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  1. - Top - End - #361
    Pixie in the Playground
     
    Black Cross's Avatar

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    Default Re: Nexus Character Directory

    Dag Alkothor

    Is there something cute or simple we can us as reference?: Dag. He prefers Dag, in fact. Mostly because even he doesn't like saying his full name...which will NOT be typed here. Sad to say, the player has actually forgotten Dag's original full name, as he never used it. It was nearly 14 characters long and was originally meant as a joke name. However, the name Dag was used because one of the player's friends refused to use the whole name. Dag stuck, and his original name was never used again.

    Insert sex here: I'd rather not...pretty sure that's like, one of those things that gets you a demerit, or whatever. Erm...Male? Yeah. That's it. If I call him a girl again, he'll beat me.

    Is he a vampire? No, but considering he's basically immortal, I can see why someone might think that. The enjoyment of daylight and the complete lack of interest in drinking blood of any kind also tends to dissuade one from thinking such silly things.

    How long has he been 17? He claims to have skipped 17 and went straight to 20. Why he skipped 18 & 19 is beyond me. In any case, he's been around a while. Well, "a while" isn't very accurate. Long time. Very long time. He prefers not to remember exactly how long because it makes him feel old...then it's nearly impossible to get the wheelchair away from him.

    Are we talking good or evil here?: More like Chaotic Silly. He's a Good natured fellow, but sometimes his logic is so off the wall accurate, that it just seems silly for the first 20 minutes you spend trying to rationalize it. Other times...it's just silly. ...But since we have to center on something, I guess he's Chaotic Good.

    What's his vocation?: Professional face breaker. You know...His own, yours, other people's...some belonging to random animals and statues. Depends on his mood at the time. Also, he has a job as a full-time lunatic.

    Should he really be fighting with anyone?: No, but he does. He does so with great effect, actually. Probably in the A range in power, the S range in skill, but in the E range in caring about it.

    What the devil does he look like?: Dag is a nearly bald individual who stands a little over six feet in height. His head is almost completely bald, save a long, unique ponytail that originates from a three inch circle of hair on the upper back portion of his skull. His ponytail extends in a single braid down to the small of his back. There it split off into three braided tails, each with a single inch spike ball woven into the ends which hang down below his buttocks. Not to worry, though. He's gotten quite adept at not sitting on or whacking himself with them.

    His face could be considered attractive as it is statuesque in nature with strong but delicately chiseled features, though heavily pierced. On his eyebrows, the has strings of silver studs and his lower lip has four studs placed in it along the parallel of his visible lip ridge. Both ears have strings of studs running along the cartilage and the lobe, and he has a small ring in his nose which clutches tightly to the medium that separates one nostril from the other.

    Dag never wears a shirt, revealing his heavily tanned skin. A bit scary to those who know he used to be quite pasty. He is of a medium build, but heavily muscled with broad-ish shoulders and a visibly strong core. He has a number of tribal tattoos on his torso and arms (just use your imagination until I actually summon the will to type out descriptions).

    He wears loose fitting cream colored pants that allow him a large range of leg motion and flexibility, but their surface is rather slick and difficult to grasp. Traditional black Tabi extend halfway up his calves, causing the pant legs to partially cascade over the top of them.

    So, about this guy's personality...: It's strange. Always friendly...to people he likes, anyway. To people he doesn't like, well...that's where it gets weird. Sometimes he nice to them, and other times its like his mind has been dominated by a Lovecraftian Horror. He's very helpful, though. Well, he's helpful most of the time, anyway. He can also be a bit cowardly...or rather appear cowardly. It's more of a personality flaw as he can occasionally be frightened by things that he's not actually afraid of normally. When meeting new people he can seem overzealous, hyperactive, and even a bit crazy...which he actually is, in fact, so...erm. Moving on.

    Wait. What's with this guys gear?: Fellow has some wicked shackles binding his wrists. It's a four and a half foot length of thick chain, like one might typically find binding rather stout criminals.

    "Why is that cool," you ask.

    "Isn't that a bad thing," you may question. I'll tell you. It's is completely amazing and totally NOT a bad thing when your chains are not only indestructible, but the thing that grants you your immortality. These shackles glow with a faint white light and are nearly weightless. Well, they're nearly weightless to Dag, anyway. If he hits you with them, you'll know about it. Or, rather, you'll know about it after you wake up, if you wake up.

    So he has powers and stuff, right?: If by "powers" you mean unparalleled hand-to-foot-to-face combat skills and a completely unique form of immortality, then yes. The immortality that he is granted by his chains is unique in its function, and a highly undesirable power, by any standards. When he dies, he will come back to life in the spot where he died, or a nearby location where he will not be harmed upon revival. This isn't what makes it unique.

    What makes it unique is that his body heals in the reverse manner of which it was destroyed. To outside observers, this seems to happen in a matter of seconds, if not instantly. However, to Dag, it seems to take five times as long as it took him to die in that fashion. Oh, did I mention he feels everything he would have felt during death if he were conscious?

    Overpowered? Not really. He takes a variable amount of time to resurrect based off of the seriousness of the nature of his death. Here's a bit of a chart for reference:
    Class A Death - De-materialization. Yeah, the big crap. The guy's been red misted. That's going to take about a month to fix and is definitely not going to be enjoyable when he gets pieced back together.
    Class B Death - Immolation. Not complete burnage. He's not an ash pile, but he's definitely a crispy critter. About a fortnight. or longer. Also not going to be pleasant coming back from it.
    Class C Death - Boulder to the...body? Yeah, crushing damage is never good. We're thinking a week. Gonna be a might uncomfortable on the reverse.
    Class D Death - Dismemberment. Yeah, that only works in the movies. I don't care how deep you bury those parts, they're coming back angry...after a few days.
    Class E Death - Severe mortal injury. How about a shotgun to the face? Big bore rifle? Decapitation? Those seems like good examples. He'll be back and ready to kill by the end of the day.
    Class F Death - Minor mortal injury. Gunshot to the head or heart sounds good. Immediate Regen or after a few hours, depending on the size of the hole.

    Who exactly is this guy?: Many years ago, Dag(really long extension I've forgotten) was a monk in a far off mountain temple. Shut up, I don't want to hear the C-word from you. I don't care how overused it is. In any case, long story short because he's over there glaring at me and poking me with a stick to get this finished, he ended up committing horrible acts of unspeakable horror against gods and men during a type of bloodrage. Gods were not happy, but instead of destroying him, they taught him a lesson by slapping chains of "you get to die and get pieced back together painfully each time you do" on him, presumably while laughing hysterically. In any case, they set him loose on the world with the knowledge that the chains would only come off if he committed an act of true selflessness to save the life of another, during the act of which he was to die. Needless to say, he's still upset about that, because it's nearly an impossible request since he can't die anyway. Thus, that puts a bit of a damper on the whole "true selfless act" aspect of it. Oddly, this has not made him a disagreeable person...it's mostly the dying repeatedly and coming back that gave him his occasional moods of grumptastic behavior.
    Last edited by Black Cross; 2011-03-16 at 08:56 PM.
    “The secret we should never let the gamemasters know is that they don't need any rules.”
    Gary Gygax

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    Originally posted by Duboris (via PM):
    You're my new favorite person.

    Congratulations.

  2. - Top - End - #362
    Ogre in the Playground
     
    horngeek's Avatar

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    Default Re: Nexus Character Directory

    Lira


    Alias: The Tattooed Alchemist
    Gender: Female
    Race/Species: Human
    Age: 20
    Alignment: Neutral Good
    Class/Profession: State Alchemist
    Description:


    The tattoos on her arms are like on the guy in this page, although adjusted for her thinner arms, obviously. {{Some spoilers for the manga, incidentally. I'd say not too much of one, though.}}
    Personality: To come.
    Equipment: Not much notable, to be honest. She carries a silver pocket watch, but apart from that, not much else standard.
    Abilities: Lira is an able Alchemist, especially in close combat. The tattoos on her arms are what she uses for combat alchemy- the right arm is used to deconstruct matter, and the left arm is used to reconstruct it. While each arm, used seperately, is capable of amazing feats, both together are far more powerful. In addition, she is also a capable martial artist, using a style of combat focusing on speed rather than strength.
    Backstory: To come later.
    Miscellaneous: Anything else that you wanna put down.[/QUOTE]


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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  3. - Top - End - #363
    Halfling in the Playground
     
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    Default Re: Nexus Character Directory

    Fettina


    Alias: None. Not yet. Though she doesn't mind being called Tina by friends.

    Gender: Female, I think.

    Race/Species: Cyborg human.

    Age: 24 years of age.

    Alignment: True Neutral, I think. Or Neutral someplace.

    Class/Profession: Piano player. Bard, I suppose you could say.

    Power Rating: Low. Probably not too far beyond human capabilities. I mean, bard. Seriously. E+, at best, and then only in a defensive manner. She won't hold up in even a small-scale Nexus fight without some serious help.

    Description:

    In human form, by Gulaghar:



    Personality: You could call her personality 'efficient' at first glance. She strives for melody and harmonic motion in all things. Even activities she dislikes. Efficiency is key.

    Fettina is a peaceful creature. She likes nothing more than to make things. Make friends, make music, make food. Though she can't eat some human foods without unpleasant side-effects.

    That whole 'peaceful' bit goes for combat too. The girl is a pacificist, despising most physical exertion in general. She is somewhat quick to anger, particulary from insults, but not so quick to fight. Her loud mouth has gotten her in more trouble than she can handle on many occasions, and she's often forced to rely on more powerful friends.

    Anything else, I do believe I'll develop IC.

    Equipment: One Elexxion Class Expanding Hard-Light Grand Piano Mark IV. Many, many sets of neo-modern, fashionable clothes. All sorts of nice, otherworldly dresses. A small, oddly shaped pistol with the magazine extending from the barrel just beyond the trigger. A few rounds of 'flash' ammo. Mostly for blinding, though capable of piercing flesh and burning people's insides with ease. A pair of specially made 'sunglasses' to negate her own flashing effect. Given that she only has five or six shots, not all that useful anyway. Perhaps a notebook/diary as well.

    Fettina also possesses:

    - Three silver throwing knives, each inscribed with a different but similar rune and edged with obsidian. (As long as one is held onto the others will return to the bearer when thrown.)
    - An ugly, barbed dagger covered in red runes. (This dagger will cause wound inflicted by it to be much more severe and won't stop bleeding very easily.)
    - A set of high quality lock picks.
    - Wallet quite full of various currencies.
    -A pen with various magical abilities. First, it never runs out of ink. Second, any letter written with the pen will always reach the intended recipient eventually. Third, it helps creatively in some fashion when writing music. Third, it will put down what she wants to write without her actually needing to hold the pen. Helpful, that.
    Also, she's been given a metallic green communication beetle by one Madame de la Moy.

    Abilities: Maybe some weird hard-light morphing. Talented piano player, though she's still 'upgrading'. Can't shoot much farther than short-range without her accurary dropping to zero. The weapon's just for self-defense, and given that she doesn't like to fight, she rarely has to fall back on it. Maaaybe some minor reality shifting with music that's also partly due to hard-light tech. I dunno.

    Backstory: Tina was born the second daughter of one Dr. Otro and Mrs. Zaiya, a wealthy doctor and his augmented bride living in a city-state that was once part of western Alaska. She grew up spoiled, granted every luxury she could ask for. It was an easy, if somewhat hollow existence. Her father was a quiet, busy man, and her mother was an often-absent drunkard and drug-abuser. As a result, Tina and her sisters didn't always get all the attention they could ask for. So rather than depend on their parents, they looked out for one another.

    While often arguing and even fighting, the three girls were each-other's best friends, providing the attention that was so absent from their mother and father. The three were very immature, a fact Tina and her older sister Gelley often joke about fondly. They went artificial and got their first augmentations together when Tina was only 12 years old. Tina introduced the trio to a love of music, she herself being a rather talented pianist. For a while, the girls even had their hearts set on forming a band.

    As she got into her teens, Tina began to branch out a bit more. She'd been somewhat shy up until that point; her spoiled childhood and isolation from other children had some effect on her social abilities. As a result, she ended up trying some things she shouldn't have to make friends. One of these things was 'Jump' - a common, powerful street drug. She quickly became addicted, a 'habit' that stuck with her for years, and still holds her back to his day. This habit was more than a little expensive, and she ended up having to steal from her own father just to scrape enough cash together. When he found out, she was cut off from using the family fortune at all. He ushered her into rehab, but his hopes were dashed when Tina ran away at the age of 17. She was simply too weak. And unbeknownst to her, Fettina had become dependent on Jump. Where before she'd gotten off on the smallest doses, now she needed those regularly to feel anything at all.

    Not long after, she lied about her age and got a job as a waitress at one of Naitiri's favorite clubs. She'd need to pay for her addiction some way, and dad wasn't gonna help. Her eldest sister had been sneaking Tina and Gelley in, up until this incident with 'Jump', so it seemed like a logical choice. People liked her. She couldn't get too far on her looks, though - every person there was augmented, including herself. Personality mattered just as much, and she had plenty of that. Before long, she was serving drinks in the VIP section, providing musical and carnal entertainment for wealthy men with nothing better to do. She often got lonely, despite all the newfound 'friends'. Naitiri was long gone, off running security for some corporate land-grab, and Gelley had nothing but bad things to say about Tina's drug abuse. They exchanged more than a few choice words over the years, and the two sisters haven't really been friends since.

    Lucky for her, Tina's musical talents attracted the attention of one Kebey Harrel, a singer and band leader for the interworld band 'The Tap'. She fell in readily, drinking in the spotlight, the attention. Money for her habits and a fairly lavish lifestyle weren't a bad bonus, either. They'd hop from frontier world to frontier world, singing for worn-out corporate skeleton crews or disheveled colonists. A falling out with the band (mostly with Kebey) led Tina to strike out on her own. She'd saved enough for it by then. This rampant world hopping led her further and further from her planet of origin, eventually landing her in the Nexus. Ironically enough, this provided her with an express portal home. She regained contact with her sister Naitiri - though things have been a tad awkward, it feels good to be around her again. Tina still hasn't truly reconnected with her father. All their meetings so far have been stiff, awkward. She hopes, one day soon, to apoligize and reconnect with the old doctor. For now, however, she can often be found trolling the bars and casinos of the Nexus, living a hedonistic, self-indulgent existence.
    Last edited by Murkus; 2014-01-24 at 12:17 PM.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

  4. - Top - End - #364
    Dwarf in the Playground
     
    ApeofLight's Avatar

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    Default Re: Nexus Character Directory

    Alias: Hat man, Man of a million hats

    Name: Robert "Roby" Hatter

    Gender: Male

    Race/Species: Hard to tell, but is probably human, who knows

    Age: 28, or at least looks it

    Alignment: Good, chaotic

    Class/Profession: Was a hat maker, still sometimes does it though not very often

    Power Rating: It varies on depending on his hat

    Description: Robert stands at about 6' 2" is fairly thin and has a kind and gentle face. He has soft thick brown hair and dark green eyes. Is usually wearing a button up shirt of some sort and a pair of nice pants.

    Personality: A nice gentleman. A bit eccentric though. He's kind and gentle, a true gentleman. Is a bit short tempered on some things though.

    Equipment: A magical hat that changes shape, size, and power ability

    Abilities: Has various abilities given to him through his hat

    Backstory: TBD
    Last edited by ApeofLight; 2011-03-18 at 11:11 AM.
    "Insert some witty comment here"

    -Nexus Characters

  5. - Top - End - #365
    Ogre in the Playground
     
    Darklord Bright's Avatar

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    Default Re: Nexus Character Directory

    SISTER MARIGLYTH (and family)



    Alias: Sister Mariglyth/Mariglyth/Sister.
    Gender: Female.
    Race/Species: Goblin.
    Age: Her age remains unclear - though it is certainly longer than that of the average goblin lifespan, like the rest of her 'Family'.
    Alignment: In the Neutral ranges. The Hands of the Father rarely take sides in disputes outside the family, preferring to keep their archives a neutral ground.
    Class/Profession: Follower of the "Hands of the Father", a "Family" of goblins who have sworn themselves to an entity called "The Father". This Family is dedicated to the archival and furtherment of technology, and the eventual immortality of their Family through their augmentations.
    Power Rating: C+ to -B - her augmentations make her a fierce opponent, above the capabilities of an average person.

    Description: Pictured above. Like the rest of her Family, Mariglyth is heavily augmented, and much of her is inorganic - though nowhere near all. She has a robotic arm, and a pack on her back that is capable of extending and retracting long, spider-like metal legs.
    Equipment: Goggles, capable of many kinds of vision and analysis of an opponent's capabilities. Capable of scanning the abilities of tech devices.
    A wrist-mounted computer, able to link to the others held by the family as well as the internet itself - also used to hook up to devices to "Speak" with them.
    Abilities: She appears to be able, like the rest of her family, to link up to a device and speak with "The Spirit of the Machine". This allows her to understand the device on a level most ordinary people do not.
    Upon death, all members of her family become part of a data stream, their consciousness loaded into the Father where he sits unmoving on his throne, to have their very soul 'Uploaded' into a new body. This process is not instantaneous, and may take a long time.
    Backstory: The history of Mariglyth is the history of The Father. They were all once his followers, until a disease took his body that he could not recover from. Desperate to save him, they removed his brain from his body, and preserved it within a machine that could keep him alive. However, he was unable to function further, and he vowed that one day he would gain the knowledge to learn how to do away with the need for a body at all, and ascend into a higher state of being. In this pursuit, he would need the help of his followers, whom he would also offer this amazing capability - but he required their help to find and understand it. Because of this, they record and archive technology, revering their "Father" above all else, for they had become his hands. Mariglyth saw this all, and acts like the others as his faithful servant.

    The Father, unmoving upon his throne:
    Spoiler
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    The Father is capable of speaking through his Hands, since he is seemingly unable to do many things himself.

  6. - Top - End - #366
    Barbarian in the Playground
     
    Devixer's Avatar

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    Default Re: Nexus Character Directory

    Boris Krestyanov

    "Sir, you have something on your face." *bang* "Got it for you."


    Alias: "Hawkeye," "Sniper Operative #37"
    Gender: Male
    Race/Species: Human.
    Age: 26
    Class/Profession: Spetsnaz Operative (Sniper)

    Description: Boris stands at 6'2'', and weighs 243 lb., which results in a quite muscular build. He has black hair, and storm gray eyes. With a rather angular and symmetrical face, some have called him handsome in the past. Not anymore, though, as there is a nasty scar across his left cheek, going straight from his lips, to just short of his ear. There are two other scars on his body: one on his right shoulder, and another on his left hip. Altough nobody has seen it, there is also a brand across his whole back - a hammer and sickle, evidence of his status as a Spetsnaz operative.

    Normally, Boris wears clothing that shows his rather casual style. He’ll wear a red, long-sleeved shirt, with a black overcoat worn over it. In addition, he usually wears black denim jeans and brown leather combat boots. When he can, Boris will have his machete slung on his right hip, and his rifle slung across his back. When he anticipates combat, he’ll either be in his Ghillie suit, which makes him look more like a walking bush than a Russian, or his Spetsnaz uniform, which makes him look a little more intimidating.

    Spoiler
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    Art by Mazeburn. Thanks!


    Personality: In a casual situation, Boris is often very friendly. He’ll crack more than a few jokes, and generally do his best to make others feel welcome. He isn’t angered very easily, but when he is, his Russian ancestry will shine through, with him grabbing his machete and threatening whoever caused his anger. But most of the time, he’ll be a calm, loyal, and good-natured man.

    In combat, though, you’ll find a completely different person. His mind is almost always completely dedicated to any combat he might be in. He’ll talk tactics, and make sure that whatever objective he has is successful. He is much more serious than his normal, happy, joking side. In fact, the person one will find is Sniper Operative #37, of Spetsnaz GRU.

    One thing that is common between both Boris and the Operative is his devotion to Communist methods. Luckily for him (and those he might meet,) his form of Communism is the idealist form. He always has his comrades in mind. Not a single decision he makes is solely because of his motivation. If needed, he'd starve himself so that someone else may eat well. If needed, he'd take a bullet for a friend.

    As a friendly and generally helpful man, Boris will speak in Dark Green.

    Equipment:
    -A marble that becomes a dimensional portal when tossed on the ground.
    -A lever-action rifle made for him by Cornelia Walsh.
    -An old, scoped Mosin-Nagant bolt-action rifle.
    -A black-bladed machete.
    -Ghillie suit.
    -Rucksack with extra ammo, cleaning kit, facepaints, a few other miscellaneous materials, and a change of clothes (either his civilian disguise, or his ghillie suit.)

    Since his first visit to his homeworld, Boris now has many more weapons. This is a complete list (deep breath:)

    Spoiler
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    Ballistic Knife, w/ nine extra blades.
    Entrenchment shovel.
    VSS Vintorez.
    AS Val.
    Saiga-12.
    AK-107.
    RPK-74.
    SVD.
    SV-98.
    Skorpion.
    Two Makarov Pistols.
    (He always carries his ballistic knife and all of his blades. Commonly, he has his Vintorez, his AK-107, his pistols, and his Skorpion.)


    Abilities: Boris has absolutely no magical abilities. However, to make up for this, he has some of the best training in his world. He can use just about any firearm at an expert level, able to hit within a tenth of an inch of his target at 500 yards. He is also much stronger than he appears (to the point where he can snap someone's neck without thinking about it,) and well-trained with melee weapons and hand-to-hand combat.

    As expected from Boris, if he came across any Spetsnaz weapons (the ballistic knife, the hand shovel, and so on,) he'd be able to use them with quite the proficiency. And because of his training, he's become highly resistant to pain, poison, and mental control.

    As another result of Spetsnaz training, Boris can fill many more combat roles than sniper (though that is by far his best.) He has some basic medical training - enough to stabilize a gunshot wound with the right equipment training. He also knows his way around both explosives and electronic equipment. And with his marksmanship, he can perform any direct combat role quite well.

    Backstory:
    Last edited by Devixer; 2013-05-15 at 01:06 PM.

  7. - Top - End - #367
    Dwarf in the Playground
     
    ApeofLight's Avatar

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    Default Re: Nexus Character Directory

    Zeta Omicron Epsilon 5562/ Rato Robot Model 5562


    Alias: None yet
    Gender: Undetermined, more information is needed before making this decision
    Race/Species: Robot, Rato Model 5562
    Age: The unit known as Zeta Omicron Epsilon has been in working operation for one month
    Alignment: This unit has been programed to follow rules and laws set out by Dr.rato
    Class/Profession: Undetermined, more information is needed before making this decision
    Power Rating: C to B-
    Description: A metal skeleton similar to that of most humans. For the most part has simple plating on the outside hiding most of the metal and wirery bits that makes it up. However it has green trimming on the armor platting and is also more humanoid. This appearance may change though depending on upgrades that Zeta takes.
    Personality: Inquisitive, learning, logical, some have described this unit as dry and boring
    Equipment: Hidden 9mm pistol firearm attatched inside left arm and a short sword attachment also hidden in its right arm
    Abilities: Your character's skills and abilities. What can they do? What weaknesses do they have? It all goes here.
    Backstory: Was created by Dr.Rato and was activated just over a month ago.
    Last edited by ApeofLight; 2011-08-03 at 03:55 PM.
    "Insert some witty comment here"

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  8. - Top - End - #368
    Dwarf in the Playground
     
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    Last edited by ApeofLight; 2011-10-13 at 10:36 PM.
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  9. - Top - End - #369
    Ogre in the Playground
     
    Gullara's Avatar

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    Default Re: Nexus Character Directory

    The Holders
    Number Object Character in possession Player
    22 Holder of Chaos Zefir Zefir
    35 Holder of Fear Nephrim Earl of Purple
    42 Holder of the Star Feia ChaoticBob
    44 Holder of War Anya Reinholdt
    45 Holder of Peace Andy Zefir
    47 Holder of the Bloom Xifra Happyturtle
    55 Holder of Cruelty Xifra Happyturtle
    64 Holder of Nature Zefir Zefir
    80 Holder of Extravagance Prometheus ThirdEmperor
    81 Holder of Simplicity Prometheus ThirdEmperor
    86 Holder of the Lens Feia ChaoticBob
    94 Holder of the Self Jack Empty Murkus
    119 Holder of Cowardice Feia ChaoticBob
    123 Holder of Obsession What Magtok
    133 Holder of Compassion The Alpha ChaoticBob
    144 Holder of the Cost Moff Prime Moff Chumley
    155 Holder of Muse Prometheus ThirdEmperor
    156 Holder of the Shield Justinian Wolfbane
    176 Holder of Opening Doors Psi Haruki-kun
    181 Holder of the Five Rings The Alpha ChaoticBob
    195 Holder of Trade Xifra Happyturtle
    196 Holder of Penance Justinian Wolfbane
    227 Holder of Music Guitar Pete Project Mayhem
    327 Holder of the Western Seas Gulaghar Gulaghar
    378 Holder of Thirst Anyu Haruki-kun
    444 Holder of Serpents What Magtok
    448 Holder of the First Seed Dr. Adrian Rein/Sarah Rein Murkus
    468 Holder of Synchronicity Moff Prime Moff Chumley
    485 Holder of the Nibelung Reserved Gulaghar
    532 Holder of Eyes Feia ChaoticBob
    535 Holder of Banishment Isaac VampireRot
    1921 The Blade of Supremacy Andy Zefir
    2538 Holder of Legion Mary Legion Murkus
    Object Spreadsheet | Things to keep in mind

    This table is no longer being maintained, but it will be kept here for posterity reasons.
    Last edited by Gullara; 2014-09-08 at 09:42 PM.

  10. - Top - End - #370
    Bugbear in the Playground
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    Default Re: Nexus Character Directory

    Prometheus

    Gender: Male
    Race/Species: Genetically Modified Perfected Human
    Age: He's physically and mentally around twenty eight years old, but he's been alive for less then a year.
    Alignment: Neutral SCIENCE!
    Class/Profession: Scientist
    Power Rating: B to A-

    Description:

    Personality: Well, Prometheus finally got around to developing a personality, if you can call it that. Between being a massive control freak, an ever growing superiority complex and what is apparently genetic paranoia inherited from Riv, he ain't exactly the most pleasant person to be around.

    Gear:

    Abilities: Prometheus was born with innate knowledge of over twenty different styles of combat, armed and unarmed. Augmenting this inborn skill is his possession of Object 254, which grants near-perfect mastery of every martial art and every weapon he knows of, making him a formidable opponent in melee, to say the least.

    His strength has only increased with time and training, starting at Olympian levels and rising from there, to the point where he can match nearly any in a test of raw might. Outright supernatural beings may still have an edge on him though, at least those graced with unearthly strength.

    Finally, his genetic engineering allows him to withstand truly insane amounts of punishment as long as his heart, spine and brain remain intact, his upgrades complete with reinforced bones, reduced ability to feel pain, significantly heightened senses, night-vision and a set of metal claws that can cut through nearly anything with ease.

    Backstory:

    Miscellaneous:
    Last edited by ThirdEmperor; 2011-07-28 at 07:04 PM.
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  11. - Top - End - #371
    Halfling in the Playground
     
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    Bellan Vraal

    ...Those great men from the dead place, terrible bloody-red giants, with their voices like thunder and eyes like stars...

    Aliases: The Sundered Hand.

    Gender: Male, if one can tell by his voice.

    Race/Species: Clan Vraal, once part of a mighty starfaring race, the end result of unnatural evolution and adaptation. Their flight from Vraal-home and consequent delves into space and alternate dimensions has slowly warped their forms and minds. Vraal is the name they use, but their true name is simply unpronouncable in the Common tongue.

    Age: Pretty young, at least for his people.

    Alignment: Lawful Good, not entirely by choice.

    Class/Profession: Knight Repentant, a shamed warrior possessed of great power. Think fighter or minor battle-mage.

    Power Rating: B. Not very scaleable. He is adept at crushing lesser beings.

    Description: Realizing that his appearance tends to disgust, frighten or at least distract creatures of this Material plane, Bellan typical ensures that his body remains covered.

    He's about ten feet in height, and maybe five feet from shoulder to shoulder. Poking out from the top of his cloak is a spiked orange head, arching back and laced across the 'scalp' with a series of organic tubes. These tubes travel from the back of his skull and down beneath his cloak. He has two large, close-set green eyes, the sclera an odd shade of yellow, with black pupils. He likes the colors, and he wanted a visual receptor that could take in light in the same manner as a human.

    Bellan's face has a broad range of expression, with the mandibles that make up his mouth moving to imitate human facial musculature. It's only when he wishes to eat that his mouthparts spread, extending vicious serrated teeth along their lengths and a tubular tongue, along with two tiny pincers to grasp struggling meals. Ridges and curved grooves color his face, adding to the exotic appearance.

    His right hand appears to be three-fingered, soft and almost clawlike but for the blunt tips. His left hand appears to be missing, leaving a cracked green stump where it used to be. His skin his smooth and corrugated in spots, etched with beautiful patterns or strange inscriptions.

    Bellan makes quite a bit of noise while he moves about, and doesn't move quick very often. Likes to take his time. Conversely, he cannot speak loudly at all, as it constitutes some sort've pride he's not allowed to possess.

    Personality: He is both fascinated and appalled by a great many things on the Material Plane. He loves to explore, to learn and discover, but he liked doing it more on his home plane. He hates the death and darkness that plagues this place, causing him to come off as a cynic or pessimist at times.

    Traits:

    Pacifist: Will only kill or injure another living thing out of absolute necessity, and even then with great hesitation.

    Short-tempered: Self-explanatory. This, in tandem with the Pacifist trait, leads to a lot of pent up frustration.

    Moral Code: Though he's had his vices in the past, Bellan is perhaps the most moral individual you will ever meet. He is kind, compassionate, and selfless to the point of lunacy, which might mean he's not really any of those things deep down. Still, he has bound himself to the Wheel's will, a sort of Vraal code. The code is as follows:

    • Death without reason is the folly of the gods, and it shall not be permitted.

      Reason without morality is the folly of mortals, and it shall not be permitted.

      Morality without reason is the folly of good men, and it must be eliminated.

      Seek happiness in all things.

      Love all equally.

      Understand and defend all life.
    The list goes on.

    Abstaining: For the moment, Bellan takes little joy for himself. He does not permit much personal happiness, and his elders would frown upon any significant amount of self-indulgence. Of course, this isn't too big a problem - Bellan's not the most happy fellow.

    Equipment:

    -One flawlessly straight longsword, with a blade of dark metal and an organic hilt. Would be an oversized greatsword for most regular humanoids.

    -A notebook carved out of some sort of purple-blue plant matter.

    -A bunch of odd things he's eaten. Healing salves, bandages, other magical medical gear.

    -A skintaker. It's essentially a small shapeshifting device that crams his massive form into another fully functional body. He often transforms into a pre-human to better blend in. That's a trick he learned from Zee, the former bartender at Trogs. This device also changes the size of his weapons and equipment, which is dreadfully convenient at times. Unfortunately, it also limits his strength and combat abilities to those of his current form.

    -An eye amulet (actual eye) that provides the following advantages:

    The amulet will take on different properties once Bellan exits the hospital. His connection with the world beyond (the spirit world) might be enhanced in some way that I cannot describe in addition to elevating his ability to slice through (or, now, possibly even craft) seemingly flawless illusions.

    The amulet might only function for Bellan. It regards him as its rightful master and has chosen him to wield it.
    -Very little else. Maybe a personal item or two.

    Abilities: Strong. Fast. Tough as a truck. Absorbs his equipment into his body effortlessly. Can absorb other materials and use them in other ways. For example, absorbing stone and reconstituting it as an exoskeleton. Can talk loud enough to hurt ears. He has some weaknesses too, but I'll figger em' out later.

    Has the ability to access a mystical Well, part of his worship for the Great Wheel. He dips his subconscious mind into the Well and can produce a variety of effects, generally some variety of healing. Healing people, buildings, minds... a great many miracles can be achieved through the power of his people's Faith. There is a limit to this power, though, and when he draws from it, he draws power from other Knights Ascendant, those who have surpassed him in their recovery from the blackest of sins.

    Backstory: To be fleshed out in game.
    Last edited by Murkus; 2013-10-14 at 04:23 PM.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
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    Do not meet their gaze.
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    Nexus Characters

  12. - Top - End - #372
    Troll in the Playground
     
    gooddragon1's Avatar

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    N/A for the moment.
    Last edited by gooddragon1; 2018-08-15 at 12:19 AM.
    There is no emotion more useless in life than hate.

  13. - Top - End - #373
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    Skeppio 'Cybermage' Rexen

    Alias: Skeppio
    Gender: Male
    Race/Species: Human (Cybernetically Augmented)
    Age: 21
    Alignment: Lawful Good
    Affiliation: GLoG
    Class/Profession: Tech Mage (Sorceror with wide knowledge of machines)
    Power Rating: C / 4
    Description: Skeppio is a slightly tan human, with bright blue eyes, head-length unkempt brown hair and a light, lean build. Standing at 5' 7" (around 170cm), he does not impose a threatening presence. The most distinguishing feature of Skeppio is his mechanical arm, attached to his right shoulder by a large metal socket, riveted into place. The steel grey arm replaces his entire right arm, which he lost in a machine accident. Skeppio dresses well, typically wearing a blue tunic with gold trim atop a deep blue robe, along with navy blue shoes. He also wears a bronze cirlet on his head. All of his accessories feature gear motifs.
    Personality: Skeppio is optimistic and friendly. He is eager to assist others and generally make friends. Skeppio loves machines, and can build a variety of gadgets from little components. He tends to travel lightly, and favours light weapons. Lacking in physical strength, he prefers to deal with threats with his offensive magic, leaving the physical combat to his robotic guardians should he have any. Skeppio prefers order over chaos and has some trouble understanding truly chaotic people.
    Equipment: A steel mechanical arm (plus shoulder socket), a blue-tunic with Skeppio's symbol, a deep blue robe, navy-coloured leather boots (with blue laces), a laser pistol, a bronze circlet adorned with small cogs, and some money. Skeppio also carries a very interesting item, a wallet that contains as much money as he needs but not as much as he wants.
    Abilities: Skeppio has a variety of offensive and defensive spells from his development of his sorcerous talents. He prefers to use electrical or ice related spells, and loves small trick spells. His magic is used to offset his poor combat ability. In an emergency, Skeppio's arm can be overloaded, and used as a ranged explosive, although Skeppio very rarely chooses to do so.
    Backstory: Skeppio is a sorceror and fancier of technology who lived on a distant world, a small planet blanketed in ice and snow, named Ribo. Ribo also happened to be the resting place of countless stores of lost technology, which Skeppio researched diligently. Through an experiment gone awry involving teleporters and energy cells, Skeppio was sucked into an interdimensional portal, leaving him stranded in another world without any of his machines. He emerged in a quiet alleyway right near Trog's Tavern.
    Last edited by Skeppio; 2011-04-15 at 05:09 AM.

  14. - Top - End - #374
    Barbarian in the Playground
     
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    Elisabeth “Eadin” Seiren
    Alias: Eadin
    Gender: female
    Race/Species: Hydriad
    Age: A few hundred years, looks like she’s 20.
    Alignment: Chaotic Neutral
    Class/Profession: NA
    Power Rating: /
    Description: Elisabeth is around 5’6” tall. She has dark brown hair reaching her shoulders, her bangs almost reach her eyes. She’s thin but not skinny, not lacking feminine features. . She has a pale complexion with a very faint blue hue, and deep dark blue eyes. Her tail is jade coloured with a dark blue hue. Somewhat of an otherworldly beauty.
    Not a fish!
    Personality: Pretty absent-minded. Like her alignment says, she’s a free spirit.Pretty selfish, prone to mood swings. Flirty.
    Equipment: She usually wears some kind of light robe and leggings. Has a leather belt with a pouch in which she keeps her belongings and money. Wears waterlilies in her hair.
    Always keeps a dagger underneath her robe
    Abilities: Water manipulation. Can change into a mermaid when in contact with water (doesn’t happen automatically) and can breathe underwater. Minor healing abilities (non-lethal wounds). Can't die from illness and old age.
    Other: Soul-bound to Galinai, is no longer immortal.
    Last edited by Eadin; 2011-06-12 at 06:07 AM.
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  15. - Top - End - #375
    Ogre in the Playground
     
    Halae's Avatar

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    Torg

    Alias: None
    Gender: Male
    Race/Species: Troll
    Age: 21
    Alignment: Neutral Good
    Class/Profession: Clan warrior
    Power Rating: C+
    Description: well muscled, even for a troll, Torg is a warrior through and through. he has the signature troll ponch, but that just adds weight to him. He has shaggy black hair and wears armor around his shoulders, waist, and ankles, making it double as a loincloth. He also has a massive club on hand most of the time, though he doesn't always need it because of his deadly claws and teeth

    Oh yeah, and He smells pretty horrible too, what with having lived in a marsh and being unwashed most of the time
    Personality: Torg is a rare troll that understands that other creatures fear being hurt, and has dedicated his life to protecting those who can't regenerate like he can. He can get a bit silly in attempting to protect others, but he is very much a willful and capable individual who tries his best to help people, whether that be with mundane things or defending their lives. For the most part, the only reward he wants for such behavior is food. Feed him, and he's a happy troll, but threaten people and he will destroy you.
    Equipment: He has the armor and club described above, but beyond that he doesn't own a thing. Well, except his holy symbol of Pelor, which gives him a little resistance to fire. Not much, but it's there.
    Abilities: Beyond his actually quite considerable skills in fighting, He has the troll's signature ability of regeneration. In fact, he could get his head cut off and it'll grow back within less than half an hour. Without hair, which he would destroy his opponent for, but any limb lost will regenerate in a similar manner. Keeping in mind, however, that acid and fire he'll only heal at a normal speed regarding being injured by them.
    Backstory: To Come Later
    Last edited by Halae; 2011-04-05 at 06:29 PM.
    If You need me to post somewhere, drop me a message, please

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  16. - Top - End - #376
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    Rho

    Gender: Programmed as male.
    Species: Robot
    Age: 12 years
    Alignment: Whatever Phil wants.
    Description:
    Spoiler
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    Quote Originally Posted by TechnoScrabble View Post
    Scrapyard

    "Thanks," Phil smiles and Rho withdraws his hand, beeping happily and seeming to smile without a mouth.
    "Rho, show Harnel what I've installed so far."
    Rho nods, turning in his seating, then takes a step back. The plates that are meant to move flip, roll, and slide out of the way, allowing a variety of cameras, power cables, USB ports, areas for hooking up various other electronics, short-barreled guns, some small rockets, smaller robots that can be detached, generators, screens, recording devices , blinking lights, and small motors that seem to be used for control of flight direction. A bigger pair of motors pops out the back, as well as a well-padded seat about Phil's size.
    "He's also got some minor shielding systems, and can see in the entire known electromagnetic spectrum, as well as most radiation types that travel in wave form. I just need to add a voice and finish my networking system so that he can take indirect control of the rest of my robots."
    Quote Originally Posted by TechnoScrabble View Post
    Scrapyard

    Phil is about, followed by a large walking machine. Both seem to be ignoring what's going on in the rest of the city. The machine is a humanoid robot, seven feet tall, hunched over slightly, no head, with large, ovoid and shining black forearms and lower legs as thick as tree trunks. The legs have feet made up of a circle of five flat but wide short toes for balance, and each arm ends with five long, sausage thick silver fingers made of thick bunches of wires. The upper arms and legs are only about as thick as human ones, and are made of a silvery metal and wrapped in bunches of wires of various colors. The body is shining black with a single shining dark blue stripe running top to bottom form the left shoulder to the left leg, and is shaped like some large, hulking torso. The torso is made up of three pieces, the lower area, and two areas that could be defined as 'pecs'. There are several plates that look like they could flip up or slide out of place to reveal something hidden within. Plugged into the torso, near the top, and snugly nestled into a comfortable looking spherical crevice, is a light gray and deep red robot shaped like a fist sized 20 sided die with several antennae and extra bits attached to it and a single red camera lense eye that's skewed to the right a bit.

    Every once in a while, Phil finds a good looking piece and hands it to the robot.

    Personality: Playful, prone to showing off, easily distracted if bored, and completely loyal to Phil. Has the social skills and learning capacity, but has a super computer for a brain and the combat skills of some of history's greatest recorded power suit warriors when in his suit. Has a thing for dramatic timing and can be remarkably wise, grim, or mature at times.
    Abilities: Basic hovering robot scout stuff, though his battle suit makes him an experienced fighter.
    Equipment: A large external suit that has a variety of different weapons and tools installed.
    Backstory: Was the first robot Phil ever made when Phil was just a child, and has gone through multiple upgrades, hardware and software changes, and reboots since then. Is the most receptive to Phil's magic, and no matter how times Rho is rebooted, 'he' is always quickly sentient again thanks to the side effects of Phil's powers.
    GLORIOUS SOVIET SNAIL SUPERTECHNOLOGY

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    My job requires I leave without warning or explanation sometimes. I should be back within a few days each time.

  17. - Top - End - #377
    Ogre in the Playground
     
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    Jacques Dreyfus


    "Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat."

    Alias: "The Strategist"
    Gender: Male
    Race/Species: Human, though his enemies might profess otherwise.
    Age: 36
    Alignment: Lawful Neutral, or Blue/White/Black, for all you other color wheel lovers.
    Class/Profession: Tactician/Strategist
    Power Rating: D+. Due to the nature of his abilities, however, he is far more dangerous than this ranking might suggest. He is a strategist first and foremost, so whatever allies he might have are going to be far more dangerous in contact with him than they otherwise would be. Still, he can aim a pistol well enough to deal significant damage.
    Description: He usually wears Civilian Clothing, with a holster attached to his belt. He wears a pair of glasses, as he is near-sighted. He has short, straight brown hair, and has a french accent. He is Caucasian, and of average height and weight. In fact, he looks average enough where most people would be utterly surprised when he utterly trounces them in a game of chess.
    Personality: He has a tendency to apply Sun Tzu's The Art of War to everything he says or does. That alone should tell you all you need to know. He is a thoughtful person, and genuinely interested in preserving life, though he can be incredibly ruthless in pursuing that goal.
    Equipment: He carries no notable equipment, other than his pistol and a few clips worth of ammunition. He also carries a pocketbook edition of Sun Tzu's The Art of War with him at all times, though he never references it. He has it memorized.
    He has recently acquired a fairly large supply of ammunition, including Hollow Point, Armor-Piercing, and Thermonuclear .44 cal. Rounds.
    Much more recently, he has acquired some actual combat equipment, including a suit of airtight bulletproof armor, a Military-Grade Semi-Automatic Shotgun, a mid-accuracy automatic Assault Rifle, and a number of Fragmentation Grenades.

    Abilities: He has minimal ability in most combat areas, though he can use a firearm with astounding accuracy. However, his tactical and strategic sensibilities are ineffable, and he knows when and where best to apply any amount of force to make his enemies crack. He is also amazingly good at research, being able to figure out almost anything with access to enough resources. Finally, he plays a mean game of Chess. And by "mean," I mean "Cruelly play with your pieces until he gets bored, checkmates you, and then shows you how he could have done so in any of the ten preceding turns."
    Backstory: To Come Later.
    Last edited by BladeofOblivion; 2011-08-11 at 01:26 PM.
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  18. - Top - End - #378
    Me.
    Guest in the Playground

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    Name: Tumbili
    Race: Monkey Spirit
    Age: Uhm...somewhere roughly around 3,000 or so
    Alignment: Crazy...insane...bananas...
    Class: Do we have to be specific here?
    Gender: Well usually male, but he can reincarnate as a female...
    Height: Usually about 5'10" or so
    Weight: Usually around 150lbs.

    Appearance: My avatar. Imagine a human sized monkey walking around in a black fitted shirt ; loose sleeves, black baggy pants; tied at the shins, and a black sash. Hand wrappings and sandals complete the ensemble. Add large ears, orange eyes, massive mane of hair, black fur, tan skin, black tail, monkey feet ( observable without sandals) and an incessant grin, and there you have it.

    Backstory: Gee...uhm....well...he's a monkey spirit...not much else...

    Weapons/Powers: He has a long bamboo pole and the ability to create and control any kind of monkey he so desires, what else do you need? As an additional bonus, he has outstanding acrobatic abilities, and can communicate with animals.

    Behavior: Oh boy! Pretty much, he does what he wants, when he wants, how he wants, where he wants, with whom he wants, for whatever reason he wants, or makes every attempt to do so. He loves to be physically active, has a short attention span, and hates sharp and or pointy things. He loves to eat, and especially loves bananas. In one word, insane.

    Note: Tumbili is a spirit, and therefore very hard to destroy. He takes over the body of a monkey when his current physical form is destroyed. Therefore, his body is not immortal, but he pretty much is. The only way to end him permanently would be to take him into a magically shielded room that spirits can't escape, make sure no monkey's are present, kill his current form, then perform an exorcism. If not, then he will just take over the body of another monkey and come back. It may take him a while, but, he's done it before.

  19. - Top - End - #379
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    Alpha

    Alias: Alpha
    Gender: N/A
    Race/Species: Robot
    Age: 0
    Alignment: Lawful Good
    Affiliation: Skeppio, GLoG
    Class/Profession: Bodyguard
    Power Rating: D / 3
    Description: Alpha is a large and burly robot, about a head taller than an average human. Alpha is a dull metallic grey colour, his hands being darker than the rest. Alpha's head is little more than a metal sphere with a single cyclopean eye in the middle. His torso bears an emblem identical to the one on Skeppio's blue tunic.
    Personality: Being an automaton, Alpha does not have his own personality. He follows Skeppio's orders without question. However, he is programmed to protect himself from destruction even if that would conflict with Skeppio's orders.
    Equipment: Lots of steel plating, a few handfuls worth of bolts and a bunch of electronics.
    Abilities: Alpha boasts high endurance, and great physical strength. In contrast with his bulky frame, Alpha can run at high speeds, though this expends a large amount of energy.
    Backstory: Alpha is built from the remains of several broken robots scavenged by Skeppio. He was built to protect and assist his creator.
    Last edited by Skeppio; 2011-04-15 at 02:46 AM.

  20. - Top - End - #380
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    Faction Name: The Hunters or The Imbued
    Origin: During the past few weeks, seemingly following the fall of the Empire, some ordinary humans in Inside and Riverside began to experience a strange phenomenon. When confronted by a supernatural threat of some sort, they would recieve a message - a voice, a suddenly appearing writing or something else altogether - urging them to take action. When they did take action, they found themselves equipped with strange powers that helped them drive away, kill or otherwise neutralize the monsters and save innocent humans around them. They managed to find each other and decided that whoever sent those messages had a plan in mind - but they don't know what plan, exactly.
    The truth they don't know is that they were contacted by mysterious beings known as the Messengers or Heralds. In a far away world, they sent select mortals to fight the forces of darkness gripping their society from hiding. In the Nexus, they seem to have a similar goal, even though the monsters work in the open here.
    Goals: Although they don't know who or what the Heralds want, the Imbued have a clear goal - protect the citizenry of Inside from the depredations of supernatural beings. Many of the Imbued, even those who don't hail from there, also see it as their goal to release Riverside from the grip of vampires. They differ on the subject of the exact ways of achieving those goals, of course.
    Members: The number of the Imbued is small, but growing. Men and women from all spheres of society are chosen and given powers. What they have in common is strong convictions - which seems to be what fuels their powers. The weak-minded, complacent and cowardly do not seem to recieve the Call. The hunters come in seven kinds called Creeds:
    • Avengers: Those who want to take the battle to the enemy and see the supernatural monsters destroyed.
    • Defenders: Those who focus on defending their homes, friends, family and neighbourhoods from danger.
    • Judges: Those who seek to make impartial judgements and do whatever the greater good demands.
    • Martyrs: Those who sacrifice everything for the cause, often to atone for real or imagined sins.
    • Innocents: Those who remail open-minded, hopeful and optimistic even in face of sanity-defying monstrosities.
    • Redeemers: Those who want to help first and foremost as well as save all the monsters that can be saved.
    • Visionaries: Those who ask questions, seek answers and try to understand the enemy and their mission.

    Apart from that, there are the Imbued's non-Imbued allies. Although the Hunters work in secret so as to strike the monsters from hiding, some ordinary folk do know of them and help them. While lacking in powers, these people aid the hunters either directly in combat or by information and resources and should not be underestimated.
    Resources and abilities: The Imbued come from all backgrounds, giving them a diverse set of resources and links - if they pool them together, which isn't always easy.
    All Imbued have access to supernatural abilities. Each and every of the hunters can invoke Second Sight - a power that lets them see through illusions and magical masquerades and shields their minds agaisnt supernatural influence. They can "lend" this ability to others in a way, by ridding them of supernatural mental influence. All hunters also have a degree of resistance to harmful magic. Other powers depend on a hunter's Creed and experience. In general, they tend to work on supernaturals only, but not always.
    What is important is that until the Imbued use their powers, they're for all benefits and purposes normal, mortal humans. This allows them secrecy, but makes it difficult to recognize each other.
    Strengths: The Hunters' strength lies in their numbers and diversity as well as secrecy. They can strike from amongst the seemingly defenseless population pretty much anywhere. They're also very hard to magically fool or control.
    Weaknesses: When it comes down to it, the hunters' powers aren't very formidable. But their greatest weakness is the lack of organization - not only do they not understand their powers yet, but they're by default strong-willed people with firm convictions, meaning they don't back down and compromise easily.

    Notable Hunters:

    Johann Pannevitz:
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    A tall, wiry, bald man with an ugly scar on his face and a gleam of fanatic conviction in his eyes. Johann is an ex-Imperial soldier and a Hunter following the Creed of Judgement. He leads the faction of the Imbued that wants to root the vampires out of Riverside. He possesses considerable powers for a Hunter and is an expert marksman.


    Michael Baksinski:
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    A skinny and bespectacled man, generally not someone you'd expect to fight monsters, Michael, a Visionary, is nonetheless one of the leaders of the moderate faction of hunters in Riverside. He's an academic man and tends to be in charge of research.



    Elizabeth Marge:
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    A quiet, soft-spoken short woman who tends to dress in grey, plain-looking clothing, Elizabeth belongs to the Creed of Redemption and is another of the leaders of the Riverside moderates. She usually stays in the back, advising other hunters and only stepping forward to talk to the monsters they deem worthy of it.



    Daniel Hernandez:
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    Born in the Red Zone, Hernandez is a muscular Hispanic man with a perpetual frown on his face. He's a Hunter from the Creed of Vengeance and one of the unofficial leaders of the Imbued in Inside. He's said to be among the first to be Imbued. He's strong and an experienced brawler - he works for a mechanic.


    Vincent Solomon:
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    An Innocent, Solomon is a rather think black man wearing glasses - or sunglasses - and immaculate clothing, usually suits. He's highly intelligent and well-spoken and another leader of the hunters in Inside.



    Lee Kwon:
    Spoiler
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    Another Judge and a well-build Asian woman in her thirties, Lee is the last member of the Inside triumvirate of senior Hunters. She's gruff and to the point and she tends to spend most of her time monitoring supernatural activity in the city.
    Last edited by Morty; 2011-06-22 at 11:56 AM.
    My FFRP characters. Avatar by Ashen Lilies. Sigatars by Ashen Lilies, Gullara and Purple Eagle.
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  21. - Top - End - #381
    Barbarian in the Playground
     
    Hyozo's Avatar

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    Arltir

    Gender: Does not apply
    Race/Species: Ihndyr (shapechanging alien race, follows law of conservation of mass)
    Age: 97 years, probably counts as less than that though.
    Alignment: Lawful Good
    Class/Profession: Diplomat
    Power Rating: Probably manages B- if he's actually trying, but he tries to avoid combat if possible.
    Description: He looks like a caricature of a human, teetering on the edge of uncanny valley. His eyes are green, and he has unrealistically red hair. The spacesuit he usually wears has two laserholes burnt into it.
    Personality: Friendly, polite, and always tries to talk opponents into not fighting. Does not think of robots as people, although that may be changing.
    Equipment: Spacesuit, singularity inducer, weird jeweled conch that lets him control fish (random encounter loot).
    Abilities: Can change his form to nearly anything the mass that makes up his body allows. His singularity inducer does exactly what it sounds like.
    Backstory: From the very beginning of his life Arltir was trained to be a diplomat, intendeed to negotiate an end to an interstellar war between the Ihndyr and Humanity. On his journey to Earth, his ship was hit with an experimental weapon which caused it to cross dimensions into the Nexus.
    Miscellaneous: owns AN-13 model android named Annie (played by Darklord Bright), sorta father of Gantir but doesn't know it.

    ---

    Gantir

    Gender: Does not apply
    Race/Species: Ihndyr (shapechanging alien race, follows law of conservation of mass)
    Age: Exactly as long as Arltir has been in the Nexus.
    Alignment: Lawful Evil
    Class/Profession: Warrior
    Power Rating: B-, maybe full B
    Description: Bald, and has a chitinous face. Normally has four arms. Wears pants, but no shirt.
    Personality: Vicious and merciless when he wants something, but otherwise willing to interact peacefully with others.
    Equipment: A pair of pants stolen from LimeGreen..
    Abilities: Can change his form to nearly anything the mass that makes up his body allows.
    Backstory: A bit of mater split off from Arltir upon crossing dimensions. It lived in outside eating insects for weeks before making it to AMEN's base and devouring LimeGreen.
    Avatar by Vulion. Vectored by me.

  22. - Top - End - #382
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    Saurous Kaer


    Gender: Male
    Race: Elf, with a few undead bits grafted on.
    Age: Somewhere between "Young (for an elf)" and "Middle Aged (for an elf)." His own partially-skeletal nature and a few transmutation and time travel incidents complicate matters further.
    Alignment: Neutral Evil
    Class: Specialist in the field of the partial revivification of necrotic materials
    Power Level: B
    Description: Saurous is a rather ominous figure of the unnatural and leery sort, with dull red eyes, messy black hair and skin of an unhealthy gray hue. Usually dressed in various shades of gray and brown, Saur is not the cheeriest person around. Oh, and the skeletal claw that he has in place of his right hand is rather off-putting as well.

    Personality: "Cold" is one way to put it. "Unemotional," another. However, "uncaring sociopath" is probably the most appropriate. Saurous almost never displays any outward feelings, his emotional spectrum seeming to only stretch from "mildly amused" to "mildly annoyed." This lack of outward expression does not mean that Saurous is by any means docile or harmless, as beneath the cold exterior lies a calculating trickster who will participate in any mean spirited mischief he can think of if he can get some entertainment from it. (By the way, "mischief" can mean anything from tying shoelaces together to replacing organs with small woodland creatures. In fact, he tends to prefer things like the latter.)

    In addition to his maliciously cold-tempered demeanor, Saurous has a severe aversion towards bright, colorful, or even simply cheerful places, objects and people. He thus has a fear of clowns, carnivals, Care Bears and the dreams of children. His reactions to such things tend to vary from simple discomfort to bursting into flame, depending upon the concentration of happy thoughts and the seriousness of the current situation.

    Equipment and Abilities: Saurous is first and foremost very skilled in his craft of choice, necromancy. He has a particular knack for cobbling together all sorts of horrific undead monstrosities, and takes pleasure in manipulating both living and dead flesh to an incredibly creepy degree. He is almost as good at putting living things back together as he is at tearing them apart, and makes a competent healer when in a pinch.

    When not creepin' it up with the necromancy, Saurous is moderately skilled at other schools of magic, particularly illusion and evocation.

    In place of his right arm, Saurous has an undead claw made of hardened bone, with the fingers sharpened down to points. Aside from being one hell of a conversation piece and useful for parrying sword blows, the claw also grants a paralytic touch akin to that of a lich which Saurous makes use of in any occasion. It also allows him to channel deleterious negative energy at will. On another interesting note, the majority of Saur's skeleton appears to also be hardened like his claw, allowing him to withstand a fair bit of damage. However, he will be the first to tell you that attempting to deflect an attack with anything other than the exposed claw is almost blindingly painful.

    Saurous tends to carry with him a small collection of short blades such as knifes and daggers, of both the throwing and stabbing variety. However, most of these blades are not particularly effective in direct battles, and Saur prefers to use magic or his skeletal graft in combat, saving the knives for surprise attacks or ad hoc "surgeries." In addition to his collection of sinister cutting implements, Saur carries with him a number of reagents that he uses in spells, his spell book, and a small supply of countermeasures to be used against undead that he encounters/creates-and-subsequently-loses-control-of.
    Last edited by Saurous; 2011-08-13 at 01:14 AM.
    Awesome Saurcrow avvie by happyturtle.
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    I gots an award. Sort of.

  23. - Top - End - #383
    Ogre in the Playground
     
    Halae's Avatar

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    Kelral Hrys'tarimar Xar'cha

    Alias: People usually call him Kel if their station is equal to or above his. From anybody else, he hates the nickname
    Gender: Male
    Race/Species: Draegloth (Half-Glabrezu Demon/Drow)
    Age: 62
    Alignment: Chaotic Evil
    Class/Profession: Military Commander
    Power Rating: B
    Description: See below for a picture. Kelral takes quite a few pains to make sure his mane stays fairly clean in regards to dirt, but if there is battle afoot he will disregard vanity in an effort to enjoy himself to the fullest.
    Spoiler
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    Personality: Psychopathic is a good word to describe Kelral. Unlike most other Draegloth however, he at least has the patience to plan out an attack. This patience, combined with his ferocity and the fact that he's a Draegloth earned him his current position as commander.

    He also has something of a mean streak. He views just about everybody he meets as below his station, and those that he considers of equal station still have to earn his respect. Sadistic to the last, Kelral is perfect for drow society
    Equipment: Wearing plate mail and a Xar'cha tabard, Kelral enjoys wielding blades that would require two hands for any human sized creature. As a matter of fact, he keeps four with him, as he is proficient in fighting with all four at once, though he can hold two in two hands each if that serves his purpose better.
    Abilities: Despite a few inborn abilities courtesy of being half demon, Kelral is really just quite skilled in combat. It's what he enjoys, and so it's what he got good at
    Last edited by Halae; 2011-06-26 at 04:55 AM.
    If You need me to post somewhere, drop me a message, please

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  24. - Top - End - #384
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    horngeek's Avatar

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    Elizabeth ("Lizzie") Fields


    Alias: N/A
    Gender: Female
    Race/Species: Human
    Age: 20
    Alignment: NG[
    Class/Profession: In D20 Modern terms, a Tough/Dedicated Hero.
    Power Rating: Low, but capable of taking on high-ranking characters, due to being able to neutralize even Epic spells.
    Description: Lizzie is a young woman with light skin, hazel eyes, and brown short hair. Attractive, but not supernaturally beautiful by any means, she... looks normal, to be honest.

    Equipment: Right now? Normal clothes.
    Abilities: Lizzie's right arm houses a power that destroys any magic, psionic, divine, or primal effect that comes into contact with it. This may be instantaneousness in the case of smaller areas of effect, but in the case of large areas, it may take time for the spell to fully dispel. While any level of effect may be dispelled, an effect powered externally can, quite possibly, simply reappear immediately- in this case, she would need to touch the source of the power instead of what is being effected. While this is specific to her right arm, she can also not turn it off. At all.


    Spoiler
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    Quote Originally Posted by Revlid View Post
    And so it was that Zaeed, Aang, Winry, Ezio, Sadoko and Snow White all set out on their epic journey to destroy The Empire.

    God I love Exalted.


    Gold Dragon avatar by Serpentine


  25. - Top - End - #385
    Angel in the Playground Moderator
     
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    Rachel DeLouche


    Alias: None.
    Gender: Female.
    Race/Species: Human.
    Age: 22
    Alignment: Chaotic. The Good, Neutral and Evil fluctuate.
    Class/Profession: Pirate, Ninja, and Gunslinger
    Power Rating: C
    Description:
    She's not the type of girl everyone would consider unbelievably beautiful. Rather, she is a bit more on the cute side. If cuteness included two guns holstered at her waist and eyes that implied she wouls not hesitate to use them.

    She doesn't look like a particularly hot-headed girl, which works just as well, because she isn't. If you were forced describe her using one word, the word you'd pick was "screw you" right before punching the person who forced you to describe an entire personality using just one word of the English language. If you were allowed to use more words, you would be able to describe her beautiful red hair, tied back in a high ponytail and her matching deep, dark green eyes.

    Now, if you had to describe her clothes, that would be a bit easier: A tank top small enough that it shows her stomach, and short shorts. It takes less words to describe it than it took fabric to make it. Some things just aren't poetically described.
    Personality: Self-assured, snarky. But in a way, respectful of all life. Just not very respectful of belongings.
    Equipment: Clothes and two guns.
    Abilities: Aiming. Can hit a moving target at.... a very long distance. Dead center. With wind. She's in fairly good athletic shape, but that's about it.
    Backstory: Eventually.

  26. - Top - End - #386
    Ogre in the Playground
     
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    Oblivion

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    "I exist only to fight, and to test you. I or the Nexus itself must be destroyed, and only time will tell which it will be."

    Alias: "The Bringer of Destruction," "The Knight of Madness"
    Gender: Genderless.
    Race/Species: Great Old One.
    Age: Ageless.
    Alignment: Claims to be "Above Good and Evil," and fits solidly into Blue and Orange Morality.
    Class/Profession: Some unholy fusion of Knight and Sorcerer.
    Power Rating: Varies. When at full capacity, Oblivion is an entity capable of fighting multiple champions and succeeding. In its true state, it is all the way up to S+. However, when challenged to a duel, it suppresses its own power for the purpose of fairness. When dueling, it reaches a far more manageable power level of A. If even that is too high, it might limit itself even more, though it refuses to drop below B.
    Description: Oblivion appears as a Knight in a suit of plate armor black as the void. Through the visor shines two yellow orbs of light, representing what once may have been eyes. The entity has no form other than the armor, and carries a long black cape that stretches down to its ankles. It stands a terrifying nine feet in height, and wields a longsword.
    Personality: Oblivion has one goal, and one goal only: To find the most powerful beings in the Nexus and test them. If they can defeat him in single combat, he will leave for several days before seeking another foe. If it defeats every being in the Nexus, it fully intends to destroy it completely. It will not concern itself with the weaker beings in the Nexus, either: It will use its powers to wipe them away in great numbers if it so chooses.
    Equipment: It is itself an enchanted suit of armor that will instantly transmute objects in contact with it to dust. Through force of will, it can protect specific objects from this fate. Its cape is enchanted to resist any type of energy completely. It wields a sword that can cut through seemingly indestructible materials like butter, and can even cut metaphysical concepts if it really wants to.
    Abilities: Oblivion is capable of astounding feats of power. It seems to control dust potently, being able to shape it into anything it pleases. It has been known to transform sufficient quantities of dust into minions, new weapons, and even war machines. Secondly, it seems to be able to lift billions of pounds effortlessly, to the degree where it can uproot an entire mountain for use as a bludgeon. Thirdly, it can resist levels of force that should be compacting it into a single speck. It can glide, but it is not capable of true flight. If it so desires, it can conjure a warhorse to ride. It retains these abilities when in 'duel mode,' but they are less pronounced and significantly weaker.
    Backstory: Oblivion was once an ordinary suit of armor. It was infused with the raw anger and hatred of thousands of souls, and now drifts between realities in the hope that one contains an equal.

    ((I heard someone saying that WATCHTOWER doesn't get enough work, and, well, I decided to oblige that subtle offer. ))

    Nexus History: Oblivion awakened here, and promptly ran into Harnel. The resulting battle decimated most of the battlefield, but it ended in Oblivion's victory, but both surviving. It then went to Inside, causing an incident which resulted in a fight with Prometheus and Rebonack, which Oblivion won, only to encounter Edijar. Due to Edijar's ability to stop magic from functioning in contact with him, combined with clever tactics and great skill, the Remnant captain managed to decapitate Oblivion and transport the head to HALO. Oblivion's head wandered the halls for several months, until its body eventually made its way there. By walking on the seafloor. In the meantime, Oblivion used its brain (sort of) and realized some new ideas that could allow it to fight more effectively. Its powers are the same, but it could use them far better. For example, the things it makes out of dust could be made to stick together rather than just he held together by its will. It also learned how to simulate new forms of weaponry.

    It's on its way back to Inside now.

    Due to a series of events and player outrage, Oblivion has been sealed in an ancient Artifact by Sir Hex.
    Last edited by BladeofOblivion; 2011-08-01 at 11:42 PM.
    Extended Signature

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  27. - Top - End - #387
    Pixie in the Playground
     
    AssassinGuy

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    Okay, I have two, first of all
    Zanian Darkflame
    Alias: None
    Gender: Male
    Race/Species: Human
    Age: 17
    Alignment: Chaotic Neutral
    Class/Profession: Thief/Assassin
    Power Rating: Level 6 by Quinsar levels
    Description: Wild, dirty blonde hair, dark grey hoodie, dark blue jeans
    Personality: Sarcastic, somewhat sadistic, slightly insane
    Equipment: Hidden blade, throwing knives, smoke pellets, dagger, grappling hook (hidden blade and grappling hook hidden in right vambrace)
    Abilities: Skilled at parkour (free-running) good at disapeparing and being silent and/or invisible in plain sight
    Backstory: Orphaned at a young age, Zanian was taught by a family friend to steal and hide in plain sight, Zanian had started to learn parkour when his mentor was killed for stealing from a noble (psuedo-fantasy style world) Zanian continued to learn parkour and thievery for the next few years of his life, and here we are
    Miscellaneous: Has MPD from being orphaned twice, occasionally the alternate personality will appear and is insane, sadistic and unnaturally intelligent
    and (if this will fit)
    Bryce Chaoshunter
    Alias: Chaos
    Gender: Male
    Race/Species: Human
    Age: 19
    Alignment: Chaotic Neutral
    Class/Profession: Fighter
    Power Rating: Level 8 by Quinsar levels
    Description: Short black hair that almost covers his eyes, sleeveless, black shirt, dark grey jeans, roughly 6'10"
    Personality: Sadistic, cruel, somewhat insane
    Equipment: Commonly wears pitch-black armor over his whole body (psuedo-futuristic) and a black helmet with a red visor
    Abilities: Unnatural strength and speed (for his size)
    Backstory: He was abused as a child by his drunken father and drug-addict mother. Bryce eventually snapped and had a mental breakdown, he killed his mother and father with a knife and after realising what he had done, he went insane and contued to cut up their bodies until the police arrived. Bryce killed one before being taken to an insane asylum. He was broken out by Zanian who used him as a meat-shield, distraction and huge pile of muscle.
    Miscellaneous: Nothing I can think of
    yay it fit I can't believe

  28. - Top - End - #388
    Halfling in the Playground
     
    Murkus's Avatar

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    Orrey Lauhter


    Alias: Shudders, Rey.

    Gender: Male

    Race/Species: Cyborg Human

    Age: 28

    Alignment: Chaotic Evil, I think.

    Power Rating: C or low B, probably. Fairly scaleable.

    Description: Orrey is a tall, wirey fellow, possessed of lean, dangerous looking muscle. He's caucasian, with a pale complexion, and his arms are marked with old needle scars. He doesn't much seem to care if anyone sees them.

    Of course, once you reach his upper forearms and chest area, a series of glowing neon yellow tattoos begin to appear. They run all the way up to his face, where the 'ink' curls around a pair of hollow dots on his cheeks and meets in a pointed design on the forehead.

    The glow begins to peter out around the top half of Orrey's face, then blossoms again, as his hair is a bloody shock of neon red. The hair sticks up at an angle, slanted back along his scalp in little spikes, and the sides of his head are shaved. It ends in a smoothly curved widow's peak.

    Orrey's features are hard and angular, with a bit of wear and tear in places. His bent nose has obviously been broken before. The curvature of his brow gives him an almost perpetually shady or angry expression. His pupils and irises are all a solid circle of red drifting in white. Of course, the white of the sclera is only applicable sometimes, as his eyes are bloodshot all too often.

    Due to constant drug use, Orrey's hands shake almost all the time. He has a slight, easily perceptible tick to him if he sits still long enough.

    Personality: Orrey is a predator in a world of weak, soft creatures. He's the biggest dog, the toughest bastard, and anyone who contests this fact usually ends up beaten or dead. Orrey is an angry individual, rarely challenged in his chosen circles, but he is not stupid. He wins all his battles because he chooses them. He's obviously a domininant individual, particularly because a superior would end up restricting his freedom. He'll tolerate an equal relationship, but someone giving him orders too often would probably become irksome for both parties.

    Equipment: Most prominent is the metal mask he wears over his face. It's another method of juicing him up during strenuous activity, so he often slaps it on if his arm-mounts are empty.

    Speaking of which, his forearms are entirely artificial. They have fan-like compartments than can slide out to reveal several specialized syringes. With this mechanism, he can inject himself without actually sticking a needle in his arm. Through a cocktail of several drugs, Orrey can transform himself into a human monster.

    His other more prominent item is his weapon. A length of metal rod, formed into the haft of some cross between an axe and a sword. Two clamps hold the blade in place, a length of neon-orange hardlight, one of the most durable substances known to man. He can place two hands on the lower part of the rod, or slip one around the weapon in the thin space between the jagged blade and the haft itself.

    Abilities: Orrey is a skilled, savage fighter, swift and merciless in his assault. He is strong, durable, and becomes much moreso when he's on his drugs. Nanobots can weave him back together pretty well. His senses increase drastically when he's using.

    He might have more drug-related abilities too that I merely can't think of. Meh.

    Oh, some actual career skills! As I said, he's not stupid. His background selling drugs has afforded him some knowledge of makeshift chemistry, and other... unscrupulous activities have gradually versed him in building, fixing and maintaining machinery.

    Backstory: To come later. Probably pretty mediocre for a violent junky. Broken home, absent parents or siblings, career criminal.
    Last edited by Murkus; 2012-09-19 at 10:52 PM.
    My avatar was done by Gullara. Thanks again!

    "If you meet a spirit walking,
    Incline your head.
    Do not meet their gaze.
    Do not follow after."

    -Things Our Mothers Tell Us

    Nexus Characters

  29. - Top - End - #389
    Ogre in the Playground
     
    Gullara's Avatar

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    Deadtimed
    Jasmine White

    Alias: Jaz

    Gender: Female

    Race/Species: Human

    Age: 20

    Class/Profession: N/A

    Power Rating: E

    Description: Jasmine is quite skinny. It seems like barely any fat or muscle lies between her skin and bones. That's what a good metabolism and no exercise gets her. Her skin is quite pale. Not overly so, but you can be confident she doesn't go outside much. Overall her appearance is pretty average. Not overly attractive, but not unattractive either. Her eyes are a dark green and her smile is crooked. Her plain, brown hair is usually pulled up in a rough ponytail. When it isn't, it just hangs at shoulder length, straight and uninteresting. She is a bit above average in height and her breasts are small. She wears baggy and unrevealing clothing. Tan cargo pants, brown runners, a green t-shirt, and a grey hoodie. A pair of glasses always rest on her nose. They rest quite low and she always seems to look out of the very top of them.

    Personality: She's somewhat shy and awkward, and a bit anti-social. She can bring herself to talk to people, however. Especially if there's a good topic to work with. She generally cares about others, although sometimes she wishes she didn't. To her it's not just a thing you can switch on and off. She has a knack for laziness and procrastination. Sometimes she can care too much about what others think of her, and gets embarrassed easily as a result. She's generally laid back and isn't one to worry about things overly much.

    Equipment:
    - A pair of somewhat square glasses.
    - A wallet containing a bit of money.
    - A cell phone with a crappy battery.
    - A leather, analog watch.
    - A black hat.
    - A shiny steel bracer that can activate to create a buckler out of a nearly transparent, purple energy.
    - A knife that vibrates rapidly to saw as it cuts.
    - A Grecian style bronze helm etches with small runes. It allows her to see in the dark.
    - Grecian style bronze greaves etched with small runes. They make her move slightly faster.

    Abilities: Pretty much nothing. Unless of course you call being a fast reader an ability. Or maybe her amazing ability to procrastinate. She's not a terrible singer either. Though she can't exactly be called good.

    Backstory: Jasmine hasn't lead a particularly interesting life compared to most people in the Nexus. She went to school, had a few friends, but for the most part she was a loner. She generally did well in school, but had trouble mustering the will to care. She ended up going to tech school after leaving high school. She was doing some homework and fell asleep at her desk when she found herself waking up in the Nexus.

    Miscellaneous: N/A
    Last edited by Gullara; 2012-04-22 at 02:49 AM.

  30. - Top - End - #390
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    Deadtimed
    Rosalia Nacari

    Alias: Rose

    Gender: Female

    Race/Species: Human // Vampire

    Age: 28 // Turned 21

    Profession: AMENite

    Power Rating: B-

    Description: Rose has the pale skin, red eyes, and fangs typical of a vampire, but there are some important differences. She is beautiful, and not naturally so. The best way to put it is that she is divinely beautiful. Her skin is flawless, her billowing, silver hair is never out of place. Even covered in blood, which she frequently is, she still has that look of angelic beauty. But don't be mistaken, she still looks dangerous. Her vampire features give the divine beauty a ferocious edge. Her eyes always have a wild look in them. She wears a flowing, low cut, black dress, as is suitable of female vampires. She has elegent, elbo length gloves that never seem to suffer damage in a fight. Adorning her waist and hair are her trophies of her angel kill. They are made of gold and white feathers from the angel's wings.

    Personality: Rose is savage and feral. She is wild, but can easily control herself when it becomes necessary. She has a certain cunning about her that makes her deadly in a fight. Although, she can quickly become blinded by bloodlust and rage. In her laid back moments, she has an amazing ability to be cruel. She delights in the suffering of others and has a tendency to be mocking and rude. She veiws mortals as lesser beings, as cattle, and sees vampires as superior to all other beings.

    Equipment:
    - A short, curved sword. It is weighted for throwing and, with some concentration, she can return it to her hand.
    - A golden belt and hair clip. Both are trophies of the angel she killed, that in they are decorated by the angel's feathers.

    Abilities:
    Spoiler
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    Strengths
    ~Can turn into a bat, a wolf, or a cloud of smoke at will.
    ~Has unnatural strength that exceeds that of a normal man.
    ~Can regenerate, but at a slow pace.
    ~Can suck the blood of the living by biting them. She can turn them into a vampire, but it is something that has to be done deliberately.
    ~Can hypnotize someone if that person is weak minded enough, but only if she is able to stare them directly in the eye for about 3 seconds.
    Weaknesses
    ~Is allergic to garlic. It weakens her and makes her vomit. It won't kill her.
    ~When exposed to the sun, she is weakened to a less than human level.
    ~Burns when in contact with anything holy. Only if there is a particularly strong belief in it that is close-by, so she's not going to be harmed by the "holy vampire cloak" of "hocus pocus religion on the other side of the world".
    ~Is paralyzed if a piece of wood (stake or not) goes through her heart. It won't kill her, but she won't be able to move, think, or do anything at all until some nice (re; stupid) passerby removes it.
    ~Can't cross running water.
    ~Can't enter a home uninvited.

    Backstory: Rose never did fit in with the rest of society in Gul-Thadar. She was hard to control and dangerous, even as a human. When she was turned certain arrangements had to be made. She just wouldn't conform to the life of a civilized vampire. One might question why they tolerated her. Why not just be rid of her like so many other problem vampires? The reason was that she was useful. She was a blunt object to be directed at a problem and it would go away. Violently and messily go away. She's powerful and has a certain cunning about her. She'd been associated with Ramiro for a few months before coming to the Nexus. When she heard that Ramiro and others were leaving, she took the opportunity to go somewhere where the laws constraining her were a bit less ridged.

    Miscellaneous: She is addicted to angel blood despite the harm it does to her, and will crave it over the blood of mortals. Drinking it has changed her significantly.

    Thanks to a certain flesh warping vampire, Rose's bones have been greatly strengthened and a bone shell encases her heart.

    Kills:
    - Matthew Vulpan
    Last edited by Gullara; 2013-01-21 at 03:54 PM.

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