Background- Basically, just got inspired by this.
The Spellweaver
Most spell-users rely on parceling their energy out into packets, and only using one spell at a time. However, there is a group of spellcasters that uses their magical energy as they please, and mix and match them to meet their needs.
Class Skills
The Spell Weaver's class skills (and the key ability for each skill) are Bluff (Cha), Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points: 2 + Int modifier Skill levels
Hit dice: d6
The Spell Weaver
| Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Class Features | Spell Levels | Maximum Spell Level Per Casting |
|---|
| 1st | +0 | +0 | +0 | +2 | Spellcasting, Spell Weaving | 4 | 1 |
| 2nd | +1 | +0 | +0 | +3 | | 5 | 1 |
| 3rd | +1 | +1 | +1 | +3 | | 7 | 1 |
| 4th | +2 | +1 | +1 | +4 | | 12 | 2 |
| 5th | +2 | +1 | +1 | +4 | | 16 | 2 |
| 6th | +3 | +2 | +2 | +5 | | 25 | 3 |
| 7th | +3 | +2 | +2 | +5 | | 28 | 3 |
| 8th | +4 | +2 | +2 | +6 | | 40 | 4 |
| 9th | +4 | +3 | +3 | +6 | | 44 | 4 |
| 10th | +5 | +3 | +3 | +7 | | 59 | 5 |
| 11th | +5 | +3 | +3 | +7 | | 64 | 5 |
| 12th | +6/+1 | +4 | +4 | +8 | | 82 | 6 |
| 13th | +6/+1 | +4 | +4 | +8 | | 88 | 6 |
| 14th | +7/+2 | +4 | +4 | +9 | | 99 | 7 |
| 15th | +7/+2 | +5 | +5 | +9 | | 106 | 7 |
| 16th | +8/+3 | +5 | +5 | +10 | | 130 | 8 |
| 17th | +8/+3 | +5 | +5 | +10 | | 138 | 8 |
| 18th | +9/+4 | +6 | +6 | +11 | | 165 | 9 |
| 19th | +9/+4 | +6 | +6 | +11 | | 175 | 9 |
| 20th | +10/+5 | +6 | +6 | +12 | | 186 | 9 |
Class Features
Weapon Proficiencies: Spell Weavers are proficient with all simple weapons, and 1 martial weapons. Spell Weavers are proficient with leather armor, which does not interfere with their spellcasting.
Spellcasting: You may choose one mental ability score to serve as your casting ability score. The DCs of your spells are 10 + total spell levels in casting + your casting modifier. Spells are learned as a sorcerer, and are taken from any one spell list of your choice. You cast using spell levels. In this system, you lose 1 level per spell of level cast. Your total spell levels per day are given as on the table above.
Spellweaving: You may cast more than one spell in a casting. When this occurs, these rules apply:
- You may not use more total spell levels in a casting than on the table above
- When determining how long it takes to cast multiple spells at once, use the casting time of the spell with the longest casting time
- The DC of all spell effects is as mentioned in Spellcasting(ex. a Magic Missile spell, as cast by a Spellweaver with a casting ability score modifier of 2, as part of casting 4 spell levels at once, would have a DC of 16 (10 + 4(total spells in casting) + 2 (from the ability modifier) = 16)
- Spell Weaving has a DC of 10 + 2 times the total number of spells to be woven. Use 1d20 + 1/2 caster level + casting ability modifier for this.
New Feat
Apprentice Caster
Prerequisite: Positive modifier in any mental ability score, No spellcasting from any other source
Benefit: You gain 2 + your positive mental ability score modifier(if more than one, choose one) spell levels to cast with. Choose one spell list. You may select 4 0-level spells, and a number of 1st level spells equal to your positive mental ability score modifier from this list to cast with.
Special: You may select this feat multiple times. Each time, you gain an additional number of spell levels equal to your chosen ability score modifier, and an additional spell of each level you can cast. Every two times, you may gain access to your chosen ability score modifier in spells of 1 level higher than the highest level spell you could previously cast from the spell list you chose the first time you selected this feat.
Also, if you gain spellcasting after taking this feat, you may not take this any more times, but still retain the benefits of the previous times you have taken this feat.
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