Troll in the Playground
Join Date: Aug 2010
Both sides of the ditch
Re: D&D Snippets
Yay! Someone posted! I had a couple of things I wanted to post, but didn't want to re-edit my last post because things tend not to get noticed when I do that and that makes me sad
Anyway, below is the backstory x2 of a character I made for a game that may or may not yet go ahead. It's a horror premise, and we were asked to make two backstories - one public and one private. I whipped up two first-person backstories and then a longer third person private version. I'm really looking to get impressions on what type of person she seems to be. I have an idea in my mind of what type of person she's meant to be, I'm curious as to whether or not I've succeeded.
So... Dena Sorbonne
First-Person Public Backstory
First-Person Private Backstory
Third-Person Private Backstory
Dena was born and raised in the farming town of Dunaic. From the moment of her birth, suspicion arose directed at Dena. Her parents both shared the dark skin and eyes of everyone in the village. Through some genetic oddity, Denaís skin was chalk-white and remained that way for the rest of her life. The only thing that prevented her being completely ostracised was the fact that her parents insisted that she was in no way illegitimate.
It was quite likely this that started Dena down her road. Knowing she was different from a young age, curiosity became her only companion. She was determined to understand why, if her parents were indeed her parents, she should look so different. The only physical feature she shared with either of her parents was the dark, blue-black hair she got from her mother.
Denaís maternal grandfather had been a wizard and there were some few of his spell books and other research material in the house. As Dena got older, she began to read these books and discovered within herself an insatiable appetite for knowledge of the arcane. She was so voracious that she soon outstripped the information gathered within her grandfatherís notes and she began experimenting in order to learn more. After her parents caught her using her own blood in these experiments they insisted on some rules. It was decided that since Dena was so curious she could learn at the feet of the town mage and priests.
Dmane, the head priest, introduced her to the worship of XYZ, the god of knowledge. Dena however, found the concept of knowledge far more worthy of reverence and respect than any mere god. For surely, a god could only know that which fell within its own purview; even a god of knowledge could be limited. But she had no such constraints. Still, Dena found a waning enthusiasm fired by this new approach to learning and she devoured the tomes on magic and the working of spells.
Eventually however, she found that her curiosity and desire to know outstripped what people were willing to teach her. Frustrated by what she saw as a deliberate attempt to keep information from her, Dena resorted to thievery. She stole a few of the more obscure tomes from the townís temple and the mageís library and hid them at her parentsí home. From this point on, Denaís fate was sealed.
Once the priests, the mage and her parents realised what she had done, the house was searched and the books were removed. At this point the townspeople started avoiding Dena, beginning to feel that her desire for knowledge was dangerous and that some information is simply too dangerous. Children were told to avoid her and some families moved out of the neighbourhood.
Dena saw all this as attempts to thwart her by people who simply didnít understand her. She knew the townspeople had never really accepted her, even her skin colour was wrong. She became more and more frustrated and upset and withdrew into a shell, rarely leaving the house and instead muttering phrases and badly worded spells over and over in the hopes that something might happen.
And then something did happen. Someone came to her. At the time, Dena wasnít sure what the creature was (and to tell the truth, she still isnít positive). They came and offered her the knowledge she sought and the understanding she craved. More than that however, they seemed to understand Dena herself. For the first time, someone accepted her for who she was. And as a gift, they gave her the power to fire eldritch energy, as long as her will was strong enough to control it. For days the smell of sulphur lingered in the house as Dena practiced this new ability. And the experiments started again. A bit of blood here and there. A piece of the kitchen table carefully slivered off. A lock of her motherís hair snipped while she slept. But soon it wasnít enough; there wasnít enough variety within her small family circle. Dena needed more.
Always aware that among the youngest of the townsfolk, she had a certain mystique that was appealing, Dena used it to her advantage. She was always very careful and indeed she had no wish to cause real hurt to anyone. The creature who had come to her had warned her of appearing overly enthusiastic at the thought of otherís pain Ė and indeed, he had said, pain was not the purpose. Pain was merely an unfortunate side affect. And so Dena was careful, wherever she hurt, she was sure to heal as well.
But rumours abound, especially in small towns, and it wasnít long before people began to wonder where the small wounds on their children were coming from. It was however, difficult to prove Dena was behind it. Like all naughty children, they were reluctant to admit they had been breaking the rules and would come up with all sorts of stories to avoid admitting they had been with the lady they werenít supposed to be around.
Dena never knew what the final straw was. She suspected someone spying on her, suspicious of her activities. Perhaps Dmane, perhaps the town mage, perhaps the town guard. The creature came back from time to time, to teach, to see what she had learned. Dena suspected someone had seen them together, for it wasnít long after one of his visits that the town rose up together and threw her out.
It was the start of a trend. Dena walked until she found a caravan heading in the opposite direction. Careful to avoid any mention of her quest for knowledge and understanding, or of her growing arcane abilities, she took passage with them til she reached a new town. And then she began again. And again. Continuously unable to understand why no one seems to understand why knowledge is so important, Dena learns what she can, does what she can, and remains one step ahead of angry townsfolk when they decide theyíve had enough.
Eventually she learned to mask her true intentions. She began to tell others she sought knowledge to save lives. To make work easier, to make life better. When others say that some knowledge is too dangerous, she points out that there will always be those who seek knowledge in order to do harm. And sometimes, the only way to fight fire, is with fire. She seeks this information in order to protect and defend against those who would use it for more Ė nefarious purposes. And if she happens to gain a little extra measure of magic in the process Ė so much the better!
In truth, she is far more pragmatic than that. Dena avoids killing because it would make her a target. Besides, there is no point in spilling gallons of blood when only a pint is needed. She is very careful not to waste her resources.
There is no social situation that can't be improved if everyone was to go away and leave me to read.
Quotes Every Game Should Have
Originally Posted by Mari01
I haven't gotten farther than that but eventually we just blow em up.
Originally Posted by big teej
dude, we still don't have a troll.
Last edited by Lady Moreta : 07-15-2011 at 01:57 AM.