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Old 04-24-2011, 03:59 PM   Top  -  End  -  #289
Mulletmanalive
Ogre in the Playground
 
 
Join Date: Jul 2009
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WOTC ≱ my opinion
Default Re: Fae-o-matic. You find the folklore, I make the beasty!

Ælfr [Norse Elves]:
Ælfr [pronounced more like AHL-far], plural Ælfar, are beings of around human height with the same ranges of height between individuals and racial groups; Light Elves are generally tall, hansom and blond with golden eyes, Dark Elves are generally shorter, around 5ft, with neat, sharp features and white hair and silver eyes. Several other groups are found in East Asia, known as Spirit folk though they have slightly different traits.

Ælfr are incredibly long lived, to the order of four hundred years, and spend a long time in an apprentice role within their tribe. By the time they come of age, they are the equal of an experienced human soldier in combat, tough as an ox, stronger than most navvies and possess skills in magic comparable to most human wizards. On the other hand, they are far keener to preserve their life, given how much of it they could lose; leading many of them to be cautious almost to a fault.

Rather than being tied to a particular Queen, most Ælfr draw power from the body of their tribe; while they are permitted to join the courts, Ælfr are expected to be loyal to the family above the court and to formally challenge opposing Ælfr if they find themselves in opposition and while they will happily slay humans, internal duels are always non-lethal.

D&D Version:
Spoiler

D&D Racial Traits:
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MV Version:
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Ælfar Racial Traits [MV]:
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Retooled Feats [Both]:
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Lore:
DCInformation
3 Ælfar have pointy ears and dance around in the moonlight.
8Ælfar are beautiful and possess magical cows that never run out of milk.
13The Ælfar are a proud and competend culture with a strong warrior tradition. Most of them that leave their hidden lands are as competent as experienced human soldiers.
18All members of their race are capable spellcasters, able to lay curses and mess with the forest at will. It's also worth noting that they DON'T have pointed ears.
23Wherever they are found, Ælfar are usually remnants of an older religious time. They fiercly dislike the names of the gods that displaced them, becoming Sickened for one round the first time such a name is spoken in their presence in any given encounter.
28Because of their mildly divine nature, Ælfar can't stand the sight of holy symbols. When a character wielding one attempts to Intimidate them, he gains a +4 bonus on the check
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Any material presented inside Spoilers listed as "MV Versions", along with all pictures above, are Copyright under the Creative Commons Attribution NonCommercial License. All other text and game materials are free to use under the terms of the OGL and are designated Open Content.

This is the first of my Ælfar stat-ups. I have several more on the way, including Archers, Warriors and a sort of leader/ranger type, along with a witch. They were begun when my help was called in for a Scion game and we came across a half-Ælfar character named Skuld and I was asked to stat her up. Had to devise the race first...
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Fae-o-matic Want a fae from folklore stated? Give me the lore and I'll do it for you!
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Last edited by Mulletmanalive : 12-26-2011 at 07:41 PM.
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