Originally Posted by Seerow
Wait... cantrips are a 0th level spell, so are free and unlimited use under this system (I don't see anything specifying they cost 1 point. And if they do cost 1 point, nobody will use them rather than a level 1 spell instead)... what's to stop somebody from launching some arbitrarily high number of cantrips?
They may be weak, but start launching a few hundred of them at once, and that damage adds up quick.
Uh... It's a well-known fact that 0-level spells are really 1/2 level. Just check the Rod of Absorption (off of which the Equivalence Principle is derived).