Edit:
just a thanks to evryone who helped me out
Allright, so I’m playing in a campaign, and while my current cleric has yet to pass on, i wanted to create a character ahead of time so i don’t waste an entire session getting him ready.
After seeing it in my DM's monster manual, i remembered that I’ve always wanted to play a choker, but never got around to it. so I’ve come up with the following; anything i should remove/edit? any assistance would be appreciated.
~~Final Result~~
Choker
Type: Aberration
Size: Small (3ft ish)
+2 Str, +2 Dex, -4 Int, –2 Cha
Skill Bonuses: +2 to Hide and Move Silently.
Slow speed: (20ft/ 4 squares)
Space/Reach: 5ft/5ft
Darkvision: 60 ft
Climb Speed: 15 feet* (*Chokers have a +8 racial bonus on Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened.)
Lashing Arms: As a Swift action, a Choker can extend its natural reach by 5 feet until the end of its turn.
Swift Movement: As a Swift action, a Choker may take a 5-foot step, even if it has already taken a 5-foot step this turn.
Natural weapon; Tentacle: 1d6+Str (melee) (can use twice as a full-round action)
Sticky Fingers +2 to grapple checks
Rejected ideas
Spoiler
Choker
+2Str, +2Dex, -2 Int –2 Cha
Small (3ft ish)
Slow speed: (20ft/ 4 squares)
Darkvision: 60 ft
Quickness: +1 standard or move action each round
Skill bonuses: +2 to hide and move silently checks
Reach: 10ft
These aren’t hands: -4 attack bonus and –2 damage when using a weapon, -1 shield bonus when using a shield.
Improved grab: +2 to grapple checks
Constrict: 1d3+Str Bludgeoning damage to grappled opponent as a standard action
Natural weapon; Tentacle: 1d3+Str (melee) (can use twice as a full-round action)
Spider climb: can walk up walls and ceilings at 20ft per round without making a climb check if both hands are free, retains Dex modifier to armor class, can not use the run ability while climbing.
Choker
+2Str, +2Dex, -2 Int –2 Cha
Small (3ft ish)
Slow speed: (20ft/ 4 squares)
Darkvision: 60 ft
Swift Movement: Can move normally as a Swift Action
Skill bonuses: +2 to hide and move silently checks
Reach: 10ft
These aren’t hands: -4 attack bonus and –2 damage when using a weapon, -1 shield bonus when using a shield.
Improved grab: +2 to grapple checks
Constrict: 1d3+Str Bludgeoning damage to grappled opponent as a standard action
Natural weapon; Tentacle: 1d3+Str (melee) (can use twice as a full-round action)
Spider climb: can walk up walls and ceilings at 20ft per round without making a climb check if both hands are free, retains Dex modifier to armor class, can not use the run ability while climbing.
Choker
+2Str, +2Dex, -2 Int –2 Cha
Small (3ft ish)
Slow speed: (20ft/ 4 squares)
Darkvision: 60 ft
Swift Movement: Can move normally as a Swift Action
Skill bonuses: +2 to hide and move silently checks
Reach: 10ft
These aren’t hands: -3 attack bonus and –2 damage when using a weapon, -1 shield bonus when using a shield.
Improved grab: +2 to grapple checks
Natural weapon; Tentacle: 1d3+Str (melee) (can use twice as a full-round action)
Spider climb: can walk up walls and ceilings at 20ft per round without making a climb check if both hands are free, retains Dex modifier to armor class, can not use the run ability while climbing.
Choker
+2Str, +2Dex, -2 Int –2 Cha
Small (3ft ish)
Slow speed: (20ft/ 4 squares)
Boneless limbs: A Choker is always unable to make charge attacks
Darkvision: 60 ft
Swift Movement: Can make an additional 5 foot step each round as a swift action
Skill bonuses: +2 to hide and move silently checks, +8 to climb checks
Reach: 10ft
These aren’t hands: -1 attack bonus, attack damage and shield bonus when attempting to use a weapon and/or or shield.
Improved grab: +2 to grapple checks
Natural weapon; Tentacle: 1d6+Str (melee) (can use twice as a full-round action)
Climb speed 20: Gains a +8 bonus to climb checks* and may choose to take 10 while climbing, even if rushed or threatened. If it chooses to make an accelerated climb it moves at twice its climb speed at a -5 climb check penalty. Chokers are unable to run while climbing, and retains its Dex bonus to armour class(if any).
*Shown under "skill bonuses"
Choker
Type: Aberration
Size: Small (3ft ish)
+2 Str, +2 Dex, -4 Int, -2 Wis, –2 Cha
Skill Bonuses: +2 to Hide and Move Silently.
Slow speed: (20ft/ 4 squares)
Space/Reach: 5ft/5ft
Darkvision: 60 ft
Climb Speed: 15 feet* (*Chokers have a +8 racial bonus on Climb checks. They can always choose to take 10 on Climb checks, even if rushed or threatened.)
Lashing Arms: As a Swift action, a Choker can extend its natural reach by 5 feet until the end of its turn.
Swift Movement: As a Swift action, a Choker may take a 5-foot step, even if it has already taken a 5-foot step this turn.
Boneless limbs: A Choker is always unable to make charge attacks
Natural weapon; Tentacle: 1d6+Str (melee) (can use twice as a full-round action)
These aren’t hands: -1 attack bonus, attack damage and shield bonus when attempting to use a weapon and/or or shield.
Sticky Fingers +2 to grapple checks