; Local Museum Curator
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    Age: 48

    Gender: Male

    Reiatsu/Speech Color: #9ac2c8

    Appearance:
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    A tall and rather intimidating figure despite his average build, Kazuo only adds to the image by keeping his blue eyes hidden behind a pair of stylish sunglasses most of the time he spends in public. He has long, silver hair that reaches down to his neck and sometimes appears with the slightest tinge of powder blue in the right lighting. Upon the tip of his chin is a tuft of facial hair, giving him a bit of a gruff appearance to top it off. The clothes he usually wears are of high quality material, usually sticking to business suits and long trenchoats in varying shades of light gray, blue and white.

    Around his neck, on a thin silver chain is a square, celtic cross. The silver trinket that bears his Quincy bow is always hidden from sight.


    Personality:
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    Kazuo is the kind of person who wants things done his way, and will fight for it as long as necessary. Of course, his days of actual fighting are long behind him, and he now spends most of his time tickling his interest in art as the curator of Phoenix Town's local museum. Despite his appearance as a harsh businessman, he is still a loving father of two children, and will also fight to protect them at any cost. Of course, Kazuo has a history that he is reluctant to share with anyone, including his own family, trying to protect them from the fears that haunt the back of his mind, regardless of how true they might be or not. Only his wife knows most of his past, and even she is missing some details.

    Nine years ago, Kazuo radically shifted his perspective and completely denounced the Quincy. He gave up his uniform and swore that he would never use his powers again, however it was a decision that was entirely of his own crafting. He was simply tired of trying to raise a family in the atmosphere they were in, and decided to put it all behind him, even if that meant turning his back on everything his ancestors had passed down to him. At the end of the day, he simply wants to keep his family safe and hopefully lead as normal of a life as he still can.


    History:
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    Kazuo was raised as a pure-blooded Quincy warrior, and it showed. As he grew, he gained exceptional skill with his bow and the various other methods employed by the Quincy. In his late teenage years, he began taking training in certain martial arts, which continued throughout his time in university. Kazuo graduated with a degree in art history, and soon after married the woman he had met in school. They had a daughter and Kazuo was suddenly struck with the responsibility of looking after a family. For a time, they struggled with their lives, but eventually came to a sort of equilibrium. However, upon learning of another baby on the way, Kazuo knew he needed more of a stable life for his family, and thus turned to a newfound opportunity.

    Little is known about what exactly Kazuo spent his time doing, since he rarely shares the information with anyone, including his family. However, he did spend long periods of time away from home, and often returned scarred and injured time and time again. He also turned back to his Quincy powers and spent a great deal of time in training, likely for whatever his new job was, which was well-paying at least. Unfortunately, Kazuo was not satisfied with how much time he was spending away from his family, and combined with other troubles with his job, he made the decision to retire and put that chapter of his life behind him. He has spoke almost nothing about it, but it may be for the best, as he tends to avoid the conversation whenever possible and has done away with any possible contacts he may have had. He even buried his own Quincy powers into his body, and refused to ever let his hands summon his bow again, thus denouncing his heritage entirely.

    Despite his retirement, his employers seemed fit to set him up well enough, placing him in a prime position to buy the rather prestigeous museum in Phoenix Town. With his new position as curator, he has done everything in his power over the past nine years to make the museum as recognizable as he can. Thus far, he has collected a number of works of art, though he tends to focus in those depicting historic events. He even has quite a collection of artifacts that can be traced back in some ways throughout the Quincy bloodline, although one would have to be quite well-versed in the history themselves to notice. It is unknown why Kazuo tended to collect Quincy artifacts, given his own disposition on his heritage, but it simply cannot be a mere coincidence.



    Abilities:
    Scarlet Robin upon a Broken Branch - Although never used by him in recent years, Kazuo's bow takes the shape of an English Longbow, standing well over six feet tall. It is similar to most other Quincy bows in that it is made from their trademark blue energy, but it is also unlike many other bows in that it is built very thin. He cannot fire off very many arrows at once, usually only one at the time, but the arrows that he can fire travel very quickly over a tremendous distance. He is built as a sharpshooter of sorts, and can fire arrows with surprising accuracy over long distances, each one packing quite a punch as well.

    Ginto - Kazuo has average ability with the art of Ginto, though he shows no particular excellence with it as well. It was never the focus of his training, and given his refusal to use his powers after nine years, it is likely that the skill he had has waned.

    Hand-to-Hand - Kazuo is well versed in various martial arts, including Jujitsu, Akido and Shaolin Kung-Fu. Although he is by no means a master in any one, he knows more than enough to defend himself should the need arise.


    Kotone Shinohara, Reporter for Fushichou TV
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    Age: 30

    Gender: Female

    Speech Color: #9e2aa8

    Appearance:
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    Kotone's default expression is one that is easlily described as "determined." One look at her and it's more than obvious that one shouldn't cross her path. When in the middle of her reporting, she often bears mischievious eyes with a matching grin, but yet somehow maintains a flawless performance whenever she is in front of a camera. Her hazelnut hair is usually tied up into two small buns on the back of her head, with loose bangs in front covering her forehead and framing the sides of her face as well.

    Her posture is always straight and stern, matching her personality. Given her job, it's hard to find her wearing anything less than professional-looking suits and skirts along with a heavy application of make-up to top it all off.


    Personality:
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    Kotone is obsessed with being the best reporter the city can handle, and will stop at nothing to grab the best stories she can, even if it means wading into the middle of certain death. She is fearless (and often rumored to be insane) in her pursuit of news. She is fiery and unstoppable once she gets going, though if she is interrupted, she is known to have a lightning quick temper. She has screamed at her camera men more times than most people care to count, and is often seen dragging them around more like pets than other employees. Few men have ever made it past a month of working with her, though there were a few exceptions.


    History:
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    Kotone has a rather unremarkable history, compared to the other characters taking the spotlights. She grew up and attended school like any other average girl in Pheonix Town, eventually making her way to college and spending a number of years earning a degree in Journalism. She began an internship at Fushichou TV and after a few years spent writing, she was finally given the chance to stand up before a camera to make or break her career. Fortunately, the opportunity paid off immensly, landing her a spot as a primary reporter for the station, competing with the other reporters to earn enough prestige to one day be considered by the larger Networks for employment. It's all about moving up in the world.

    Kotone is well-known around the station for being one of the more... unsavory reporters to work with, but she's also well-known as one of the best. Although she has gone through countless camera men and women throughout her time, she was recently teamed up with a young, American boy who managed to get used to her quirks (as used to them as one can be, anyway). Quirks like continually calling the boy "Jimmy-san," as a reference to Jimmy Olsen from the Superman mythos, despite his protest and pleading that she use his real name. A name which she has, of course, still not remembered.



    Abilities:
    None, other than access to local news equipment and a fearless attitude.

    Quote:
    "This is incredible!! Are you recording this? What?! What do you mean you can't find a tape?! Who the hell still uses tapes in this day and age?!"


    Hotaru Kageki, Senior Member of the Kido Corps; Twin Sister to Mai Kageki (Dead)
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    Age: 94

    Gender: Female

    Reiatsu/Speech Color: #929772

    Appearance:
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    Despite her actual age, Hotaru appears no older than a thirteen-year-old girl with a short and slim build. She keeps her silver hair relatively short, usually down to her chin, with two thick braids that run down each side of her face slightly longer than the rest of her hair and each one topped off with a small, green bow. Her facial features could easily be described as "gentle" or "innocent," likely a trait given by her large, light-hazel eyes.

    She is often seen wearing the usual black, Shinigami robes when she can, though she isn't afraid to dress up in the Kido Corps' more formal attire should she need to. While the black robes themselves are largely unchanged, she replaced the usual white obi with a wider, green one of her own, matching the bows in her hair. Ever since her sister's death, she is rarely seen without a small, white rose pinned to her hair in rememberance.


    Personality:
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    Hotaru's personality was once one of playful fun and innocent exploration, but she has since withdrawn considerably since the death of her sister. The event scarred her rather dramatically, and she has since struggled to regain even splinters of her former self. However, with time, she has slowly started coming back to the girl she used to be. She often spends her time alone and in contemplation and is still quite reluctant to speak openly about much of her own life, but is known to spend time with her friends and certainly have some fun on occasion. It will still be a long time before she is back to any semblance of her "normal self," though.


    History:
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    The history of the Kageki sisters is a heart-wrenching tale that Hotaru has never fully shared with anyone. Hotaru and her twin sister Mai were born in Rukongai to unknown parents. They spent their entire lives as orphans wandering the streets and using each other to survive. As such, they grew quite close and eventually managed to catch the attention of a Shinigami recruitment officer. The girls were accepted into the academy despite their background and quickly found their way into graduation. They took a particular liking toward Kido and as such, were picked out by the Kido Corps for their skill. There they trained and studied as Junior members for many years. While Hotaru was never able to achieve Shikai in that time, Mai managed to release her own Zanpakutou and explore some of its abilities.

    Just a little over two years ago, Mai was called out into the mortal world along with a patrol of other Shinigami looking for leads on the criminal known as Kujo. The patrol was discovered soon after as dead, except for one who was declared missing; Mai. She remained in an unknown status for several months as Soul Society desparately searched for her, though they never did find any tracing leading to her kidnapping. That is, until she reappeared in Soul Society some time later with Kujo in tow. Although the reports are mostly conjecture, it is assumed that Kujo needed a discreet way into Soul Society, and used a member of the Kido Corps (in this case, Mai) to manipulate his way through a Senkai gate and enter the seperate plane. Hotaru was unfortunately tending to the same gate that Kujo used to enter and was the first to see her sister's tortured body return home.

    In a fit of rage, Hotaru's Zanpakutou sprang to life for the first time and she did everything in her power to stop the man. Despite all her efforts, however, he was too clever. With her Shikai being young and confusing to the girl, Kujo ultimately overpowered her and forced her to watch as he went to work on her sister. Mai put up such a little fight that it was nothing more than a sickening massacre, with Kujo sitting atop her and plunging her own Zanpakutou blade into her body again and again until she finally went limp. Hotaru should have immediately fled for help, but found that she could only sit and stare in pure, unbridled horror at her sister's death. A death that would go on to carry itself upon her shoulders forever. Kujo, meanwhile, knowing that his entrance was covered safely by Hotaru's shock then proceded to call out the Commander-General and slay him in a single swing. Hotaru was only discovered afterward and could barely even talk about what had happened. It was a dark time in Soul Society, and one that will never be forgotten. The reports filed by Soul Society are the only way that anyone actually knows about Hotaru's scarred past, since she very rarely speaks of it to anyone, even her closest of friends. She collected every posession of Mai's she could after she died, including her Zanpakutou (that strangely did not vanish with her spirit) and locked them away in a cabinet, where they have remained ever since. Until she can claim revenge on Kujo for her sister's death, she swears that she will never again open the cabinet, which is also perhaps why she claims to be haunted by Mai's vengeful spirit at times.

    However, she has taken some responsibility for the attack, even if she never necessarily blames herself. Soon after, she was promoted to a Senior member in the Corps, and she took up a personal project with special permission from the Commander himself. In the two years since the attack, Hotaru has spent much of her time in Rukongai, setting up a massive and complex web of Kido spells to act as a "first warning" just in case any intruders make their appearance and trip the net. Although she has covered several districts, there are still many more that await her touch, and she works tirelessly to complete her work in the hopes of keeping anything like Kujo's attack from ever happening again.



    Zanpaktou: Boushiranpu (Spinning Lamp)
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    Sealed Form: Boushiranpu takes the shape of a rather unremarkable katana, bearing a dark gray hilt and white trimming in its unsealed form.

    Shikai: "Light the path of truth, Boushiranpu!"

    In its released state, Boushiranpu appears as a long, jagged staff with a curved top. Hanging from the tip of the curve is a square-shaped paper lantern, which glows with a mesmerizing yellow light which seems to flicker like a candle, but at the same time appears as solid a light-source as a simple light bulb. While it does not appear to be a very useful weapon in combat, its true potential is unknown to Hotaru. She has only managed to see it released once in her life, and despite her best efforts, cannot repeat it. As such, any abilities the Zanpakutou might have are shrouded in mystery.


    Bankai: Not yet achieved.


    Mai Kageki, Former Member of the Kido Corps; Twin Sister to Hotaru Kageki (Dead)
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    Age: 94

    Gender: Female

    Reiatsu/Speech Color: #1e0a3b

    Appearance:
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    Mai is nearly identical in every feature to Hotaru Kageki, which comes as no surprise since they are twins.


    Personality:
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    In life, Mai was very much similar to her twin in personality, though she did seem to be a little more commanding. It is likely such a trait that allowed her to release her own Zanpakutou before her sister. She was also known for having a strong spirit, which might explain why her Zanpakutou remained behind after her body was destroyed. However, it may also explain another mystery about the girl...


    History:
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    Mai's history is the same as Hotaru's, though after her death, her history seems to deviate.

    For a long time, it seemed that Mai was gone forever, leaving behind only her posessions that were quickly locked away by Hotaru. Some time later, there were some strange reports of a black-cloaked figure hunting innocent souls in the outer rings of Rukongai, using a Zanpakutou and abilities strangely similar to that of Mai's own. Hotaru heard the reports, and while she didn't want to believe it, began wondering if perhaps the figure was somehow the ghost of her sister come back to seek vengeance. Her fears were soon confirmed when the "spirit" appeared to her in her own home, calling her out and demanding that justice be brought to her murder. Hotaru has tried to suppress the "ghost," but nothing seems to work, all while reports continue to pop up of the same figure appearing in Rukongai and taking more and more lives.

    Whether or not the spirit is in fact Mai or some other phenomenon entirely is yet unkown, but Hotaru is determined to look into it and find whatever kind of answers she can. She simply wants nothing more than for her sister to rest in peace.



    Zanpaktou: Meian no Gai (Victory Song of Light and Darkness)
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    Sealed Form: Meian no Gai takes the shape of a rather unremarkable katana, bearing a dark purple hilt and black trimming in its unsealed form.

    Shikai: "Sing to the shadows, Meian no Gai!"

    In its released state, Meian no Gai takes the physical shape of a large, two-handed scythe. It is all such a deep black that it at times, almost appears purple. The blade itself isn't very sharp, but its power is not one that lies in pure offense. Instead, it bears a rather interesting ability. While it can be used as a physical weapon, Meian no Gai is far more effective if used in tandem with plenty of shadows. If the blade strikes the shadow of an opponent, they will feel the strike upon their own body as if they had been hit physically. The ability also extends to Kido spells, allowing Mai to cast Bakudo or Hado spells upon the shadows of her opponents, even if she has no other direct line of sight to them. The effects of the Kido are somewhat dimished in that case, but it is still a dangerous tactic.

    Before her death, Mai managed to explore some of the more advanced techniques of her weapon, which included actual manipulation of the shadows themselves for her own protection, but her progress was unfortunately lost along with her life.


    Bankai: Not yet achieved.



    Chen Shengdi, Previous Kido Commander (Deceased)

    Spoiler
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    Reiatsu: Cherry blossom Red
    Height: 5’ 4’’
    Weight: No one lived to tell

    Appearance: Chen Shengdi was a small woman well into the elder years of her life and showing it. Despite this, tales speak of her once impressive beauty, having been called the envy of the Kido Corp and Gotei 13 alike. Her hair had just started showing the lingering gray of age, wrinkles creasing her face

    Personality: Along with the title of the most beautiful Shinigami in Soul Society, Chen Shengdi held another. The Crone. Even in her younger years, behind her back the whispers of such a name could be heard. Such nicknames were earned from her strict adherence to the Kido Corp.’s stories and text, her adherence to the rules and will of Soul Society and her own style of punishment earned her many more nicknames never dared spoken aloud. Alongside her zealous and honorable nature, Chen was found of physical discipline, often times beating her opponents with only her feet. Chen viewed most non-Kido Corp. members as little more than unenlightened or willfully ignorant brutes, extending direct aid to the Gotei 13 when it was absolutely and fully required or demanded she do so.

    It was also rumored that no Captain in Soul Society that still lives had ever seen Chen Shengdi’s zanpakuto fully released, save for Captain Osuma. If this is true or merely another legend placed on the shoulders of the already legendary woman, it is uncertain.

    Contributions to the field of Kido


    Shunko: Chen Shengdi was the inventor and first user of the powerful art known as Shunko. While many speak of her near legendary uses of the art, the full extent of what she envisioned for the power is lost with her death.

    Forbidden Kido: It was rumored that Chen Shengdi created over one hundred forbidden kido spells, though Kitano Takeshi has supposedly laid this rumor to rest at only twenty such spells, though Kitano Takeshi is a renowned liar when it comes to sensitive information not only about Chen herself, but the inner workings of his relationship with her.

    The Grid: Not completed in her lifetime, the Grid was an over arching information that could be linked up to any member of the Kido Corp who had access to his or her spiritual power. This would have been a databank of all newly created Kido, news updates for the Corp. itself, bulletins and work schedules, along with several personal functions. Its true capabilities sadly have been left in the dark at the death of Chen.

    Another stated use for the Grid was a Kido Corp. Ground sized defensive network of alarms, traps and sensors that could keep watch over the grounds and support the Golden Topiary. This over zealous network was in thanks to Chen Shengdi’s own rampant xenophobia. Due to the complexity of The Grid, it has been formally and offically stated Kitano Takeshi is unable to complete it at this time, if ever.
    Last edited by Frozen_Feet; 2011-09-16 at 05:59 PM.
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  26. - Top - End - #86
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    Default Re: BleachITP Reborn Character Registry

    Vincent Bochinsky, S.W.O.R.D. Agent 09

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    Name: Vincent Pryce Bochinsky
    Organization: S.W.O.R.D.
    Rank:Agent 09
    Code Name: Hidden Steel
    Age: 42
    Height: 5'8"
    Weight: 137 lbs.
    Hair: Jet black
    Eyes: Deep hazel, though they have been known to flash deep blue occasionally
    Speech/Reiatsu Color: Navy
    Family: Claudia Abel (distant cousin)

    Appearance:
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    A tall, almost skeletal man in his early forties, Vincent's obsession with his work has prevented him from obtaining any muscle mass, and long experiments that leave him without food or sleep have left him rail-thin. He is always seen with a spotless lab coat and a pair of thin glasses that occasionally slip down his thin nose. His black hair is cropped short, but grows quickly, making it get shaggy after particularly long periods spent in his lab.


    Personality:
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    A very quiet and reserved person by nature, Vincent usually avoids social contact whenever possible. As a result, he's usually in his lab, working on whatever he works on. However, in social situations, his manners are always friendly and jovial, though there's always an edge of fakeness about him, as if he's just pretending.


    History:
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    Growing up in a Quincy family, Vincent had always known about the spiritual world. As such, there was always one thing that bothered him. There was one Shinigami that had reasonably constant contact with his family, and as Vincent went to his grandparents funeral, and saw humans around him die, he noticed that the Shinigami never aged. He never changed. Even as Vincent grew, the Shinigami never changed. Why was that? Why did the Quincies, who had spiritual power, not have the same privileges as the Shinigami? What was different about them? What made the Shinigami better?! He knew that part of it was that they were spirits, but even the spirits of humans age. A Shinigami of 100 years could have the mind of a 20 year-old human, but an 80 year-old human will have a weary spirit, having grown ready for death. How could the spirits and bodies of humans resist time like Shinigami's?

    And so Vincent made it his goal to find the difference. No matter what he had to do. No matter who he had to go through. And so he left his family and went to Phoenix Town, where he had detected high levels of reiatsu and spiritual presences. He was found by S.W.O.R.D. and found funding for his research, so long as he gave them a certain amount back. And he's closer now than he ever has been.


    Equipment:
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    The most important part of any Quincy, Vincent is well equipped with Ginto and Quincy tools, and has in fact achieved a great deal in Quincy research.

    Cross tattoo: One of his greatest achievements in weapon technology, Vincent has found a way to implant the same reiatsu gathering properties of a Quincy cross onto a human's skin directly, creating a tattoo with the same properties of a cross. This prevents a Quincy from being disarmed, and allows a Quincy to access his bow at any time. Unfortunately, bows created in this fashion tend to be unstable and have an annoying habit of self-destructing, much like Quincy bangles, which is a flaw he is working on correcting. However, should the bows self-destruct, they can be rematerialized, though this costs a Quincy precious seconds in battle. Vincent currently has three tattoos, one on each forearm and one large one on his back. Each creates a different bow.

    Left arm: Verwustend Adler (Ravaging Eagle): A short bow of glimmering reiatsu that materializes in his left hand, this bow has a relatively short range but an amazingly high rate of fire, allowing Vincent to fire up to approximately one hundred arrows a second with it. This is the current maximum, and attempting to fire more will cause the bow to self-destruct. The bolts have no particular power, having no more strength than an ordinary arrow.

    Right arm: Abbrechend Adler (Demolishing Eagle): A wrist-mounted crossbow that materializes on Vincent's right arm (leaving both hands free), this bow's strength lies in its immense power. Its rate of fire is horrendously slow for a Quincy bow (under one per second), but each arrow hits with the approximate force of a level 35 Hado. It can also be fired without his left hand, but it causes recoil. Attempting to raise the bow's power further causes it to self-destruct.

    Back: Gottlich Adler (Divine Eagle): The culmination of his weapon research, Vincent has used all of his knowledge to create the perfect Quincy bow. This four-foot tall longbow materializes behind Vincent, then flies in front of him, waiting for him to hold it. This weapon combines the best features of his other bows, capable of firing arrows at a rate of up to a maximum of two hundred per second at a strength of a level 4 Hado, or one per five seconds at the power of a level 54 Hado. Firing the bow takes an immense amount of spiritual power, and quickly exhausts Vincent if he's not careful. This bow has a high probability of self-destructing with each high-power shot (the rapid-fire shots do not carry this chance), so Vincent rarely uses it.

    Reiryoku gathering glove: Called the Spirit Magnet, Vincent wears one of each hands. They work as an opposite of the Sanrei glove, making reiryoku easier to collect and gather. These make Quincy bows significantly easier to fire, and they are the only reason he can use the Gottlich Adler.

    Ginto Necklace: Vincent has found a way to miniaturize Ginto, compacting the reiryoku into a smaller space, though this causes the reiryoku within to have a slightly lesser effect. Vincent keeps a necklace of about twenty strung ginto at all times, allowing him to easily access Ginto techniques. He need only put his finger on one to activate it. He has so far never had an excuse or need to use them, but he insists on wearing them.

    Glasses: Vincent's glasses are also infused with spiritual power and technology, allowing him to use it to "scan" opponents, determining if they are human, Shinigami, Hollow, Quincy, or Bount, as well as approximate level of reiatsu.

    Dials: As a researcher and top agent of S.W.O.R.D., Vincent has full access to Dials.


    Battle stats & Abilities:
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    Physical Strength: 5 (virtually nonexistent, as Vincent lacks all but the barest muscles.
    Offense: 45 (not his focus, but his bows and variety thereof help)
    Defense: 5 (he may not be an ordinary human, but he is most certainly squishy)
    Mobility: 30 (he's not particularly adept at Hirenkyaku, though he can perform the basics)
    Intelligence: 100 (An absolute genius, he has spent decades educating himself)
    Reiatsu: 50 (though his own reiatsu, as a Quincy, is virtually nonexistent, he has excellent control over reiryoku)

    Archery: As a Quincy, he has trained extensively in this, though his actual skills are severely lacking. he makes up for this with the inherent power of his bows.
    Ginto: He has created several techniques himself, and is currently working on a way for ordinary humans to use Ginto.
    Movement: He can use Hirenkyaku, but only for actual movement. He's working on it.
    Hand-to-hand: Ha! Melee combat is for the slow and the stupid.

    Sun Wha, 4th Division 5th seat
    Spoiler
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    Gender: Female
    Age (actual/apparent): 83/21
    Height: 5’ 5”
    Weight: 115 lb
    Hair: Jet black
    Eyes: Light brown
    Reiatsu: Light red, with the feeling of a warm, gentle breeze

    Appearance:
    Spoiler
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    A slim young woman, Sun Wha has a innocent appearance that belies her experience. Her small face is framed by her hair, which is worn short but loose, and her narrow eyes always seem to be searching for something.


    Personality:
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    A kind woman (you have to be to be in 4th), Sun Wha tends to be quiet and soft-spoken in front of large groups. In smaller gatherings, she is known to speak her mind often and loudly, and subtlety is not and never will be her strong suit. If she feels that something is wrong, she will let you know. Especially if it’s you.


    Background:
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    Hailing from deep in the Rukongai, Sun Wha comes from the 72nd East district. While by no means the worst district of the Rukon, it was still a lousy place to live, and Sun Wha’s life was not easy. She was born to a family of doctors, and her life reached a low point when a group of raiders that had been refused service by her family decided to burn her house to the ground. Sun Wha barely escaped with her life by running away, but her family wasn’t so lucky. Since that day, Sun Wha has had two missions in her life: to find the people that killed her family, and to ensure that no one she cares about gets hurt like that again. Her determination carried her through the academy and the ranks of 4th division with nearly unparalleled speed, and she has no intention of stopping now.


    Zanpakutou: Seihabara (Dominion Rose)
    Spoiler
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    Zanpakutou Spirit:
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    Seihabara appears as a tall woman garbed in a flowing robe of blood-red. She is extremely well-mannered, though the merest hint of disrespect sends her into a rage. Around her shoulders is a large wreath of roses and vines, though the thorns never pierce her ivory skin.

    Inner World:
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    Sun Wha’s immediate inner world is a lovely little two-story house, decorated as though a perfect family lives there. It is there that the spirit of Seihabara makes its home. Inside the house, everything is perfect and serene, in direct contrast with the world outside; an exact replica of the 72nd district, but eternally ablaze, the building and landscape forever burning, never extinguished or burning itself out. Sun Wha never ventures out of the house for very long.

    Shikai: “Bloom, Seihabara!
    Spoiler
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    At the command, Seihabara’s tsuba shifts from its usual four-seed pattern into four rose blossoms, and the blade lengthens slightly. When the roses blossom, they begin emitting spores that are the blade’s true power. When someone inhales the spores, Sun Wha can use the spores to gain a slight amount of control over that person’s body. This is usually used for healing, where Sun Wha can use the spores to enhance and quicken the body’s natural healing processes, but it can also be used for offense, as the spores can be utilized to emulate the effects of various diseases, though none are debilitating. The spores are released at a constant but low rate, and their flight cannot be controlled by Sun Wha, though she can influence their direction by swinging the sword. As a side effect, Sun Wha is instantly aware of the physical condition of anyone with any number of spores inside them. The number of spores inside someone directly affects Sun Wha’s control over their body, though currently her influence can only be strong enough to moderately control the body’s processes.


    General Abilities:
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    Zanjutsu: Due to her background, Sun Wha trained rather extensively in Zanjutsu to keep herself from every being helpless. However, her lack of experience and natural talent keep her at a rather low level of skill.
    Hakuda: She attempted to train in this, but her slight frame and low strength keep her from excelling in it. She knows the basics, but not much else.
    Hoho: But the girl can move. Sun Wha is excellent at Hoho, and can use Shunpo to traverse a battlefield in just a few strides. Her speed is excellent, though her maneuverability is lacking at best.
    Kido: Where Sun Wha truly shines. Her mastery of reiatsu control is astounding, and though she has a relatively low volume of reiatsu, her precision is such that she can make it last significantly longer than it should. She can perform Hado up to level 50 with chants, and 35 chantless, though with a 35% loss of power for level 30 or above. She can also perform Bakudo of up to level 45 chantless, and up to 61 with chants. She is also a master of Qi and Wu Wei, and can perform Hanki to cancel most low-level Kido.
    Last edited by Kayne650; 2011-08-06 at 12:28 AM.
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  27. - Top - End - #87
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    Default Re: BleachITP Reborn Character Registry

    Izanagi Aso, Freelance Photographer, Spiritually Aware Human
    (given, family)

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    Physical Appearance:
    Age: 28
    Height: 5'9"
    Weight: 160
    Eyes: Blue
    Hair: Black and cut short, but long enough to look like a mess when he has wore a hat or just gotten out of bed
    Skin: a very slight tan

    Appearance:
    Izanagi is always on the go, and is athletic but not through a gym regimen. He carries his photography equipment everywhere he goes in a messenger type bag he wears diagonally across his chest.Diagonally the other way across his chest is his camera, very high tech and expensive, with one of many different lenses always on it ready to go. Around his neck and tucked into his jacket are large headphones connected to his phone/music player which he wears while he shoots, especially when he does not want to be bothered (he primarily listens to Hip hop when not working and classical music while he shoots).He wears solid colored t shirts with with solid colored long sleeve underwear shirts underneath,over it all he wears a high tech (warm, wind and water proof) yet utterly worn out black hoody jacket. He wears naturally distressed and worn out dark blue jeans, with day hiking boots meant for urban or rural settings. He wears an almost disgustingly worn out Yomiuri Giants baseball cap very low over his eyes of which he wears constantly flipping it around to wear it backwards when he is taking photographs.

    He is not a dirty man or unclean, only he is always on the go and running around trying to be in the right places at the right times, which leads to him looking disheveled most of the time.He is rather handsome, but is definitely out of place when having to dress up for any kind of function.

    Beliefs:
    Izanagi is an idealist, and believes in the best of people and himself, however, he is no saint and will gladly bend or break laws in order to get the "right" shot. He has seen things he can not explain, and no one has ever believed. He trusts what he can see, and believes if he can bring to the eyes what others can't see, then he is doing his job as a human.He believes we have a duty to help open the eyes of our fellow man onto the world around us. Each of us viewing it different and therefore bring something new to each and every person we come in contact with.

    Behaviour:
    Izanagi is always on the go, and whether he has something scheduled to do or not he is always busy. He doesnt like to stay in one place for very long, and is constantly looking for a new shot, however it is NOT unlike him to be captivated by something small or particular setting and stay in it shooting pictures for long periods of time as he can get "caught up" in the moment. Because of this he has little knowledge of popular culture or fashion etc. (outside of what he needs to know for a particular assignment). He is very quick to get to the point with his conversations, and often comes across as "too forward" with others as he is usually trying to "direct" them as if they were a subject in front of his camera. He is very inquisitive and will not hesitate to investigate his curiosity.

    Izanagi is not the most social person, but not because he doesnt appreciate the company or like people. He usually just finds that being around other people all the time takes his focus away from what he can find to shoot.

    Likes/Dislikes:
    Izanagi likes photography, and art...a lot. When he is in a social situation he will often talk about art or art history or art theory or just philosophical ideas in general. He is very intelligent and went to grad school for art history paying for it with his freelance photography. He likes manga and often reads manga at the newspaper and magazine stands instead of purchasing them, though it is not uncommon to find in his bag old issues. He also enjoy music, listening to American Hip Hop (though he cant understand the language) and Classical Music the most. The only popular culture thing he is extremely in tune with is baseball, specifically Yomiuri Giants Baseball, as well as American Baseball. When not listening to music while he shoots he will often be listening to a baseball game, and it is not uncommon for him to yell out things while he shoots which pertain to the baseball games, often making it awkward for those around him. He also is very fond of women in general, but particularly beautiful women, and while he is not a very good person to be in a relationship, he is often a very fun guy to be around if you can keep up with him and deal with his demeanor.

    Izanagi does not like to be bothered while he shoots. He does not get angry, but he does get frustrated when he cant the shot he wants because someone else deters him. He also is not very good at waiting in lines. He will rock back and forth, tap his foot, chew his cigar, whatever he can to get through the wasted time.

    Goals:
    Izanagi's main goal is to prove to the world that he is not only a great photographer, but also that there are spirits around them all, some protecting and some not so much. He wants to show the world this world they can not see. While this initially was his desire of the seen world and that which he would show through his photography, it has extended into the spirits he sees.

    He has not yet found a solution to show and prove to the world these spirits exist. But he is always searching for any ways he can, and though he cant get the spirits to show up on his camera he still often will take pictures of where they are despite this fact, believing perhaps some day someone else will see what he saw.

    Reiatsu:
    He has such little power it is not seen, but for those extremely sensitive it would be a pale yellow

    History:
    Izanagi grew up in a lower middle class home in Tokyo with no sisters or brothers. His parents both worked and left Izanagi alone as soon as he was able to fend for himself. His father gave him his first camera when he was 8 and he used it to escape the world which he was left alone in for long periods of time.

    He could see spirits from a very early age, around 5 or so. With his parents never around he as well as his parents came to think of them as "imaginary", and never paid it much thought. He eventually stopped talking about them with anyone as no one believed him, though in his heart he knew they were real and vowed early on to prove them all wrong one day.

    In his last year of high school, his parent were both killed in a train accident, and he took what little money they left him after the home was paid for and sold (it was in a mortgage), and went to college. Izanagi always wished he would have cried at their death, but he never could bring himself to do it. For some reason, he felt they were never gone.

    After college and graduate school, he had accumulated enough contacts to keep taking photos for a living, which he did.He shoots for anyone and everyone who find him (he passes out business cards and fliers everywhere he goes). While not famous in any way, all the newspapers in Tokyo and the surrounding areas knew he could get the shot they needed and as such came into more money by pitting the newspapers against each other for money and exclusivity for his shots.

    He has just recently moved to Phoenix Town as a means to spread his wings and get some new clients. While he is well known enough by the papers to support himself (along with his savings), he hasnt found the extra money as easy to come by in Phoenix Town and as such has had to take many more odd photo jobs to fill the time, like weddings and shoot school portraits. He is not a fan of school portraits as they are boring and require him to have to dress slightly nicer, but they pay well and are never in short supply. He has decided to stay in Phoenix Town and deal with the menial jobs because he has never seen more spirits than he has there, and his interest has never been more piqued than now

    Abilities:
    Izanagi has no special abilities other than being to see spirits. Up until this point he had only been able to see them, and when the spirits that noticed he could see them found out he couldnt HEAR them, and help them in some way, they left him alone. He has never seen a Shinigami, as far as he knows, and only seen a Hollow once as he happened upon one as it lay dying in the street with cuts all over it.

    As he enters the RP, the first spirit he sees he WILL be able to hear them, and thus will open a brand new chapter in his curiosity and striving towards his goals.

    Future Abilities
    I do not really plan on Izanagi ever getting more powers, but i do want him to somehow obtain a means to take pictures of spirits that will be able to be seen by non spiritually aware people. I thought it may come in the form of some kind of "spirit camera" he could obtain from the Urahara like shop in the town. We saw in the Bleach anime (maybe the manga) that in Soul Society they have cameras that show Shinigami etc., i thought perhaps one of those would get modified for use by mortals to use and see the images on Earth.

    As either a part of the powers of the camera itself or some powers within Izanagi coming through the camera i would like for him to gain the ability to "trap souls" in some manner. Kind of like the old concerns on photography and that they would "capture your soul" if you let someone take a picture of you. I thought it could be akin to a pretty low powered type of kido or something, or at its highest level a high level type of kido. Maybe something more unique to the photography world, like shrinking them into a polaroid type image or something until they are let loose or a time limit or they bust out.



    Great drawing of Izanagi by the wonderful Kasanip!!
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  28. - Top - End - #88
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    Default Re: BleachITP Reborn Character Registry

    Yaago Duarte, Fraccion to Genoveva, the Primera Espada
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    Gender: Male
    Age: 165
    Height: 6'8"
    Weight: 286
    Reiatsu: Blood Red
    Aspect of Death: Mutilation
    Rank: Fraccion to the Primera

    Appearance:
    Yaago is large hulk of a man, massive muscles and bald head. His Hollow hole is through the back of his mouth and can be seen form the back of his head or when you look through his mouth when he talks. The remnants of his hollow mask is on his forehead and is a large horn like bone which curves backwards over the top of his head and the rest liek a mask extending down over the rest of his forehead to the tops of his eyes and then lower around the temples like sideburns.

    He wears a solid white outfit with black piping around it. Most of the time however it is stained with his or others blood so much that it makes the white seem invisible. His arms are bare with multiple scars riddling their landscape. He has scars and wounds everywhere and is rarely found not bleeding from some self inflicted wound to which he makes no effort nor shows any desire to heal or have healed. He allows it to trail behind him wherever he goes, and often cares little about what messes he makes. When it is required of him he finds underlings which he forces to clean up his messes, however it is rumored he has a pet arrancar cat that he has trained to lap up the blood.

    Personality:
    He is a wretched and horrible man, he cares little for anything other than following the Primera's orders, which he does without question. He LOVES blood, and if he can find others blood, he will self mutilate to get his fix of blood. He bathes in it, drinks it, lays in it, whatever he can.
    He has no sympathy for anyone and will pick on any being no matter their power. He would kill a human baby, or old man without hesitation and drink their blood in front of them as they bled out. He loves hearing the cries of those as they die and will often laugh and yell with them as he takes their blood. He LOVES it in every way, seeing it, smelling it, tasting it, feeling it, hearing it gush out. He is an addict and he loves every second of it.

    History:
    Yaago wandered the deserts of Hueco Mundo for a long time, before he first tasted blood. But after a long fight where he struggled to survive where he was left bleeding, his blood and theirs all mixed together he tasted it in his mouth and once he tasted it he couldnt get enough of it, searching out weaker opponents and defeating them, or more powerful ones large in size filled with blood, even feeding on himself at times. He grew stronger and stronger so he could get more blood, new blood, all he wanted was blood. The Primera found him in the deserts destroying hollows and literally bathing in their blood, she offered him the opportunity for NEW kinds of blood a NEW taste. Mortals, Quincy, Shinigami, it all was unknown to him and as he never tired of the hollow blood, he was unwilling at first until she took him to Earth and had him kill and feed on a mortal. That was all Yaago needed, it was so different tasty and good and if she offered this and even more, he had little to concern himself with. He gave her his loyalty from that point on and he would follow her unquestioning, that is, until the blood stopped flowing.

    Zanpakuto: Sangre Latigo (Blood Whip)
    Sangre Latigo takes the form of a large and wide claymore like sword he carries most of the time over his shoulder or dragging behind him. It has serrated edges along both its sides up to about 1ft from the tip where it is a normal double sided blade. It is particularly sharp on all the serrated edges, and Yaago spends much time sharpening it. It is meant to produce horrible scars and wounds. It is also ALWAYS dripping with blood on some part of it, whether his blood or someone else's as he doesnt want it to ever forget what it desires.

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    Resurrección: "Mi vida es tu muerte, la lluvia látigo de sangre hacia abajo!!!!" (My life is your death, blood whip rain down!)

    Upon its release, his entire right arm will be incased in a boney like structure which is sharp and serrated at points and is larger than his Claymore which this seemingly has taken the place of. It would drag on the ground or he could carry it on his shoulder, he has no hand on this arm at this point either. A thicker armor will also appear on his shoulder and legs, and his hollow mask remnant will cover more of his face down to his nose and jaw. He also will grow in size to 10ft tall and ad another 200lbs to his weight.

    The large right arm weapon also would exude and drip blood from its center slowly down the shaft of the weapon. Yaago can control the speed and amount of this blood as well letting it gush out or trickle if he desires. He can even shoot it out (to about 50ft) in small doses.While the weapon itself is capable of acting like an enormous sword Yaago tends to use it like a whip of blood, letting the blood gush over it as he then would whip the weapon towards an opponent throwing the blood at them in large doses.

    "La Sangre de la Muerte"(Blood of Death):
    The blood itself is EXTREMELY acidic and would cause sever burns and pain. It is also very sticky and is not easy to get off. However once the blood comes into contact with the opponents blood it will cease to be sticky and can be wiped off with ease. The blood is in a sense searching out the blood of its foes, trying to eat through its opponent so that their blood mixes and is let out.

    High Speed regeneration: In resurreccion, Yaago has a very high speed regeneration, which allows for him to recover from all the blood he loses in his attacks. He even allows for attacks to land on him so he can enjoy his own mutilation, only to regenerate himself and do it all over again.

    Enhanced Strength and Size: In his resurreccion form Yaago is a behemoth when it comes to physical strength and stamina, he also grows to 10ft tall and his weight rises to around 500lbs


    General Abilities:
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    Bala: Yaago uses bala very well as it produces a more physical effect on the opponent (namely as it is a physical attack it can make it more bloody), and one specific trick he has in resurreccion is to throw a lot of blood in the air and then shoot a bala through it, thus taking the blood to the target and inflicting blood damage.

    Cero: Yaago detest ceros and has only rarely ever used it, as such he is not good at it and its power is very weak, when he does do so it forms at his chest.

    Hierro: Yaago's hierro is quite thick and tough, but through self mutilation has become thinner at areas like the wrists and upper legs where he likes to cut himself.

    Sonido: Is not a very fast moving Arrancar over distances, but is quite agile for his large size in close combat.

    Garganta: Can create Gargantas and prefers to have his own blood burst out of the mouth like openings whenever he appears anywhere.

    Pesquisa: Very below average sensory skills, except when it comes to sensing blood as he can smell it from far off, even being able to identify the types of it.



  29. - Top - End - #89
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    Default Re: BleachITP Reborn Character Registry

    Taro Banzuke, 3rd Seat of the 10th Division

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    Banzuke, Taro (family, given)
    (Ring name (close friends may call him this or those only remembering him from the Sumo ring): “Banzukewaka”)

    Vital Stats:
    Gender: Male
    Age: 150
    Height: 6’11
    Weight: 400lbs.
    Hair:
    Has dark black hair tied back in a traditional sumo hairstyle called “Chonmage”. Additionally he wears it in a more extravagant “Oicho” style, which is rather rare. He still wears this hairstyle despite him being inactive in the Soul Society Sumo wrestling federation (normally once retiring you snip off the topknot), something which makes his fans believe he will make a comeback some day.
    Skin:
    Very pale, but tough, white skin.
    Eyes:
    Green
    Reiatsu:
    Light blue with dark blue border
    Rank:
    3rd Seat of the 10th Division

    Appearance:
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    Taro is a very large man, monumental in size, and his past profession as Sumo wrestler is obvious in his looks and dress. He wears the traditional black Shinigami robes, however he wears the top of the robes extremely open showing much of his chest. Around his belly he also wears some fabric under the robes on which are colorful and have significance to his Sumo wrestling days. He also does not wear the normal Shinigami shoes instead being barefoot at all times. He is a handsome, but large man. He is just as in shape as he once was while in Sumo, and is extremely physically strong and imposing and very rarely is able to hide in a crowd.

    Personality:
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    Taro is a rather laid back individual though not a fool, and even as a young and famous Sumo wrestler he has always been rather modest. Loyal to his fans he never hesitates to sign an autograph even after he entered the Gotei 13. He is a free speaker, when given the opportunity, and is very observant and quite the detective. He joined the Gotei 13 after he decided to stop competing in the Soul Society Sumo Wrestling Federation, something his entire family was against. He gave no reason other than he felt his talents could be better served as a Shinigami rather than in tournaments. He enjoys sake and will spend his free time in the various bars in the Seretei and Rukongai, and despite his size he has never been found lacking to find an open seat. He also enjoys eating in general and especially sweets (Earth doughnuts being his favorite), a common scene in the morning will find Taro with a box of doughnuts and a mug of coffee in his hands as he does his patrols. He uses his large size to his benefit in his job with the 10th Division, often being able to stop fights just by showing up to a brawl or ruckus. He is rather shy around ladies, though has many female admirers (old and young) from his time as a Sumo wrestler.

    History:
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    The Banzuke family is a family of Sumo wrestlers, every male has been an expert and famous Sumo wrestler and Taro is no different achieving the Yokuzuna title very early in his career. His early life was spent training and wrestling, watching his brothers and fathers all wrestle. When it was finally his time, he entered with a flourish and to this day he still holds the record for consecutive bouts without a loss (115-0) in the SSSWF (Soul Society Sumo Wrestling Federation) in the 25-50 year old age group, which gave him the celebrity status that he still holds today.

    After wrestling for some time Taro found himself bored with tournaments and at the same time he felt his spiritual power rising. He began to slack on his training and bailed out of many tournaments, getting caught up in his celebrity status and developing a drinking and partying problem. One night he was at a bar drunk when a thief tried to steal from him and he lashed out at the thief with his hand. Only wishing to knock the man down, he was surprised to find out he had almost killed the man as he had added spiritual power to his hand attack without knowing due to his drunkenness. Taro was immediately put on probation from the SSSWF, his family almost disowning him, and he himself falling into a deep depression. After, cleaning up and training again he re-entered the SSSWF and competed for a short while, but he had lost all desire for competition, and as such he left the organization and joined the Gotei 13. His family was appalled by this and has since never went to see him since he joined.

    His natural talents in Sumo, and celebrity status got him in despite his rather reasonable amount of spiritual pressure. He was not the best student at the Shinigami Academy, and as such it took him five years to complete the coursework and training, but at the end of those 5 years he was far from the young man who had entered the Academy. He had control of himself, his spiritual power, and had learned the basics of the Shinigami craft. He excelled at hand to hand combat (Sumo) as well as his observation and critical thinking aptitude tests and as such he was placed in the 10th Division (Military Police), where he felt his hand to hand skills could best be served.

    He serves his Captain without question, and works hard for him doing whatever is asked. He trained well and moved up the ranks quick, even achieving Shikai early on.Joining the Gotei and achieving something other than tournament wins has brought Taro back to being a confident Soul, one who relishes his duties as well as his free time, even regaining his love for drinking sake in excess at times. He still, is somewhat bothered by his family not speaking to him, especially when the Sumo tournaments are happening.

    Zanpaktou "Nomi no Sukune"
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    Zanpaktou Spirit:
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    The form of Nomi no Sukune is that of a large 20ft tall man made of a rocky material with a long beard. He is a boastful and egotistical man, calling out Taro for being a wimp all the time, challenging him to wrestle in his Inner World to prove he is worthy of his help outside of it.

    Inner World:
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    The Inner World of Nomi no Sukune is that of a large white marble quarry hexagonal and stadium-like in shape, with multiple tiers rising into the sky. Black sand covers the ground, and Nomi no Sukune sits on a throne of marble as he talks to Taro. The air is always whipping in the “stadium” and it has even rained and thundered on some of Taro’s visits.

    Sealed state physical appearance:
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    Taro carries a simple katana with a hexagonal tsuba, and light light blue grip, which he carries on his left side tucked into his white belt. It looks rather small on such a large man, and he rarely uses it in this form, choosing to rather fight hand to hand or in Shikai form.

    Sealed state fighting style:
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    As was said before, Taro rarely fights with his Zanpaktou in its sealed state, choosing to fight hand to hand or in his Shikai form. When he does, he is competent but not very fluid in his movements.

    Sealed state special ability:
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    None


    General Skills:
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    Zanjutsu:
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    As 3rd Seat in the Gotei 13, Taro can wield his sword very well, however due to his size and the size of his sealed Zanpaktou it is clumsier than perhaps his rank should allow for. He is more than capable of holding his own with a sword, but it would be a far stretch to consider Taro a skilled swordsman. When Taro is in Shikai form his Zanpaktou takes the form of a sharpened War Fan, something he is far more skilled in wielding (though focusing on deflection and blocking).

    Hakuda:
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    Taro is one of the most masterful hand to hand combatants within the Gotei 13. Regardless of rank, his skill especially in Sumo is unparalleled. Due to his immense size and spiritual pressure, he is a force to be reckoned with in this arena of combat. He is proficient in most Martial Arts, those due to his size he tends to focus his talents on grapples, locks, throws, and hand strikes.

    Hoho:
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    Despite his enormous size, Taro moves rather quick, but this still ranks him at the bottom end of his 3rd Seat counterparts when it comes to speed of foot. Taro prefers to fight on the ground if at all possible, as he says it is a waste of spiritual pressure to fight in the air if it can be avoided.

    Kido:
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    Taro was at the Shinigami Academy for 5 years, it could have been 2-3 years if he would have picked up Kido faster. When he graduated he was competent enough, but it was obviously his least proficient skill, and is still so today. Per training in the 10th he has focused primarily on binding Kido, as the jobs of his division have required it of him, but his offensive Kido is rather non-existent past only the most basic of spells.

    Reiryoku:
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    Taro is an enormous man, and even as such his spiritual pressure makes him even bigger. Still training to utilize it best, Taro has embraced his size and his spiritual pressure. He channels his spiritual pressure into his hand to hand combat often, this combined with his hand to hand combat skill provides for a truly imposing figure on the battlefield. His punches and slaps are legendary (heightened by his celebrity status obviously), in a spar once he even knocked the East Gate Guardian to his knees in one punch, after they argued over who was the more immovable man.


    Shikai:
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    Command:
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    “Hand of fate, your fingers spread wide!”

    Shikai state physical appearance:
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    After speaking the command and drawing his Zanpaktou form its sheath, his sword would turn into an extremely large black Japanese war fan with sharpened edges.Kanji written in red ink on both side reads “fate”.

    Shikai state fighting style:
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    Taro wields his War Fan in mostly a defensive manner, blocking and deflecting attacks, but he also will strike with its flat edge to incapacitate or strike with its sharpened edges in slashing maneuvers.Taro tends to fight with his fan in one hand while he uses his hand to hand combat to grapple his opponent, and bring them closer so he can strike them with the fan or its special attacks.

    Shikai state special ability:
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    Taro’s Shikai power allows for him to strike the ground (or air) in front of him which will then cause one of two things can happen:
    - A massive explosive light blue energy beam to extend in the either direction the words on his fan are pointed, to a distance of no more than 50 yards. The farther it reaches the less powerful the beam of energy is. Taro can choose which ever direction he wants, as “fate” is written on both sides this allows for fighting him to be rather hard to get behind and surprise. He also can decide to choose both directions, however this will reduce the power of the explosive beam by half on each side.
    - From the edge of the fan will extend light blue energy with a dark blue border like a large shield. This will extend for about 8ft around the fan. This serves as a energy shield able to withstand several blows. It can stay up as long as Taro wants it to, though it weakens as Taro weakens. Also it may be used in conjunction with the first abilities on "one" side while firing the energy beam on the other. This will reduce both the beam and shield to be half as powerful. Along with this the shield side, when both are used at the same time will NOT be able to block from the side the energy beam extends.


    Bankai:
    (Not achieved as of the insertion of this character into the RP)
    Spoiler
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    Bankai state physical appearance:
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    (Not achieved)

    Bankai state fighting style:
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    (Not achieved)
    Bankai state special ability:
    Spoiler
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    (Not achieved)




  30. - Top - End - #90
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    Default Re: BleachITP Reborn Character Registry

    Eiji Ito, 4th Seat of the 1st Division

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    Ito, Eiji (family, given)

    Vital Stats:
    Gender: Male
    Age: 124
    Height: 5'8
    Weight: 130lbs.
    Hair:
    Messy dark black hair that lays swept over his right eye most of the time. He will pull his hair back into a very short pony tail on top of his head messily, when writing for long times.
    Skin:
    Lightly tanned skin
    Eyes:
    Very pale green
    Reiatsu:
    Pale red, though it is only seen at the rarest of moments.
    Rank:
    4th Seat 1st Division.

    Appearance:
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    A very skinny young man, attractive to the ladies of all ages. He is fit enough though it is obvious his talents are not aggressively physical in nature. He wears a traditional Shinigami uniform, though he wears it open and loose at the chest where he keeps loose paper of all kinds and writing and drawing implements tucked inside. Wears a green gripped katana on his hip at times, it is not his actual zanpaktuo, but that is not common knowledgel.

    Personality:
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    Eiji is perhaps the most highly regarded and talented artist/calligrapher in all of the Gotei. His portraits are beautiful, his landscapes eloquent, his calligraphy awe inspiring. He is a natural and artistic prodigy when it comes to the pen arts. (However when it comes to poetry and prose he is "less" than highly skilled) He comes from a Lesser Noble house and was raised in a high degree of luxury. He is well aware of his talent and the constant demands from the Gotei, Noble Houses, Lesser Nobles, merchants and general citizenry have on him and his unique artistic gift.

    He is not fond of fighting nor really much physical exertion at all. He is fit enough to pass the base level tests for combat, though is wary to contribute. He enjoys training in martial arts but does it privately as he is highly critical of himself. One of the reasons he joined the 1st Division was so that he could work less in the combat duties of the Shinigami.

    He tries to act like the fame and notoriety of his artistic success is beneath him, but he will often be found at restaurants and bars drinking and eating on other people's dimes. A scribble on a napkin or quick signature in his hand has gotten him many a favor. It is even said there is at least a 1 year wait by wealthy women alone for services of producing a portrait done by Eiji.

    He is a charming young man, he is confident about his abilities and quick to leave a situation he is bored with. He is never lacking for money and takes every opportunity to wear the finest clothes, drink the finest drink and eat the finest food. He also never hesitates to share his money and wealth on his friends an those around him, which has made him popular not only within the Gotei (as he has helped fund many barracks repairs or upgrades) but also in the restaurants and bars (as he voice is often heard saying "a round of sake for everyone!!!")


    History:
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    Eiji has no knowledge of his life in the mortal world, and grew up in the Lesser-Noble Ito household from as far back as he can remember. He was told he was only a baby when the Ito house adopted him, and he has been a consistent source of pride and joy for the Ito family.
    He grew up in wealth and was taught for many years in the arts of history, reading, writing, etiquette, philosophy, but almost as soon as he could lift a pen it was noticed he had artistic talent (some of his childhood drawings fetching the largest sums of money for his work on the art market in the Soul Society).

    While his studies in other areas were still taught, the Ito family pushed him more and more towards his artistic skills. He had little worry in his life and knew and cared little for the Shinigami and the Gotei. As he aged he spent his time drawing, writing, and fraternizing with women.

    The Ito Family over the years had provided many members to the Gotei over its long history, and Eiji was not on its radar until an older member of the Ito family, a Shinigami in the Gotei, returned to the family for an extended period of time due to nearly fatal injury. Over that time he took an interest in Eiji after sensing his growing spiritual pressure. They were fast friends and he told him many stories of the adventures he had been on, as well as the attractive talented Shinigami women in the Gotei. The older Gotei member once healed begged Eiji to join the Gotei and enroll in the academy, but Eiji saw little interest in joining.Only once word came of the elder member tragically dying to save a family did something deep inside of Eiji come forth. He packed up his pens and papers, and after a beautiful scroll was written to his family about what he was doing, he marched to the Academy and enrolled.

    At the Academy he was less than a stellar student as he was more interested in the girls and his art than the coursework.Even getting higher scores it is said for his beautiful writing on his tests rather than his answers.He also did not enjoy the physical work either.He was not so fond of the sword, and was more interested in the calligraphy of the Kido books rather than the memorization and incantations. He wasnt particularly sensitive to spiritual pressures, his shunpo was VERY good, and he was reluctantly talented in hakuda, but it is obvious he is not a combatant first.

    DUring his 6th year, Eiji had just finished working on meditation, and had found nothing to come of it. He always found meditation to be so boring. He was considering going out on the town when he felt an urge to do some calligraphy. As he sat in front of the paper and worked, he found quickly that the words he was writing were coming quicker than he could think them. It felt like someone else was saying them. The words flew out of him faster and faster, his arm got quicker and quicker and the words were like they were talking with him. Eventually it became apparent that Eiji had NOT come out of his meditation and in fact he was speaking with his Zanpakuto. The conversations escalated more and more and eventually it concluded with the Eiji yelling "what is your name!!" of which the Zanpakuto then exclaimed loudly ""Eregantona Shinjitsu!!" (エレガントな真実!!, Elegant Truth!!)". This was his Zanpakuto's name, and as he said it his pen in his hand glowed red and got hotter and hotter and hotter until it could barely be held on to, then in a flash of red energy it transformed into a beautiful black and silver pen. He looked at it, then it wrote more out on the paper in front of him, it did not feel very fast any more in fact, he felt like it was slow and pushed it go faster, which it did with no hesitance. It began to read that it gave him the ability to write fast, and that in time it could allow him to do more. Then as fast as the words came, they stopped and Eiji came out of his meditation and where his practice sword once lay across his lap, now only the black and silver pen remained.

    Eiji also could tell there was something different about himself as well. He was stronger and felt more enlivened. He picked up the pen and began to write, and it was fast. VERY fast. Faster than he could think it seemed. He had never been able to write this fast before, nor draw. It was as if his mind and his hand were linked together and in concert with one another.

    At school the next day all the other student and the instructors could tell walking in that he Eiji was glowing with spiritual power. He was taken aside and he explained what had happened and showed them what he could do. He was then made aware that he was in his Shikai form and that it looked as if his Zanpaktuo was a constant release type. His future seemed very apparent. He was destined to utilize his skill with the pen, in the 1st Division.
    A scribe of this skill was extremely useful and his calligraphy skills would only further benefit the 1st division's more diplomatic publications.

    So he did indeed graduate to the 1st Division, and spent his time doing clerical work often times seemingly faster than he could receive it. Getting his work done quickly was always a good thing, and for the artistically and female minded Eiji it was even more useful as he had much more free time. His fast and high level of completing his work combined with his fame and talent raised him to much popularity in the Gotei and as such he went up in rank quickly. He wasnt a normal leader, but he did find himself being able to direct and organize other note takers and scribes quite well.

    He now spends most of his time finishing his work quickly and spending as much time as he can on his art or in the bars and restaurants with women. He has little desire to complete his training with his zanpakuto and learn any further skills from it.

    Zanpaktou "Eregantona Shinjitsu" (エレガントな真実, Elegant Truth)
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    Zanpaktou Spirit:
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    Take no physical form, but instead guides Eiji's hand as he writes talking to him through those words. The words will be written in various ways as to show the emotion or intensity of the Zanpakuto words. what is being written on is a matter of what is in the vicinity. It may be parchment, it may be a tree, it may be a window, it may be blood etc..

    Inner World:
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    The inner world of Eregantona Shinjitsu is an exact copy of wherever Eiji is at the time he enters it, just empty of any other souls.

    Sealed state physical appearance:
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    Eregantona Shinjitsu has NO sealed state. However if knocked unconscious, I guess it would return to the form of a standard katana with a green hilt, until Eiji awakened. However, Eiji will at times wear a practice katana with a green hilt if the attire is called for, and keep his zanpaktuo in his shirt pocket.

    Sealed state fighting style:
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    As it has no sealed state, unless Eiji is unconscious therefore it has no fighting style. However, Eiji will at times wear a practice katana with a green hilt if the attire is called for, and keep his zanpaktuo in his shirt pocket.

    Sealed state special ability:
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    None


    General Skills:
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    Zanjutsu:
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    His swordsmanship is very lacking, while he knows the skills and is capable enough for his rank if pushed to do so, he loathes swordsmanship and the training in it. While he wears a “fake” zanpaktuo for appearances, he hardly unsheathes it and has left it behind at restaurants or bars quite often. While his swordsmanship is quite lacking he did receive additional training with knives in the Academy through his Hakuda training in various martial arts. And is quite adept at close combat knife and dagger fighting.

    Hakuda:
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    When first taking Hakuda courses at the Academy Eiji struggled somewhat with the varying techniques.However, once his Shikai awakened and the power of his Zanpaktuo manifest in him at all times. He came to learn Hakuda rather quickly and became quite good at it.The speed of his hand to write and draw at superior speeds made simple parallel to hand to hand combat. He is very above average in hand to hand combat, and of all combat types for a Shinigami to employ, Hakuda would be the one Eiji would be most likely to use. Eiji tends to focus on hand and arm focused hand to hand fighting as well. Boxing, Karate, etc. While Eiji, is quite skilled in Hakuda he rarely trains with anyone in it and tends to do so privately. He himself is very self conscious about his skill in it, as it is a skill he has such a high degree in but is not something he was born with (like his writing an art), he takes great pride in his hand to hand training and as such he holds himself to a much higher standard than anyone else would. He often even talks down about his skill in Hakuda, when anyone who had gone to school with him and seen him fight in it or seen him by chance training it would know quite the opposite.

    Special Hakuda (name here of his personal style of martial arts)
    Eiji’s Shikai is not intended to be used for combat, but with his Hakuda training and his Shikai’s ability to allow him to write and draw at extreme speeds has led to him utilizing a very stylized fighting style of his own, combining knife fighting and calligraphy to form a kind of ballet of high speed strikes and thrusts which match with deliberate kanji strokes.

    Hoho:
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    Being in constant Shikai, his Hoho is increased at all times, though it tends to be pushed mostly towards his hands speed. He was very adept in the Academy with Hoho, and was very fast, learning shunpo rather easily, and trait he has continued to hone and get better at as he ascended the ranks. As skilled as he is at it, he rarely is found rushing anywhere.

    Kido:
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    Very below average, only knowing a few incantations well enough to use them without incantation. Was more interested in the writing of Kido rather than the use of it while in school. He could write out any incantation in the book, however casting it would be very difficult.

    Reiryoku:
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    He has a good amount of spiritual power and his sensitivity is well enough for someone of his rank, but he is not adept at pushing it or using outside the normal ways.


    Shikai:
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    Command:
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    “Eregantona Shinjitsu!! (Elegant Truth)" (was only said once when first manifest as it is a constant release Shikai)

    Shikai state physical appearance:
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    Eregantona Shinjitsu takes the constant form of a thin pen. It is black and silver and is very thin and perfectly fitted to Eiji’s hand. Its silver tip is quite sharp and its edge extends up the pen somewhat in the center. Eiji could strike with it if he wanted as a small dagger or very short cutting knife, but the look of it would not indicate it could be used as such.

    Shikai state fighting style:
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    Eregantona Shinjitsu is not meant for fighting as far as Eiji has trained with it. He has trained in his martial arts work to fight with knives and daggers as a means to utilize his Shikai’s form. Eiji’s Shikai is not intended to be used for combat, but with this training and the Shikai’s ability to allow him to write and draw at extreme speeds has led to him utilizing a very stylized fighting style of his own, combining knife fighting and calligraphy to form a kind of ballet of strikes which match kanji strokes at high speeds.

    Shikai state special ability:
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    Eregantona Shinjitsu is a constant release Shikai and has one primary ability, the ability to enhance Eiji’s speed when writing and drawing, and as an extension do anything with his hands utilizing these skills (i.e. his personal style of martial arts). The best way to describe the ability is to liken it to allowing Eiji’s hand and thoughts to be linked together in such a way that they are practically in sync. If Eiji can think it, it can be written at the same speed. It allows him to be without question to be the fastest writer in the Gotei, and this speed does not hinder Eiji to be as artistic with his strokes as he would like to be. It does not force him to do this activity fast if Eiji does not desire it.



    Bankai:
    (Not learned nor does Eiji have any desire to learn it nor have any knowledge of what it may offer at this time, but this could change within RP after beginning playing the character)
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    Bankai state physical appearance:
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    (Not learned nor does Eiji have any desire to learn it nor have any knowledge of what it may offer at this time, but this could change within RP after beginning playing the character)

    If ever achieved his black and silver pen would slightly become longer into more of paintbrush with a very long streamer attached to it. Still very sharp at the tip and on its side.

    Bankai state fighting style:
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    (Not learned nor does Eiji have any desire to learn it nor have any knowledge of what it may offer at this time, but this could change within RP after beginning playing the character)

    His fighting style would not change very much, however Eiji would likely train to find a way to enhance his personal style of martial arts to include the extended reach of his new weapon.

    Bankai state special ability:
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    (Not learned nor does Eiji have any desire to learn it nor have any knowledge of what it may offer at this time, but this could change within RP after beginning playing the character)

    Upon the command of “Bankai” Eregantona Shinjitsu would transform itself and would allow Eiji to “draw” or “write” out things which would make them come into reality for short periods of time. Eiji’s heightened speed is not lost in this new ability. The zanpaktuo would leave pale red marks in the air like a floating “sketch” until its completion. These items can be as intricate as Eiji can imagine, even allowing for mechanical items if done and depicted correctly. They would only last as long as Eiji was in Bankai form and even then no longer than 5 minutes at a time. While constructing a living thing would seemingly impossible, Eiji can depict a living thing, but for much less time. Only one minute maximum. He would have to depict the item and then write on it in Kanji its basic abilities. There is no limit to how long Eiji takes to construct one of these items, but it is limited by him having to be in Bankai to construct it and must be done in one sitting. If Eiji had the desire to produce a living thing depicting every detail of the anatomy of such an item, it could last for 5 minutes, however any mistake would be catastrophic to the depiction and its movements.

    2 Examples:

    1:
    For a steel wall to block an attack, Eiji would draw in the air the wall in its size desired, then adding kanji to it for its property for being “steel”. Once done, it would materialize and stay in existence for 5 minutes.

    2:
    For a nameless Shinigami to stand at the doorway of an office to make it look like there is a guard, Eiji would draw to the size wanted the look of the Shinigami and all the clothes and accessories, then adding kanji for any properties of the Shinigami. In this case: breathing motion, random blinking, move head from right to left every 3 seconds, if someone is within 5 meters the eyes would look to the person and the figure would say “halt” and grab its sword at the grip. All of this (and more if desired) would have to be written out in kanji before it would be materialized. Then it would only last for 1 minute as this form assumes to much intricate movement to be depicted by Eiji’s hand.



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