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Barbarian in the Playground
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Re: [3.5]The Planeswalker (WIP, PEACH)
Planeswalker Feats
Spoiler
Arcane Spark
Prerequisite: Walk the Planes ability
Benefit: When you cast a Planeswalker spell, you may sacrifice a daily use of your Walk the Planes ability. If you do, you regain the spell slot used to cast that spell.
Extra Boon
Prerequisite: Planeswalker 3rd level
Benefit: You may select an additional boon for which you meet the prerequisites.
Heroic Spark
Prerequisite: Walk the Planes ability
Benefit: As a free action, you may sacrifice a daily use of your Walk the Planes ability in order to reroll a die that has just been rolled. You must take the new result, even if it is lower.
Life Spark
Prerequisite: Walk the Planes ability
Benefit: As an immediate action, you may sacrifice a daily use of your Walk the Planes ability to heal yourself for 1d10+1/2 character level hitpoints. This ability may be used even if you have recently been dealt lethal damage.
Mana Adept
Prerequisite: Mana Savant, ability to cast 3rd level Arcane spells
Benefit: As you fight, you gain a pool of "mana" that you can use to power metamagic feats. During the first round of combat, and every five rounds thereafter, you add 1 "mana" to your "mana pool". This can be spent to partially or completely negate the cost of some metamagic. This pool resets at the end of combat.
Example: After five rounds of combat, the Mana Adept Planeswalker has 2 mana stored. She could choose to Empower a spell with no cost, or Quicken a spell at only +2 cost, or cast a Still spell and still have 1 mana remaining.
Mana Savant
Prerequisite: Novice-level Boon
Benefit: You may apply metamagic to your spells without increasing the cast time.
Plane Jumper
Prerequisite: Two Boons
Benefit: You may use your Walk the Planes ability an additional time per day.
Special: You may take this feat multiple times. Its effects stack.
War Spark
Prerequisite: Walk the Planes ability
Benefit: As a swift action, you may sacrifice a use of your Walk the Planes ability to gain a +2 moral bonus on attack and weapon damage rolls for 1 minute.
Epic Planeswalker Progression
Spoiler
HD: d8
Skills: 6+int/level
| Level | Class Features | | 21st | | | 22nd | Boon, Mythic Boons | | 23rd | Walk the Planes 6/day | | 24th | Bonus Feat | | 25th | Emergency Walk 4/day, Boon | | 26th | Walk the Planes 7/day | | 27th | | | 28th | Boon, Bonus Feat | | 29th | Walk the Planes 8/day | | 30th | Emergency Walk 5/day |
Spells: The planeswalker's caster level is equal to his or her class level. The epic planeswalker does not gain additional spells per day or spells known unless they select a boon or feat that grants them.
Emergency Walk, Walk the Planes: The epic planeswalker gains additional uses of these abilities per day, as indicated on the table.
Boons: The epic planeswalker continues to gain new boons at each indicated level. At 22nd level, they may select a "Mythic" boon, assuming they meet the normal prerequisites.
Mythic Boons:
Bonus Feats: The epic planeswalker gains a bonus epic feat every 4th level. They may select from the following list of epic feats:
Armor Skin, Energy Resistance, Epic Endurance, Epic Prowess, Epic Skill Focus, Epic Spell Focus, Epic Toughness, Great Charisma, Great Intelligence, Great Wisdom, Improved Metamagic, Polyglot, Master Staff, Master Wand, Spell Knowledge, Superior Initiative
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Quote:
Originally Posted by streakster
EDIT: Seriously. These encounters are like matching cats v. mice. Me vs. a plate full of puff pastry. Chuck Norris v. anything at all, ever.
EDIT2: O-Chul v Shark. Snuggles v. that pansy Good Cat. Pun-Pun, full stop.
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Last edited by Hawk7915 : Today at 02:49 PM.
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