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Orc in the Playground
Join Date: Aug 2010
Gender: 
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Hora-Quan Stats: Tank-folk
Hora-Quan Metal-Pede[Work in Progress]
Spoiler
Oh Crap...
RUN!!!!!!!!
-Krusk and Lidda, first responses to a Metal-Pede attack
CR 14
TN Gargantuan Outsider(Native, Earth)
HP: 96 (12d8+48)
Init +5
Speed: 30ft, Climb 30ft, Burrow 30ft
Armor Class: 21=10+5(DEX)+10(Natural)-4(Size), Touch: 21, Flat-Footed: 16
B.A.B: +12/+7/+2, Grapple: +19
Melee: Bite +15(2d8+7) or 1 Claw +15(2d6+7)
Full Attack: Bite +15(2d8+7) + 8 Claws +15(2d6+7)
Ranged: Ether Head Cannon, Heavy +(6d8+2)
Special Attacks: Crush, Dust Cloud(Can activate as part of a move action), Swallow Whole, Trample
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Full Plate), Social Laws, Tremorsense 100ft, Stability, Constrict
Saves: Fort:+15, Ref:+13, Will:+12
Abilities: STR 25, DEX 20, CON 23, INT 11, WIS 15, CHA 10
Skills: Climb:+39, Hide:+29, Jump:+31, Listen:+22, Move Silently:+29, Spot:+22
Racial Bonus: Jump+4, Hide+4, Move Silently+4, Climb+12(can always take 10, can climb on ceilings)
Feats: Crush, Dust Cloud, Multiattack, Improved Multiattack, Mighty Leaping
Treasure: Standard+(Fused Full Plate, Skull Gem, Heavy Ether Head Cannon)
Hora-Quan Ram Head
Spoiler
Trust me, its only weak spot is its stomach.
-Lidda, teaching a young rogue about how to fight a Ram Head.
CR 14
TN Large Outsider(Native)
HP: 96 (12d8+48)
Init +4
Speed: 30ft
Armor Class: 27=10+5(DEX)+13(Natural)-1(Size), Touch: 27, Flat-Footed: 22
B.A.B: +12/+7/+2, Grapple: +23
Melee: Gore +18(2d8+7)
Special Attacks: Powerful Charge(4d8+7), Trample
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Full Plate), Social Laws, Pounce
Saves: Fort:+13, Ref:+12, Will:+10
Abilities: STR 25, DEX 18, CON 21, INT 11, WIS 14, CHA 10
Skills: Jump: +8, Hide:+38, Listen:+32, Move Silently:+38, Spot:+32
Racial Bonus: Hide+4, Move Silently+4, Jump +8
Feats: Fleet of Foot, Power Attack, Improved Bull Rush, Leap Attack, Shock Trooper
Treasure: Standard+(Fused Full Plate, Skull Gem)
Hora-Quan Flying Spider
Spoiler
Forget everything you know about spiders, cause these guys are nothing like what you expect.
-Tordek, Dwarf Fighter, telling about his encounter with Flying Spyders.
CR 14
TN Large Outsider(Native)
HP: 96 (12d8+48)
Init +4
Speed: 30ft, Fly 30ft
Armor Class: 24=10+5(DEX)+10(Natural)-1(Size), Touch: 24, Flat-Footed: 20
B.A.B: +12/+7/+2, Grapple: +22
Ranged: Ether Mouth Shot, Heavy +15(+16 if within 30ft) (1d10+2(+3 if within 30ft))
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Full Plate), Social Laws
Saves: Fort:+12, Ref:+12, Will:+10
Abilities: STR 23, DEX 19, CON 20, INT 11, WIS 14, CHA 10
Skills: Hide:+38, Listen:+32, Move Silently:+38, Spot:+32
Racial Bonus: Hide+4, Move Silently+4
Feats: Point-Blank Shot, Precise Shot, Rapid Shot, Manyshot, Improved Precise Shot
Treasure: Standard+(Fused Full Plate, Skull Gem, Heavy Ether Mouth Shot)
Hora-Quan Squid-Head
Spoiler

"And I thought this boat was bad enough..."
-Krusk, as his party's boat is attacked by a Squid Head
CR 11
TN Huge Outsider (Native, Aquatic)
HP: (12d8+48+6)
Init +3
Speed: Swim 30ft
Armor Class: 15=10+3(DEX)+4(Natural)-2(Size), Touch: 15, Flat-Footed: 12
B.A.B:+12/+7/+2, Grapple:+40
Melee: 1 Tentacle +18(1d6+8)
Full Attack: 10 Tentacles +18(1d6+8)
Special Attacks: Constrict(1d6+8), Improved Grab, Shocking Grapple(2d6Elec)
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws
Saves: Fort:+12, Ref:+11, Will:+9
Abilities: STR 26, DEX 17, CON 18, INT 11, WIS 12, CHA 10
Skills: Listen:+41, Spot:+41, Swim:+56
Racial Bonus: Swim+8(Can always take 10)
Feats: Alertness, Diehard, Endurance, Toughness(x2)
Treasure: Standard+(Fused Chain Shirt, Skull Gem)
Shocking Grapple: If a Squid Head Starts its turn grappling an opponent, it can unleash an electric shock on whatever its grappling, dealing 2d6 Electricity damage.
Hora-Quan Grunt Elephant
Spoiler
"HOW DO YOU KILL THIS THING?!?"
-Tordek, after failing to kill a Grunt Elephant
CR 18
TN Huge Outsider (Native)
HP: 176 (15d8+90+18)
Init +3
Speed: 20ft
Armor Class: 25=10+3(DEX)+14(Natural)-2(Size), Touch: 25, Flat-Footed: 22
B.A.B:+12/+7/+2, Grapple:+30
Melee: Gore +20(2d8+15)
Special Attacks: Elec-nodes (2d6+3)
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Full Plate), Social Laws, Immunity(Critical Hits)
Saves: Fort:+14, Ref:+11, Will:+9
Abilities: STR 30, DEX 17, CON 23, INT 11, WIS 13, CHA 11
Skills: Listen +26, Spot +26, Balance +18, Intimidate +18, Search +18, Survival +26, Swim +18, Move Silently +18
Racial Bonus: Listen +8, Spot +8, Survival +8
Feats: Toughness x6[Will replace if better feats are suggested...]
Treasure: Standard+(Fused Full Plate, Skull Gem, Hora-Quan Elec-nodes)
Hora-Quan Spyder Gunner
Spoiler
Just get in close and it won't be able to shoot you.
-Lidda, instructing a young rogue on how to beat a Spyder Gunner
CR 14
TN Large Outsider(Native)
HP: 51 (6d8+24)
Init +4
Speed: 30ft
Armor Class: 17=10+4(DEX)+4(Natural)-1(Size), Touch: 17, Flat-Footed: 13
B.A.B: +6, Grapple: +11
Ranged: Hora-Quan Ether Shot, Medium +10(+11 if within 30ft) (1d8+4(+5 if within 30ft))
Special Qualities: Low-Light Vision, Darkvision 60ft, Outsider (Native) Traits, Skull Gem, Fused Armor (Chain Shirt), Social Laws, Stability
Saves: Fort:+9, Ref:+9, Will:+7
Abilities: STR 13, DEX 18, CON 18, INT 12, WIS 14, CHA 11
Skills: Balance:+21, Hide:+18, Jump:+15, Listen:+19, Move Silently:+18, Spot:+19
Racial Bonus: Balance+4, Spot+4, Listen+4
Feats: Point-Blank Shot, Precise Shot, Rapid Shot
Treasure: Standard+(Fused Chain Shirt, Skull Gem, Hora-Quan Medium Ether Shot)
Will add on via Edit. Thank you for your patience.
Last edited by Lestroisrois : 12-28-2012 at 01:25 AM.
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