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Old 03-15-2011, 04:23 PM   Top  -  End  -  #394
Rebonack
Dwarf in the Playground
 
 
Join Date: Nov 2006
Location: 
The King's Grave
Default Re: Nexus Character Directory

Zee

To most of the people of The Nexus she's Xar'cha Ezekiel Hanna Bath-Manoah. Commonly known as 'Zee'. To those willing to plumb the depths of horrible tomes of forbidden knowledge she is K'rax-Naggath, the Harbinger of Corruption. Her Name in a more proper sense can not be uttered nor comprehended. Though 'Dynamism' seems to be a very rough translation.

She is The Far Chimera. Though many of the denizens of the Far Realms appear as horrible amalgams of beats to feeble minds that scarcely grasp them K'rax-Naggath is unique in the nature of her visage. While she can appear just human enough deflect suspicion this is little more than a mask she crams herself into. Tall and with dark complexion and dark raven hair. Raven hair in a literal sense, iridescent sheen and all. Eyes steel blue. Form and figure attractive, but by no means the sort that would draw attention. And the smile. Always the cheerful smile.

Though unmasked...

Unmasked she appears as a chimeric beast with aspects of bird and reptile and both herbivorous and carnivorous mammal. The precise mix of features will differ from one observer to another.

Though some features remain constant. Her form is encased in obsidian black armor without seam nor joint. Rather it flows with her every movement. Her wings appear as holes in space rather than objects, a field of stars plainly visible through them. Horns and antlers and teeth and claws take on an electric blue sheen. Sigils of similar color are etched into her otherwise smooth skin. Crimson runes crawl across her body like living things. Sunset orange signs flow in ribbon-like processions about her.

And the Elder Sign is branded, burning bright, into onto her hip. It hovers blazing like a star between her horns.

Eyes. Eyes everywhere.

Watching.

But no tentacles. Never tentacles. No, never.

The Chimera's personality is stolen. Taken from the human soul and spirit that went into her genesis. Just another mask to wear. Though most often she seems vivacious and cheerful, always outgoing and ready to laugh. But she feels no human emotions. And she has yet to learn which are most appropriate for a given situation, leading her to rapidly change dispositions at the drop of a hat. Well... No human emotions save one.

Love.

Not a desire to breed. That can be found in any beast of the Far. No, something pure. Untarnished. And it is more often than not the driving force behind her actions. An aberration among her kind indeed.

As for good and evil... K'rax-Naggath is much like her kin. As beyond mortal notions of good and evil as she is beyond mortal notions of the proper use of tentacles.

Eerr... moving on...

K'rax-Naggath is powerful. She is the daughter of Ragnnora, the Mother of Monsters. She is the daughter of Xn-Kxrlth, the Unspeakable One. A fragment of Ragnnora mingled with human soul and spirit, given life by the breath of Deios the Ageless One, the Being worshiped by K'rax' mortal component. This amalgam, this rogue fragment, was mingled with the whispers of Xn-Kxrlth and so the Far Chimera was born. Her timeline grows both into past and future. Though her genesis could be marked in only years by those in the Nexus her existence has already stretched back to time immemorial, matching the lifespan of her Eldritch kin.

Her partly mortal nature allows her to operate on the material plane while her kin slumber in anticipation of the day when The Stars Are Right. And while limited by the state of the heavens The Far Chimera is still a force to be reckoned with. At present her injuries sustained while the Stars Were Right have sharply limited her abilities to interact with the physical world and so she seeks someone to conjure up one of her Star Spawn to inhabit.

She is unbound by traditional laws of motion and unimpeded by barriers whether mundane or eldritch, allowing her to slip effortlessly through spaces unseen by mortal eyes.

Her substance is evolution given form, constantly shifting and adapting and improving. The Bio-Etheric Essence of the Chimera is a living thing, capable of devouring and assimilating most anything. Thankfully it is unstable on the material plane, degrading into mundane bio-mass with time. This is a process the Chimera can control, sacrificing her own substance to repair injured mortals.

The Far Chimera's perception is preternatural, allowing her insights into the near future as well as sight beyond sight. Sneaking up on her is... difficult to say the least.

Her mind is alien and utterly beyond mortal comprehension. Contact with it can shatter sanity and sunder the psyche. Scrying on the beast is not recommended.

And perhaps most terrifying is the Chimera's ability to bend an area into a likeness of the Far Realms itself, tainting flesh and stone and space alike. Thankfully K'rax-Naggath has seen fit to suppress this ability, unwilling to be a pawn in her Mother's schemes.

Even with all this great power the Chimera is not without weakness. Anything that strengthens the Laws of Reality is anathema to her. And like her aberrant Mother metallic mercury eats at her like acid, causing great pain and devastating injury.

Zee's TerrorHorror extended family!

Below is a brief description of various horrible things that inhabit the Far Realms. And some of which slumber in the material planes waiting to awaken When The Stars Are Right. This list is by no means exhaustive.

The Primordials
Spoiler


The Old Ones
Spoiler
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It doesn't matter whether you win or lose, just how awesome you look doing it.

Last edited by Rebonack : 06-19-2012 at 01:21 PM.
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