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Old 06-22-2011, 01:52 PM   Top  -  End  -  #9
Glimbur
Ogre in the Playground
 
 
Join Date: Aug 2008
Location: 
Midwest, not Middle East
Gender: Male
Default Re: Gitp PrC Contest XXVIII: My Life in Runes

Master of Marks

Spoiler


Our robbery will succeed. It is written. I wrote it on the bank vault, in the nearby alley, and in the guard post.-Nameless Master of Marks

Any wizard could tell you that there is power in writing. They would point to scrolls, various Symbol spells, etc. What most wizards couldn’t tell you is that it is possible to approach the problem backwards: instead of using magic to create runes, one can use runes to create magic. This is the discipline used by Masters of Marks.

Becoming a Master of Marks

Everyone who is anyone in the world of forgery knows rumors and legends of people who create magic with their carefully drawn sigils. Strangely, though, the true masters of the craft do not spread such stories. Occasionally one will take an apprentice and teach them the true power of forgery. An alternate path to similar power is fraught with peril: haphazardly drawing runes of magical power can lead to insight, but it can also lead to death or worse.

ENTRY REQUIREMENTS

-8 ranks in Forgery
-4 ranks in Knowledge(Arcana)
-Trapfinding ability

Class Skills

The Master of Mark's class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Hide (Dex), Knowledge(Arcana) (Int), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skills Points at Each Level: 6 + int mod

Hit Dice: d6

LevelBABFortRefWillSpecialSigil Choices
1st+0+0+2+2Sigils, Skill Focus+1 Sigil
2nd+1+0+3+3+1d6 Sneak Attack+1 Sigil
3rd+2+1+3+3Master Forger+1 Sigil
4th+3+1+4+4Rapid Scribe 1/encounter+1 Sigil
5th+3+1+4+4+1d6 Sneak Attack, Widen Sigil+1 Sigil
6th+4+2+5+5Rapid Scribe 2/encounter, Peerless Artist+1 Sigil
7th+5+2+5+5+1d6 Sneak Attack+1 Sigil
8th+6+2+6+6Twofold Trigger, Rapid Scribe 3/Encounter+1 Sigil
9th+6+3+6+6Skill Mastery:Forgery+1 Sigil
10th+7+3+7+7Sigil Supremacy+1 Sigil, Life or Death

A Master of Marks gains no new proficiencies with weapons or armor.

Sigil Use(Ex): At each level of Master of Marks, choose to learn one sigil for which you qualify. At level 10, learn either the Life or Death sigil and one additional sigil.

Sigil Rules: a Sidebar
Spoiler



Skill Focus: Forgery(Ex): You gain the feat Skill Focus(Forgery). If you already have this feat, gain any other feat for which you qualify.

Sneak Attack(Ex): Careful study of precise location is useful for more than proper penmanship. Possibly as a relic of the common rogue training most Master of Marks bear, they advance their sneak attack ability at a reduced rate. Gain an additional d6 of sneak attack at levels 2, 5, and 7.

Master Forger(Ex):Forgery is a very personal act. With the right training and insight, one can read the clues left behind by a forger. You gain Master Forger(detailed below) as a bonus feat. If you already possess this feat, you may gain another feat which you qualify for.

Rapid Scribe(Ex):Continued study in to the nature of sigils reveals that sometimes you can prepare parts of them ahead of time and take shortcuts. You may, once an encounter, draw a Simple Sigil as a swift action instead of as a standard action. You gain an additional use of this ability per encounter at levels 6 and 8.

Widen Sigil(Ex): Extra insight in the nature of the runes gives you the ability to place runes which affect a 5’x5’, 5’x10’, or 10’x10’ area.

Peerless Artist(Su): Writing and drawing are most easily done on a surface, but true artists can hold the meaning of sigils on the very airYou no longer require a surface to place the sigil upon, you can put a sigil in the air. Some sigils target the object they are placed on (for example Destruction’s complex form) so these runes are useless in the air. Sigils still occupy a 5x5 square unless altered by Widen Sigil.

Twofold Trigger(Su): The true acme of skill is the achievement of goals with minimal effort. You have reduced the effort needed to call the magic out of your sigils so that you can activate more of them at once. You may activate two simple sigils as part of the same swift action.

Skill Mastery:Forgery(Ex): A ninth level Master of Marks may always take 10 on a Forgery check even if stress or distractions would prevent him from doing so.

Sigil Supremacy(Ex and Su): You may scribe two sigils in the time it used to take you to scribe one. This is an Extraordinary ability. In addition, at the beginning of each day you may choose a Simple Sigil and be under its effects for the entire day. (This is less useful for the Teleportation Sigil as the effect will teleport you to where you already are. But hey, Forgery check to try to make foes flatfooted.) The sigil’s effect is Supernatural, as usual.

Playing a Master of Marks

Combat: You are somewhat capable of unusual buffs and debuffs during combat, but where you really shine is if you have the opportunity to prepare the battlefield. Surprise bees, constructs, and fire can certainly give your opponents a bad day.

Advancement: Well, make sure you keep full ranks in Forgery as that is how most of your abilities scale. Many Master Masters of Marks return to the path of the rogue, but some dabble in Shadowdancing or more esoteric skill-based disciplines.
Resources: Masters of Marks might have a mentor or a school which might help them with some problems. They can also be self-taught or be estranged from their masters. As often is true, their best resource is their companions (i.e. the rest of the party).

Masters of Marks in the world

Most irregular. Everyone knows symbols can only explode, terrify, put to sleep, drive mad, persuade, stun, weaken, cause pain, and put to sleep. Symbol of Bees is completely preposterous. - Manfred the Magnificent, Archmage

If Masters of Marks are common people can develop paranoia around strange writing. More likely, they are half-believed in rumors like the boogieman.

Daily Life: A Master of Marks is also a master forger... some get by forging wills and bank notes and only use their supernatural powers when necessary to avoid capture. This is a slow and quiet path to power. Others adventure, and we all know that “typical” is a word that cannot be used to describe adventurers.

Notables: King Roland VI is rumored to have employed a Master of Marks as head of the Royal Mint. This nameless expert was overlooked by the invading forces of King Yorrick until walls started falling, fireballs struck with no apparent source, and bees afflicted a crucial portion of a battle.

Organizations: The Free City-State of Baratravia has the only publicly recognized school focused on magical symbols of all types: The Reginald Bartram School of Magical Glyphs. Some say the thieves guild of that city recruits dropouts and teaches them the seedier side of their skills, but the city guard denies such rumors.

NPC Reaction

At first, most magic users are skeptical and most physically oriented persons are disparaging. After a Master of Mark’s unique skills destroy a bridge or turn the tide of a battle, most people change their tune. The necessary forgery skill makes Masters of Marks unpopular with authority figures, lawyers, and banks.

Masters of Marks in the game

As mentioned earlier, fights will get easier if the PC’s have time to prepare the battlefield. In addition, smart use of the Complex runes can cause havoc well after the party has left an area. The free raises from the dead and free summons are somewhat more powerful than other effects, but they should be able to contribute without overshadowing people in other specialities.

Adaptation: A guild or school for sigils can be rather easily inserted into a city or military group. This will have some effects on the campaign world, but most of their abilities already existed in wizards or clerics or such.

Encounters: A Master of Marks can make for an interesting opponent, but they do best with minions to steer the party and slow them down as well as ample opportunity to prepare the battlefield.

Supporting Feats

Extra Sigils: Pre-requisites: must know at least two Sigils from the Master of Marks class. Benefit: Thorough study of sigil craft gain you the ability to use two additional sigils which you qualify for.

Master Forger: Pre-requisite: 11 ranks in Forgery.
Benefit: If you detect a forgery and beat the check by 5, you know how many ranks in forgery the forger has. Beat by 10 and you get their race. Beat by 20 and you get their name.
__________________
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Co-winner of the first GitP Pairs Contest.

Last edited by Glimbur : 07-15-2011 at 01:03 PM. Reason: Extra Awesomeness
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