Re: [Hourglass of Zihaja D&D 4e] Heroes on a Sea of Swords OOC
also, we can both mark two enemies each turn, so that makes for some rather decent crowd control.
Thank the gods the warding doesn't go away on unconsciousness anymore.
I'm also amused that both defenders have a +2 saving throw against ongoing damage and, in a level, will be incapable of bleeding out.
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