ELEMENTAL BLADE
10 Level Prestige Class
Description: (Fluff to follow)
Hit Die: d6
Requirements
Skills: Knowledge (The Planes) 4 ranks, Concentration 4 ranks, Spellcraft 4 ranks
Base Attack Bonus: +3
Feats: Energy Substitution (any), Martial Weapon Proficiency (any melee)
Spells: Ability to cast Arcane spells of 2nd level
Elemental Blade
| Level | BAB | Fort | Ref | Will | Special | Spells |
|---|
| 1st | +0 | +2 | +0 | +0 | Elemental Resistance 5, Energy Blade +1d6 | - |
| 2nd | +1 | +3 | +0 | +0 | Elemental Movement, Energy Substitution | +1 level of existing arcane spellcasting class |
| 3rd | +2 | +3 | +1 | +1 | Energy Blade +2d6 | - |
| 4th | +3 | +4 | +1 | +1 | Elemental Resistance 10, Energy Substitution | +1 level of existing arcane spellcasting class |
| 5th | +3 | +4 | +1 | +1 | Energy Blade +3d6, Swift Charge | - |
| 6th | +4 | +5 | +2 | +2 | Elemental Defense, Energy Substitution | +1 level of existing arcane spellcasting class |
| 7th | +5 | +5 | +2 | +2 | Elemental Resistance 15, Energy Blade +4d6 | - |
| 8th | +6/+1 | +6 | +2 | +2 | Energy Substitution | +1 level of existing arcane spellcasting class |
| 9th | +6/+1 | +6 | +3 | +3 | Energy Blade +5d6 | - |
| 10th | +7/+2 | +7 | +3 | +3 | Elemental Resistance 20, Full Charge | +1 level of existing arcane spellcasting class |
Class Skills
The Elemental Blade's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Escape Artist (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge(the planes) (Int), Move Silently (Dex), Spellcraft (Int), Swim (Str), Tumble (Dex)
Skill Points at Each Level: 2 + Int Modifier
Class Features
Weapon and Armor Proficiencies: Elemental Blades gain no proficiency with any weapons or armors.
Spells: At every even numbered level gained in the Elemental Blade class, the character gains new spells per day as if she had also gained a level in an arcane spellcasting class he sbelonged to before adding the prestige class. She does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. If a character had more than one arcane spellcasting class before becoming an Elemental Blade, she must decide to which class she adds the new level for purposes of determining spells per day.
Elemental Resistance: The Elemental Blade's attunement to the elements make her resilient to damage from such sources. The character has Resistence 5 against any 1 type of element damage that she has Energy Substitution for, which is chosen at the beginning of each day from the following list: Acid, Cold, Electric, Fire, or Sonic. This Resistance increases to +10 at level 4, +15 at level 7, and +20 at level 10. At any time as a Full Round action she may reselect which energy type this ability applies to.
Energy Substitution: At 2nd level, the Elemental Blade gains Energy Substitution as a bonus feat. She gains this bonus feat again at 4th, 6th, and 8th level.
Energy Blade: The Elemental Blade can channel the power of the elements into any held melee weapon. Each morning she chooses 1 element that she has Energy Substitution for from the following list: Acid, Cold, Electric, Fire, or Sonic. As a move action, the character can charge his weapon to do an extra +1d6 damage on his next melee attack of any the chosen energy type. This damage increases to +2d6 at 3rd level, +3d6 at 5th level, +4d6 at 7th level, and +5d6 at 9th level.
Elemental Movement: Starting at 2nd level, the Elemental Blade is able to grant herself alternate types of movement by harnessing the energy of specific elements. She may use any ability to which she has Energy Substitution to the corresponding element, per the following table:
| Element | Movement Type | Speed | Special |
|---|
| Air (Electric) | Fly | 40 | Perfect Maneuverability |
| Earth (Acid) | Burrow | 20 | - |
| Fire | Flicker | - | Movement does not provoke Attacks of Opportunity |
| Sonic | Acceleration | +30 | Enhancement bonus to Land Speed |
| Water (Cold) | Swim | 30 | Can also breathe underwater. |
Only one Elemental movement type may be used at a time. This ability requires a swift action to activate. Duration is (3 + Con modifier) rounds, minimum 1. Usable (Class Level times / Day).
Elemental Defense: Upon reaching 6th level, the Elemental Blade can infuse her body with the different elements, granting herself various defensive qualities. She may use any ability to which she has Energy Substitution to the corresponding element, per the following table:
| Element | Ability | Description |
|---|
| Air (Electricity) | Lightning Speed | The character gains a Dodge bonus to her Armor Class equal to her Class Level. |
| Earth (Acid) | Riposte | Wounds from melee attacks deal 1d4/Class Level Acid damage to the attacker. Ref 1/2, DC 10 + Class Level + Con Modifier |
| Fire | Inner Fire | Fast Healing equal to her Class Level |
| Sonic | Deflect Projectiles | 1 ranged weapon attack per Class Level automatically misses the character each round. |
| Water (Cold) | Ice Form | Character's skin forms a hard coating of Ice which grants a Damage Reduction (Class Level) / - |
Only one Elemental Defense ability may be used at a time. This ability requires a swift action to activate. Duration is (3 + Con modifier) rounds, minimum 1. Usable (Class Level times / Day).
Swift Charge: At 5th level the Elemental Blade has become so adept at charging her weapon with her Energy Blade ability that she can now do so as a Swift action instead of a move action. The charge is still expended after one attack, however, even if a Full Attack action is made.
Full Charge: At 10th level, the Elemental Blade has mastered the usage of her Energy Blade to the point where she can now charge the weapon as a free action. This allows her to use the Energy Blade ability on multiple attacks in the same round. Doing so is draining to the character, however. Any time the Elemental Blade uses her Energy Blade ability more than once in the same round she cannot activate it on her next turn.