Materials are the parts needed to create necroclock devices. These range from metals used to make the gears, to muscles and tendons used to improve the functionality, to nerve connectors to grant the someone control over the device, to ceramics, metals, and leathers used to cover the completed piece both for protection and decoration.
Given usage of reanimated body parts in necroclock devices, some materials have a quality dependant on the quality of what provides the part. By default, such a bonus is based off a listed value of the creature it is gained from plus any modifiers the creature may have had. In the case of abilities, use half the ability modifier rounded down.
Procuring dead parts for a necroclock device requires the corpse be less than a day old. Time spent under the effect of Gentle Repose
or a similar effect does not count toward this time limit.