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Orc in the Playground
Join Date: Aug 2010
Gender: 
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Hora-Quan Stats: Lesser
Hora-Quan Bat
Spoiler
They dropped from the ceiling and swarmed around us. If Soveliss wasn't such a good shot, we'd of been toast.
-Gimble, Gnome Bard, concerning his party's first encounter with the "Bats."
CR 1
TN Small Outsider(Native)
HP: 6 (1d8+4)
Init +2
Speed: 5ft, Fly 40ft (Good)
Armor Class: 17=10+1(size)+2(DEX)+4(Natural), Touch: 17, Flat-Footed: 15
B.A.B: +1, Grapple: -3
Melee: Bite +4 (1d4-1)
Ranged: Ether Tail Shot, Light +4 (1d3+2)
Special Qualities: Blindsense 30ft, Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+6, Ref:+4, Will:+4
Abilities: STR 8, DEX 15, CON 18, INT 10, WIS 14, CHA 6
Skills: Fly:+16, Hide:+13, Listen:+15, Move Silently:+13, Spot:+15
Racial Bonus: Listen+4, Spot+4
Feats: Weapon Finesse
Treasure: Standard+(Fused Chain Shirt, Skull Gem, Light Ether Tail Shot)
Hora-Quan Gecko
Spoiler
Suddenly, these weird bolts came from high on the cliff. I thought it was bandits after our caravan, but Lidda disagreed...Then we saw them, spitting bolts at us...literally...
-Hennet, Human Sorcerer, on his party's first encounter with the Gecko's
CR 2
TN Medium Outsider(Native)
HP: 12 (2d8+8)
Init +2
Speed: 30ft, Climb 30ft
Armor Class: 16=10+2(DEX)+3(Natural), Touch: 16, Flat-Footed: 14
B.A.B: +2, Grapple: +5
Ranged: Ether Mouth Shot, Light +4(+5 if within 30ft) (1d8+2(+3 if within 30ft))
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Padded), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+7, Ref:+5, Will:+4
Abilities: STR 17, DEX 15, CON 18, INT 10, WIS 12, CHA 4
Skills: Climb:+19, Hide:+18, Listen:+9, Move Silently:+14, Spot:+9
Racial Bonus: Hide+4(+8 if stationary), Move Silently+4, Climb+8(can always take 10)
Feats: Point-Blank Shot
Treasure: Standard+(Fused Padded, Skull Gem, Light Ether Mouth Shot)
Hora-Quan Hopper
Spoiler
I thought it was really cute, until a bunch more showed up, and tried to eat Krusk...
-Tordek, Dwarf Fighter, on his first encounter with Hoppers
CR 1/2
TN Tiny Outsider(Native, Aquatic)
HP: 8 (1d8+4)
Init +2
Speed: 10ft, Swim 20ft
Armor Class: 15=10+2(DEX)+1(Natural)+2(Size), Touch: 15, Flat-Footed: 13
B.A.B: +1, Grapple: -11
Melee: Claw+5 (1d2-4)
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Padded), Social Laws, Amphibious, Weapon Familiarity(Hora-Quan)
Saves: Fort:+6, Ref:+4, Will:+1
Abilities: STR 2, DEX 15, CON 18, INT 10, WIS 9, CHA 10
Skills: Jump:+14, Hide:+12, Move Silently:+12, Swim:+14
Racial Bonus: Jump+8, Hide+4, Move Silently+4, Use DEX for Swim
Feats: Weapon Finesse
Treasure: Standard+(Fused Padded, Skull Gem)
Hora-Quan Metal Jacket
Spoiler
The stupid cowards hovered over the gorge, shooting from afar. We would have been killed if Mialee and I weren't able to take the fight to them.
-Hao, Neraphim Fighter, about the Metal Jackets
CR 3
TN Medium Outsider(Native)
HP: 18 (3d8+12)
Init +3
Speed: 5ft, Fly 80ft(Perfect)
Armor Class: 17=10+3(DEX)+4(Natural), Touch: 17, Flat-Footed: 14
B.A.B: +3, Grapple: +3
Ranged: Ether Tail Shot, Medium +6(+7 if within 30ft) (1d8+6(+7 if within 30ft))
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+10, Ref:+9, Will:+7
Abilities: STR 11, DEX 17, CON 18, INT 10, WIS 12, CHA 9
Skills: Fly:+27, Listen:+13, Spot:+17, Survival:+17
Racial Bonus: Fly+4, Spot+4, Survival+4
Feats:Point-Blank Shot, Precise Shot
Treasure: Standard+(Fused Chain Shirt, Skull Gem, Medium Ether Tail Shot)
Hora-Quan Manta
Spoiler
I was walking along when suddenly, I fell on my butt. I thought I'd slipped; I was wrong...
-Redgar, Human Fighter, retelling about his tripping over an invisible Manta
CR 3
TN Small Outsider(Native)
HP: 6 (1d8+4)
Init +2
Speed: 5ft, Fly 40ft (Good)
Armor Class: 17=10+1(size)+2(DEX)+4(Natural), Touch: 17, Flat-Footed: 15
B.A.B: +1, Grapple: -3
Melee: Slam +4 (1d3-1)
Special Qualities: Blindsense 30ft, Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Invisibility(only when not in motion for more than 10 rounds), Weapon Familiarity(Hora-Quan)
Saves: Fort:+6, Ref:+4, Will:+4
Abilities: STR 8, DEX 15, CON 18, INT 10, WIS 14, CHA 6
Skills: Fly:+16, Hide:+13, Listen:+15, Move Silently:+13, Spot:+15
Racial Bonus: Listen+4, Spot+4
Feats: Weapon Finesse
Treasure: Standard+(Fused Chain Shirt, Skull Gem)
Hora-Quan Needle Fish
Spoiler
It just swam up to me and exploded! What kind of attack is that?
-Mialee, Elf Wizard, after walking into a Needle Fish
CR 1/2
TN Small Outsider(Native, Aquatic)
HP: 6 (1d8+4)
Init +2
Speed: Swim 30ft
Armor Class: 13=10+1(size)+2(DEX), Touch: 13, Flat-Footed: 11
B.A.B: +1, Grapple: -3
Melee: Sting -1 (1d3-1)
Special Attacks: Death Throes(DC 15 Reflex save for 2d6 Piercing Damage, Radius 10ft), Self-destruct (can be activated after successful attack)
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+6, Ref:+4, Will:+4
Abilities: STR 8, DEX 15, CON 18, INT 10, WIS 14, CHA 6
Skills: Hide:+13, Listen:+15, Move Silently:+13, Spot:+15, Swim:+14
Racial Bonus: Listen+4, Spot+4, Swim+8, Use DEX for Swim
Feats: Ability Focus (Death Throes)
Treasure: Standard+(Fused Chain Shirt, Skull Gem, Light Ether Tail Shot)
Hora-Quan Ginsu
Spoiler
What kind of monstrosity is this?
-Ember, Human Monk, upon first sight of a Ginsu
CR 1
TN Tiny Outsider(Native)
HP: 8 (1d8+4)
Init +2
Speed: 20ft
Armor Class: 18=10+2(DEX)+4(Natural)+2(Size), Touch: 15, Flat-Footed: 13
B.A.B: +1, Grapple:--
Melee: Fused Hora-Quan Chakram+5 (1d3+2)
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Spiked Chain Shirt), Social Laws, Limbless, Fused Hora-Quan Chakram, Weapon Familiarity(Hora-Quan)
Saves: Fort:+6, Ref:+4, Will:+1
Abilities: STR--, DEX 15, CON 18, INT 10, WIS 9, CHA 10
Skills: Jump:+14, Hide:+10, Move Silently:+10
Racial Bonus: Jump+8
Feats: Weapon Finesse
Treasure: Standard+(Fused Spiked Chain Shirt, Skull Gem, Hora-Quan Chakram)
Limbless: A Ginsu doesn't have any arms or legs, thus it doesn't have a STR score. For any STR related checks, a Ginsu uses its DEX instead.
Fused Hora-Quan Chakram: A Ginsu has a Hora-Quan Chakram fused to its body around its waist. This chakram is constantly spinning and acts as a defense ring, which automatically inflicts damage to any opponent who makes an unarmed attack or an attack with a natural melee weapon, no save.
Hora-Quan Stinger
Spoiler
Crap...
Unknown adventurer, attacked by Stingers
CR 2
TN Small Outsider(Native, Earth)
HP: 8 (1d8+4)
Init +2
Speed: 30ft, burrow 20ft
Armor Class: 19=10+2(DEX)+6(Natural)+1(Size), Touch: 19, Flat-Footed: 17
B.A.B: +1, Grapple: -3
Melee: Sting +4 (1d4-1)
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Banded Mail), Social Laws, Tremorsense 60ft, Weapon Familiarity(Hora-Quan)
Saves: Fort:+6, Ref:+4, Will:+1
Abilities: STR 9, DEX 15, CON 18, INT 10, WIS 10, CHA 4
Skills: Climb:+9, Jump:+7, Hide:+10, Move Silently:+7, Spot:+10
Racial Bonus: Climb+4, Hide+4, Spot+4
Feats: Weapon Finesse
Treasure: Standard+(Fused Banded Mail, Skull Gem)
Next up: Hora-Quan Stats: Nobles
Again, please don't post until I give the "ok" post. Thank you for your patience.
Last edited by Lestroisrois : 06-23-2011 at 08:55 PM.
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