Quote:
Originally Posted by Herpestidae
So... your room looks something like this then?
| X | X | X | X | X | X | X | X | X | | X | X | X | X | X | X | X | X | X | | X | X | X | X | X | X | X | X | X | | X | X | X | X | X | X | X | X | X | | X | X | X | X | X | X | X | X | X |
|
Something like that except the first and last rows do not have walls separating the braziers vertically. The players will be able to choose a starting point on the left side, and when they make their way across the room they will be able to choose a brazier to start at to make their way back.
As for the length of time, I'm not incredibly worried about it. I only have two players, so there'll be less discussion and opinions. Also, they are very patient and have been in incredibly combat-heavy encounters thus far. It should be a welcome break. They will pick it up rather quickly, I am sure, it will just be a matter of figuring out the nuances.