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Old 03-18-2011, 08:42 PM   Top  -  End  -  #690
MammonAzrael
Troll in the Playground
 
 
Join Date: Dec 2007
Location: 
California, USA
Gender: Male
Default Re: 30+ New Dragons (more true dragons than the draconomicon)

Coin Dragon

Type: Construct (dragonforged construct)
Environment: Any
Organization: Wyrmling, very young, young, juvenile, and young adult, adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary
Challenge Rating: Wyrmling 2; very young 3; young 5; juvenile 7; young adult 10; adult 13; mature adult 16; old 19; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure: None or triple standard
Alignment: Any
Advancement:

Coin dragons are monstrous constructs created to protect vast hoards of treasure. Or rather, they are created so that vast hoards can protect themselves. Originally invented by an ancient and clever red dragon, the coin dragon was intended so that he could leave his nest (in search for more treasure) without worrying about some conniving adventurer stealing anything. Ashardalon has claimed on several occasions to be this rumored dragon, but records indicate that the rituals involved predate the fearsome red. Since their creation they have protected treasure and accumulated a great deal more, evolving as many different magics are incorporated into their bodies. As their owners have fallen, coin dragons continued to protect the horde as that is their original purpose in life, but without a master to own them, they become fearsome dragons in their own right, and some of the most greedy and avaricious of all dragons, being the very embodiment of a dragon’s hoard.

No matter where they are now, coin dragons are all created to protect the treasure that forms their bodies. They are intelligent and aware, but completely subservient to their creator. They can be of any alignment, but will always reflect their creator in alignment, temperament, and desire. If their master is slain a coin dragon will not instantly understand what has occurred and will continue to act as it has since creation (creating a nasty surprise for any dragon-looter who thinks the hard part is over). It takes several days for a coin dragon to understand what has happened, and to determine it’s course of action now that it is free. If the creator of the coin dragon is resurrected, the coin dragon remains it’s own agent, as the magics that once held it in thrall are irreparably destroyed.

Unlike normal dragons, coin dragons don’t advance by age in the most literal sense. They increase in size and power depending on how large the hoard that they are composed of is. See page 282 of the Draconomicon for an idea of how large a hoard is for the appropriate HD; the CR of the hoard is roughly equal to the HD of the coin dragon. Because of this, successful coin dragons can grow at an extremely fast rate, but they are always in danger of shrinking should some enterprising adventurer manage to steal some of the hoard. The hoard dragon always contains a huge number of coins, enough that a dragon of similar size would have no problem lounging upon the inert coin dragon as a bed. Magical items of variable bonuses, such as weapons and armor, are always found in appropriately sized hoards.

Table: Coin Dragons by Age
AgeSize
Hit Dice (HP)
StrDexConIntWisChaBAB/GrpAtkFortRefWill
Breath
Weapon (DC)
Frightful
Presence DC
Wyrmling
S
3d10+3 (19)
11101314116
+3/-1
+4+4+3+1
1d8 (12)
--
Very Young
S
6d10+6 (39)
13101314116
+6/+3
+8+6+5+2
2d8 (14)
--
Young
M
9d10+18 (67)
17121516138
+9/+12
+12+8+7+4
4d8 (16)
--
Juvenile
M
12d10+36 (102)
19121716138
+12/+16
+16+11+9+5
5d8 (19)
--
Young Adult
M
15d10+60 (142)
211419181510
+15/+20
+20+13+11+7
6d8 (21)
17
Adult
L
18d10+90 (189)
251421181510
+18/+29
+24+16+13+8
8d8 (24)
19
Mature Adult
L
21d10+105 (220)271621201712
+21/+33
+28+17+15+10
9d8 (25)
21
Old
L
24d10+144 (276)291623201712
+24/+37
+32+20+17+11
10d8 (28)
23
Very Old
H
27d10+189 (337)331825221914
+27/+46
+36+22+19+13
12d8 (30)
25
Ancient
H
30d10+210 (375)351825221914
+30/+50
+40+24+21+14
13d8 (32)
27
Wyrm
H
33d10+264 (445)372027242116
+33/+54
+44+26+23+16
14d8 (34)
29
Great Wyrm
G
36d10+288 (486)412027262318
+36/+63
+47+28+25+18
16d8 (36)
32

Table: Coin Dragon Abilities by Age
AgeSpeedInitACSpecial AbilitiesInfuser LevelSR
Wyrmling60 ft., fly 100 ft. (average)+015 (+1 size, +4 natural), touch 11, flat-footed 14Absorption, light fortification----
Very Young60 ft., fly 100 ft. (average)+018 (+1 size, +7 natural), touch 11, flat-footed 17Body of useful items----
Young60 ft., fly 150 ft. (poor)+121 (+1 Dex, +10 natural), touch 11, flat-footed 20Medium fortification----
Juvenile60 ft., fly 150 ft. (poor)+124 (+1 Dex, +13 natural), touch 11, flat-footed 23Suggestion1st--
Young Adult60 ft., fly 150 ft. (poor)+228 (+2 Dex, +16 natural), touch 12, flat-footed 26DR 5/bludgeoning3rd17
Adult60 ft., fly 150 ft. (poor)+230 (-1 Size, +2 Dex, +19 natural), touch 11, flat-footed 28Construct body5th20
Mature Adult60 ft., fly 150 ft. (poor)+334 (-1 Size, +3 Dex, +22 natural), touch 12, flat-footed 31DR 10/bludgeoning7th23
Old60 ft., fly 150 ft. (poor)+337 (-1 Size, +3 Dex, +25 natural), touch 12, flat-footed 34Mass suggestion9th26
Very Old60 ft., fly 200 ft. (clumsy)+440 (-2 Size, +4 Dex, +28 natural), touch 12, flat-footed 36DR 15/bludgeoning11th28
Ancient60 ft., fly 200 ft. (clumsy)+443 (-2 Size, +4 Dex, +31 natural), touch 12, flat-footed 39Mass charm monster13th30
Wyrm60 ft., fly 200 ft. (clumsy)+547 (-2 Size, +5 Dex, +34 natural), touch 13, flat-footed 42DR 20/bludgeoning15th31
Great Wyrm60 ft., fly 200 ft. (clumsy)+548 (-4 Size, +5 Dex, +37 natural), touch 11, flat-footed 43Dominate monster17th33

Combat
Preferring to surprise intruders, coin dragons will lie still, looking like nothing more than an unguarded pile of treasure, until their prey has come within their reach. a coin dragon will take time to use suggestion on intruders (mass suggestion or mass charm monster for older coin dragons), usually to calm any wariness, and perhaps to put down their weapons while they look at all the shining treasure. It may try to pickpocket items from the particularly unobservant. A coin dragon will always take it’s prey by surprise if it can, opening it’s surprise round with either it’s breath weapon or a particularly relevant magic item. If things are looking grim, the coin dragon will try to absorb any close items before fleeing.

DM Note: A coin dragon is it's own treasure. All the coins and items used to make it in the Living Horde ritual spill into a pile upon the coin dragon's death, and are retrievable. This includes any items it has absorbed.

Breath Weapon (Su)
A coin dragon has one type of breath weapon, a bludgeoning cone of coins. Creatures on the gound that fail their save against the breath weapon are knocked prone.

Absorption (Ex)
As a standard action, a coin dragon can absorb one unattended magical item in it’s space into itself, gaining full use of the item.

Body of Useful Items (Ex)
Any magical items that are part of the hoard are a part of the coin dragon. A very young coin dragon or older has full access to any magical item that makes up their body and can use or activate the item without issue. Any magical weapons add their enhancement bonus to the coin dragon’s attacks and any special abilities apply to all the dragon’s natural weapons. Any magical armor adds it’s enhancement bonus to the coin dragon’s AC and the dragon benefits from any special abilities of the armor. Enhancement bonuses don’t stack, so only the highest bonus would apply.

A creature may take a full-round action to attempt to pull an item free of the dragon’s body. The creature must make a successful grapple attempt against the coin dragon to pull the specified item from the coin dragon. If the coin dragon contains multiple items, there is a 30% chance that the wrong item will be retrieved.

Construct Body (Ex)
An adult or older coin dragon is no longer subject to critical hits, subdual damage, death from massive damage, necromancy effects, or any spell or spell-like ability which allows a Fort save and does not also affect objects.

Other Spell-Like Abilities
3/day - suggestion (juvenile or older); 1/day - mass suggestion (old or older), mass charm monster (ancient or older), dominate monster (great wyrm)

Skills
Disguise, Move Silently, and Sleight of Hand are considered class skills for coin dragons.

Dragonforged Construct Subtype
Spoiler
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Last edited by MammonAzrael : 03-25-2011 at 02:24 PM.
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