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Orc in the Playground
Join Date: Aug 2010
Gender: 
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Hora-Quan Stats: Nobles
Hora-Quan Scout[Work in Progress]
Spoiler
I'm almost done with my stats for it, but I need a picture of it before I post so as to double check. If someone could get me one, it would be a BIG Help. Thanks.
[almost one year later...]Finally Found an image, but forgot my stats...oops...
[half a year after thet...]Finally remembered my stats block for this guy, and will post them after one last look over...
Hora-Quan Centurian (Stalker)
Spoiler
"Trying to pass a Stalker in an enclosed space is like trying to walk through the Tarrasque's mouth.
"With one difference, Stalkers are more common."
-Krusk and Mialee, talking about Centurians
CR 1
TN Medium Outsider(Native) Ranger 1
HP: 9 (1d8+4+1)
Init +3
Speed: 30ft
Armor Class: 22=10+3(DEX)+5(Natural)+4(Sheild), Touch: 18, Flat-Footed: 19
B.A.B:+1, Grapple:+2
Ranged:Hora-Quan Ether Shot, Heavy +4(+5 if within 30ft) (1d10+3(+4 if within 30ft))
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Breastplate), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+6, Ref:+5, Will:+2
Abilities: STR 13, DEX 17, CON 18, INT 12, WIS 14, CHA 11
Skills: Balance:+9, Climb:+7, Intimidate:+4, Spot:+10, Listen:+10, Survival:+6, Move Silently:+7, Hide:+7
Racial Bonus: Balance+2, Climb+2, Spot+4, Listen+4, Move Silently+2, Hide+2
Feats: Point-Blank Shot, Precise Shot
Treasure: Standard+(Fused Breastplate, Skull Gem, Hora-Quan Heavy Ether Shot, Hora-Quan Energy Tower Sheild)
Favored Class: Ranger
Centurian Characters:
Ability Modifiers: +4CON, -2CHA
Hora-Quan Traits
Bonus Feet: Point-Blank Shot
[to be expanded later]
LA:+1
Centurians are more commonly reffered to by commoners as Stalkers.
Hora-Quan Grunt
Spoiler
CR 1
LN Medium Outsider(Native) Monk 1
HP: 10 (1d8+4+1+3)
Init +3
Speed: 30ft
Armor Class: 18=10+3(DEX)+5(Natural), Touch: 18, Flat-Footed: 15
B.A.B:+0, Grapple:+1
Melee: Unarmed +3(1d6+1)
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Breastplate), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+6, Ref:+5, Will:+4
Abilities: STR 13, DEX 17, CON 18, INT 12, WIS 14, CHA 11
Skills: Balance:+7, Climb:+5, Intimidate:+4, Spot:+10, Listen:+10, Survival:+6, Move Silently:+7, Hide:+7
Racial Bonus: Spot+4, Listen+4, Move Silently+2, Hide+2
Feats: Weapon Finesse, Combat Reflexes, Improved Unarmed Strike, Stunning Fist, Toughness
Treasure: Standard+(Fused Breastplate, Skull Gem)
Favored Class: Any [The one I statted has Favored Class: Monk]
Grunt Characters:
Ability Modifiers: +4CON, -2CHA
Hora-Quan Traits
Bonus Feat: Toughness
[to be expanded later]
LA:+1
Hora-Quan Sling Blaster
Spoiler
CR 5
TN Medium Outsider(Native) Cleric 3
HP: 28 (3d8+12+3)
Init +3
Speed: 30ft
Armor Class: 17=10+3(DEX)+4(Natural), Touch: 17, Flat-Footed: 14
B.A.B:+2, Grapple:+3
Ranged:Hora-Quan Ether Sling Spear +4(+5 if within 30ft) (1d10+3(+4 if within 30ft))
Special Attacks: Channel Positive Energy 2d6 3/day
Spells Prepared:(CL 3rd)[to be decided later]
2nd(2+1)--
1st(3+1)--
0(4)--
Domains: Force, Phantasm
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Quickness(ex), Weapon Familiarity(Hora-Quan)
Saves: Fort:+7, Ref:+4, Will:+5
Abilities: STR 13, DEX 17, CON 18, INT 12, WIS 16, CHA 11
Skills: Balance:+7, Climb:+7, Spot:+9(Cross Class), Listen:+9, Survival:+5, Move Silently:+7, Hide:+7, Spellcraft:+6
Racial Bonus: Balance+2, Climb+2, Spot+6, Listen+4, Move Silently+2, Hide+2
Feats: Point-Blank Shot, Precise Shot
Treasure: Standard+(Fused Chain Shirt, Skull Gem, Hora-Quan Ether Sling Spear)
Favored Class: Cleric
Sling Blaster Characters:
Ability Modifiers: +4CON, -2CHA
Hora-Quan Traits
Bonus Feet: Point-Blank Shot
Quickness(ex): A Sling Blaster is very quick at reacting. It can take an extra [trying to decide between a move or standard action] each turn.
[to be expanded later]
LA:+2
New Domain: Phantasm
Granted Power: Bedeviling Aura (Su): you can emit a 30-foot aura that bedevils your enemies with phantasmal assailants. Enemies within this aura move at half speed, are unable to take attacks of opportunity, and are considered to be flanked. This is a mind-affecting effect. You can use this ability 1/day per every 4 levels of Cleric you possess, min. 1/day.
Domain Spells: [Work in Progress; if you have a better idea for a spell, post it]
1-
2-
3-Ice Lance
4-Sensory Deprivation
5-Phantasmal Thief or Nightstalker's Transformation
6-Panacea
7-Ice Claw
8-
9-Shadow Landscape
Hora-Quan Mantis
Spoiler
STOP JUMPING EVERYWHERE!!!!!
-Krusk, Half-Orc Barbarian, Annoyed by a group of Hora-Quan Mantises
CR 3
LN Medium Outsider(Native, Earth) Fighter 2
HP: 14 (2d8+8)
Init +8
Speed: 40ft, Burrow 20ft
Armor Class: 20=10+4(DEX)+5(Natural)+1(Shield), Touch: 19, Flat-Footed: 16
B.A.B:+2, Grapple:+2
Melee: Hora-Quan Armblade
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Breastplate), Social Laws, Tremorsense 60ft, Weapon Familiarity(Hora-Quan)
Saves: Fort:+7, Ref:+4, Will:+2
Abilities: STR 11, DEX 18, CON 18, INT 12, WIS 14, CHA 11
Skills: Jump:+14, Balance:+8, Spot:+5, Listen:+5, Survival:+3, Move Silently:+7, Hide:+7
Racial Bonus: Jump+8, Spot+2, Listen+2, Move Silently+2, Hide+2
Feats: Weapon Finesse, Improved Initiative, Lunge
Treasure: Standard+(Fused Breastplate, Skull Gem, Hora-Quan Armblade Shields)
Favored Class: [I don't Know yet; Need suggestions]
Mantis Characters:
Ability Modifiers: -2STR, +2DEX, +4CON, -2CHA
Hora-Quan Traits
Bonus Feat: Lunge
[to be expanded later]
LA:+1
Hora-Quan Hosehead
Spoiler
I HATE these things...
-Lidda, in an encounter with Hoseheads
CR 3
TN Medium Outsider(Native)
HP: 12 (2d8+8)
Init +2
Speed: 30ft, Climb 30ft
Armor Class: 16=10+2(DEX)+3(Natural), Touch: 16, Flat-Footed: 14
B.A.B: +2, Grapple: +5
Melee: Claw +5(1d4+3)
Ranged: Ether Mouth Shot, Heavy +4(+5 if within 30ft) (1d10+2(+3 if within 30ft))
Special Attacks: Continual Fire
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Padded), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+7, Ref:+5, Will:+4
Abilities: STR 17, DEX 15, CON 18, INT 10, WIS 12, CHA 4
Skills: Climb:+19, Hide:+18, Listen:+9, Move Silently:+14, Spot:+9
Racial Bonus: Hide+4, Move Silently+4, Climb+8(can always take 10, can climb on ceilings)
Feats: Point-Blank Shot
Treasure: Standard+(Fused Padded, Skull Gem, Heavy Ether Mouth Shot)
Continual Fire: A Hosehead can fire a special "beam" that covers a line up to 60ft from the Hosehead. Any who pass within range of the "beam" must make a DC 15 reflex save to jump over or roll under the "beam" or take damage (same as regular attack damage).
Hora-Quan Juice Goon
Spoiler
Just because its Really REALLY Fat, doesn't mean its easy to beat; especially since it's never alone...
-Gimble, telling the tale of his encounter with Juice Goons
CR 3
TN Large Outsider(Native) Hexblade 1
HP: 16 (1d10+4+1+6)
Init +3
Speed: 20ft
Armor Class: 18=10+3(DEX)+5(Natural), Touch: 18, Flat-Footed: 15
B.A.B:+2, Grapple:+9
Melee: Hora-Quan Juice Staff, Staff End +3(1d6+3), Hora-Quan Juice Staff, Juice End +3(1d8+3 Elec)
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+4, Ref:+2, Will:+4
Abilities: STR 15, DEX 15, CON 18, INT 12, WIS 14, CHA 11
Skills: Intimidate:+2, Spot:+7(Cross Class), Listen:+7(Cross Class), Survival:+3(Cross Class), Move Silently:+5(Cross Class), Hide:+5(Cross Class)
Racial Bonus: Spot+4, Listen+4, Move Silently+2, Hide+2
Feats: Toughness, Thick Fat
Treasure: Standard+(Fused Chain Shirt, Skull Gem, Hora-Quan Juice Staff)
Favored Class: Hexblade [for now...]
Juice Goon Characters:
Ability Modifiers: +4CON, -2CHA
Large Size: -1 to AC/BAB, +4 to Grapple, +4 STR -2DEX, etc.
Hora-Quan Traits
Bonus Feat: Thick Fat
[to be expanded later]
LA:+2
New Feat: Thick Fat:
Prerequisite: Large Size
Effect: You gain +3 hit points. Also, you gain +1 Natural Armor depending on your Size: Large:+1, Huge:+2, Gargantuan:+5, Colossal:+10
Hora-Quan Rapid Gunner
Spoiler
Lucky Lidda only survived because of her fast reflexes. Anybody else would've been pinned to the wall by their arms and legs.
-Mialee, Elf Wizard, about her party's first encounter with a Rapid Gunner.
CR 5
TN Medium Outsider(Native) Ranger 3
HP: 22 (3d8+12+3+3)
Init +3
Speed: 30ft
Armor Class: 17=10+3(DEX)+4(Natural), Touch: 17, Flat-Footed: 14
B.A.B:+3, Grapple:+4
Ranged:Hora-Quan Ether Shot, Heavy +4(+5 if within 30ft) (1d10+3(+4 if within 30ft))
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+7, Ref:+6, Will:+3
Abilities: STR 13, DEX 17, CON 18, INT 12, WIS 14, CHA 11
Skills: Intimidate:+7, Spot:+13, Listen:+13, Survival:+9, Move Silently:+13, Hide:+13
Racial Bonus: Spot+4, Listen+4, Move Silently+2, Hide+2
Feats: Point-Blank Shot, Precise Shot, Rapid Shot, Endurance, Toughness
Treasure: Standard+(Fused Chain Shirt, Skull Gem, Hora-Quan Heavy Ether Shot)
Favored Class: Ranger
Rapid Gunner Characters:
Ability Modifiers:+2DEX, +4CON, -2CHA
Hora-Quan Traits
Bonus Feet: Point-Blank Shot
[to be expanded later]
LA:+2
Hora-Quan Cloaker
Spoiler
What's worse than a Rapid Gunner? A Rapid Gunner with Cloaking technology
-Lidda, describing an encounter with a Cloaker.
CR 9
TN Medium Outsider(Native) Ranger 6
HP: 22 (6d8+24+3)
Init +3
Speed: 30ft
Armor Class: 17=10+3(DEX)+4(Natural), Touch: 17, Flat-Footed: 14
B.A.B:+3, Grapple:+4
Ranged:Hora-Quan Ether Shot, Heavy +4(+5 if within 30ft) (1d10+3(+4 if within 30ft))
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan), Greater Invisibility (at will)*
Saves: Fort:+9, Ref:+8, Will:+5
Abilities: STR 13, DEX 17, CON 18, INT 13, WIS 14, CHA 11
Skills: Intimidate:+12, Spot:+16, Listen:+16, Survival:+13, Move Silently:+16, Hide:+16
Racial Bonus: Spot+4, Listen+4, Move Silently+2, Hide+2
Feats: Point-Blank Shot, Precise Shot, Rapid Shot, Endurance, Dodge, Shot on the Run
Treasure: Standard+(Fused Chain Shirt, Skull Gem, Hora-Quan Heavy Ether Shot)
Favored Class: Ranger
*Note: A Cloaker's Greater Invisibility Ability only works when a Cloaker has more than half its hp.
Cloaker Characters:
Ability Modifiers:+2DEX, +4CON, -2CHA
Hora-Quan Traits
Greater Invisibiility (at will)*
Bonus Feet: Point-Blank Shot
[to be expanded later]
LA:+3
Hora-Quan Maniac Head
Spoiler
CR 1
CN Medium Outsider(Native) Monk 1
HP: 8 (1d8+4+1+3)
Init +3
Speed: 30ft
Armor Class: 14=10+3(DEX)+1(Natural), Touch: 14, Flat-Footed: 11
B.A.B:+0, Grapple:+1
Melee: Claw +3(1d6+1)
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Padded), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+6, Ref:+5, Will:+4
Abilities: STR 13, DEX 17, CON 18, INT 10, WIS 14, CHA 11
Skills: Balance:+7, Climb:+5, Intimidate:+2, Spot:+8, Listen:+8, Survival:+4, Move Silently:+7, Hide:+7
Racial Bonus: Balance+2, Climb+2, Spot+4, Listen+4, Move Silently+2, Hide+2
Feats: Weapon Finesse, Combat Reflexes, Improved Unarmed Strike, Stunning Fist, Toughness
Treasure: Standard+(Fused Padded, Skull Gem)
Favored Class: Monk[Chaotic Varient]
Maniac Head Characters:
Ability Modifiers: +4CON, -2CHA
Hora-Quan Traits
Bonus Feat: Toughness
[to be expanded later]
LA:+1
Hora-Quan Wasp
Spoiler
The stupid things are almost as annoying as the Metal Jackets, because they use the EXACT SAME TACTICS!
-Hao, Neraphim Fighter, about the Hora-Quan Wasps
CR 2
TN Medium Outsider(Native)
HP: 18 (3d8+12)
Init +3
Speed: Fly 60ft(Perfect)
Armor Class: 17=10+3(DEX)+4(Natural), Touch: 17, Flat-Footed: 14
B.A.B: +3, Grapple: +3
Ranged: Ether Tail Shot, Medium +6(+7 if within 30ft) (1d8+6(+7 if within 30ft))
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Weapon Familiarity(Hora-Quan)
Saves: Fort:+10, Ref:+9, Will:+7
Abilities: STR 11, DEX 17, CON 18, INT 10, WIS 12, CHA 9
Skills: Fly:+27, Listen:+13, Spot:+17, Survival:+17
Racial Bonus: Fly+4, Spot+4, Survival+4
Feats:Point-Blank Shot, Precise Shot
Treasure: Standard+(Fused Chain Shirt, Skull Gem, Medium Ether Tail Shot)
A Note on Hora-Quan Characters:
Next up: Hora-Quan Stats: Tank-folk
Last edited by Lestroisrois : 12-27-2012 at 07:27 PM.
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